Something to do with creep spreading??
[G] TheCore - Advanced Keyboard Layout - Page 199
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Whirligig
United Kingdom77 Posts
Something to do with creep spreading?? | ||
Ninjury_J
Canada408 Posts
It can spawn locusts (you can also turn off the auto spawn) It can burrow. It can unburrow. ![]() | ||
Borskey
160 Posts
On April 23 2013 12:04 Whirligig wrote: Can anyone explain to me the logic behind location cameras 7 & 8? I'm sure there is a good reason why it's so different but I can't work out how to use them as planned. Something to do with creep spreading?? What version and layout are you using? | ||
_BAR_
Canada33 Posts
Just Wondering if I should give up on 0.6.3 and start re-learning with the alpha build. I am currently using 0.6.3 TRMM and absolutely love the layout of key positions on that version. | ||
Shompol
United States12 Posts
Stim is on '/'. I would like it to be on 'O' as all other unit abilities are, but the "Unload All" command gets unbound. Why is that? Why all other units have actions on 'O' but marines cannot? | ||
Becuula
Germany65 Posts
I've found out about my problems with the German PRM Layout. There was a new hotkey for ArmySelect = Slash. But I am using a Steelseries Keyboard that has the Slash Key as an Extra Key between Minus and Shift. So I always replaced Minus for Shift in the text file, otherwise I couldn't use the Layout. My solution is now: That I first replace Slash for Minus. And afterwards I replace the Slash for ArmySelect mit CTRL+MouseBackButton. It would be interesting if other users with the Steelseries G6V2 keyboard have the same problem that they can't use the Minus Key, because there is the Slash Key next to the shift key. Maybe it is only German users. | ||
Hancho
Germany89 Posts
On April 23 2013 10:36 DarkOwnage wrote: I could write a quick basic program that would check to see if the user has the latest version. If they do not it would simply prompt the user if they wanted to update? If they choose yes, than it will download the latest version into the users appropriate hotkeys folder. I could even open the hotkeys folder after it gets placed there. The design is completely subjective but this would seriously be a simple program to create. Very light weight and fast. how do you know if a new version is available? | ||
Whirligig
United Kingdom77 Posts
I'm using the ZRS 1.0 Alpha, as of yesterday. The first 6 camera hotkeys are normal, last two are crazy, special usage not yet explained? | ||
Borskey
160 Posts
On April 23 2013 17:05 Whirligig wrote: I'm using the ZRS 1.0 Alpha, as of yesterday. The first 6 camera hotkeys are normal, last two are crazy, special usage not yet explained? Alright- as a disclaimer I could be wrong about the keys since I play ZRM. Lets say you're starting to spread creep in two different directions at once, and you've got two queens. Here's what you'll do: Lay down your first tumor with a queen. Press Ctrl+O to set your camera over the new tumor. Lay down your second tumor with your other queen. Press ctrl+K to set your camera over the tumor. (do other stuff until its time to spread more creep) Hold down CTRL the entire time, and shift your fingers over to be on JIOP: Press J. This brings you to your first tumor(s). Click on it. (selects all tumors since you're holding ctrl) Press and hold I. Click and spread your tumors. Select your queen Add a new tumor Adjust your camera to be over these new tumors. Press I. This re-sets your first camera. Press P. This takes you to the second creep lane. Click the tumor(s). Press and hold I. Click and spread your tumors. Select your queen Add a new tumor. Adjust your camera over the new tumors Press K (do this as you shift your hand back to your home keys KOP{). This re-sets your second camera. And that's the cycle. You went to your first location, spread/made your tumors, reset your cam, went to your second location, spread/made tumors, and reset the cam. You hit JIOPIK with your fingers and ended up back on the homerow ready to do other stuff. Because of how you need to hold ctrl down every time you egg-hotkey new units, it's very smooth to go from making units to spreading creep. You might find it saves time to do your creep spreading immediately after you add your new eggs into their proper control groups. You can still use the cams for whatever you want- you just need to remember that setting them is on ctrl+O and K while the cams themselves are on ctrl+J and P. It's a little weird and unintuitive at first, but you get used to it fairly quickly. If you plan on using one cam for creep and the other cam for something else, I would suggest you use J as your creep cam and P as your secondary cam. | ||
CursedFeanor
Canada539 Posts
There's also the fact that the upgrades for the Armory seem to be contrary to what I'd think to be intuitive. Following the logic from the Engineering Bay, I'd expect the vehicle weapon to be on J and vehicle armor on I. At the moment, the ship weapon is on J and vehicle weapon on /. Why not swap those two? It'd just feel better to hit JI to quickly upgrade our mech armies and have / be reserved for ships (again intuitive with the medivac's boost on /). Just my 2 cents. I'll keep testing and let you know if I find anything else! | ||
DarkOwnage
United States13 Posts
On April 23 2013 16:45 Hancho wrote: how do you know if a new version is available? I am glad you asked! There will be TWO XML documents. One XML document will be on the server (the keyboard layout download page) and the other XML document will be in the same location as my executable. I will download that file from the server and compare it to the XML document on the users computer. If it's different, I just simply replace it with the one from the server. This XML document will also contain: the date it was released, the version, and release notes. This data will be displayed to the user when they are asked if they want to download the latest version. How do I know which layout you will be using? The user will specify it in their saved settings (another XML document that doesn't get synchronized). Very simple, but it will require the people who make the changes to the layouts to update the XML document on the server after each change. | ||
teuthida
United States104 Posts
On April 23 2013 21:49 CursedFeanor wrote: There's also the fact that the upgrades for the Armory seem to be contrary to what I'd think to be intuitive. Following the logic from the Engineering Bay, I'd expect the vehicle weapon to be on J and vehicle armor on I. At the moment, the ship weapon is on J and vehicle weapon on /. Why not swap those two? It'd just feel better to hit JI to quickly upgrade our mech armies and have / be reserved for ships (again intuitive with the medivac's boost on /). Just my 2 cents. I agree with this, I always start getting ship weapons by accident because intuitively I want to get vehicle / armor at once with J & I like the engy bay. | ||
