The (HotS) Terran Help Me Thread Beta - Page 12
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shoman2000
United States5 Posts
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Tortious_Tortoise
United States944 Posts
I just don't even know how to approach this-- My upgrades and army sizes are usually on par with my opponents, but I just can't beat their army. How do my fellow Mechers approach this matchup, and how do they deal with either Vipers or Swarm Hosts? | ||
saaaa
Germany419 Posts
I mean (un-)siege, transform into hellbat/Hellion and (un-)burrow.. or should i learn different keys for every one of them? | ||
tjuggx
114 Posts
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Swordland
232 Posts
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tjuggx
114 Posts
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gaymon
Germany1023 Posts
havent been playing sc2 for nearly 2 years and coming back atm. Downside is that i have NO IDEA of HOTS buildorders so could someone of you link me some guides or BO's ? (Was random diamond and protoss master) | ||
Badrobot
8 Posts
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Qikz
United Kingdom12022 Posts
On March 14 2013 07:21 Badrobot wrote: Hey what is the best counter to roach/hydra? mmm? Mech counters roach hydra, but that's not really the best thing to say. Both are viable against roach hydra, but I'd say roach hydra is actually slightly better against bio than it is mech due to clouds. As long as you get some vikings/turrets or thors with your army and get a load of hellbats (not affected by the cloud) then you can zone out the vipers and keep your mech force alive. | ||
Tenks
United States3104 Posts
Is there a good, economical, opener that is safe against most early game TvT pressure? Would opening reactor mines work? | ||
Qikz
United Kingdom12022 Posts
On March 14 2013 22:38 Tenks wrote: In TvT is it possible to hold off 888 if I 14cc? Yesterday I played someone who 888'd me against my 14cc. I "held it off" but really only prolonged my death since I was left with 2cc's and only 6 workers left after I got enough marines to drive away the reapers. Is there a good, economical, opener that is safe against most early game TvT pressure? Would opening reactor mines work? I open reactor mines into CC and it works as long as they don't early tank push. If you scout that coming you need to retreat up your ramp and start getting your own tanks. | ||
Tenks
United States3104 Posts
On March 15 2013 00:33 Qikz wrote: I open reactor mines into CC and it works as long as they don't early tank push. If you scout that coming you need to retreat up your ramp and start getting your own tanks. How does it work against 888? My concern would be the mine range being pretty small and would be nearly impossible to mine your permimiter on a map like Star Station. I guess you could also possibly make hellions instead of mines if you see it is a reaper opener instead of a tank/banshee opener. What do you generally do if the Terran instead opened something like 14cc or Rax FE? Mine drop? | ||
Qikz
United Kingdom12022 Posts
On March 15 2013 01:41 Tenks wrote: + Show Spoiler + How does it work against 888? My concern would be the mine range being pretty small and would be nearly impossible to mine your permimiter on a map like Star Station. I guess you could also possibly make hellions instead of mines if you see it is a reaper opener instead of a tank/banshee opener. What do you generally do if the Terran instead opened something like 14cc or Rax FE? Mine drop? Against 888 I'm not entirely sure because I've not come across it on ladder yet, but I would imagine with marine production you'd be fine on most maps (although Star Station is another story). In the beta I just built hellions instead. If they go 14CC or 1rax FE then I just move my mines out infront of their base and spread them to force a bunch of scans or a raven if they want to move out. It's not guarenteed damage and yeah my CC will be slower, but I don't really feel in TvT (thanks to defenders advantage) that being behind as a meching player is really that much of a big deal. The only issue I have with opening reactored mines, is I overmake the mines and get my tanks late, which means I've lost to a few one base pushes that I shouldn't have as they pushed with a raven. EDIT: I have found reactor mines loses to most 1 base pushes even with tank production started a little earlier. If anyone has any success with it, please post, I'm switching back to opening tanks > mines :p | ||
Tenks
United States3104 Posts
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Dreamer.T
United States3584 Posts
On March 15 2013 01:41 Tenks wrote: How does it work against 888? My concern would be the mine range being pretty small and would be nearly impossible to mine your permimiter on a map like Star Station. I guess you could also possibly make hellions instead of mines if you see it is a reaper opener instead of a tank/banshee opener. What do you generally do if the Terran instead opened something like 14cc or Rax FE? Mine drop? It's been a while since I played, but what is the 888 you speak of. | ||
Defeat
United States476 Posts
On March 15 2013 14:28 Dreamer.T wrote: It's been a while since I played, but what is the 888 you speak of. 8 supply depot 8 rax 8 gas rax is usually proxied as well | ||
KingofGods
Canada1218 Posts
http://drop.sc/310450 | ||
pStar
996 Posts
What are the current standard openers in each matchup? I have just been 888'ing in all of them ![]() | ||
Alvas
United States309 Posts
1) I keep losing TvT trying to go Bio vs Mech. Should I go Banshees to take care of the tanks, or is there a better response? Cloak banshees are a little easy to shut down with Ravens and scans. 2) In TvZ, when should I timing push with bio? I'm having trouble dealing with roach/ling/hydra. What's the best Bio unit comp vs this kind of zerg strategy. 3) I generally get my second expand around the 6-7 minute mark, though it depends on scouting. The thing I never do is get a third expand. When should I get that? After my big timing push, assuming I can't finish them off? Thanks guys! I managed to beat a Plat Toss player this morning, so hopefully my mechanics are getting a little better | ||
Kazumo
Norway2 Posts
On March 15 2013 19:40 pStar wrote: Hey, just started playing Hots today. Was a diamond Zerg in WoL but now switching to Terran so I was wondering. What are the current standard openers in each matchup? I have just been 888'ing in all of them ![]() Mid master terran here. I can just explain fast what i prefer to do in the different matchups. I believe that in TvP the best build is still 1 rax fe into 3 rax + factory-starport.. and normal 10 push timing and standard play. But I've seen some factory openings with early widow mines that are really efficient. However, it requires good multitasking in the early game. In TvZ a good opener is to open rax and gas, then make 3 reapers that you harass with, and behind it you make double command and a factory with a couple widow mines to followup. You can place one mine at his third and then you just bunker up and start making upgrades and structures. What I like to do is command center first into 4 helions and 2 mines, then switch factory with starport and go for early drops. If done perfectly the first double drop will hit at 10 minutes. Third is taken slightly later in this build, maybe around 8.50-10 min. Important to deny overloard scout, or he will be prepared for your drops and then it's easy to fall behind. TvT: 111 is very strong and I am exploring it. Mech is a good followup if you don't kill him at the first push. Another build I saw that seems to be very strong, and a little cheesy is to go 1 rax and gas, then you make a proxy factory outside his main and you fly it in. Make fast widow mines that you rally in his mineral line, and then you support with reapers and cloacked banshee as followup. Second gas is taken when factory is building. | ||
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