• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:58
CEST 12:58
KST 19:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt1: Runway122v2 & SC: Evo Complete: Weekend Double Feature3Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18Serral wins EWC 202549
Community News
Maestros of The Game—$20k event w/ live finals in Paris10Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6
StarCraft 2
General
How does local culture impact paid ad success? What makes a paid advertising agency in Lucknow ef Geoff 'iNcontroL' Robinson has passed away RSL Revival patreon money discussion thread Weekly Cups (Aug 11-17): MaxPax triples again!
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris Master Swan Open (Global Bronze-Master 2) $5,100+ SEL Season 2 Championship (SC: Evo) Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull
Brood War
General
How do the new Battle.net ranks translate? Victoria gamers Flash Announces (and Retracts) Hiatus From ASL New season has just come in ladder BW General Discussion
Tourneys
[ASL20] Ro24 Group A [Megathread] Daily Proleagues [ASL20] Ro24 Group C Cosmonarchy Pro Showmatches
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
General RTS Discussion Thread Path of Exile Beyond All Reason Stormgate/Frost Giant Megathread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
High temperatures on bridge(s) Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment"
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Breaking the Meta: Non-Stand…
TrAiDoS
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3690 users

[G] TheCore Lite - Advanced Keyboard Layout - Page 18

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 16 17 18 19 20 51 Next
ZombieDenden
Profile Joined May 2011
Germany15 Posts
May 18 2012 19:27 GMT
#341
This is a comment about use of drag scroll.

Always when we are trying to improve our game we need to make sure that what we are doing is actually worth the effort. I am a strong advocate of changing to some custom hotkey setup, but if the end result isnt worth the pain of the losses required to make the change then it isnt logical to make the change.

So we have to consider accurately where whether we will get the benefit we are looking for. In this case that is efficiency and comfort in the actions performed.

So any problem/benefit i find with any mouse use in terms of efficiency is found by the following consideration:

What did i just do with my mouse
What am i combining with the mouse thing i'm doing
What do i want to do next.
How hard is it to do all these things in combination.

For me, using a mouse button in combination with a mouse action can be a small problem. Its not much but when i need to commit some of my right hand to pressing a button while i use the same hand to move the mouse then i am slightly compromising the accuracy of the right hand movement by making it also do an entirely different movement. If i had my mouse firmly attached to my hand then i wouldnt need to use my fingers to keep firm and precise grip on the mouse to ensure accurate and speedy action.
Also it is clear that anything you do with the mouse takes longer that anything you do with the keyboard. (try clicking on all your bases with larvae injects using minimap and compare it to layered camera hotkeys (thanks foxy for that one!).

So, if you want to use drag scrolling, I suggest considering putting the drag scrolling key on the keyboard. And if you want to put a mouse button to use (thinking about Kaitlin here) then ensure that the next thing you do requires keys rather than mouse precision. (eg. your production cycle rather than casting a time critical spell in a micro battle) (again thanks Foxy for pointing this one out to me).

Best wishes and great love to our community
ZombieDenden


My zergling is bigger than your zergling.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2012-05-18 20:07:02
May 18 2012 20:05 GMT
#342
On May 19 2012 04:27 ZombieDenden wrote:
Show nested quote +

This is a comment about use of drag scroll.

Always when we are trying to improve our game we need to make sure that what we are doing is actually worth the effort. I am a strong advocate of changing to some custom hotkey setup, but if the end result isnt worth the pain of the losses required to make the change then it isnt logical to make the change.

So we have to consider accurately where whether we will get the benefit we are looking for. In this case that is efficiency and comfort in the actions performed.

So any problem/benefit i find with any mouse use in terms of efficiency is found by the following consideration:

What did i just do with my mouse
What am i combining with the mouse thing i'm doing
What do i want to do next.
How hard is it to do all these things in combination.

For me, using a mouse button in combination with a mouse action can be a small problem. Its not much but when i need to commit some of my right hand to pressing a button while i use the same hand to move the mouse then i am slightly compromising the accuracy of the right hand movement by making it also do an entirely different movement. If i had my mouse firmly attached to my hand then i wouldnt need to use my fingers to keep firm and precise grip on the mouse to ensure accurate and speedy action.
Also it is clear that anything you do with the mouse takes longer that anything you do with the keyboard. (try clicking on all your bases with larvae injects using minimap and compare it to layered camera hotkeys (thanks foxy for that one!).

So, if you want to use drag scrolling, I suggest considering putting the drag scrolling key on the keyboard. And if you want to put a mouse button to use (thinking about Kaitlin here) then ensure that the next thing you do requires keys rather than mouse precision. (eg. your production cycle rather than casting a time critical spell in a micro battle) (again thanks Foxy for pointing this one out to me).

