• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:15
CET 16:15
KST 00:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC211[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Dark completes military service, returns to SC2 Greetings.. No more SC2 streamers on team liquid? Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery BW General Discussion Korean players' earnings Hit New All-Time High! SOOP Hosts SC1 & SC2 Event Tournament: Kevin Scrim BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues [BSL23] Ro16 Group A - Saturday 21:00 CET Bisu's Team vs Shuttle's Team 2026-11-14
Strategy
Pluto's TvP 5Marine 2Medic Push Simple Questions, Simple Answers Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Free Space RTS Game, optimised f. Phone/Tablet etc List of Game Threads The PlayStation 5
Dota 2
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Trading/Investing Thread European Politico-economics QA Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12648 users

Useful Zerg Tips for the May 10th Balance Update - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 Next All
Weird
Profile Blog Joined April 2010
United States832 Posts
May 10 2012 17:28 GMT
#61
Excellent post, thank you!
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
May 10 2012 17:39 GMT
#62
On May 11 2012 02:05 Markwerf wrote:
Show nested quote +
On May 11 2012 01:59 HelloSon wrote:
On May 11 2012 01:55 Markwerf wrote:
I think this might become important eventually:
ZvP queens can hit buildings without being hit by cannon. Walking over queens or nydusing in front of a FFE walloff looks to be viable now. Except their speed queens dominate hydra's as far as combat stats go now so mass queen + ling with nydus looks to be a really good thing if you ask me. For maps without a second ramp at the natural i can see this be quite a viable all-in, especially if toss opened air.

I really think at some point they should just give the queen a speed upgrade and get rid of the hydra completely, I think hydra's are now completely useless to build.


if you lose to your FFE wall getting broken by mass queens, then you deserve to lose.


and if you lose it to hydra's you don't? Queen bust can be really strong, just tech lair off 2 base make get around 7 queens and nydus just outside the wall while protecting it with speedling. Use the queens to take down wall and stream in lings. 7 queens take down a building only a bit slower then roaches and are much beefier, i can see it working well. It's just much faster then a hydra bust because you don't need a hydra den or lots of geysers plus you are using less larvae so you can stream more lings..

well while getting lair you can only make queens 1 at a time, unless you went 3 hatch, which takes a while and time is of the essence in a build like this. however costing only minerals is nice, except you do need a total of 550 gas mined for nydus, lair, speed. sounds iffy. maybe you can win some games vs weak opponents or if you catch them doing a stargate build, i dunno
ModeratorBlame yourself or God
mYiKane
Profile Blog Joined March 2011
Canada1772 Posts
May 10 2012 17:40 GMT
#63
great post, thanks! helps a lot : )
Venomsflame
Profile Joined February 2011
United States613 Posts
May 10 2012 17:47 GMT
#64
This is awesome. So much good information here... Thanks a lot Zelniq
unit
Profile Blog Joined March 2009
United States2621 Posts
Last Edited: 2012-05-10 17:54:27
May 10 2012 17:50 GMT
#65
woah i just realized where i had seen the id "zelniq" before, hit you on ladder the other day lol
good hatchblock on my core, nothing i could do to win that game from there on QQ

interesting writeup i'll keep this stuff in mind when i'm offracing

edit: ironically these changes just ruin my 3zealot pressure expand build QQ gonna have to figure something new out :/
R4iD
Profile Joined September 2009
Canada142 Posts
May 10 2012 17:52 GMT
#66
thanks for the great post op!
your either pro or your noob, and thats life
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
May 10 2012 17:53 GMT
#67
On May 11 2012 02:39 Zelniq wrote:
Show nested quote +
On May 11 2012 02:05 Markwerf wrote:
On May 11 2012 01:59 HelloSon wrote:
On May 11 2012 01:55 Markwerf wrote:
I think this might become important eventually:
ZvP queens can hit buildings without being hit by cannon. Walking over queens or nydusing in front of a FFE walloff looks to be viable now. Except their speed queens dominate hydra's as far as combat stats go now so mass queen + ling with nydus looks to be a really good thing if you ask me. For maps without a second ramp at the natural i can see this be quite a viable all-in, especially if toss opened air.

