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[G] ~8% faster gas mining - Page 7

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 5 6 7 8 9 18 Next All
vinsang1000
Profile Joined January 2012
Belgium365 Posts
October 28 2012 13:09 GMT
#121
Well this is very interresting.

But keep in mind that balancing the map do not mean have 2 gas efficiently mining in the same way. It's like a pro trick. The important is to do not have difference between spawn location.

Catyoul *
Profile Joined April 2004
France2377 Posts
October 28 2012 13:15 GMT
#122
Excellent work !
Exoteric
Profile Joined January 2011
Australia2330 Posts
October 28 2012 13:15 GMT
#123
Amazing analysis. Thanks very much, Orek.
hell is other people
butter
Profile Blog Joined July 2009
United States785 Posts
October 28 2012 13:18 GMT
#124
Wow, I thought for sure mapmakers had fixed this issue in their maps by now since the analysis was published in 2010.
TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
October 28 2012 13:26 GMT
#125
Basically, you can mine gas faster simply by having a spawning location on a map without these far diagonal vespsne geysers


The broken geysers that need 4 workers to match the income of normal ones are a map issue, and have been complained about for years. The slightly higher income is new, and good research, but from the same broken geysers. They should really be fixed, immediately, every gas geyser that is not specificially meant otherwise should give exactly the same income.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Marou
Profile Blog Joined April 2010
Germany1371 Posts
October 28 2012 13:28 GMT
#126
OP you are a total boss ! 5/5
twitter@RickyMarou
Orek
Profile Joined February 2012
1665 Posts
October 28 2012 13:34 GMT
#127
Hi. OP here. Thank you all for every single feedback/comment. Your compliment is my motivation for the next work. Glad to be of your help. Let me answer some individual posts.

On October 28 2012 16:03 Grubby wrote:
Ok!
Ok! Thank you.

On October 28 2012 16:46 Chriscras wrote:
SPOTLIGHT THIS POST <3
Thanks to you guys' support,
[image loading]

On October 28 2012 17:24 fezvez wrote:
+ Show Spoiler +

As a side note on the "2 gas 4 workers" part :

When (waiting time for the 3rd worker) < (additional travel time for farther gas), it should be the case.


I did some modeling, and I agree with your conclusion (as long as (additional travel time for farther gas) means (additional travel time for farther gas back and from) )

This looks horrible to experiment though
I thought no one would give much thought there. Just like you probably did, I made a mathematical model, but I gave up there because experiment looked horrible as you said. Very keen eye on the detail on your part. Thanks.

On October 28 2012 19:32 zatic wrote:
Moving to Strategy
Oops. Since Mineral boost trick (works in 1.5!) was at SC2 General, I thought similar(?) content like this would fit there. As long as people can read/find this, I'm fine wherever this thread is, though. Thank you for adding [G] tag as well.

On October 28 2012 21:01 Xapti wrote:
+ Show Spoiler +

Very nice and comprehensive post.

That said, when including so much content, I think many people would appreciate an abridged version that gets to the point instead of talking about entombed valley or how mining works.

Essentially all one had to do was say:

"As many of you know/suspect, Vespene geysers have varying efficiency depending on the distance/angle to the main base. I ran the numbers, and these are the efficiency values for corresponding gas geyser layouts:
[image loading]
[image loading]

Some maps have big issues with the gas positioning such as entombed valley.

To Blizzard: this is a source of imbalance; please fix it.
To everyone else: build your maps right and build your geysers right.
"

Simple as that. The write-up of so many paragraphs and extra/unnecessary images are certainly still useful for some people, but it's really a bit overkill and unnecessary for the most part I'd say.

Thank you for your summary and advice.

On October 28 2012 21:53 PandaTank wrote:
I've always been so annoyed when playing, I knew some of the gases were less efficient but I could never tell which xD Thanks for useful information!
Like yourself, it seems there are more people who already knew about these "far" gases than I originally thought, thanks to notorious Metalopolis I guess.

