• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:32
CEST 20:32
KST 03:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview5[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Quality of life changes in BW that you will like ? BGH Auto Balance -> http://bghmmr.eu/ RepMastered™: replay sharing and analyzer site Tulbo's ASL S21 Ro8 Post-Review Why there arent any 256x256 pro maps?
Tourneys
[ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Daigo vs Menard Best of 10 Path of Exile OutLive 25 (RTS Game)
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread UK Politics Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1424 users

[D] MKP's MMM vs Zerg - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 All
rQdjay
Profile Joined November 2011
United States22 Posts
June 13 2012 03:51 GMT
#81
On June 13 2012 12:34 goFLiP wrote:
Bio is just effective because zerg metagame shifted into infestors. Back when WoL came out ling bling muta raped bio and that's how marine tank got popular. Obviously, nobody had the micro like they do now so probably they can deal better with ling bling muta, however I like this metagame shift into bio because it will make TvZ a bit more reactive.

I still think TvZ is broken but bio can maybe bring some fresh air to T.


I couldn't disagree with this more as during the time I went marine medi 70% of zergs were going ling bling muta. blings die in a fight then they have to rebuild. that means they cant keep making mutas. and ling muta vs marines is like trying to kill a banshee with a roach. When they have mutas stop dropping and only go for direct engagements and the mutas will just melt in direct engagments
goFLiP
Profile Joined November 2010
Argentina39 Posts
June 13 2012 03:59 GMT
#82
On June 12 2012 11:32 Iron_ wrote:
I had some success also with a 1 rax FE into bio and fast upgrades, but the popular 8:30 roach/ling/bling attack killed me everytime without fail. So I morphed my opening into the "Demuslim" attack (Illusion used it vs Stephano also at Redbull on Cloud Kingdom). Easiest thing to do is just go watch the redbull game of Illusion vs Stephano.

Basically, it is gas with the 2nd to last worker built (go all the way to 17 pop before OC), CC, factory, reactor on first rax, 2 more rax, 2 tech labs on raxes, early ebay with +1, stim as soon as tech lab finishes, combat shield around 30% stim done, make army of hellion/marine/marader, then go attack the third around 9:30 when stim hits.

In that game, Illusion defended the infamous (to me anyway) 8:30 attack and held his own. He lost, but overall it looked pretty good.


Do you usually finish the zerg when you do the timing or do you just deny his third? I remember Illusion's game in Cloud Kingdom and he had the same problem I usually have and it's trying to trade units cost effectively until you have enough to end the game. It's hard to do drops against good zergs so it's hard to delay ultras, and once they come out it's basically gg.
WaKai
Profile Joined August 2011
Canada88 Posts
Last Edited: 2012-06-13 16:28:01
June 13 2012 16:22 GMT
#83
On June 13 2012 12:59 goFLiP wrote:
Show nested quote +
On June 12 2012 11:32 Iron_ wrote:
I had some success also with a 1 rax FE into bio and fast upgrades, but the popular 8:30 roach/ling/bling attack killed me everytime without fail. So I morphed my opening into the "Demuslim" attack (Illusion used it vs Stephano also at Redbull on Cloud Kingdom). Easiest thing to do is just go watch the redbull game of Illusion vs Stephano.

Basically, it is gas with the 2nd to last worker built (go all the way to 17 pop before OC), CC, factory, reactor on first rax, 2 more rax, 2 tech labs on raxes, early ebay with +1, stim as soon as tech lab finishes, combat shield around 30% stim done, make army of hellion/marine/marader, then go attack the third around 9:30 when stim hits.

In that game, Illusion defended the infamous (to me anyway) 8:30 attack and held his own. He lost, but overall it looked pretty good.


Do you usually finish the zerg when you do the timing or do you just deny his third? I remember Illusion's game in Cloud Kingdom and he had the same problem I usually have and it's trying to trade units cost effectively until you have enough to end the game. It's hard to do drops against good zergs so it's hard to delay ultras, and once they come out it's basically gg.

By the time he has ultras out your army comp will have a high amount of marauders as they usually survive most of the engagements if the zerg micros properly. You should have at least 3 techlab rax and be scanning his base at 15-16 min. If he doesn't have a spire building with his hive, then hes going ULTRAS. You should lift up 2 of your reactored rax, build techlabs on them and build new rax on the reactors. It's simply reacting to what the zerg does.Bio is the way to go right now and tvz is a fun and perfectly fine mu!

edit: dropping is actually not required. The reason t's dropped with tanks is so that they can move up their siege line and delay zerg tech, so that tanks are more effective. With bio you don't have that problem, because your forcing the zerg to invest in army instead of tech. You just keep on doing direct engagements at his 4th and 3rd and trading with him until he can't keep up with you. You should be looking at your army almost through out the whole game.( as early game you're powering and only doing a small attack.)
vvvgaming.com @vVv_WaKa http://www.facebook.com/#!/vVvWaKai http://www.twitch.tv/vvvwakai
Iron_
Profile Joined April 2010
United States389 Posts
June 18 2012 00:20 GMT
#84
On June 13 2012 12:59 goFLiP wrote:
Show nested quote +
On June 12 2012 11:32 Iron_ wrote:
I had some success also with a 1 rax FE into bio and fast upgrades, but the popular 8:30 roach/ling/bling attack killed me everytime without fail. So I morphed my opening into the "Demuslim" attack (Illusion used it vs Stephano also at Redbull on Cloud Kingdom). Easiest thing to do is just go watch the redbull game of Illusion vs Stephano.

