• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:42
CEST 16:42
KST 23:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War995.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? SCII needs to put more weight on strategy and tact Server Blocker 5.0.17 Patch Notes - October 7, 2026 ESL Pro Tour for SC2 discontinued
Tourneys
$3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
BW General Discussion Sagi.gg Launcher Released Bot on ladder Rollback Netcode in Brood War ASL22 General Discussion
Tourneys
[Women's StarCraft] MonstarZ vs Dreams 2026-10-15 ASL 22 Finals [Megathread] Daily Proleagues [ASL22] Semifinal B
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11117 users

[G] TheCore - Advanced Keyboard Layout - Page 154

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 152 153 154 155 156 432 Next
Geva
Profile Joined May 2010
Israel16 Posts
March 24 2013 13:33 GMT
#3061
I'm confused.
What happened with 'K'? Why is one of the most accessible keys not used for abilities? Why would it be used for something as trivial as hold position? And what key is used as "tab" now?
Might have missed the explanation along the way
Ninjury_J
Profile Joined August 2012
Canada408 Posts
March 24 2013 13:48 GMT
#3062
@Geva,

I think Jak requested not to ask questions about that document . I'll do my best to answer but I could be wrong. First, i believe hold position is used more than ability 3 (for Protoss) according to the data used to develop the core. Second, this would make the three most used abilities all be on different fingers (ring, pinkie, and thumb). I think it isn't that Hold position received more priority than before, it's that ability 2 found a better key: / and Z. Next subgroup (and previous subgroup) will be the mouse buttons. We will have the capacity to easily put one of them on the keyboard if we so desire.
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
March 24 2013 15:52 GMT
#3063
We may or may not have to move that to the top of the FAQ List.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Ninjury_J
Profile Joined August 2012
Canada408 Posts
Last Edited: 2013-03-24 16:08:47
March 24 2013 16:02 GMT
#3064
(Deleted)
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
March 24 2013 16:05 GMT
#3065
Okay... So as a result of the changes we've made, Protoss, Terran, and Random Layout are going to be the same. The Question is, what do we call it? PRTRM and PRTLM? Stick with Random and have it be RRM and RLM? Anyone have a brilliant idea?
Commentatorhttps://www.youtube.com/JaKaTaKtv
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
March 24 2013 16:21 GMT
#3066
You call it nothing and only have a prefix for Zerg ?
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Dragnmn
Profile Joined May 2011
Netherlands52 Posts
March 24 2013 16:30 GMT
#3067
Z for Zerg and R for Rest?
Ninjury_J
Profile Joined August 2012
Canada408 Posts
March 24 2013 16:47 GMT
#3068
ZergXX and RACEXX

RACE: Realization of Awesome Combination Enterprise

... Or a better acrocronym that someone can come up with
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
Pelirrojo
Profile Joined April 2010
United States98 Posts
March 24 2013 16:50 GMT
#3069
On March 25 2013 00:52 JaKaTaK wrote:
We may or may not have to move that to the top of the FAQ List.


Ahhhhhhh fml, sorry for not checking that!

I've actually been using theCore for months (though I go through spurts of playing a lot and then not playing at all) and never noticed it (never used that control group much except for scouting workers at the start...)! Since it seemed to come out of nowhere, I figured it would be something more annoying and complicated.
Ninjury_J
Profile Joined August 2012
Canada408 Posts
Last Edited: 2013-03-24 18:56:24
March 24 2013 17:00 GMT
#3070
What about PTRM and PTLM (take away the random since it is, in a sense, "gone": random players and people who like to play multiple races will happen to play on the P and T layout.)?
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
March 24 2013 18:32 GMT
#3071
Maybe ARM or ORM for All or Other...
Commentatorhttps://www.youtube.com/JaKaTaKtv
Ninjury_J
Profile Joined August 2012
Canada408 Posts
Last Edited: 2013-03-24 19:28:09
March 24 2013 19:24 GMT
#3072
Current list of ideas thus far:
1)PTRXX
2)PTXX
3)RXX, AXX or OXX
4)XLM and XRM ( I mean literally the letter X, for "except Zerg")
5)Some acronym that spells a short word.
6) TheCoreXX for PTR and TheCoreZXX for Z
7) CXX and CZXX (for Core)
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
ShaolinZorg
Profile Joined February 2013
Belgium47 Posts
March 24 2013 19:29 GMT
#3073
On March 25 2013 01:05 JaKaTaK wrote:
Okay... So as a result of the changes we've made, Protoss, Terran, and Random Layout are going to be the same. The Question is, what do we call it? PRTRM and PRTLM? Stick with Random and have it be RRM and RLM? Anyone have a brilliant idea?


