• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:28
CEST 16:28
KST 23:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy15ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research7Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
ASL21 General Discussion A cwal.gg Extension - Easily keep track of anyone Behind the scenes footage of ASL21 Group E BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro24 Group E 🌍 Weekly Foreign Showmatches [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1277 users

[G] TheCore - Advanced Keyboard Layout - Page 196

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 194 195 196 197 198 432 Next
JDub
Profile Joined December 2010
United States976 Posts
April 20 2013 17:37 GMT
#3901
Make sure to press the "Raw" link to download just the text file. Chances are you downloaded some HTML from the web page in there
apocriva
Profile Blog Joined April 2011
Canada66 Posts
Last Edited: 2013-04-20 18:46:11
April 20 2013 18:03 GMT
#3902
Ahhh I'm a doofus! It was totally because I wasn't downloading the raw file, thanks.

Does Alpha ZRM 1.0 have the keys set up for that creep spread method...?

Edit: I see that it does!

Also, looking at the bindings within SC2, "Add to control group 2" (injecting queen group) is Ctrl-F. Reckon this should be Ctrl-K, according to the archive?
Ninjury_J
Profile Joined August 2012
Canada408 Posts
April 20 2013 18:59 GMT
#3903
Yes
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
Borskey
Profile Joined February 2012
160 Posts
Last Edited: 2013-04-20 19:56:48
April 20 2013 19:55 GMT
#3904
By the way, the "add to inject control group" being wrong is a recurring problem. Something's wrong with the way the different core layouts are built. It was a problem for me when I first tried out the alpha, just like it's a problem for these other guys. It seems it never gets converted from the left-handed layout.

You might want to look for a bug Jdub.
ProbeEtPylon
Profile Joined October 2010
168 Posts
Last Edited: 2013-04-20 20:02:54
April 20 2013 19:57 GMT
#3905
Edit: Nevermind, got it.
beer
Spaceboy
Profile Joined February 2011
United Kingdom220 Posts
April 20 2013 22:42 GMT
#3906
Cheering for Sandbox in the WCS NA qualifiers, TheCore represent yo!!! :D I hope he gets on stream at some point!
I am terrible at this game!
sanddbox_sc2
Profile Joined October 2011
United States173 Posts
April 21 2013 04:35 GMT
#3907
On April 21 2013 07:42 Spaceboy wrote:
Cheering for Sandbox in the WCS NA qualifiers, TheCore represent yo!!! :D I hope he gets on stream at some point!


Don't get too excited, I haven't played in like three weeks
Spaceboy
Profile Joined February 2011
United Kingdom220 Posts
April 21 2013 13:16 GMT
#3908
On April 21 2013 13:35 sanddbox_sc2 wrote:
Show nested quote +
On April 21 2013 07:42 Spaceboy wrote:
Cheering for Sandbox in the WCS NA qualifiers, TheCore represent yo!!! :D I hope he gets on stream at some point!


Don't get too excited, I haven't played in like three weeks


I believe!!! You only have to make your way through a possible run of Aria>QXC>Fitzy>Demuslim>Jaedong>Revival... and you're in Premier.... yikes, good luck :D
I am terrible at this game!
Jmanthedragonguy
Profile Joined August 2012
Canada1202 Posts
April 21 2013 20:34 GMT
#3909
This is really hard x_x
Spaceboy
Profile Joined February 2011
United Kingdom220 Posts
April 21 2013 21:14 GMT
#3910
On a more directly Core-related note could Ninjury or one of the other assorted intelligentsia give a rundown of why the current recommended control groups are what they are for zerg.. When I started off with TheCore back in December I kinda loosely adopted the then current recommendations, but unless I'm just totally misremembering they appear to have all switched around a fair bit! I'm sure a tonne of thought has gone into these (as with everything here) but given the difficulty involved in switching this kinda stuff around in one's mind I'm gonna need some details to convince me it's worth it :D
I am terrible at this game!
Ninjury_J
Profile Joined August 2012
Canada408 Posts
Last Edited: 2013-04-21 23:50:10
April 21 2013 22:07 GMT
#3911
Intelligentsia.... I got a chuckle out of that. Please don't mistake me for somehow being a guru at this, I am just passionate about it and try to try my best

Prelim: it is important to realize that anyone coming off of standard or grid likely has not had the use of all control groups. Ours are some of the best keys possible to hit, so we have access to all of them, and I think it is worth abusing.

Suggested control groups are hard. On one hand, we want to have the most used control groups on the most functional keys in conjunction with likely combinations of other cgs and abilities. In this paradigm, we want control groups to be rigid, so that you can associate a button with a unit/ combination of units. On the other hand, zerg has lots of control groupable units that all have very different functions. It also has the ability to use and have any combination of units at some point in a given long enough game. This means that we want flexible control groups which are game and situation dependent.

