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Useful Zerg Tips for the May 10th Balance Update - Page 2

Forum Index > StarCraft 2 Strategy
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Elwar
Profile Joined August 2010
953 Posts
May 10 2012 08:56 GMT
#21
Will queens be able to kill overlords off creep post-speed upgrade?
zergtat
Profile Blog Joined March 2011
Hong Kong853 Posts
May 10 2012 09:00 GMT
#22
I love queen's portrait!
Z: SEn P: White-Ra T: Polt
luuk
Profile Joined May 2010
Austria386 Posts
May 10 2012 09:01 GMT
#23
On May 10 2012 17:56 Elwar wrote:
Will queens be able to kill overlords off creep post-speed upgrade?

thats actually one important thing to know, but i think they still can, but much harder and takes too long. (i assume queens are like 0.6 offcreep?)

also baneling openings in zvz are going to be so much weaker and the zvz metagame might change to a earlier t2 midgame i think.
Destroyr
Profile Joined November 2011
Germany299 Posts
May 10 2012 09:04 GMT
#24
This is really nice thank you thank you thank you. Good testing i hope it will help me improofe :D
Jetaap
Profile Blog Joined November 2010
France4814 Posts
May 10 2012 09:07 GMT
#25
Great post.Eventhough i'm playing zerg I don't really like the fact that terrans can't kite queeens with reaper and hellions anymore. Removing micro is not what this game needs .
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
May 10 2012 09:08 GMT
#26
Nice post, very useful, thx

Wow the change in regards to denial of scouting is massive. I guess scouting through a queen on open natural maps like Tal'darim and Bel'shir beach or any map for that matter should be ... impossible now? xD really good for zerg 2base plays, very unfortunate for protoss players trying to get info.

@Wunder: Early game agression like 14/14 will obviously be even more easy mode for the defender now, 14/14 will be super technical to execute and not worth it unless you are playing someone with terrible control. Gasless builds like the hatch first 3spine double queen defense or the 15h16p17g with 1-2 spines and double/triple queen defense will come even more into style. Or 14p16h 3queen defense for those that don't want to flip the hatch first coin.

Queens can still kill overlords off creep, it will just take a little longer and it's easier for the overlord player to reach safe havens.
Team Liquid
Wunder
Profile Blog Joined April 2010
United Kingdom2950 Posts
May 10 2012 09:12 GMT
#27
On May 10 2012 18:08 Snute wrote:
@Wunder: Early game agression like 14/14 will obviously be even more easy mode for the defender now, 14/14 will be super technical to execute and not worth it unless you are playing someone with terrible control. Gasless builds like the hatch first 3spine double queen defense or the 15h16p17g with 1-2 spines and double/triple queen defense will come even more into style. Or 14p16h 3queen defense for those that don't want to flip the hatch first coin.


Hi Snute, unfortunately as I don't play Zerg I have no idea what you've just said, but it sounds like it's a good thing for Zergs in terms of a more macro style or at least more 2base play, though we already see a lot of 2 base stuff now.
Writer@joonjoewong
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
May 10 2012 09:14 GMT
#28
On May 10 2012 18:12 Wunder wrote:
Show nested quote +
On May 10 2012 18:08 Snute wrote:
@Wunder: Early game agression like 14/14 will obviously be even more easy mode for the defender now, 14/14 will be super technical to execute and not worth it unless you are playing someone with terrible control. Gasless builds like the hatch first 3spine double queen defense or the 15h16p17g with 1-2 spines and double/triple queen defense will come even more into style. Or 14p16h 3queen defense for those that don't want to flip the hatch first coin.


Hi Snute, unfortunately as I don't play Zerg I have no idea what you've just said, but it sounds like it's a good thing for Zergs in terms of a more macro style or at least more 2base play, though we already see a lot of 2 base stuff now.

Hahaha my bad, sorry XD basically, taking an expansion and defending early attacks and 1-base aggression will be a lot easier now. We will probably see a lot more passive macro styles the changes are very good for those who want to play midgames instead of micro intensive early games.
Team Liquid
SolidSMD
Profile Joined April 2011
Belgium408 Posts
May 10 2012 09:17 GMT
#29
zvz early-midgame push of mass queen/infestor with say +1 ranged attack?
Working on Starbow!
luuk
Profile Joined May 2010
Austria386 Posts
May 10 2012 09:20 GMT
#30
On May 10 2012 18:17 SolidSMD wrote:
zvz early-midgame push of mass queen/infestor with say +1 ranged attack?

this style mixed with hydras vs a heavy roach army could be devastating.
decaf
Profile Joined October 2010
Austria1797 Posts
May 10 2012 09:30 GMT
#31
I will have to relearn all overlord timings TT
(I'm T)
ott
Profile Joined April 2011
United States74 Posts
May 10 2012 09:45 GMT
#32
Sweet, ov info soooooo useful.
A truly creative person rids him or herself of self-imposed limitations. ROOT4ROOT! 'this is a strategy made of balls'- tasteless
SeinGalton
Profile Blog Joined April 2011
South Africa387 Posts
May 10 2012 09:54 GMT
#33
Very cool, I really like these kinds of informative posts and you've presented it really well. Thanks, I'm going to make notes of everything you have here, I'm looking forward to playing around with these timings myself. Seems like the ideal time to really work on overlord scouting.
They're coming to get you, Barbara.
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
May 10 2012 10:08 GMT
#34
A really well-written post, GJ Zelniq :D

If I were to make any suggestion, it's that you could have put pretty pictures into the post to make it more shiny. A post with pictures in it makes it 74% more appealing! FACT*.
+ Show Spoiler [*] +
May not be a fact; I made it up. Sorry


I can't wait to try out these changes on ladder
Sometimes I sits and thinks, and sometimes I just sits
wushu
Profile Joined July 2011
United States9 Posts
May 10 2012 10:16 GMT
#35
what hairy said... if you can put pictures with drawings it would be easier to understand what you are explaining. thanks nonetheless!
Big J
Profile Joined March 2011
Austria16289 Posts
May 10 2012 10:26 GMT
#36
nice, but all of those OL spots were only tested under the assumption that he goes for a "above the ramp"-rax and not a "I want to kill the first OL"-rax, right?
Serimek
Profile Joined August 2011
France2274 Posts
May 10 2012 10:37 GMT
#37
Bad balance update, but good post
SC2 is the best game to watch and was the best to play before I grew old and slow...
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
May 10 2012 10:48 GMT
#38
Badass Queen's >
Now im gona listen to Killer Quen by Queen
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
Ketch
Profile Joined October 2010
Netherlands7285 Posts
May 10 2012 11:00 GMT
#39
I hope they can buff reapers a bit, now queens are better at defending them... that would see more use of the reaper as well!
Chronos.
Profile Joined February 2012
United States805 Posts
May 10 2012 11:02 GMT
#40
This is extremely useful, thanks for testing these so we don't have to!
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