Yes! It will be very easy. Just one or two key changes and you're good to go.
[G] TheCore - Advanced Keyboard Layout - Page 152
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JaKaTaKSc2
United States2787 Posts
Yes! It will be very easy. Just one or two key changes and you're good to go. | ||
Deleted User 299381
18 Posts
On March 23 2013 06:32 JaKaTaK wrote: @Feng yes. Change those cameras, and now you can use the keys the cameras used to be on for units/abilites! I'll be working on it in TheCore Archive. @pagos this will affect the zerg layout the least as far as the actual keys are concerned, but the creep spread combo is going to be pretty sweet ![]() Which combo would that be that you are talking about? My main concern in Zerg is creep spreading isn't a devoted section, I usually remember late game. So whats new that will help Zerg and how? | ||
JaKaTaKSc2
United States2787 Posts
On March 22 2013 08:51 Ninjury_J wrote: Theyneq, I don't think it is a good idea to introduce actions that are not tournament legal into TheCore. That being said, your own choice for ladder is perfectly fine IMO. Your creep spread idea made me think of something: I would appreciate if someone can please test this, as I will have no access to sc2 for a bit. Please go into a custom game and get a queen, spread a tumour. Then, in your hotkey file, make camera 7 recall to "ctrl + i". Make camera 7 create set to "alt+ i". Make spread creep "i". Then try to spread creep by: 1) click a new creep tumour and press alt I. 2) wait 15 seconds and move your camera. 3) press ctrl I. 4) keep pressing ctrl. Click the spreadable tumour(s). 5) release ctrl. press I and spread creep. 6) keep I pressed. Press alt. 7) repeat starting at 2. In theory this doesn't conflict with anything I can think of.... Ctrl I (ability 2) is never used on zxmx because it is not a control group and alt I is not used because I is not a camera yet. If someone or many people can try this and tell us if it is A) easy or hard B) conflicting with something else C) useful (does it spread creep well or does center on current selection screw it up?) D) do you see a better way to make this better Edit: Its basically this, but there might be some slight tweaks. | ||
ProbeEtPylon
168 Posts
On March 23 2013 07:58 JaKaTaK wrote: @Probe Yes! It will be very easy. Just one or two key changes and you're good to go. So...hurry up! I want to get the new layout as soon as possible. Thank you for your efforts. ![]() | ||
JaKaTaKSc2
United States2787 Posts
![]() Done the first run for the Protoss Keys. Not error checked yet, but this should be very close: TheCore Archive | ||
fengshaun
149 Posts
On another note, I don't quite follow what you're talking about with regards to additional abilities for zerg. You're essentially just making 2 unused camera buttons accessible! How would that open up other keys in any way other than those two inaccessible buttons (I and F)? Are you going to be changing around other camera keys? Can you just post the exact remapping you have in mind so we can test it without having to wait for another core release? EDIT: it seems you're on top it already. I'll wait until the new version in a few hours? | ||
Deleted User 299381
18 Posts
On March 23 2013 08:09 JaKaTaK wrote: Edit: Its basically this, but there might be some slight tweaks. I dont like this idea one bit... | ||
JaKaTaKSc2
United States2787 Posts
It doesn't open up new abilities for the zerg layouts. It does make the cameras more accessible though (like you mentioned). @pagos Can you elaborate? | ||
GanDoc OckDorf
3 Posts
I did have a question, as to how you were able to reposition items in the campaign (example: Fortified Bunker is no longer on the default "U"), to buttons of your choosing? | ||
Deleted User 299381
18 Posts
On March 23 2013 11:27 JaKaTaK wrote: @Fengshaun It doesn't open up new abilities for the zerg layouts. It does make the cameras more accessible though (like you mentioned). @pagos Can you elaborate? The biggest AND foremost problem is that this will only use one creep tumor only, no more. That, IMO, is a horrible thing and will stifle creep spread. 2, too many buttons. I could do the same process with 3 clicks and one hotkey. Very fast ones to be specific. | ||
Ninjury_J
Canada408 Posts
So I also didn't like how it only works for one. We are considering the following 2 changes: 1) use Ctrl shift to recall instead of alt. this means you can hotkey an area instead of one tumor. 2) make two cameras. These together make you able to spread creep on two large areas. I disagree that it uses too many buttons combined with macro, it uses less Time (if not actions) than clicking. When you say "I could do the same thing with three clicks and a hotkey" what exactly do you mean? What hotkey and clips do you make? Also, bear in mind that because these cameras are free, they do not need to be used for this purpose. | ||
fengshaun
149 Posts
On March 23 2013 11:27 JaKaTaK wrote: @Fengshaun It doesn't open up new abilities for the zerg layouts. It does make the cameras more accessible though (like you mentioned). Alright, I'm following you on TheCore Archive and noticed that / is now the fourth ability. What happens to next and prev subgroup? (zerg still needs it for upgrade structure CG! | ||
Ninjury_J
Canada408 Posts
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Deleted User 299381
18 Posts
On March 23 2013 12:05 Ninjury_J wrote: @Pagos, So I also didn't like how it only works for one. We are considering the following 2 changes: 1) use Ctrl shift to recall instead of alt. this means you can hotkey an area instead of one tumor. 2) make two cameras. These together make you able to spread creep on two large areas. I disagree that it uses too many buttons combined with macro, it uses less Time (if not actions) than clicking. When you say "I could do the same thing with three clicks and a hotkey" what exactly do you mean? What hotkey and clips do you make? Also, bear in mind that because these cameras are free, they do not need to be used for this purpose. Then if they are free cams leave them the way they are? Whats the difference then? And I mean I would click on the minimap once, click once to select the tumor, press H, then click again to plant another tumor. 3-1 | ||
Ninjury_J
Canada408 Posts
Which combo would that be that you are talking about? My main concern in Zerg is creep spreading isn't a devoted section, I usually remember late game. So whats new that will help Zerg and how? I am not sure what you meant by this before. Did you mean that TheCore dosent have a creep spread fuction? Other than camera locations, do you have other solutions? What do you currently use your free cameras for? To address your previous post: 1) I believe that if implemented after macroing, (and even if not) this system will be faster, but more importantly, more consistent than mini map clicking. 2) The reason to move them, even if one was not going to use them for creep, is because they would be on the home row. | ||
Smackzilla
United States539 Posts
I = unload / = afterburner / stim H = Heal Looking at terran data and the key scores, shouldn't stim get the better key 'I' and unload go on '/'? I haven't seen data for afterburner but I wont be surprised if its usage is on par with unload | ||
Ninjury_J
Canada408 Posts
You may be right. I dont know, but I do know that Jak hasen't gotten to Terran yet (at least he was still on Protoss last night). | ||
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Zick
Norway4 Posts
Just want to note that M4/M5 is really good for next/prev subgroup. Didn't fancy them being camera's or CG. Keep up the good work! | ||
Ninjury_J
Canada408 Posts
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Zick
Norway4 Posts
I play P. I might add that i don't like the idea of the thumb being used on 3 keys. My thumb is always occupied on shift/Ctrl, or resting at shift for quick recall of base-cameras (drops, muta, oracle etc etc). Also, when moving my army back and forth engaging, fighting and poking, i tend to make and add to CG's all the time. At this point i don't want my thumb going away from shift/ctrl to use an ability. I find the ability keys in 0.6.2 are well placed and accessible, even tho / is a better key, it takes my thumb away from "resting position". Sorry if my english isn't that good. Again, great work! EDIT: i see u have set / for basic building also, i will check it out and give u some feedback. | ||
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