Best wishes and great love to our community
ZombieDenden




Well said. Thanks for that :D
Commentatorhttps://www.youtube.com/JaKaTaKtv
Kaitlin
Profile Joined December 2010
United States2958 Posts
May 18 2012 21:36 GMT
#343
On May 19 2012 04:27 ZombieDenden wrote:
This is a comment about use of drag scroll.

Always when we are trying to improve our game we need to make sure that what we are doing is actually worth the effort. I am a strong advocate of changing to some custom hotkey setup, but if the end result isnt worth the pain of the losses required to make the change then it isnt logical to make the change.

So we have to consider accurately where whether we will get the benefit we are looking for. In this case that is efficiency and comfort in the actions performed.

So any problem/benefit i find with any mouse use in terms of efficiency is found by the following consideration:

What did i just do with my mouse
What am i combining with the mouse thing i'm doing
What do i want to do next.
How hard is it to do all these things in combination.

For me, using a mouse button in combination with a mouse action can be a small problem. Its not much but when i need to commit some of my right hand to pressing a button while i use the same hand to move the mouse then i am slightly compromising the accuracy of the right hand movement by making it also do an entirely different movement. If i had my mouse firmly attached to my hand then i wouldnt need to use my fingers to keep firm and precise grip on the mouse to ensure accurate and speedy action.
Also it is clear that anything you do with the mouse takes longer that anything you do with the keyboard. (try clicking on all your bases with larvae injects using minimap and compare it to layered camera hotkeys (thanks foxy for that one!).

So, if you want to use drag scrolling, I suggest considering putting the drag scrolling key on the keyboard. And if you want to put a mouse button to use (thinking about Kaitlin here) then ensure that the next thing you do requires keys rather than mouse precision. (eg. your production cycle rather than casting a time critical spell in a micro battle) (again thanks Foxy for pointing this one out to me).

Best wishes and great love to our community
ZombieDenden




I agree completely with your analysis of the considerations in using mouse buttons vs. keyboard buttons. In fact, it's precisely the reason I do not have a single use for clicking the scroll wheel in my setup. Because it's simply too cumbersome to do anything before or after it, let alone in combination. Also, in previous iterations of 'Base J', I assigned lesser used control groups to scrolling forward or back on the mouse wheel while the Mouse Back button was held in. I even found this to be more cumbersome than desired, so I abandoned that.

I also have been very cognizant of applications where I layer with 'Alt', which for me is activated with the mouse back button. I have made numerous tweaks and changes to my layout over the course of the past year, to find small improvements, or shore up on areas that were a little weak. One specifically was the Alt + scroll usage.

To your suggestion of considering putting drag scroll on the keyboard, trust me, it's gone through my head on more than one occasion, and I've played around with a few modifications with exactly that. I've found them not to be an improvement, and here's why. When 'drag scroll' is active, whether it's on the mouse or keyboard, the mouse cursor disappears. This fact has had significant influence in my decision to apply all the camera functionality to use of the Alt modifier which does double duty as drag scroll. If I have to lose the cursor, then I can only apply actions that don't require a cursor, and that is saving and recalling camera locations, hopping to the last alert, and activating idle worker. So, in every use of my 'drag scroll' activation button, my screen is moving somewhere. I have no need for mouse clicks, but only mouse movement sometimes. I have found it no more difficult to move my mouse with the side button held down than some key on the keyboard. My thumb is already resting on that button, whereas a keyboard key, I would have to move a finger to reach something, unless I want to give up what I call prime 'real estate' to a key that takes away my cursor.

I have to disagree with the bolded parts in your post though. First, I don't see converting to a new system as weighing 'the pain of the losses' to the end result. I simply look at it as whether it will make my gameplay better after converting. For someone who plays for fun, will their gameplay experience be more fun. For a professional, will their ability increase with the improved layout. It's not a question of how many games you lose in the conversion. It's simply a matter of when I fully convert, will I be better of than I would have been had I not converted.

The second bolded part, I only think your statement is too broad. I agree that moving the mouse to execute a particular action is slower than being able to use the keyboard to execute that action. In fact, that's why I'm so heavily active in camera location usage. Actually, it's part of the argument in favor of 'drag scrolling' vs. edge scrolling. Let mouse movement in drag scrolling. But there are things that can be executed with the mouse that are no slower than a keyboard, and in some cases faster, e.g. using the scroll wheel for infested terrans, for example. I believe when properly considered, using the buttons on the side of the mouse, as long as they are not inhibiting surrounding action, such as mouse clicking, can be performed on par as if they are on the keyboard. I will definitely agree, however, that in a situation where I expect to be trying to right click or left click, with accuracy and speed, I do NOT want to be messing with any other buttons on the mouse. But as long as you take those into account, the mouse buttons are a wonderful tool in the 'Hotkey Customization Toolbox'.
cosimorondo
Profile Joined November 2010
United States78 Posts
May 19 2012 00:05 GMT
#344
On May 19 2012 04:27 ZombieDenden wrote:
Always when we are trying to improve our game we need to make sure that what we are doing is actually worth the effort.