I really think at some point they should just give the queen a speed upgrade and get rid of the hydra completely, I think hydra's are now completely useless to build.


if you lose to your FFE wall getting broken by mass queens, then you deserve to lose.


and if you lose it to hydra's you don't? Queen bust can be really strong, just tech lair off 2 base make get around 7 queens and nydus just outside the wall while protecting it with speedling. Use the queens to take down wall and stream in lings. 7 queens take down a building only a bit slower then roaches and are much beefier, i can see it working well. It's just much faster then a hydra bust because you don't need a hydra den or lots of geysers plus you are using less larvae so you can stream more lings..

well while getting lair you can only make queens 1 at a time, unless you went 3 hatch, which takes a while and time is of the essence in a build like this. however costing only minerals is nice, except you do need a total of 550 gas mined for nydus, lair, speed. sounds iffy. maybe you can win some games vs weak opponents or if you catch them doing a stargate build, i dunno


Queen production shouldn't be a problem really. The second hatch can still make queens while you tech to lair and while the nydus cannel makes you can almost make 2 queens. Just 3 queens before going to lair, during lair make 2 at natural and then while nydus builds make 2 more. Send all 7 in while making the last two which continue injecting while you're attacking. I think it will be a good allin to throw in occasionally especially if you scout quick air.

I'm wondering if at some maps like korhal compound you can't just walk your queens over or possibly make some fast creep high way by going lair while you have your overlords placed in a line from your base to his. Poop creep with your overlords when you hit lair, walk your queens over while laying some tumors and attack with queens + lings, something like that. Queens as an offensive unit defintely merit some investigation as stats wise they are super efficient, only their speed holds them down.
ZergX
Profile Joined October 2010
France436 Posts
May 10 2012 18:50 GMT
#68
Thanks a lot. Great post!
Nestea fightingg ! DRG fightingggg !! Sen fightinggg ! July fighting ! SoO fighting !
Mystgun
Profile Joined September 2010
Hong Kong311 Posts
May 10 2012 18:53 GMT
#69
5 range seems kinda crazy...the off creep range should be 3 so the queen doesn't become an offensive unit
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
May 10 2012 18:58 GMT
#70
On May 11 2012 03:53 Mystgun wrote:
5 range seems kinda crazy...the off creep range should be 3 so the queen doesn't become an offensive unit


Yeah beacuse walking queens off creep as an offensive unit will be viable as hell. Hopefully they'll arrive at your base before you got 200/200 carriers.

(if you want to nydus queens, it will be so late in the game that their +2 range will hardly matter, they're not useful at that point for anything but injects or chasing voidrays)
ESPORTS ILLUMINATI
leo23
Profile Blog Joined November 2010
United States3075 Posts
May 10 2012 19:57 GMT
#71
thanks bro really useful
banelings
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
May 10 2012 20:03 GMT
#72
On May 10 2012 16:13 Zelniq wrote:
ZvT:
[*] Queens will be quite a bit better at pushing back a hellion 'contain' (so you can safely spread tumors). If you're worried this somehow makes hellions a bad opening, read this.


So queen vs. hellion I wanted to talk about and I think some people think hellion openings are ruined but they are far from it. Here is the thing, I watch so many pro ZvT's that they pretty much all play out the same. The best koreans are doing hellion expand into double CC double engi bay and are completely safe. If zerg counters with roach bane it's just not nearly effective as a hellion/marauder timing and with your rax you can make 2 marauders and be super safe or cut corners and hope the zerg doesn't all-in which they usually don't. The main reason why terran has an advantage is because of mule. If zerg all-ins, both races will be even on workers but terran will have double or even triple mule to allow them to overkill bunker production. So you have a super safe terran getting way ahead in economy and upgrades. If zerg wants to keep up with upgrades they can go double evo but the lings they are using still won't be effective for sometime because of the hellions. Now that I explained that, I want to discuss the outcome of all this.


This really has nothing to do with the hellion opening. It's stating that since this power build exists, there's no reason for anyone to complain as long as they do this build cause it's just so fucking good. It's filled with so much garbage bias such as "just not nearly effective as a hellion marauder timing"; (to paraphrase): "Mules and bunkers mean you can hold everything, and if you try to keep up in upgrades it doesn't work because hellions are really good against zerglings."

It doesn't talk about hellion openings in general, it's just an out of place explanation of why one follow up to the hellion opening is so fucking good and why Zerg can't do anything about it.

You will normally see in a game like 4 hellions vs 1-2 queens + spine crawler. Usually the hellions seeing this, will just hover out side the natural denying creep, this WON'T change. The biggest difference might be zergs cutting corners and getting 1 queen + spine or just 2 queens but queens are still slower than hellions on creep and run bys will still be incredibly powerful. Terrans might just go for 6-8 hellions as an opener instead of 4 to increase their chances of damage. Hellion run by's have the potential to roast all your drones at the cost of 4 hellions but it's worth it because you gain scouting information and the zerg WILL lose mining time even if no drones die and are pulled and split perfectly.

just my 2cents coming from a masters zerg perspective.


