• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:38
CEST 17:38
KST 00:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL62Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event21Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
Program: SC2 / XSplit / OBS Scene Switcher The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Weekly Cups (June 23-29): Reynor in world title form? PiG Sty Festival #5: Playoffs Preview + Groups Recap
Tourneys
RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays FEL Cracov 2025 (July 27) - $8000 live event Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Player “Jedi” cheat on CSL SC uni coach streams logging into betting site Flash Announces Hiatus From ASL Practice Partners (Official) ASL20 Preliminary Maps
Tourneys
CSL Xiamen International Invitational [BSL20] Grand Finals - Sunday 20:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Summer Games Done Quick 2025! Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 636 users

[G] TheCore - Advanced Keyboard Layout - Page 151

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 149 150 151 152 153 432 Next
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
March 22 2013 16:08 GMT
#3001
On March 22 2013 09:32 pagos.Elite wrote:
Show nested quote +
On March 22 2013 08:57 JaKaTaK wrote:
On March 22 2013 07:54 Shompol wrote:
Hello,

I am considering TheCore, as my control is on the slow side (APM ~30), but there is one issue that I need to overcome:

The right-handed layout makes one use left hand on the right side of the keyboard. This is an uncharted territory for a left had to be. Not only will it impede learning, but I also want my game keyboard skills to be transferable to my other computer interactions.

So, the question is as follows: Is it possible to rip full benefits of TheCore while using a left-handed layout, given that I am right-handed?

There is probably no reason why not, but wanted to double-check with the experts before I dive into this.
Thank you



I actually use TheCore for all computer games I play. Sc2, LoL, DotA 2, even pokemon mmo I really like it in LoL

I strongly suggest committing to learning TheCore. Once its in the fingers, few ever to go back


How in the world are you using it for LoL and DotA 2?
Also, whats the change between 0.6.2 and 0.6.3???
And, honestly learning this is easy, I started learning it after playing 150+ games using a slightly modified Standard layout. I've learned to fully use this layout after about 30 games AND at the same time learning a completely new race ( Zerg). Honestly, on the outside this looks like a typical hotkey layout but the layered cameras and how accessible the Control Groups and Cams are make this very efficient. My APM is now around 170 and sometimes above 200 while using TheCore with Zerg( have only played 40 games of it in 4v4 only). When I go to play Terran (my main race) I dont really benefit much from TheCore unless its late game.


The difference between 0.6.2 and 0.6.3 is the name, you've probably been playing on 0.6.2 for a while now, but I couldn't update the version name on my partners laptop.

Using TheCore for MOBAs is really easy.

for right handed players:

J is attack
IOP are 3 abilities
; is Ultimate
LK are summoner spells or 2 other abilities

For LoL specificially I use Ctrl for non-smartcast Shift for Level up and Alt for Self-cast

The other stuff is pretty much up to you

@Feng
I use a lefty mouse, so my version is very likely not going to work for most people. Making the files on LoL is an absolute pain in the ass. Is so ridiculous how many unnecessary steps there are to customize hotkeys. That being said, anyone can do it, it'll just take some time.

@Shompol
Chameleon is not as efficient as TheCore so I spend most of my time working on TheCore. Chameleon is made to be easy to pick up for most gamers, but more efficient that grid or standard. I do use as much of the things I learned from working on TheCore in Chameleon, but only part of it.

However, using the lefty version of TheCore as a right handed mouser negates most of the benefits, if not all of them. Chameleon is far superior to using the wrong side of TheCore.

On March 22 2013 23:41 Fork wrote:
With the rest position JIOP I cannot comfortably hit the ENTER key on my 7G keyboard, this requires a considerable stretch of my index finger because my JIO fingers do not shift in position. Hitting backspace requires the pivoting of my entire hand around the pinky.


I think playing with a "loose" hand is best. I don't try to keep my JIO fingers on their home keys if it is uncomfortable and use 1 finger (often my thumb) for a point of reference and let the others move as I reach for the further keys. This puts less stress on my hand while playing.

Loving the discussion. 0.9.9 is going to be excellent

Commentatorhttps://www.youtube.com/JaKaTaKtv
Ninjury_J
Profile Joined August 2012
Canada408 Posts
Last Edited: 2013-03-22 17:01:00
March 22 2013 16:19 GMT
#3002
And out of some twist of fate, Jak made the 3000th post of this thread! Keep up the amazing work everyone! All the discussion, contribution, testing, sharing and learning is so cool to watch and be a part of. I look forward to seeing what wonderful innovations we can come up with going forward.
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
Stow.Wif
Profile Joined April 2011
France67 Posts
March 22 2013 16:44 GMT
#3003
Quick question : in TheCore 0.6.3 Reference Spreadsheet, there is no mention of small or large layout. Am I dumb or did I missed something ? I am trying to select the best one for me, and I would like to try some important key sequences using TLS TLM and TLL to get the feeling of which one I am more comfortable with.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
March 22 2013 16:56 GMT
#3004
HOLY FUCKING SHIT!!!