Well said sirrah.

For me, using a mouse button in combination with a mouse action can be a small problem. Its not much but when i need to commit some of my right hand to pressing a button while i use the same hand to move the mouse then i am slightly compromising the accuracy of the right hand movement by making it also do an entirely different movement. If i had my mouse firmly attached to my hand then i wouldnt need to use my fingers to keep firm and precise grip on the mouse to ensure accurate and speedy action.


This is the crux of the issue for me. It has been said that it can be adjusted for, or that you can play with your hand in a different position if drag scrolling requires it, but the anchor for my mouse hand does not move after a game begins. It would be not only impractical, but uncomfortable to try and play with my hand in a contorted position simply for the sake of using drag scroll.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2012-05-19 00:23:10
May 19 2012 00:12 GMT
#345
On May 19 2012 09:05 cosimorondo wrote:
the anchor for my mouse hand does not move after a game begins. It would be not only impractical, but uncomfortable to try and play with my hand in a contorted position simply for the sake of using drag scroll.


This is exactly why I won't be using it personally, but not everyone has an anchor for their mouse hand. Although, I do think that it is more accurate to do so.

I have to disagree with the bolded parts in your post though. First, I don't see converting to a new system as weighing 'the pain of the losses' to the end result. I simply look at it as whether it will make my gameplay better after converting. For someone who plays for fun, will their gameplay experience be more fun. For a professional, will their ability increase with the improved layout. It's not a question of how many games you lose in the conversion. It's simply a matter of when I fully convert, will I be better of than I would have been had I not converted.

The second bolded part, I only think your statement is too broad. I agree that moving the mouse to execute a particular action is slower than being able to use the keyboard to execute that action. In fact, that's why I'm so heavily active in camera location usage. Actually, it's part of the argument in favor of 'drag scrolling' vs. edge scrolling. Let mouse movement in drag scrolling. But there are things that can be executed with the mouse that are no slower than a keyboard, and in some cases faster, e.g. using the scroll wheel for infested terrans, for example. I believe when properly considered, using the buttons on the side of the mouse, as long as they are not inhibiting surrounding action, such as mouse clicking, can be performed on par as if they are on the keyboard. I will definitely agree, however, that in a situation where I expect to be trying to right click or left click, with accuracy and speed, I do NOT want to be messing with any other buttons on the mouse. But as long as you take those into account, the mouse buttons are a wonderful tool in the 'Hotkey Customization Toolbox'.


I very much agree with all of this. I was much less critical especially with the "first bolded part". The idea of using the side mouse button, and the point of the cursor disappearing is really important IMO. The probability of having to unanchor my hand in the middle of a game is my biggest deterrent. I will have to play around to see how often this will actually happen in a game.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Kaitlin
Profile Joined December 2010
United States2958 Posts
May 19 2012 00:26 GMT
#346
Can you guys go into more detail about this mouse hand anchoring ? I don't follow.
cosimorondo
Profile Joined November 2010
United States78 Posts
May 19 2012 00:45 GMT
#347
[image loading]

The weight of my hand/wrist mostly rests on the part of the illustration labeled the hypothenar, and where the hypothenar rests on the table/mousepad does not change during the duration of the game. My mouse sensitivity is such that I can "draw" a circle that touches the edges of my screen with a circle on the mousepad that is approximately a radius or an inch or an inch and a half.

People who use lower sensitivity mice tend to use their shoulder as the anchor, moving their house hand around much more freely.
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
Last Edited: 2012-05-19 19:16:55
May 19 2012 00:57 GMT
#348
Edit: ninja'ed

They use the "claw (correction: fingertip) grip" way of holding a mouse, where the wrist (edit: Cos is more specific) sets on the mouse pad (or wrist support) and never moves. All of the movement is performed by the claw-like grip of the fingers. It's incredibly accurate and fast, but less ergonomic and makes pressing side mouse buttons very impractical, since all of their fingers are dedicated to mouse position control.

I use the palm grip, where my hand wrests on the mouse and mouse control is not handled by articulating finders, but mostly wrist and arm movement with the elbow as an anchor. This make pressing side mouse buttons a snap. Most PC shooter gamers use the palm grip with the shoulder as an anchor.
Deleted User 255289
Profile Joined March 2012
281 Posts
Last Edited: 2012-05-19 05:44:05
May 19 2012 05:37 GMT
#349
I actually play FPS a lot but i use the claw grip.

Edit: jakatak, im really looking forward to your new hotkey layout.