Fiziks
United States59 Posts
On April 23 2013 23:05 teuthida wrote: I agree with this, I always start getting ship weapons by accident because intuitively I want to get vehicle / armor at once with J & I like the engy bay. In a sense I agree with this too, but looking at the Spreadsheet, it looks like it's the way it is because of WoL. In WoL, vehicle and ship plating were separate upgrades, so in order to make TheCore work for both WoL and HoTs, they still had to approach is as though the plating upgrade was separate. That's why Ship upgrades are on J and I and Vehicle are on / and K. Now that Vehicle is included in Ship upgrades, we basically lose K and use / and "I" for vehicle upgrades. If it were flipped, then we would have lost "I" and the upgrades would have been J, K, and /. I do agree that it would be more intuitive to just hit J and I for upgrades at both the armory and the ebay, but I think it would mess up the layout. I noticed there were a few stragglers in the newest TRM build that are bound to D, the "Load" ability for Medivacs is one that comes to mind. I know you probably won't ever use that hotkey because there are better methods of loading units into Medivacs, but for the "Official 1.0 Release" are you guys trying to account for every option for every level of player? If that's the case, I'm sure Medivac Load can be put to M like it is on CC's. That way it won't interfere with the other Medivac abilities, but I'm not sure if it was put there deliberately. There were a few other stragglers that I noticed bound to D. | ||
JDub
United States976 Posts
On April 24 2013 00:22 Fiziks wrote: In a sense I agree with this too, but looking at the Spreadsheet, it looks like it's the way it is because of WoL. In WoL, vehicle and ship plating were separate upgrades, so in order to make TheCore work for both WoL and HoTs, they still had to approach is as though the plating upgrade was separate. That's why Ship upgrades are on J and I and Vehicle are on / and K. Now that Vehicle is included in Ship upgrades, we basically lose K and use / and "I" for vehicle upgrades. If it were flipped, then we would have lost "I" and the upgrades would have been J, K, and /. I do agree that it would be more intuitive to just hit J and I for upgrades at both the armory and the ebay, but I think it would mess up the layout. I noticed there were a few stragglers in the newest TRM build that are bound to D, the "Load" ability for Medivacs is one that comes to mind. I know you probably won't ever use that hotkey because there are better methods of loading units into Medivacs, but for the "Official 1.0 Release" are you guys trying to account for every option for every level of player? If that's the case, I'm sure Medivac Load can be put to M like it is on CC's. That way it won't interfere with the other Medivac abilities, but I'm not sure if it was put there deliberately. There were a few other stragglers that I noticed bound to D. Those aren't "stragglers". Anything bound to 'D' in the right-handed layout is an intentionally thrown away key (or theoretically a bug). A medivac's Load ability is equivalent to right clicking on a unit. The only possible situation where using the ability would be useful is if you had your whole army selected, and you wanted to load individual units into the medivacs by tabbing to your medivacs and then using the load hotkey and left clicking on the units you want to load. Jak has deemed the Load key to be strictly worse than right-clicking, so TheCore puts it on the other side of the keyboard to intentionally discourage players from using it. | ||
JaKaTaKSc2
United States2787 Posts
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Whirligig
United Kingdom77 Posts
On April 23 2013 18:59 Borskey wrote: Alright- as a disclaimer I could be wrong about the keys since I play ZRM. Lets say you're starting to spread creep in two different directions at once, and you've got two queens. Here's what you'll do: Lay down your first tumor with a queen. Press Ctrl+O to set your camera over the new tumor. Lay down your second tumor with your other queen. Press ctrl+K to set your camera over the tumor. (do other stuff until its time to spread more creep) Hold down CTRL the entire time, and shift your fingers over to be on JIOP: Press J. This brings you to your first tumor(s). Click on it. (selects all tumors since you're holding ctrl) Press and hold I. Click and spread your tumors. Select your queen Add a new tumor Adjust your camera to be over these new tumors. Press I. This re-sets your first camera. Press P. This takes you to the second creep lane. Click the tumor(s). Press and hold I. Click and spread your tumors. Select your queen Add a new tumor. Adjust your camera over the new tumors Press K (do this as you shift your hand back to your home keys KOP{). This re-sets your second camera. And that's the cycle. You went to your first location, spread/made your tumors, reset your cam, went to your second location, spread/made tumors, and reset the cam. You hit JIOPIK with your fingers and ended up back on the homerow ready to do other stuff. Because of how you need to hold ctrl down every time you egg-hotkey new units, it's very smooth to go from making units to spreading creep. You might find it saves time to do your creep spreading immediately after you add your new eggs into their proper control groups. You can still use the cams for whatever you want- you just need to remember that setting them is on ctrl+O and K while the cams themselves are on ctrl+J and P. It's a little weird and unintuitive at first, but you get used to it fairly quickly. If you plan on using one cam for creep and the other cam for something else, I would suggest you use J as your creep cam and P as your secondary cam. Oh ok, I see how this can work, bit of a difference but should be fun to work out, thanks! | ||
Whirligig
United Kingdom77 Posts
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JaKaTaKSc2
United States2787 Posts
or You can click on the first hatch in your cg to see the timer (using the wireframe) or You can use your camera location keys to check on the inject progress. There are probably other ways as well, but these are the 3 that I can think of right now. | ||
Snoodles
401 Posts
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Spaceboy
United Kingdom220 Posts
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