On October 28 2012 22:18 butter wrote:
Wow, I thought for sure mapmakers had fixed this issue in their maps by now since the analysis was published in 2010.
Wow. It's done in beta days. How in the name of Dustin Browder did I have to do all this research after 2 years? It's good that I enjoyed doing my research and many people find it useful, but it would have been 100x better if I never had to do it and people never had to bother in the first place.
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
October 28 2012 13:35 GMT
#128
gotta be impressed by the fact that the GSL maps seem to have less of these inefficient gas locations than standard blizz maps. also the ones in red can be mined by 4 workers instead of 3, thats what used to happen on metal quite a lot.
When there is nothing left to lose but your dignity, it is already gone.
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
October 28 2012 13:49 GMT
#129
Mind is blown, very nice! 8% is quite a bit if you consider a player taking that as their 1st gas and putting 4 workers in, I would imagine this could speed up banshee or DT builds (among many others) but that is probably where it would have the most serious consequences. I wonder just how much actual game could be taken away from a 1 base banshee build for example.
:)
MinimalistSC2
Profile Joined April 2011
United States121 Posts
October 28 2012 13:50 GMT
#130
Excellent OP. I actually read everything but the spoilers below the map pictures haha. good job
There is no such thing as perfection, only improvement.
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 28 2012 13:50 GMT
#131
Really nice writeup, the inefficient gas has been forgotten for quiet some time now, along other things. But it let me always giggle seeing someone take those over the more efficient one, especially when pros did it.
I actually like this problem, but it should always be equally spread throughout the map. But it allows nice play with maps and for players to know of this, when planning their games.
Iksf
Profile Joined March 2011
United Kingdom444 Posts
October 28 2012 14:05 GMT
#132
Iv always put 4 guys on the far gas in the natural of antiga, but the entombed imbalance i didnt know of, good work
snively
Profile Blog Joined August 2011
United States1159 Posts
October 28 2012 14:07 GMT
#133
wowow so crazy
thanks so much this is great!

it must have sucked to do so much testing
My religion is Starcraft
iMAniaC
Profile Joined March 2010
Norway703 Posts
October 28 2012 14:13 GMT
#134
On October 28 2012 15:41 Orek wrote:

Sorry guys, there is no drama involved in this thread… What? It’s not required? I thought “THOU SHALL INCLUDE DRAMA” has recently become the 11th TL.net Commandments.


Don't worry. I have organized a bunch of people who haven't heard of Starcraft to e-mail your sponsor telling them that we won't stand for the misconjugation of "shall" because we think that it's blasphemy to write anything else than "thou shalt". We have told them that we're holding them personally responsible for our loss of faith in all of mankind forever unless they punish you severely for this outrage and officially condemn you personally as well as the use of this misconjugation. Oh, and you're ruining ESPORTS.

With that out of the way, I love these thorough research threads! It's just so awesome to see people doing serious, meticulous research and then releasing the results for everyone to see on Teamliquid! That kind of passion simply warms my heart
dynwar7
Profile Joined May 2011
1983 Posts
October 28 2012 14:15 GMT
#135
On October 28 2012 22:06 dynwar7 wrote:
So basically, if I understand correctly and making sure:

On some maps, it is advisable to put 4 workers in each gas, instead of the normal 3, because some maps, the geysers are far away, so 4 is necessary?

And there is no micro involved, it is simply adding 1 more worker to the gas, correct?


Anybody wanna help?
Regarding the imbalance, hilarious to see Zergs defending themselves....
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
October 28 2012 14:16 GMT
#136
On October 28 2012 22:18 butter wrote:
Wow, I thought for sure mapmakers had fixed this issue in their maps by now since the analysis was published in 2010.

I would kinda argue this thread provides MUCH MUCH more informstion and detail and is relevant to the current map pool and quanitfies everything and accounts for small details. That thread doesnt really conclude the same way.

Gj orek, i appreciate it
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
Tunnel
Profile Joined October 2011
United States9 Posts
October 28 2012 14:19 GMT
#137
what is this 0,0 your doctorates?
SilentchiLL
Profile Blog Joined July 2010
Germany1405 Posts
October 28 2012 14:21 GMT
#138
That guy keeps on churning out more and more weird facts about Sc2, I hope he keeps it up and gets a qualityposter star.
possum, sed nolo - Real men play random. ___ "Who the fuck is Kyle?!" C*****EX
Mo0Rauder
Profile Joined November 2010
Canada182 Posts
Last Edited: 2012-10-28 14:34:50
October 28 2012 14:34 GMT
#139
Thankyou for taking the time to figure this out. <3 you! I have a plate of cookies waiting for you with your name on it on my counter.. However if they are not claimed by tonight, 8pm, I will eat said cookies.

Good day.
All work or all play? Nive to five? Or, five to nine?
Cinquedea
Profile Joined July 2012
Canada144 Posts
October 28 2012 14:37 GMT
#140
Whoa, nice find.
Too strange to live, too rare to die.
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