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Useful Zerg Tips for the May 10th Balance Update - Page 6

Forum Index > StarCraft 2 Strategy
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moskonia
Profile Joined January 2011
Israel1448 Posts
May 12 2012 00:00 GMT
#101
Queen drop all day baby :D did you know you can fit these huge beasts 4 at each overlord? poor things, must be so tight inside. Queens per supply are awesome if you fight on creep, and you can actually spread creep all over the map using queen drops.
Frunkis
Profile Joined August 2010
United States146 Posts
May 12 2012 04:40 GMT
#102
On May 12 2012 01:51 BronzeKnee wrote:
The Queen ground attack animation looks really dumb now. They need to do something about it, or change the description on the Queen's ground attack so it doesn't say "Talons."


I wish it was like the roach attack where close range was the old animation and long range is the new one.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
May 12 2012 09:55 GMT
#103
This is cool stuff, thanks.

I'm also curious how far you can get the 2nd overlord (ie 9 overlord) if you send it directly to their base or wherever (maybe we assume you keep a drone at natural to spot for shenanigans like bunkers). I hate maps where you can't send 2 overlords, you absolutely need one to spot nat and one to sac to main, that's the issue.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
May 12 2012 12:57 GMT
#104
1. queens dont need good dps since they are incredibly good tanks. They are psionic so no bonus damage against them + good health + transfuse (which you will get alot if you make them as units) + 1 armor.
2. overlords can actually transport units remember? Overlords are even better for transporting queens since they also can generate creep.
birdseed
Profile Joined February 2011
19 Posts
May 13 2012 15:58 GMT
#105
I am not sure that anyone has pointed this out, but increasing slow overlord speed has (obviously) very slighly decreased the value of Pneumatized Carapace, the overlord speed upgrade. Perhaps players who tend to get this upgrade early will be happy delaying it longer (obviously it will always be an upgrade you should eventually get in the late game).
Leviance
Profile Joined November 2009
Germany4079 Posts
May 13 2012 16:48 GMT
#106
Thank you very much for your effort! Much appreciated.
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
iCanHasSkittles
Profile Blog Joined May 2010
United States109 Posts
May 14 2012 03:21 GMT
#107
Wow great job
"Can you take me Aiur"
The_DarkAngelz
Profile Joined April 2010
Brazil221 Posts
May 14 2012 20:32 GMT
#108
On May 12 2012 04:03 dUTtrOACh wrote:
Show nested quote +
On May 12 2012 03:51 arie3000 wrote:
On May 12 2012 03:08 Schematic wrote:
Is it fair to say that Terran is the most nerfed and Zerg over the time since released has been the most buffed? So now you can't scout the zerg, and the made it easier for the zerg to scout you, nice. Good job Blizzard. How do you deny creep spread now? How do you slow down zerg macro w/o being able to effectively use hellions? We'll just have to see how this plays out.


LOL, terrans have this thing called 'scan', no? Don't complain about the cost, zergs will sac overlords for scouting too.
For the rest was it good that something was done about hellion harassment. The amount of micro needed to stop hellion harass was not in proportion to what it took to stop it, concerning the units involved and the consequences it had. It was really painful to watch mineral lines getting roasted because of small mistakes - now that is evened out a little.

Anyway, incredible useful thread, thanks a lot! Very useful to know these OL timings, they'll come to great use. Cheers for all the work you put in!


Some people would rather piss away infinite units and do blind timings than drop a scan. To each their own. If (s)he's convinced (s)he can't scout, let him/her live in his/her imagination land. Don't let it bother you too much.


well in that case i'm protoss and we almost always do a blind timing, or better we guess what enemy has by knowing how many expansions or some units that enemy let's protoss see...

it's pretty hard and we lost some dumb games because of that...even pros lose some game because they have no ideia of a all-in coming...like EG.Huk in the last performance in GSL...

that's the truth, we protoss should have a way to see what enemy is doing...going robo just for observer is ridicusly if u are doing a blink/templar timing...other races don't suffer with that...well

nice timings on the post...good to know even if i'm protoss...
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
May 18 2012 19:30 GMT
#109
Z now can take thirds with only queens and tumors can't be killed without a scan. <3 tvz
@KawaiiRiceLighT
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