Okay, so we just picked up 2 keys on Protoss, Terran and Random layouts. 2 keys is so fucking huge... seriously.

Pretty much every ability is going to be faster. We're layering the free cams on the ability side of the homekeys. They will still be free cameras because they'll be set with Ctl+Shift and not Alt, however, they will be recalled with control. This also means that creep spread and chronoboosting with cameras can be done almost exclusively with the homekeys as well as cutting out actions if we use a particularly efficient macro cycle (chronoboosting and creep spreading after making units and adding them into a CG with Ctrl then holding Ctrl and pressing the button for the layered free cam). This sequence makes it the same as if we had the free cams on the homekeys with no modifiers in these situations.

It also means I have to start over as far as building the 0.9.9 files, but damn, this is ridiculous.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Ninjury_J
Profile Joined August 2012
Canada408 Posts
March 22 2013 16:57 GMT
#3005
@Slow.Wif
The reference sheet only contains information for the medium layouts. Small layouts have (almost) all keys to the right, and large layouts have keys to the left. To select the best layout for you, just see what is comfortable (all finger sequences will be the same, I think)
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
Stow.Wif
Profile Joined April 2011
France67 Posts
March 22 2013 17:23 GMT
#3006
On March 23 2013 01:57 Ninjury_J wrote:
@Slow.Wif
The reference sheet only contains information for the medium layouts. Small layouts have (almost) all keys to the right, and large layouts have keys to the left. To select the best layout for you, just see what is comfortable (all finger sequences will be the same, I think)


Thanks, it was not obvious. I'll go for medium then.
Fork
Profile Joined August 2010
Russian Federation100 Posts
March 22 2013 17:37 GMT
#3007
perhaps make a quick *note in the first post next to the spreadsheet link to recap how to adjust for an S layout by shifting keys. (i mean, it sounds like common sense but given the overall complexity people might be aprehensive at doing it blindly)
"get down!"
Geva
Profile Joined May 2010
Israel16 Posts
March 22 2013 18:15 GMT
#3008
On March 23 2013 01:56 JaKaTaK wrote:
HOLY FUCKING SHIT!!!

Okay, so we just picked up 2 keys on Protoss, Terran and Random layouts. 2 keys is so fucking huge... seriously.

Pretty much every ability is going to be faster. We're layering the free cams on the ability side of the homekeys. They will still be free cameras because they'll be set with Ctl+Shift and not Alt, however, they will be recalled with control. This also means that creep spread and chronoboosting with cameras can be done almost exclusively with the homekeys as well as cutting out actions if we use a particularly efficient macro cycle (chronoboosting and creep spreading after making units and adding them into a CG with Ctrl then holding Ctrl and pressing the button for the layered free cam). This sequence makes it the same as if we had the free cams on the homekeys with no modifiers in these situations.

It also means I have to start over as far as building the 0.9.9 files, but damn, this is ridiculous.



Sounds drastically different from the current core...means another phase of re-learning? :<
What does Alt do if it doesn't set up cams? Is it really that significantly superior?
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
March 22 2013 18:29 GMT
#3009
On March 23 2013 03:15 Geva wrote:
Show nested quote +
On March 23 2013 01:56 JaKaTaK wrote:
HOLY FUCKING SHIT!!!

Okay, so we just picked up 2 keys on Protoss, Terran and Random layouts. 2 keys is so fucking huge... seriously.

Pretty much every ability is going to be faster. We're layering the free cams on the ability side of the homekeys. They will still be free cameras because they'll be set with Ctl+Shift and not Alt, however, they will be recalled with control. This also means that creep spread and chronoboosting with cameras can be done almost exclusively with the homekeys as well as cutting out actions if we use a particularly efficient macro cycle (chronoboosting and creep spreading after making units and adding them into a CG with Ctrl then holding Ctrl and pressing the button for the layered free cam). This sequence makes it the same as if we had the free cams on the homekeys with no modifiers in these situations.

It also means I have to start over as far as building the 0.9.9 files, but damn, this is ridiculous.



