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[G] ~8% faster gas mining - Page 18

Forum Index > StarCraft 2 Strategy
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Prev 1 16 17 18 All
meatpudding
Profile Joined March 2011
Australia520 Posts
April 30 2015 04:22 GMT
#341
This feature is now integrated into the Map Analyser, http://www.teamliquid.net/forum/sc2-maps/414326-map-analyser-tool.

I don't have access to the map editor right now, but you can use it to download the current maps.
Be excellent to each other.
Orek
Profile Joined February 2012
1665 Posts
April 30 2015 13:13 GMT
#342
On April 30 2015 11:11 Laggman wrote:
Can some courageous player do the same for the maps of this season ?
Done. It's on the front page as well.
+ Show Spoiler [2015 Season 2 ladder maps] +

Coda
[image loading]

Echo
[image loading]

Expedition Lost
[image loading]

Vaani Research Station
[image loading]

Cactus Valley
[image loading]

Inferno Pools
[image loading]

Iron Fortress
[image loading]
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 30 2015 16:56 GMT
#343
Orek, champion of champions
Commentatorhttps://www.youtube.com/JaKaTaKtv
MidnightZL
Profile Joined August 2012
Sweden203 Posts
May 01 2015 14:08 GMT
#344
It's when u see this type of thread you know that sc2 is not for ordinary casual gamers ;P
- I'm fairly certain YOLO is just Carpe Diem for stupid people - Jack Black
Gwavajuice
Profile Joined June 2014
France1810 Posts
Last Edited: 2015-05-01 16:07:42
May 01 2015 16:07 GMT
#345
On April 30 2015 22:13 Orek wrote:
Show nested quote +
On April 30 2015 11:11 Laggman wrote:
Can some courageous player do the same for the maps of this season ?
Done. It's on the front page as well.
+ Show Spoiler [2015 Season 2 ladder maps] +

Coda
[image loading]

Echo
[image loading]

Expedition Lost
[image loading]

Vaani Research Station
[image loading]

Cactus Valley
[image loading]

Inferno Pools
[image loading]

Iron Fortress
[image loading]



It's hilarious how every map makers learned to put their geysers in the correct spots thx to your post but I'm still paranoid in game and never want to take the geysers near the "corners" as first geysers
Dear INno and all the former STX boys.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
May 01 2015 17:19 GMT
#346
Blame me in part for that, I have been chastising those that do not place their vespene geysers correctly, because it is such an easy thing to have in mind :p
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 01 2015 17:34 GMT
#347
--- Nuked ---
Gwavajuice
Profile Joined June 2014
France1810 Posts
May 02 2015 09:04 GMT
#348
On May 02 2015 02:19 Uvantak wrote:
Blame me in part for that, I have been chastising those that do not place their vespene geysers correctly, because it is such an easy thing to have in mind :p


err no... what do you have to do with this subject? it's Orek that busted the thing and Sholip that found the explanation,
Dear INno and all the former STX boys.
Orek
Profile Joined February 2012
1665 Posts
Last Edited: 2015-07-12 03:23:20
July 11 2015 14:37 GMT
#349
I don't know if anyone is still interested in this stuff, but I updated maps for 2015 Season 3.

+ Show Spoiler [2015 Season 3 ladder maps] +

Bridgehead
[image loading]

Coda
[image loading]

Dash and Terminal
[image loading]

Moonlight Madness
[image loading]

Terraform
[image loading]

Cactus Valley
[image loading]

Iron Fortress
[image loading]
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
July 11 2015 16:51 GMT
#350
Yay! <3 Thanks Orek
Commentatorhttps://www.youtube.com/JaKaTaKtv
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
July 11 2015 16:57 GMT
#351
Echo is not in the map pool anymore (;
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
MikeyH
Profile Blog Joined March 2012
United States44 Posts
July 11 2015 20:17 GMT
#352
JakaTaK, is this where I post that you can't teach me anything because you're not Grandmaster?

Awesome research here! Thanks for doing this!
Tell your friends about The Weekly All In!
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
July 11 2015 21:51 GMT
#353
@Mikey

Absolutely, quality post, top kek
Commentatorhttps://www.youtube.com/JaKaTaKtv
Orek
Profile Joined February 2012
1665 Posts
July 12 2015 03:23 GMT
#354
On July 12 2015 01:57 OtherWorld wrote:
Echo is not in the map pool anymore (;


Fixed it. Thank you for pointing it out.
Kaszanas
Profile Joined November 2017
4 Posts
January 23 2018 18:56 GMT
#355
I see there are no more updated on that.
Does anyone has some simplified way to update that data to current map pool?
bobo38
Profile Joined February 2016
France220 Posts
Last Edited: 2018-01-23 22:09:52
January 23 2018 22:07 GMT
#356
Nice bump! I was not aware of that thing

Data extraction
Need for a test map will all hatch/nexus/command center all possible relative placement, 3 workers at beginning, and win at 10 minutes, then pick all mined gas overtime for each combination

Complementary data:
– it would be nice to have the same map with 2 and 1 worker, to get an idea of the current status
– you can do the ultimate thing checking Lair, Hive, Orbital and Planetary Fortress in case of

Map analysis
You can also look at every relative position to ideal base for each map or use this tool, that could be found in the last comment page:
http://www.teamliquid.net/forum/sc2-maps/414326-map-analyser-tool
(maybe the data shown in this post are obsolete, only the data extraction could assess that)
Check out TheCore Lite last release:
https://github.com/bobo38/TheCoreLite/releases
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