After watching replays of gms (not really watching... we were using ggtracker) to see what units are alive at the same time as other units, we tried to arrange the cgs following three principles. This is the "rigid version", (but just a suggestion):

1) ability units should be on the index finger whenever possible to allow for access to all abilities quickly.
2) highly synergistic combinations should be together or easily comboed.
3) priority for same fingered keys were determined by tech > resource value.

I'll outline what we did and why for zerg. The general logic applies to all the races, but if you would like to understand the t and p specifics, you should ask Jak. Also, bear in mind that this is my interpretation, and I could be very wrong. I will go in order of unit, and then say a word about structures.

P for hatches and shift P for queens are hopefully best explained by being awesome.

; for lings/ ultra. ; is the next best control group, lings are used more frequently then any other unit, and are used in every game, almost.

L for roaches/hydra. Great to have next to lings, since roaches and hydras make up the "army" units, most of the time. Roached have no abilities on the middle finger. Hydras have clear synergy with roaches. Same abilities, except no burrow move.

0 for banes. easy to combine with lings. Its middle finger ability is not time sensitive, and it is on a different row than the ling cg, so one will not press the wrong one by mistake.

9 for mutas. A no-ability unit that requires as most efficiency/speed as possible. Allows for easy combo with lings and banes. (Ideally we would have the three units be on three fingers. I am toying with the idea of 8 or k as a control group but i don't think it is worth it.)

- for Infestors. Best index key after ;

[ for vipers. Best index key after -. Allows evos on it as well which i will get to later.

' for corruptors and overseers. Not sure if one or either deserves their own cg, but they fly, have odd but useful abilities, and are necessary in many late games to deal with air and invis. I also dont know what else they would group well with otherwise.

= for Swarm hosts. Swarm hosts have four abilities, so need to be on index.

0 for broods. "But Ninjury, banes are on 0. You done goofed...". I know. We are by now running out of cgs, and through the ggtracker adventure, it seems like this is the best concession. If anyone had any other ideas for banes or hosts, I would love to hear em.

And ; for ultras: by late game, ultra might as well go with lings. Since lings are faster, after the cg is sent you can ctrl click the ultras or lings and manipulate manually. Again, running out of "rigid room".

A note on queens: Queens have 3 abilities which give them completely different functions. "inject queens" are special and get their own super modified control group. Lucky ladies. "creep queens" use "creep option 7", and therefore do not get control groups, until they become... "Battle queens!" Battle queens get put with broods cuz they are slow... maybe with lots of creep they should go into rangeland with hydras and roaches on L... not sure on this one.

Buildings go with "their" units to check upgrades in battle conveniently. This also reduces the use of next and previous subgroup on a ten-selection long upgrade group. It comes with 2 known downsides that I think are totally worth it. 1) With less than x units where x is between 1 and 4 depending on the unit, center on selection and double tap will return to the building. Sometimes. Annoying, but just use the mini map in these situations, imo. 2) If you try to a move without looking at the cg, and don't have any units, you may get an upgrade by accident. This is not a real problem, since if you did not have a building on the cg and tried to select and empty cg, you would still do something you may not want to (since you will have something selected before hand). If this second point doesn't make sense to you, it is cuz I am not explaining it well. Let me know and I will try again.

Evos go on [ cuz it is a good key, has three "abilities", and does not get occupied until hive tech. They are also the best building to mass for vipers, as I understand it.

I hope this helps. As you can see, it is quite tentative and very intuitive. The science behind it is mediocre at best, imo. Again, this is all my interpretation. While the facts about the layout are (I think) correct, my reasoning may be faulty. Jak made the final calls, so he may have some different reasoning than I do.

Please let me know if there are any questions you have, and definitely shout out any improvements we can make... I'm confident this is nowhere near perfect yet.

“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 21 2013 22:46 GMT
#3912
Thanks Ninjury for typing that out so I didn't have to

In any case, this is what Ninjury and I cooked up after a few hours of work. I'm really interested in what the rest of you zergy folk think about this.

I am doing my best to update TheCore with all of the ideas we've agreed upon so far, but I'm falling behind. Should be able to get a good chunk done tomorrow. No promises about today.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Jmanthedragonguy
Profile Joined August 2012
Canada1202 Posts
April 21 2013 22:47 GMT
#3913
I just started this and i got a quick question. I am using ZRM, and when i press control+shift+O to try and make a control group it keeps trying to larva inject.. :/
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 21 2013 22:51 GMT
#3914
O is not a control group in ZRM. Make sure you are looking at the right part of the document
Commentatorhttps://www.youtube.com/JaKaTaKtv
Borskey
Profile Joined February 2012
160 Posts
April 21 2013 22:58 GMT
#3915
On April 22 2013 07:47 Jmanthedragonguy wrote:
I just started this and i got a quick question. I am using ZRM, and when i press control+shift+O to try and make a control group it keeps trying to larva inject.. :/


Why are you hitting ctrl+shift+O to make a control group? There isn't any control group made that way.