Basically, it is gas with the 2nd to last worker built (go all the way to 17 pop before OC), CC, factory, reactor on first rax, 2 more rax, 2 tech labs on raxes, early ebay with +1, stim as soon as tech lab finishes, combat shield around 30% stim done, make army of hellion/marine/marader, then go attack the third around 9:30 when stim hits.

In that game, Illusion defended the infamous (to me anyway) 8:30 attack and held his own. He lost, but overall it looked pretty good.


Do you usually finish the zerg when you do the timing or do you just deny his third? I remember Illusion's game in Cloud Kingdom and he had the same problem I usually have and it's trying to trade units cost effectively until you have enough to end the game. It's hard to do drops against good zergs so it's hard to delay ultras, and once they come out it's basically gg.


That push usually just denies the third and makes the Zerg pump out a good many lings, which generally I feel puts us in a fairly even position (especially if you are building your own third in base around 10ish). The important thing, as with most Terran situations, is to keep pumping that macro, and the other key I am finding is that during this attack you need to be getting up your 3rd and setting up your infostructure (get starport down, reactor for starport on factory, and a couple more raxes).

If you can multitask all of that, it has worked out pretty well for me.

As the poster above me mentioned, the nice part is you do not need to drop. BUT I should also say you need to be running around in several groups. I usually try and send 2 medivacs to different spots (either walking or flying depending on where I am going). Then send the main army somewhere else. Keep clearing that creep.

Also, for anyone who is bad with micro, at least just put your mara's up front. Even if you can not split, if you can at least put the maras up front and the rines in back you should at least not have a horrible battle. This is a trick you should use in TvP as well. I am pretty good with unit control, so I get the maras in front, rines in back, then split out the maras into 2-3 groups, then split the rines out into as many groups as I have time for. Then A move everything forward. It's not perfect, but its a hell of a lot better than just rolling over and dying.
FinestHour
Profile Joined August 2010
United States18466 Posts
June 18 2012 00:32 GMT
#85
The mobility with this style is extremely nice, and seeing as how as of now tanks are going to be pretty useless in the expansion, becoming good with this style might be worth our time.
thug life.                                                       MVP/ex-
Ariuz
Profile Joined October 2011
Germany39 Posts
June 18 2012 00:35 GMT
#86
I`ve seen some players trying out some really early medivac timings, punishing zergs taking a fast 3rd, in worst case scenario, you just jump back into the medivacs and leave. u save alot of gas if u dont build tanks, so u will have alot more medivacs, which is not just good in general, but u can drop SO MUCH more and you are way more mobile without tanks, and with alot of medivacs, you can always save alot of units, until he gets good fungals. I dont play terran, but a friend of mine is way better with playing bio and gets some ghost in the mix to kill the festors.
worth a try imo.
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
15:00
Last Chance Qualifier
RotterdaM647
uThermal573
SteadfastSC158
Liquipedia
SC Evo League
13:00
StarCraft Evolution League #22
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 647
uThermal 573
SteadfastSC 158
BRAT_OK 52
mouzHeroMarine 34
MindelVK 23
Vindicta 11
StarCraft: Brood War
Calm 4950
Mini 579
ggaemo 299
firebathero 243
Dewaltoss 118
Backho 44
Hyun 36
Aegong 33
Rock 28
Dota 2
monkeys_forever423
LuMiX1
Counter-Strike
fl0m2436
Fnx 2017
Heroes of the Storm
Khaldor260
Liquid`Hasu244
Other Games
Grubby3875
FrodaN2091
B2W.Neo679
Beastyqt597
Hui .213
Organizations
Other Games
gamesdonequick3855
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 22 non-featured ]
StarCraft 2
• printf 46
• davetesta21
• Adnapsc2 12
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• Airneanach55
• blackmanpl 20
• Michael_bg 7
• FirePhoenix2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV651
League of Legends
• Jankos1827
• imaqtpie1646
• TFBlade854
Other Games
• Shiphtur261
Upcoming Events
BSL
28m
Artosis vs TerrOr
spx vs StRyKeR
Replay Cast
5h 28m
Sparkling Tuna Cup
15h 28m
RSL Revival
15h 28m
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
17h 28m
ByuN vs Rogue
Solar vs Ryung
Zoun vs Percival
Cure vs SHIN
BSL
1d
Dewalt vs DragOn
Aether vs Jimin
GSL
1d 13h
Afreeca Starleague
1d 15h
Soma vs Leta
Wardi Open
1d 17h
Monday Night Weeklies
1d 21h
[ Show More ]
OSC
2 days
CranKy Ducklings
2 days
Afreeca Starleague
2 days
Light vs Flash
Replay Cast
3 days
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
RSL Revival
5 days
Korean StarCraft League
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Escore Tournament S2: W6
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

BSL 22 Non-Korean Championship
YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.