I don't have access to the map editor right now, but you can use it to download the current maps.
[G] ~8% faster gas mining - Page 18
Forum Index > StarCraft 2 Strategy |
meatpudding
Australia520 Posts
I don't have access to the map editor right now, but you can use it to download the current maps. | ||
Orek
1665 Posts
On April 30 2015 11:11 Laggman wrote: Done. It's on the front page as well.Can some courageous player do the same for the maps of this season ? + Show Spoiler [2015 Season 2 ladder maps] + Coda Echo Expedition Lost Vaani Research Station Cactus Valley Inferno Pools Iron Fortress | ||
JaKaTaKSc2
United States2787 Posts
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MidnightZL
Sweden203 Posts
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Gwavajuice
France1810 Posts
On April 30 2015 22:13 Orek wrote: Done. It's on the front page as well. + Show Spoiler [2015 Season 2 ladder maps] + Coda Echo Expedition Lost Vaani Research Station Cactus Valley Inferno Pools Iron Fortress It's hilarious how every map makers learned to put their geysers in the correct spots thx to your post but I'm still paranoid in game and never want to take the geysers near the "corners" as first geysers | ||
Uvantak
Uruguay1381 Posts
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Randomaccount#77123
United States5003 Posts
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Gwavajuice
France1810 Posts
On May 02 2015 02:19 Uvantak wrote: Blame me in part for that, I have been chastising those that do not place their vespene geysers correctly, because it is such an easy thing to have in mind :p err no... what do you have to do with this subject? it's Orek that busted the thing and Sholip that found the explanation, | ||
Orek
1665 Posts
+ Show Spoiler [2015 Season 3 ladder maps] + Bridgehead Coda Dash and Terminal Moonlight Madness Terraform Cactus Valley Iron Fortress | ||
JaKaTaKSc2
United States2787 Posts
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OtherWorld
France17333 Posts
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MikeyH
United States44 Posts
Awesome research here! Thanks for doing this! | ||
JaKaTaKSc2
United States2787 Posts
Absolutely, quality post, top kek | ||
Orek
1665 Posts
On July 12 2015 01:57 OtherWorld wrote: Echo is not in the map pool anymore (; Fixed it. Thank you for pointing it out. | ||
Kaszanas
4 Posts
Does anyone has some simplified way to update that data to current map pool? | ||
bobo38
France220 Posts
Data extraction Need for a test map will all hatch/nexus/command center all possible relative placement, 3 workers at beginning, and win at 10 minutes, then pick all mined gas overtime for each combination Complementary data: – it would be nice to have the same map with 2 and 1 worker, to get an idea of the current status – you can do the ultimate thing checking Lair, Hive, Orbital and Planetary Fortress in case of Map analysis You can also look at every relative position to ideal base for each map or use this tool, that could be found in the last comment page: http://www.teamliquid.net/forum/sc2-maps/414326-map-analyser-tool (maybe the data shown in this post are obsolete, only the data extraction could assess that) | ||
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