Then he gives an obvious statement about about how hellions aren't going to want to poke up the ramp or choke to get hit by the static defense, and then gives a nonsensical argument that the changes doesn't matter since Terran players can just run in and kill all the Drones, and that somehow it's okay even if you lose the hellions for no drone kills (which is complete bullshit).

Why are you putting this stupid post into a very informative thread?



Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-05-10 20:28:43
May 10 2012 20:27 GMT
#73
On May 11 2012 05:03 Gamegene wrote:
Show nested quote +
On May 10 2012 16:13 Zelniq wrote:
ZvT:
[*] Queens will be quite a bit better at pushing back a hellion 'contain' (so you can safely spread tumors). If you're worried this somehow makes hellions a bad opening, read this.


Show nested quote +
So queen vs. hellion I wanted to talk about and I think some people think hellion openings are ruined but they are far from it. Here is the thing, I watch so many pro ZvT's that they pretty much all play out the same. The best koreans are doing hellion expand into double CC double engi bay and are completely safe. If zerg counters with roach bane it's just not nearly effective as a hellion/marauder timing and with your rax you can make 2 marauders and be super safe or cut corners and hope the zerg doesn't all-in which they usually don't. The main reason why terran has an advantage is because of mule. If zerg all-ins, both races will be even on workers but terran will have double or even triple mule to allow them to overkill bunker production. So you have a super safe terran getting way ahead in economy and upgrades. If zerg wants to keep up with upgrades they can go double evo but the lings they are using still won't be effective for sometime because of the hellions. Now that I explained that, I want to discuss the outcome of all this.


This really has nothing to do with the hellion opening. It's stating that since this power build exists, there's no reason for anyone to complain as long as they do this build cause it's just so fucking good. It's filled with so much garbage bias such as "just not nearly effective as a hellion marauder timing"; (to paraphrase): "Mules and bunkers mean you can hold everything, and if you try to keep up in upgrades it doesn't work because hellions are really good against zerglings."

It doesn't talk about hellion openings in general, it's just an out of place explanation of why one follow up to the hellion opening is so fucking good and why Zerg can't do anything about it.

Show nested quote +
You will normally see in a game like 4 hellions vs 1-2 queens + spine crawler. Usually the hellions seeing this, will just hover out side the natural denying creep, this WON'T change. The biggest difference might be zergs cutting corners and getting 1 queen + spine or just 2 queens but queens are still slower than hellions on creep and run bys will still be incredibly powerful. Terrans might just go for 6-8 hellions as an opener instead of 4 to increase their chances of damage. Hellion run by's have the potential to roast all your drones at the cost of 4 hellions but it's worth it because you gain scouting information and the zerg WILL lose mining time even if no drones die and are pulled and split perfectly.

just my 2cents coming from a masters zerg perspective.


Then he gives an obvious statement about about how hellions aren't going to want to poke up the ramp or choke to get hit by the static defense, and then gives a nonsensical argument that the changes doesn't matter since Terran players can just run in and kill all the Drones, and that somehow it's okay even if you lose the hellions for no drone kills (which is complete bullshit).

Why are you putting this stupid post into a very informative thread?


He puts it in, because people would bring it up no matter what.

And what you say has nothing to do with hellions, has in fact a lot to do with hellions:
-) Hellions are what "forces" Zerg to go roach/bling instead of the earlier, more costefficient ling/bling for an allin.
-) Hellions are what give you most of the needed scouting information:
- fast 3base
- 2 base tech
- 2 base allin
-) Hellion runbys, mass hellion allins etc. are not affected by a lot, because they will still do nearly as much damage as now (it's going to be like 2 more queen hits when you runby - that's like 16 damage more), so zerg still has to be prepared for those
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
May 10 2012 20:49 GMT
#74
On May 11 2012 05:27 Big J wrote:
He puts it in, because people would bring it up no matter what.

And what you say has nothing to do with hellions, has in fact a lot to do with hellions:
-) Hellions are what "forces" Zerg to go roach/bling instead of the earlier, more costefficient ling/bling for an allin.
-) Hellions are what give you most of the needed scouting information:
- fast 3base
- 2 base tech
- 2 base allin
-) Hellion runbys, mass hellion allins etc. are not affected by a lot, because they will still do nearly as much damage as now (it's going to be like 2 more queen hits when you runby - that's like 16 damage more), so zerg still has to be prepared for those


zzzzz.