What happens when you press that button will depend on what units you have selected. If you have queens selected, it will inject, because inject is on O.
Ninjury_J
Profile Joined August 2012
Canada408 Posts
April 21 2013 23:02 GMT
#3916
Ah. It should be 0 as in zero
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 21 2013 23:05 GMT
#3917
I'm pretty sure that's an O. Typo perhaps? Talk to us Jman!
Commentatorhttps://www.youtube.com/JaKaTaKtv
ACR_Daren
Profile Joined September 2011
6 Posts
Last Edited: 2013-04-21 23:32:33
April 21 2013 23:26 GMT
#3918
Hey guys! I noticed that the Alpha doc has tabs that are really outdated, and I thought I read somewhere that it would take too long to update them all. That's patently untrue! You're just not using spreadsheets to their full potential. I'd recommend that whoever is in charge of maintaining the Google Doc do some research on the VLookup formula. Essentially, you put the formula into a cell, and it'll follow the directions you lined out in the formula to pull whatever value is in whatever cell you specified. So for example, ZRM should be the same between tab Zerg 1.0, and tab Main Page, but it's not. However, you could tell the entire Main Page ZRM column to pull the corresponding values from the Zerg 1.0 ZRM column, and the two would be up to date. Any changes made to the Zerg 1.0 ZRM column would be automatically changed in the Main Page ZRM column. It might take a few minutes to really understand how to use the formula, but it'll save you more time than flipping back and forth between tabs and trying to do it manually!

In other news, I just started using TheCore on Friday night, and I'm loving it. Though so far I've been using v0.6.3 because I'm used to Betas being more up to date than Alphas. Normally I'm a mid-Diamond Zerg, and it was tough going at first, but because I use so many different keyboard layouts anyways by brain switched really fast and I was back to facing Diamonds again within maybe 8 hours of practice. I've got a lot more control over my hatcheries now, and my APM jumped from 200 to 300, though I still have a hard time with quite a few things, mostly producing enough units. It's fun though! I'm all about efficiency. I think I'll switch to 1.0 right now, I assume it's better than 0.6.3

Anyways, I love what you guys are doing, keep up the good work! :D

Edit: There are probably other formulas that could help you as well, I'm just new to the Doc and don't really know what issues there are. But generally if there's a problem you have, someone else in an office had it too 15 years ago, and the solution is just buried somewhere
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 21 2013 23:49 GMT
#3919
Thanks so much Daren! Definitely let us know of any other things we can make easier. (I'm a bit of a google doc noob).
Commentatorhttps://www.youtube.com/JaKaTaKtv
Jmanthedragonguy
Profile Joined August 2012
Canada1202 Posts
April 21 2013 23:57 GMT
#3920
Alright, so in the OP I followed this link "Beta Build Document" located near the bottom of the post. I assumed the column i was reccomended hotkeys for the adjacent structures/units, but upon further inspection I think I'm reading the chart wrong xD
Prev 1 194 195 196 197 198 432 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
12:45
Group B
WardiTV634
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 285
ProTech120
StarCraft: Brood War
Britney 19746
Calm 7054
Bisu 2966
Sea 2414
Horang2 1764
Shuttle 1125
Soma 919
Hyuk 914
Mini 901
EffOrt 740
[ Show more ]
Stork 522
firebathero 411
actioN 324
ggaemo 309
Snow 300
Rush 216
Soulkey 194
hero 135
PianO 124
sorry 70
Sea.KH 59
Barracks 53
[sc1f]eonzerg 48
Aegong 46
Hyun 46
Backho 46
910 34
Shinee 33
Movie 27
zelot 26
Terrorterran 19
Rock 15
Hm[arnc] 15
IntoTheRainbow 14
scan(afreeca) 13
soO 9
Dota 2
Gorgc5145
BananaSlamJamma550
canceldota125
Counter-Strike
edward104
oskar64
Heroes of the Storm
XaKoH 147
Other Games
singsing1901
B2W.Neo1365
hiko605
crisheroes293
DeMusliM267
KnowMe138
ArmadaUGS94
Livibee72
QueenE52
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• iHatsuTV 15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2949
• TFBlade1505
Upcoming Events
OSC
9h 32m
RSL Revival
19h 32m
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
1d 9h
RSL Revival
1d 19h
Maru vs MaxPax
BSL
2 days
RSL Revival
2 days
uThermal 2v2 Circuit
2 days
BSL
3 days
Afreeca Starleague
3 days
Replay Cast
4 days
[ Show More ]
Sparkling Tuna Cup
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-31
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
CSL Season 20: Qualifier 2
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.