Sounds drastically different from the current core...means another phase of re-learning? :<
What does Alt do if it doesn't set up cams? Is it really that significantly superior?


I'm guessing the idea is that the base cams can be set up once at the beginning of the game, and then never touched again. Therefore, using a bad key like Alt is just fine. Free cams are for things that will be changed throughout the game (e.g. Rally point, creep front) and therefore merit something more efficient than Alt.

You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
Ninjury_J
Profile Joined August 2012
Canada408 Posts
Last Edited: 2013-03-22 18:43:45
March 22 2013 18:33 GMT
#3010
@Geva,

The old "base cameras" will stay exactly where they are. They will be set with alt, which is also center on current selection, and recalled with shift. There are six of these. The two other cameras are free, in the sense that they are not bound with center on selection. They will be on the home row: J and I for P,T and R and J and O for Z. They will be set with shift and Ctrl and recalled with Ctrl. This is the only new thing to learn, which is actually very similar to other TheCore actions. (For example, adding to and resetting control groups). For T, P and R, this means abilities will be on better keys. For Z, inject and creep spread will both be on the most efficient keys possible.

I'm not sure if I addressed your concerns. Is there anything else you would like clarified?

Edit: Smackzilla, you are almost 100 percent right. The alt cameras can be set (and should be IMO) at the beginning of the game. However, for Zerg at least, they will be reset once a base is up. I'm not sure about Protoss and Terran. Is there any reason to have them perfectly centred? The shift/Ctrl cameras will be constantly changing, or at least the option is there.
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
Fork
Profile Joined August 2010
Russian Federation100 Posts
March 22 2013 18:49 GMT
#3011
For Terran i would assume you'd want to center on the mineral patches for most efficient deployment of Mule
"get down!"
Geva
Profile Joined May 2010
Israel16 Posts
March 22 2013 18:58 GMT
#3012
Completely clarified, sounds amazing. I've only been using one free cam, and even that kind of sparingly. Now with the free cams accessible for upgrades/warp in pylon...sounds absolutely terrific.
Thanks for the clarification
fengshaun
Profile Joined April 2012
149 Posts
Last Edited: 2013-03-22 19:55:35
March 22 2013 19:53 GMT
#3013
On March 23 2013 01:56 JaKaTaK wrote:
HOLY FUCKING SHIT!!!

Okay, so we just picked up 2 keys on Protoss, Terran and Random layouts. 2 keys is so fucking huge... seriously.

Pretty much every ability is going to be faster. We're layering the free cams on the ability side of the homekeys. They will still be free cameras because they'll be set with Ctl+Shift and not Alt, however, they will be recalled with control. This also means that creep spread and chronoboosting with cameras can be done almost exclusively with the homekeys as well as cutting out actions if we use a particularly efficient macro cycle (chronoboosting and creep spreading after making units and adding them into a CG with Ctrl then holding Ctrl and pressing the button for the layered free cam). This sequence makes it the same as if we had the free cams on the homekeys with no modifiers in these situations.

It also means I have to start over as far as building the 0.9.9 files, but damn, this is ridiculous.


You're gonna have to go slower than that! To test it, do I change Set Camera 7/8 to Ctrl+Shift+J/I and recall to Ctrl+J/I and that's it? The way you're saying it, it feels like we have more than 2 free cameras left to tinker with!

EDIT: thanks for the MOBA tip, Jak. I'll try your layout and see if it works as good as the Core on sc2! One problem is that Dota doesn't like Shift+button for abilities or item activation! huge bummer, since Dota would have benefited much more due to its many active items! But I digress...
Deleted User 299381
Profile Joined February 2013
18 Posts
Last Edited: 2013-03-22 21:35:45
March 22 2013 21:29 GMT
#3014
On March 23 2013 01:56 JaKaTaK wrote:
HOLY FUCKING SHIT!!!

Okay, so we just picked up 2 keys on Protoss, Terran and Random layouts. 2 keys is so fucking huge... seriously.

Pretty much every ability is going to be faster. We're layering the free cams on the ability side of the homekeys. They will still be free cameras because they'll be set with Ctl+Shift and not Alt, however, they will be recalled with control. This also means that creep spread and chronoboosting with cameras can be done almost exclusively with the homekeys as well as cutting out actions if we use a particularly efficient macro cycle (chronoboosting and creep spreading after making units and adding them into a CG with Ctrl then holding Ctrl and pressing the button for the layered free cam). This sequence makes it the same as if we had the free cams on the homekeys with no modifiers in these situations.

