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Active: 1106 users

[G] ~8% faster gas mining - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
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Signum
Profile Joined January 2011
Canada99 Posts
October 28 2012 11:44 GMT
#101
On October 28 2012 20:41 Surili wrote:
Someone posted this before, but never did all the research. I could tell from some time ago that especially entombed was really badly done for gases, and have been adding 4 to the far gases in most games, but nice to see someone do the maths.

The research was done, its just that the maps of the time were steppes, kulas, metal, etc.

I guess no-ones bothered to check every gyser on the modern map-pool before...
Queens are a miracle of the universe
DKR
Profile Blog Joined June 2011
United Kingdom622 Posts
October 28 2012 11:48 GMT
#102
Best Strategy post in a fucking long time. Gratz sir! This is how TL should still be.
"1 base. Cheese man." - MKP. "[MVP] is not stylistic, his style is winning, which is the style you want to have." - Artosis
Monsen
Profile Joined December 2002
Germany2548 Posts
October 28 2012 11:55 GMT
#103
Holy shit so much work. You're awesome (and insane)!
11 years and counting- TL #680
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2012-10-28 12:04:07
October 28 2012 12:01 GMT
#104
Very nice and comprehensive post.

That said, when including so much content, I think many people would appreciate an abridged version that gets to the point instead of talking about entombed valley or how mining works.

Essentially all one had to do was say:

"As many of you know/suspect, Vespene geysers have varying efficiency depending on the distance/angle to the main base. I ran the numbers, and these are the efficiency values for corresponding gas geyser layouts:
[image loading]
[image loading]

Some maps have big issues with the gas positioning such as entombed valley.

To Blizzard: this is a source of imbalance; please fix it.
To everyone else: build your maps right and build your geysers right.
"

Simple as that. The write-up of so many paragraphs and extra/unnecessary images are certainly still useful for some people, but it's really a bit overkill and unnecessary for the most part I'd say.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Rick Deckard
Profile Joined October 2010
90 Posts
October 28 2012 12:07 GMT
#105
Nice work Orek.
Blackrobe
Profile Joined August 2010
United States806 Posts
October 28 2012 12:09 GMT
#106
Great job! :D

Thanks for the information!
"To make no mistakes is not in the power of man; but from their errors and mistakes the wise and good learn wisdom for the future."
KazKamasa
Profile Joined June 2009
Sweden186 Posts
October 28 2012 12:18 GMT
#107
Thanks for the information =D
Good job
"time line? time is not made out of lines it is made out of circles, that is why clocks are round"- Caboose
Max2Air
Profile Joined February 2011
Germany92 Posts
October 28 2012 12:20 GMT
#108
On October 28 2012 16:03 Grubby wrote:
Ok!


Quickly, Grubby read it. Now Nuke the thread, so that hes the only one knowing about it!

On a more serious note: 5/5 nice readabilty, thanks for putting in all this work. Would read again =)
If you are reading this you are awesome.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
October 28 2012 12:26 GMT
#109
This is great, awesome work & thanks for sharing! Gonna try to remember which gas to take from now on!
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Asmodeusx
Profile Blog Joined July 2012
286 Posts
October 28 2012 12:35 GMT
#110
NonY was doing it, before it was cool.
Hermetis Vögelein ist mein Nahm verlahs meine Flügel und werde zahm.
TiTanIum_
Profile Joined August 2011
Brazil1335 Posts
October 28 2012 12:36 GMT
#111
Awesome, will print all the maps and post them on my wall.
Cartel
Profile Joined September 2010
Canada255 Posts
October 28 2012 12:43 GMT
#112
Nice post but suprised people didnt know this already.
kinsky
Profile Joined November 2010
Germany368 Posts
Last Edited: 2012-10-28 12:44:04
October 28 2012 12:43 GMT
#113
You have too much time, sir!
Still an awesome post! 10/10, well played!
Oogray
Profile Joined October 2012
Australia6 Posts
October 28 2012 12:52 GMT
#114
I'v known this since broad war but its nice to see someone go into depth about it, for instance you should generally go with the more symmetrical looking geyser instead of the the maybe closer one, also it seems that condemned ridge has more problems then I originally thought, I'd really like to veto it if it was not a tournament map.
Acetone
Profile Blog Joined February 2012
United States200 Posts
October 28 2012 12:53 GMT
#115
Excellent work, sir. I saved all the map pictures for reference. I've been working on a SC2 research project of my own, and this has motivated me to spend more time working on it.
Where's my rtzW option for favorite Dota 2 team
PandaTank
Profile Blog Joined September 2010
South Africa255 Posts
October 28 2012 12:53 GMT
#116
I've always been so annoyed when playing, I knew some of the gases were less efficient but I could never tell which xD Thanks for useful information!
facebook.com/PandaTank \\\ @PandaTankSC2
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
October 28 2012 12:57 GMT
#117
O boy so much work into this..
Too bad the most interesting thing wasn't researched: how efficient is mining with 2 compared to 3 on the close spawns.
With many builds for protoss I use 2 geysers 2 each, or 1 geyser with two just to have that slightly neater build order. I was always under the impression that 2 on a close geyser mine like 75% as much as the full 3 on a close geyser and almost any map has at least one of these close geysers.

Just assuming fourway symmetry (which seems to hold up anyway given the map you produced) this should be a quick check imo for the closest spawns. I think it must also be not too hard to calcuate the travel time based on the euclidian distance and just derive this result theoretically. Ie gas speed = 4 / (mining time + travel time) where mining time is a constant (2.7 in game secs or so) and travel time slightly varies upon distance which is probably directly proportional to the actual distance given by Pythagoras. Of course you have a threshold where you can't mine faster if the travel time is less than twice the mining time as that results in the worker waiting.
whatthefat
Profile Blog Joined August 2010
United States918 Posts
October 28 2012 13:03 GMT
#118
Nice work. I'm sure that many players already have a basic understanding of this (even if they don't fully grasp all the intricacies of the asymmetries you present), but it is nice to see the exact quantitative effects. I really enjoyed seeing how deeply you went into the problem. By presenting your findings so beautifully, I think you will succeed in making this mainstream knowledge.
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
whatthefat
Profile Blog Joined August 2010
United States918 Posts
October 28 2012 13:05 GMT
#119
On October 28 2012 21:57 Markwerf wrote:
Too bad the most interesting thing wasn't researched: how efficient is mining with 2 compared to 3 on the close spawns.
With many builds for protoss I use 2 geysers 2 each, or 1 geyser with two just to have that slightly neater build order. I was always under the impression that 2 on a close geyser mine like 75% as much as the full 3 on a close geyser and almost any map has at least one of these close geysers.

This was touched on under the Miscellaneous section.
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
dynwar7
Profile Joined May 2011
1983 Posts
October 28 2012 13:06 GMT
#120
So basically, if I understand correctly and making sure:

On some maps, it is advisable to put 4 workers in each gas, instead of the normal 3, because some maps, the geysers are far away, so 4 is necessary?

And there is no micro involved, it is simply adding 1 more worker to the gas, correct?
Regarding the imbalance, hilarious to see Zergs defending themselves....
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