On March 15 2013 20:07 Kazumo wrote:
Mid master terran here. I can just explain fast what i prefer to do in the different matchups.
I believe that in TvP the best build is still 1 rax fe into 3 rax + factory-starport.. and normal 10 push timing and standard play. But I've seen some factory openings with early widow mines that are really efficient. However, it requires good multitasking in the early game.
In TvZ a good opener is to open rax and gas, then make 3 reapers that you harass with, and behind it you make double command and a factory with a couple widow mines to followup. You can place one mine at his third and then you just bunker up and start making upgrades and structures.
What I like to do is command center first into 4 helions and 2 mines, then switch factory with starport and go for early drops. If done perfectly the first double drop will hit at 10 minutes. Third is taken slightly later in this build, maybe around 8.50-10 min. Important to deny overloard scout, or he will be prepared for your drops and then it's easy to fall behind.
TvT: 111 is very strong and I am exploring it. Mech is a good followup if you don't kill him at the first push.
Another build I saw that seems to be very strong, and a little cheesy is to go 1 rax and gas, then you make a proxy factory outside his main and you fly it in. Make fast widow mines that you rally in his mineral line, and then you support with reapers and cloacked banshee as followup. Second gas is taken when factory is building.
Mid master terran here. I can just explain fast what i prefer to do in the different matchups.
I believe that in TvP the best build is still 1 rax fe into 3 rax + factory-starport.. and normal 10 push timing and standard play. But I've seen some factory openings with early widow mines that are really efficient. However, it requires good multitasking in the early game.
In TvZ a good opener is to open rax and gas, then make 3 reapers that you harass with, and behind it you make double command and a factory with a couple widow mines to followup. You can place one mine at his third and then you just bunker up and start making upgrades and structures.
What I like to do is command center first into 4 helions and 2 mines, then switch factory with starport and go for early drops. If done perfectly the first double drop will hit at 10 minutes. Third is taken slightly later in this build, maybe around 8.50-10 min. Important to deny overloard scout, or he will be prepared for your drops and then it's easy to fall behind.
TvT: 111 is very strong and I am exploring it. Mech is a good followup if you don't kill him at the first push.
Another build I saw that seems to be very strong, and a little cheesy is to go 1 rax and gas, then you make a proxy factory outside his main and you fly it in. Make fast widow mines that you rally in his mineral line, and then you support with reapers and cloacked banshee as followup. Second gas is taken when factory is building.
Thank you very much. Appreciate it.
I know everybody is still exploring but it's nice to have a little of guidance.
Off to ladder I go!