Keep the current convention, it will be easier for you to maintain if in the future you make changes to Terran and not Protoss (and vice versa)
Qui veut voyager loin ménage sa monture
Ninjury_J
Profile Joined August 2012
Canada408 Posts
Last Edited: 2013-03-24 19:45:02
March 24 2013 19:39 GMT
#3074
Good point, what happens if something in the future requires a change to one but not the other? Then again, that can be (easily?) delt with as it comes, and it is more simple to reduce if possible.
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
March 24 2013 19:49 GMT
#3075
But is it more simple? Or is having one for each race and one for random more intuitive?
Commentatorhttps://www.youtube.com/JaKaTaKtv
Rankith
Profile Joined August 2010
United States78 Posts
Last Edited: 2013-03-24 20:05:40
March 24 2013 20:04 GMT
#3076
one for each and one for random is more intuitive. You don't want someone reading and thinking you only have a zerg layout or something

Also, when r .9?? I needs it.
Rankith
Profile Joined August 2010
United States78 Posts
Last Edited: 2013-03-24 20:21:27
March 24 2013 20:17 GMT
#3077
Also, I was looking through that document for new changes so I can start learning it asap. I see that on the mothership core, Mass Recall is /. I think that is a mistake as I often hit Mass Recall, then base cam and click, Its a bit hard to go / into shift fast.

In addition, / on unit producing structures is bad as Toss as I often want to warpgate multiple of one unit in by holding shift. I usually go Shift + unit button and then just hold the shift. I understand you can do unit button then hold shift before clicking but it is still kind of awkward.

Also, ' is no longer used for almost anything but build advanced, it was one of my favorite keys! Guess I just gotta get better with my thumb now
Ninjury_J
Profile Joined August 2012
Canada408 Posts
Last Edited: 2013-03-24 21:33:47
March 24 2013 21:25 GMT
#3078
Intuitive? Yes, I think having one for each is more intuitive. I also think it is simpler the fewer layouts there are. I spent some time trying to see if Zerg could be absorbed as well . I think individual ones will be easier to maintain though.

Rankith, I do not play Protoss so if this is a stupid question, please tell me: can one not just hold down the unit button and click to warp-in? I agree with what you said about mass recall, it seems to me it would be a benefit to be able to go back to a base quickly.
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
Rankith
Profile Joined August 2010
United States78 Posts
March 24 2013 21:46 GMT
#3079
On March 25 2013 06:25 Ninjury_J wrote:
Intuitive? Yes, I think having one for each is more intuitive. I also think it is simpler the fewer layouts there are. I spent some time trying to see if Zerg could be absorbed as well . I think individual ones will be easier to maintain though.

Rankith, I do not play Protoss so if this is a stupid question, please tell me: can one not just hold down the unit button and click to warp-in? I agree with what you said about mass recall, it seems to me it would be a benefit to be able to go back to a base quickly.


There isn't anything more to maintain, just have 3 seperate links to the same DL for clarity sake is what I was thinking.

Didn't know that about warpins, so nvm on that one!
Ninjury_J
Profile Joined August 2012
Canada408 Posts
March 24 2013 21:55 GMT
#3080
Oh sorry, I don't know if it is a thing, it just seems like it should be possible to me. Someone who knows will have to confirm that it works and that it has no disadvantages.

^That might be a very good solution!
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
Prev 1 152 153 154 155 156 432 Next
Please log in or register to reply.
Live Events Refresh
Next event in 8h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 262
MaxPax 167
ProTech127
BRAT_OK 58
Codebar 19
StarCraft: Brood War
Calm 13436
Horang2 713
Mini 459
firebathero 358
Soma 305
Snow 291
Zeus 219
Hyuk 209
ggaemo 163
Leta 147
[ Show more ]
Mind 74
Mong 68
Bishop 52
Hyun 51
Sea.KH 51
ToSsGirL 46
sSak 40
hero 39
PianO 37
Noble 37
Shinee 36
Creator 31
Bale 24
Terrorterran 24
JYJ 17
zelot 16
ajuk12(nOOB) 14
Sacsri 13
yabsab 13
Icarus 6
Dota 2
Gorgc8204
Dendi1034
XaKoH 485
syndereN201
420jenkins167
Counter-Strike
x6flipin93
Heroes of the Storm
Lowko465
Other Games
fl0m2509
singsing2169
B2W.Neo812
hiko727
mouzStarbuck228
DeMusliM210
crisheroes203
Khaldor176
Liquid`VortiX176
Hui .163
QueenE50
KnowMe36
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 67
• Adnapsc2 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2133
League of Legends
• Nemesis2267
• Jankos1222
Upcoming Events
OSC
8h 18m
Online Event
20h 18m
Korean StarCraft League
1d 12h
Afreeca Starleague
1d 15h
Rush vs Soulkey
CranKy Ducklings
1d 19h
AI Arena Tournament
2 days
BSL Open Qualifier
2 days
Sparkling Tuna Cup
2 days
OSC
2 days
IPSL
3 days
[ Show More ]
BSL Open Qualifier
3 days
WardiTV Weekly
3 days
IntoTheTV X SOOP
4 days
PiGosaur Cup
5 days
The PondCast
5 days
Kung Fu Cup
5 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-10-14
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.