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The (HotS) Terran Help Me Thread Beta - Page 13

Forum Index > StarCraft 2 Strategy
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pStar
Profile Blog Joined December 2010
996 Posts
March 15 2013 11:09 GMT
#241
On March 15 2013 20:07 Kazumo wrote:
Show nested quote +
On March 15 2013 19:40 pStar wrote:
Hey, just started playing Hots today. Was a diamond Zerg in WoL but now switching to Terran so I was wondering.

What are the current standard openers in each matchup?

I have just been 888'ing in all of them


Mid master terran here. I can just explain fast what i prefer to do in the different matchups.

I believe that in TvP the best build is still 1 rax fe into 3 rax + factory-starport.. and normal 10 push timing and standard play. But I've seen some factory openings with early widow mines that are really efficient. However, it requires good multitasking in the early game.

In TvZ a good opener is to open rax and gas, then make 3 reapers that you harass with, and behind it you make double command and a factory with a couple widow mines to followup. You can place one mine at his third and then you just bunker up and start making upgrades and structures.
What I like to do is command center first into 4 helions and 2 mines, then switch factory with starport and go for early drops. If done perfectly the first double drop will hit at 10 minutes. Third is taken slightly later in this build, maybe around 8.50-10 min. Important to deny overloard scout, or he will be prepared for your drops and then it's easy to fall behind.

TvT: 111 is very strong and I am exploring it. Mech is a good followup if you don't kill him at the first push.
Another build I saw that seems to be very strong, and a little cheesy is to go 1 rax and gas, then you make a proxy factory outside his main and you fly it in. Make fast widow mines that you rally in his mineral line, and then you support with reapers and cloacked banshee as followup. Second gas is taken when factory is building.


Thank you very much. Appreciate it.

I know everybody is still exploring but it's nice to have a little of guidance.

Off to ladder I go!
Blamajama
Profile Joined September 2010
156 Posts
March 15 2013 11:15 GMT
#242
So how about the new Medivac? Quite simply the best unit in the game. Can't wait for the nerf . Anyone agree?
saaaa
Profile Joined November 2010
Germany419 Posts
March 15 2013 11:26 GMT
#243
Do you place widow mine traps in TvZ and TvT or should i just keep them with my army and burrow them right before the engagement?
Qikz
Profile Blog Joined November 2009
United Kingdom12041 Posts
March 15 2013 12:05 GMT
#244
On March 15 2013 16:07 KingofGods wrote:
Someone explain to me how terran beats protoss late game, I can't win at all. Nukes seem like they cost more than they are helpful.

http://drop.sc/310450


Mech or bio?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Alvas
Profile Joined August 2010
United States309 Posts
March 15 2013 12:12 GMT
#245
On March 15 2013 20:06 Alvas wrote:
So I have a few questions about playing Terran right now. I have been losing most of my matchups sadly. The only one I have a decent win rate with is against Toss.

1) I keep losing TvT trying to go Bio vs Mech. Should I go Banshees to take care of the tanks, or is there a better response? Cloak banshees are a little easy to shut down with Ravens and scans.

2) In TvZ, when should I timing push with bio? I'm having trouble dealing with roach/ling/hydra. What's the best Bio unit comp vs this kind of zerg strategy.

3) I generally get my second expand around the 6-7 minute mark, though it depends on scouting. The thing I never do is get a third expand. When should I get that? After my big timing push, assuming I can't finish them off?

Thanks guys! I managed to beat a Plat Toss player this morning, so hopefully my mechanics are getting a little better


sorry to post again, but really hoping someone can help me with this
Every bullet counts...
FetTerBender
Profile Blog Joined September 2010
Germany1393 Posts
March 15 2013 12:17 GMT
#246
On March 15 2013 20:26 saaaa wrote:
Do you place widow mine traps in TvZ and TvT or should i just keep them with my army and burrow them right before the engagement?


Burrowing at strategic positions before. In battle they can be very dangerous due to the splash and the damage on own units.
There's a fine line between bravery and stupidity.
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
March 15 2013 13:43 GMT
#247
On March 15 2013 20:26 saaaa wrote:
Do you place widow mine traps in TvZ and TvT or should i just keep them with my army and burrow them right before the engagement?



Im not sure what style you play tvt but ive noticed that basically medivac drops are pretty much impossible to stop, therefore what is really important is 'baiting' your opponent into drops and using widow mines to take them out making it super cost efficient for you.

remember widow mine doesnt one hit medivacs so have it near a turret they will try and 'boost' over.
another factor here is when you are dropping watch out for this and the best drop success for me seems to be from boosting into the base at weird angles that people would never drop from with wol medivacs as here should be undefended.

it depends how many you are making as well, if you are replacing siege tanks for widows mines to go bio widow mine in tvz then obviously you need several with your army...but if placed well widow mine traps can be really cost efficient so i always try to have 2 or 3 on the map for traps....even if they dont get lots of kills theyre still very important for map vision, just remember to move them when your enemy knows where they are.

I prefer their use not directly in my army but its still early in the game and it also seems like a personal preference thing rather than a right or wrong
Brood War Protoss, SC2 Terran/Protoss
Alvas
Profile Joined August 2010
United States309 Posts
March 15 2013 13:53 GMT
#248
On March 15 2013 20:26 saaaa wrote:
Do you place widow mine traps in TvZ and TvT or should i just keep them with my army and burrow them right before the engagement?


For what it's worth, I have found that they are most effective either as traps or as defense. If your opponent knows they are there, they can be great at shielding you while you remacro, so most often I will drop them behind where I think the engage will happen. If the fight doesn't go my way, I fall back on top of the mines while reinforcements move in. It's a really defensive way to use them, and probably not the most efficient.
Every bullet counts...
Slackzftw
Profile Joined November 2012
Germany361 Posts
Last Edited: 2013-03-15 14:15:40
March 15 2013 14:15 GMT
#249
Protoss is so OP right now. Its ridiculous! Can't do anything against them.
monk
Profile Blog Joined May 2009
United States8476 Posts
March 15 2013 14:56 GMT
#250
http://www.teamliquid.net/forum/viewmessage.php?topic_id=402751
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