[G] TheCore Lite - Advanced Keyboard Layout - Page 20
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buchi
United States1 Post
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Kaitlin
United States2958 Posts
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EnderSC
62 Posts
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JaKaTaKSc2
United States2787 Posts
On May 23 2012 14:02 buchi wrote: Right now D and F are set to control groups 2 and 1, and E and R are set to control groups 6 and 5(respectively). I like to have my control groups visible and them appearing in a different order than the physical keys that select the control group makes it less intuitive for learning this layout. What order do you think is the most intuitive? | ||
Tzuborg
Norway171 Posts
On May 23 2012 23:41 JaKaTaK wrote: What order do you think is the most intuitive? Chronological from upper left to the bottom right. | ||
JaKaTaKSc2
United States2787 Posts
On May 25 2012 07:57 Tzuborg wrote: Chronological from upper left to the bottom right. Doing it :D It'll be in the next update. Thanks :D | ||
gemoo
Norway3 Posts
![]() Update (I'll keep updating as I'm learning) - Really enjoying playing like this, it's an awesome setup. I did change the control groups e-r-d-f to 1-2-3-4 like mentioned above. - For me it would be easier if assimilator was A instead of W. Just because i feel the hardest part of learning this is getting used to new hotkeys for warping in buildings. Here is my suggestion for how it would be easier for me to learn what button is what building Assimilator - A instead of W Cyb Core - C instead of Z Twilight Council - C instead of X Then again people are different and learn things in different ways, this just felt natural to me - because if I'm I want to put down a building fast I can just think of the name of the building. By the was great respect to you man, this hotkey setup has made me not stop playing unless I'm updating this | ||
fRAES
Sweden3 Posts
I used to play Terran, but always felt I could not "read" Zerg players. Tried superduperBIO A-La-Bomber, MECH A-La-DeMuslim, but still felt the match up was more of a coin flip then me playing well..(remember, I'm still a plat/high gold player, like most of us;) So I decided to switch. Mostly to learn the timings and how Zerg players approach the matchup, how to counter etc. Doing this at the same time as changing keyboard setup is really a hustle, but totally worth it! I went from an average of ~60 APM(effective = shift+c APM) to about ~160, in less than two days..! That just makes you a better player per definition then most in this class.. Learning how to control your camera and how important scouting is, I feel it's not really possible with the "normal" keyboard layout. Then again, everyone is different and haters gonna hate. Thank you JaKaTaK for this helpful guide how to make me a better player. Will definitely use this with whatever race I'm playing. Cheers /fRAES <3 | ||
Roadog
Canada1670 Posts
On May 26 2012 11:03 gemoo wrote: trying to learn it as protoss, will give some feedback when i get used to it! ![]() Update (I'll keep updating as I'm learning) - Really enjoying playing like this, it's an awesome setup. I did change the control groups e-r-d-f to 1-2-3-4 like mentioned above. - For me it would be easier if assimilator was A instead of W. Just because i feel the hardest part of learning this is getting used to new hotkeys for warping in buildings. Here is my suggestion for how it would be easier for me to learn what button is what building Assimilator - A instead of W Cyb Core - C instead of Z Twilight Council - C instead of X Then again people are different and learn things in different ways, this just felt natural to me - because if I'm I want to put down a building fast I can just think of the name of the building. By the was great respect to you man, this hotkey setup has made me not stop playing unless I'm updating this I think the reason JaKaTaK wanted Twilight on X is to eliminate repetitions (CX may be faster than CC) But of course, CX would need moving two fingers, which is also a bit inefficient. | ||
gemoo
Norway3 Posts
On May 26 2012 15:54 Roadog wrote: I think the reason JaKaTaK wanted Twilight on X is to eliminate repetitions (CX may be faster than CC) But of course, CX would need moving two fingers, which is also a bit inefficient. I see. I guess it's better with CX after you get used to it but for learning when used to default it's quite hard. Been playing a lot of games with the setup now and I'm loving the setup more every game :D | ||
Akinokaze
Australia326 Posts
You can actually remap most of the original hotkeys as secondary maps in JaKaTaK Righty, let me repost something I wrote earlier that might help: On May 07 2012 00:06 Akinokaze wrote: Been using the setup for a few days now with a few of my own changes. A few observations: - Many of the building hotkeys can be secondarily(?) mapped to their standard counterparts without hassle to assist with the learning process. Chrono Boost/Scan/Creep to C, Morph Orbital to B, PF to P, etc, etc. Lift/Land/Morph Lair can be set to L if "Set Rally Point" is changed to O. - Uproot/Root for Spines/Spores can be set to W/S with Y as a backup - For control groups, I found switching the roles of 3/4 (2/3 in my case) and E/R to be much easier to use as there's less travel time for your index finger while your middle finger stays on the skill hotkeys. - Swapping the hotkeys for Pylon/Depot and Gate/Rax also felt better, possible cause you're using your stronger middle finger rather your ring finger for a task that occurs more often (that or I'm just using the wrong hand position) | ||
JaKaTaKSc2
United States2787 Posts
(as a small edit, it is more ergonomic and faster to press cx than cc. Avoiding repetitive finger strokes is a huge guiding principle. Its best if you just tough out the learning curve, you'll be faster in the end. Making hotkeys based on the names of the structures makes the layout less efficient and slower. Definitely check out the Guiding Principles section of the OP if you aren't understanding why I did this.) | ||
pedromundo
Brazil8 Posts
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Akinokaze
Australia326 Posts
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JaKaTaKSc2
United States2787 Posts
