Overlord speed however - f*ck yeah! Omg that will be so great.
Useful Zerg Tips for the May 10th Balance Update - Page 3
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straycat
230 Posts
Overlord speed however - f*ck yeah! Omg that will be so great. | ||
iKill
Denmark861 Posts
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oZe
Sweden492 Posts
I never really thought overlords where UP. They and zerglings is the main reason I am so much better with zerg in 1v1. Find it hard to get good scouting with T&P. Mainly because I hate losing workers and splitting more than 25 mineral chunks from my army ;-) Ps. Blizzard make me cry with all this downtime. Feels like server is down every 2 weeks. Nobody told them about failover??? They could easily make downtime equal to one restart of the game. | ||
Qgelfich
Germany90 Posts
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PsyChoRo
Romania85 Posts
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ItchyLegs
Canada369 Posts
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Osmoses
Sweden5302 Posts
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Shibbxyz
United Kingdom94 Posts
The queen attack range wasn't needed but its the perfect anti scout unit now, and this is why I think they changed it to range 5 not 4, since before Terran and Protoss could just send scv or probe when ever they wanted to see what we zergs were doing and unless we had speed or a spine up it was pretty difficult to stop but now that first queen can stop that pesky probe or scv at the ramp. Now I can have more fun doing early harass cause that damn scout can be denied | ||
TangSC
Canada1866 Posts
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Sylfyre
Australia222 Posts
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dextrin303
Sweden320 Posts
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spbelky
United States623 Posts
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chestnutcc
India429 Posts
PS: Can't you stutter step queens vs hellions? Each time the hellions stutter, the queen can stutter with them, and never be out of range. Also her fat ass is great for blocking behind mineral lines. | ||
phiinix
United States1169 Posts
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Markwerf
Netherlands3728 Posts
ZvP queens can hit buildings without being hit by cannon. Walking over queens or nydusing in front of a FFE walloff looks to be viable now. Except their speed queens dominate hydra's as far as combat stats go now so mass queen + ling with nydus looks to be a really good thing if you ask me. For maps without a second ramp at the natural i can see this be quite a viable all-in, especially if toss opened air. I really think at some point they should just give the queen a speed upgrade and get rid of the hydra completely, I think hydra's are now completely useless to build. | ||
HelloSon
United States456 Posts
On May 11 2012 01:55 Markwerf wrote: I think this might become important eventually: ZvP queens can hit buildings without being hit by cannon. Walking over queens or nydusing in front of a FFE walloff looks to be viable now. Except their speed queens dominate hydra's as far as combat stats go now so mass queen + ling with nydus looks to be a really good thing if you ask me. For maps without a second ramp at the natural i can see this be quite a viable all-in, especially if toss opened air. I really think at some point they should just give the queen a speed upgrade and get rid of the hydra completely, I think hydra's are now completely useless to build. if you lose to your FFE wall getting broken by mass queens, then you deserve to lose. | ||
Markwerf
Netherlands3728 Posts
On May 11 2012 01:59 HelloSon wrote: if you lose to your FFE wall getting broken by mass queens, then you deserve to lose. and if you lose it to hydra's you don't? Queen bust can be really strong, just tech lair off 2 base make get around 7 queens and nydus just outside the wall while protecting it with speedling. Use the queens to take down wall and stream in lings. 7 queens take down a building only a bit slower then roaches and are much beefier, i can see it working well. It's just much faster then a hydra bust because you don't need a hydra den or lots of geysers plus you are using less larvae so you can stream more lings.. | ||
jarf1337
United States146 Posts
this is an amazing post! just what I was hoping for. | ||
TheRhox
Canada868 Posts
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GreyCone
United States42 Posts
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