Unfortunately most of emcsk's reddit post does not have anything to do with what you just said, even though what you said is true.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
May 10 2012 20:52 GMT
#75
god this is probably one of my favorite patches, thanks for posting :D
133 221 333 123 111
Pazuzu
Profile Joined July 2011
United States632 Posts
May 10 2012 23:29 GMT
#76
Very useful! Thanks!
"It is because intuition is sometimes right, that we don't know what to do with it"
black_ICE
Profile Joined November 2011
United States59 Posts
May 10 2012 23:35 GMT
#77
Holy crap. When I first saw the "update" I didn't think much of it. Maybe due to the fact I don't play zerg. Somebody should do one on the impact of the 10sec reduction on the observer.
"We turn ourselves in now, they'll give us 20 years in the electric chair." - Darren Roskow
zmansman17
Profile Joined March 2011
United States2567 Posts
May 10 2012 23:36 GMT
#78
Great theorycrafting and so quick!
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
May 10 2012 23:48 GMT
#79
Sicckkk threaddd
I love crazymoving
StarBrift
Profile Joined January 2008
Sweden1761 Posts
May 11 2012 00:19 GMT
#80
On May 11 2012 05:49 Gamegene wrote:
Show nested quote +
On May 11 2012 05:27 Big J wrote:
He puts it in, because people would bring it up no matter what.

And what you say has nothing to do with hellions, has in fact a lot to do with hellions:
-) Hellions are what "forces" Zerg to go roach/bling instead of the earlier, more costefficient ling/bling for an allin.
-) Hellions are what give you most of the needed scouting information:
- fast 3base
- 2 base tech
- 2 base allin
-) Hellion runbys, mass hellion allins etc. are not affected by a lot, because they will still do nearly as much damage as now (it's going to be like 2 more queen hits when you runby - that's like 16 damage more), so zerg still has to be prepared for those


zzzzz.

Unfortunately most of emcsk's reddit post does not have anything to do with what you just said, even though what you said is true.


It has everything to do with what he said. It's just that it's common knowledge and doesn't need to be explained to people that either play the game or watch pro gamers. He talks about scenarios that exist purely because of the presence of the helion contain.The helion openers are forcing zergs to do all in builds or not spread creep until much later. This will not change much in the patch. 2 queens still wont be able to chase away 4 helions without a spine crawler. Terran will however pay with hp on his helions any time he wants to dive in and rightclick some building tumors unlike before.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
20:00
WardiTV Not-Summer Championshi
ByuN vs SHINLIVE!
herO vs TBD
Clem vs TBD
WardiTV1287
ComeBackTV 963
IntoTheiNu 827
TaKeTV 406
IndyStarCraft 167
Rex134
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 468
IndyStarCraft 167
Rex 134
ProTech56
BRAT_OK 16
StarCraft: Brood War
Calm 6271
Rain 1625
Shuttle 1515
Mini 882
BeSt 601
Light 591
Soulkey 476
firebathero 257
hero 246
Hyuk 219
[ Show more ]
ggaemo 179
ZerO 174
Zeus 138
actioN 117
Barracks 82
Mind 82
Killer 73
Hyun 56
Sea.KH 52
Free 42
Mong 38
PianO 38
Yoon 37
ToSsGirL 26
sorry 24
JYJ 19
zelot 19
Rock 18
Hm[arnc] 15
soO 14
Sacsri 13
yabsab 13
Aegong 12
scan(afreeca) 9
Dota 2
qojqva2762
monkeys_forever310
Counter-Strike
jkaem184
Heroes of the Storm
Khaldor285
Other Games
FrodaN4864
singsing2473
Liquid`RaSZi918
B2W.Neo753
Beastyqt398
syndereN233
Fuzer 194
KnowMe161
ZerO(Twitch)22
CosmosSc2 19
Railgan10
fpsfer 2
Organizations
Other Games
EGCTV732
StarCraft: Brood War
UltimateBattle 29
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 14
• ChaeLyn 4
• Michael_bg 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
IPSL
1h 45m
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
4h 45m
Artosis vs Dewalt
Ret vs Tech
SOOP
18h 45m
soO vs FanTaSy
WardiTV Weekly
20h 45m
Monday Night Weeklies
2 days
PiGosaur Cup
2 days
The PondCast
2 days
GSL
3 days
Replay Cast
4 days
KCM Race Survival
4 days
[ Show More ]
RSL Revival
5 days
BSL
6 days
eOnzErG vs StRyKeR
Cross vs JDConan
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-11-14
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
Underdog Cup 2026 Div 2-3
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
IEM Kraków 2027
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.