It also means I have to start over as far as building the 0.9.9 files, but damn, this is ridiculous.
]

So does this affect the Zerg layout at all then? And if have learned the Zerg layout perfectly can I play Terran with the same layout? Also, I never use free cams, I dont even use all my layered cams.

@Fork, you're exactly like me. I've been playing FPS "hardcore" like I have over 10000+ hrs put in in the past couple of years. It feels that way until you learn to accept it. For me its now comfortable. Do this, tilt the keyboard then move it North West (not really, imagine u facing forward is North). It will relieve the cramped feeling completely

@Ninjury_J , I (personally) think its (medium layout) used the most because the layout comes in M format. I was more comfortable with L but there was no spreadsheet and I didnt know the keys only move one space over so I just stuck with Medium. I think thats why its the most used.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2013-03-22 21:39:51
March 22 2013 21:32 GMT
#3015
@Feng
yes. Change those cameras, and now you can use the keys the cameras used to be on for units/abilites! I'll be working on it in TheCore Archive.

@pagos
this will affect the zerg layout the least as far as the actual keys are concerned, but the creep spread combo is going to be pretty sweet
Commentatorhttps://www.youtube.com/JaKaTaKtv
Rankith
Profile Joined August 2010
United States78 Posts
March 22 2013 22:07 GMT
#3016
I asked earlier but the question got lost in other discussion:

Are ones that use mouse buttons changing? Mouse button setups have build on - and advanced on [ but that is not the case for non mouse. Should I try to get used to that now or is that not changing?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
March 22 2013 22:12 GMT
#3017
There will be a lot of change, I'll try to get 0.9.9 out asap. If you want to get a headstart, you can update your layout using the archive as I create the new spreadsheet (working on protoss right now).
Commentatorhttps://www.youtube.com/JaKaTaKtv
Rankith
Profile Joined August 2010
United States78 Posts
Last Edited: 2013-03-22 22:21:07
March 22 2013 22:17 GMT
#3018
Ok thx, guess / got moved up in priority
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2013-03-22 22:41:09
March 22 2013 22:26 GMT
#3019
/ Became an ability and so was put into the priority list for Abilities, whereas before it was a global key.

EDIT: Using TheCore to create Control Groups faster:



Commentatorhttps://www.youtube.com/JaKaTaKtv
ProbeEtPylon
Profile Joined October 2010
168 Posts
Last Edited: 2013-03-22 22:51:15
March 22 2013 22:50 GMT
#3020
I have no extra mouse buttons. Will it be possible for me to use The Core 1.0 without major modifications?
beer
Prev 1 149 150 151 152 153 432 Next
Please log in or register to reply.
Live Events Refresh
FEL
12:00
Cracov 2025: Qualifier #2
CranKy Ducklings603
IndyStarCraft 331
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 340
IndyStarCraft 331
Hui .221
StarCraft: Brood War
Calm 4738
Rain 2504
Shuttle 1656
Horang2 1307
Bisu 958
EffOrt 820
Jaedong 654
Mini 338
Stork 309
Hyuk 271
[ Show more ]
TY 194
GuemChi 185
Soma 150
hero 110
ToSsGirL 105
Hyun 82
Barracks 78
Sacsri 78
PianO 47
GoRush 45
Free 30
Terrorterran 17
HiyA 10
ivOry 4
sas.Sziky 1
Stormgate
TKL 285
Dota 2
qojqva3338
Fuzer 330
canceldota284
LuMiX1
League of Legends
singsing2857
Counter-Strike
byalli279
edward69
Super Smash Bros
Chillindude44
Heroes of the Storm
Khaldor648
Liquid`Hasu443
Other Games
Gorgc3459
B2W.Neo1572
FrodaN1190
ArmadaUGS99
KnowMe75
Organizations
Other Games
EGCTV1343
StarCraft: Brood War
Kim Chul Min (afreeca) 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 75
• Adnapsc2 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3735
• WagamamaTV767
• Ler125
Upcoming Events
BSL: ProLeague
2h 23m
Dewalt vs Bonyth
Monday Night Weeklies
1d
Replay Cast
1d 8h
Sparkling Tuna Cup
1d 18h
WardiTV European League
2 days
PiGosaur Monday
2 days
The PondCast
2 days
Replay Cast
3 days
RSL Revival
3 days
ByuN vs SHIN
Clem vs Reynor
Replay Cast
4 days
[ Show More ]
RSL Revival
4 days
Classic vs Cure
FEL
5 days
RSL Revival
5 days
FEL
5 days
FEL
6 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
FEL
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.