On May 27 2012 07:57 pedromundo wrote: I don't know if its already been answered (since the thread is kinda long) but how do you micro the queens that are not used for injects (creep spread of transfusions) if they're all on the same hotkey (along with the upgrade buildings)? I only put my injecting queens on the queen hotkey. The others fit into any other control group you feel is appropriate :D On May 27 2012 10:23 Akinokaze wrote: There's nothing stopping you from putting extra queens on another hotkey. The suggested usage as you've noticed attempts to make use of every hotkey but realistically most people are only going to use 3-4 control groups for their army (it sounds counter-intuitive, but there's a point where you barely need to use control groups because you're able to quickly get around with the minimap). Broodlords are slow and easy enough to select that they don't really need their own separate hotkeys, and how often are you going to have ultras out at the same time as well? ![]() I have to disagree, I think eventually we will see the top players utilizing all 10 of the control groups. But we will just have to wait and see... | ||
mothergoose729
United States666 Posts
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JaKaTaKSc2
United States2787 Posts
On May 27 2012 13:01 mothergoose729 wrote: Thank you. Just made a fan out of me. I would love to be on your show. And I will be tuning in. I am going to try this hotkey set up and play with it for a while. I really appreciate the work you put into this and I see a lot of promise. I have often fantasized about custom keyboards that were designed exclusively for starcraft II. This has gone beyond peeking my interest. Thank you. Thank you man! I'd love to have you on the show, (providing you aren't already a master's league player.) The 2nd hour of every show is called "extra practice" where I basically do an our of free coaching or play monobattles/team games with viewers depending on what viewers want to do. Also, the entire friday night show is free coaching :D I appreciate your appreciation. See you soon. | ||
Sirverik
Belarus26 Posts
![]() This is how I have my hotkeys set up. I basically remapped the hotkeys for most upgrades to zxc in order of appearence in the menu, since I was never able to memorize all of them and always ended up clicking on the icons in the bottom right menu. Remmaped upgrades are those contained in the Forge, Cyber core (air upgrades, not warpagate research or hallu), Robo support Bay, Twilight council, Templar archives, Fleet beacon, engineering bay, armory, tech lab hotkeys, hatchery (overlord drops and overlord speed), all zerg tech structures. By doing this you only have to memorize the order in which the upgrades appear listed, or take a quick glance at the menu and just press Z X or C as convienient. Control groups in the mouse allow me to have easier access to all 10 control groups, in fact I use the three in the mouse as my mexus/hatchery/command center hotkey , and production hotkeys, while I reserve 123 for scouting and army, 4 for main upgrades, and 567 for other purposes like detectors and notable overlords. What do you guys think? I also have "drag scroll" unbound as I never use it. | ||
IlK
18 Posts
1for army is bad since 1a is weird to press, 2a is medicore for the same reason. Basecam on space isnt bad but a waste imo, all u need it for is for the basecam inject method and for this space is bad since space=>v is weird and, theres a lot of better options. I, personally, dont like the location hotkeys on f-keys since its a lot of movement to do and u need those often, more often the better u get. Its not bad thoug, most of the very good players play with them like that but to me its the biggest improvement on custom hotkeys to get those away from fkeys. The rest is up to you, both darkgrid and this layout show very efficient ways to use your keys, your stuff is a bit off that thats why id say fine for you if u can play well with it but i guess the existent+the upcoming layouts beat it. | ||
JaKaTaKSc2
United States2787 Posts
On May 28 2012 03:57 Sirverik wrote: ![]() This is how I have my hotkeys set up. I basically remapped the hotkeys for most upgrades to zxc in order of appearence in the menu, since I was never able to memorize all of them and always ended up clicking on the icons in the bottom right menu. Remmaped upgrades are those contained in the Forge, Cyber core (air upgrades, not warpagate research or hallu), Robo support Bay, Twilight council, Templar archives, Fleet beacon, engineering bay, armory, tech lab hotkeys, hatchery (overlord drops and overlord speed), all zerg tech structures. By doing this you only have to memorize the order in which the upgrades appear listed, or take a quick glance at the menu and just press Z X or C as convienient. Control groups in the mouse allow me to have easier access to all 10 control groups, in fact I use the three in the mouse as my mexus/hatchery/command center hotkey , and production hotkeys, while I reserve 123 for scouting and army, 4 for main upgrades, and 567 for other purposes like detectors and notable overlords. What do you guys think? I also have "drag scroll" unbound as I never use it. You could have this same setup, but not have to use any of the F# keys, 6, 7, Y, H, B, ~, or the middle mouse button. I would definitely suggest layering 4-6 of your location hotkeys. Also, basing any of your ideas off of how easy it is to learn or remember will almost always sacrifice efficiency. Here's some data from major tournament replay analysis that we're using for the new layout. I would definitely consider reordering your abilites based on how frequently they are pressed as oppose to how convenient they are to remember. https://docs.google.com/spreadsheet/ccc?key=0AtFSjIb2ibJTdFQ4LVlIcllUUWtGUVY4cWxyLXd6QUE On May 28 2012 04:36 IlK wrote: Midle mouse button is a bad key since u have to move your finger from ur nr1 priority button(left mouse). 1for army is bad since 1a is weird to press, 2a is medicore for the same reason. Basecam on space isnt bad but a waste imo, all u need it for is for the basecam inject method and for this space is bad since space=>v is weird and, theres a lot of better options. I, personally, dont like the location hotkeys on f-keys since its a lot of movement to do and u need those often, more often the better u get. Its not bad thoug, most of the very good players play with them like that but to me its the biggest improvement on custom hotkeys to get those away from fkeys. The rest is up to you, both darkgrid and this layout show very efficient ways to use your keys, your stuff is a bit off that thats why id say fine for you if u can play well with it but i guess the existent+the upcoming layouts beat it. Agreed. Particularly, i think space is so nice for next subgroup, especially since learning how much it is used when utilizing tabbed production :D | ||
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