Edit2: i really like Jakatak Righty, my avg apm went from ~100 to ~300.
Zerg OP | CreansRNub | k-Poop | Zerg OP | Sea lions | \\m//
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2012-06-12 19:00:52
May 19 2012 20:21 GMT
#350
On May 19 2012 14:37 superbarnie wrote:
I actually play FPS a lot but i use the claw grip.

Edit: jakatak, im really looking forward to your new hotkey layout.

Edit2: i really like [Chameleon], my avg apm went from ~100 to ~300.


Daaaayyyyyuuuumm. That's going in the hall of fame :D 300% increase in apm is always nice :D

EDITED for name change
Commentatorhttps://www.youtube.com/JaKaTaKtv
zmansman17
Profile Joined March 2011
United States2567 Posts
May 19 2012 20:47 GMT
#351
Can anyone speak for how this works once used?
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
bgalang92
Profile Joined February 2011
United States155 Posts
May 19 2012 20:59 GMT
#352
I disagree with there being any problem with the drag scroll on the mouse. While accessing production control groups on the side buttons of a mouse may be very difficult for some, (personally I use a fingertip grip, so the use of my side buttons forces me to partially lose grip on my mouse, something that may be okay for production, but not drag scrolling) drag scrolling should not be an issue. While clicking with the scroll wheel may feel weird, once used to it you lose no efficiency by using it. Simply by shifting your pointer finger over half an inch you can depress the scroll wheel without manipulating your overall grip on the mouse. It's as natural as left or right clicking to me after just a little practice.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2012-05-19 22:49:25
May 19 2012 22:41 GMT
#353
On May 20 2012 05:47 zmansman17 wrote:
Can anyone speak for how this works once used?


Did you read the post directly above you?


On May 20 2012 05:59 bgalang92 wrote:
I disagree with there being any problem with the drag scroll on the mouse. While accessing production control groups on the side buttons of a mouse may be very difficult for some, (personally I use a fingertip grip, so the use of my side buttons forces me to partially lose grip on my mouse, something that may be okay for production, but not drag scrolling) drag scrolling should not be an issue. While clicking with the scroll wheel may feel weird, once used to it you lose no efficiency by using it. Simply by shifting your pointer finger over half an inch you can depress the scroll wheel without manipulating your overall grip on the mouse. It's as natural as left or right clicking to me after just a little practice.


My issue with this is that you have to take your finger off of one of the two most pressed buttons in the game. (no data about mouse clicks yet, but that's my guess) Is it worth it? I am still not sure, but taking your finger off of either primary mouse buttons is something to take into consideration.
Commentatorhttps://www.youtube.com/JaKaTaKtv
cosimorondo
Profile Joined November 2010
United States78 Posts
May 20 2012 05:38 GMT
#354
Are there plans for race specific hotkey setups? It seems to me that optimizing for random players would produce sub-optimal results for the individual races.
Natespank
Profile Joined November 2011
Canada449 Posts
May 20 2012 09:05 GMT
#355
You guys are killing me making me wait for this hotkey setup...
Tzuborg
Profile Joined April 2011
Norway171 Posts
May 20 2012 14:23 GMT
#356
Haven't played a single game in like a week. Feels like a waste to practice mechanics when I know I'll have to relearn everything soon.

Please hurry :D
IlK
Profile Joined May 2012
18 Posts
May 20 2012 14:56 GMT
#357
My issue with this is that you have to take your finger off of one of the two most pressed buttons in the game

Then put the function on one of the sidebuttons so that it is a bonus for people who want to play with mouse buttons while the really important stuff stays on the keyboard.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 20 2012 16:20 GMT
#358
On May 20 2012 23:56 IlK wrote:
Show nested quote +
My issue with this is that you have to take your finger off of one of the two most pressed buttons in the game

Then put the function on one of the sidebuttons so that it is a bonus for people who want to play with mouse buttons while the really important stuff stays on the keyboard.


Completely agreed. I was arguing against drag scroll on the scroll wheel. Good point.

On May 20 2012 23:23 Tzuborg wrote:
Haven't played a single game in like a week. Feels like a waste to practice mechanics when I know I'll have to relearn everything soon.

Please hurry :D


We'll be releasing some of the data we're working with in order to help you out with your wait. I know the feeling. I've hardly been playing as well, but it looks like this will take a while. I would suggest continuing to play, you can always advance the parts of the game that aren't mechanics while you wait :D

On May 20 2012 18:05 Natespank wrote:
You guys are killing me making me wait for this hotkey setup...


I know man... I know, but it's a waste of time to release something as fucked up as the incarnation of the layout we're working with. We just got finished unit/building abilities. Still trying to get the control groups just right, and just starting the other "Global" keybinds. When we release the spreadsheet you'll understand more :D.

On May 20 2012 14:38 cosimorondo wrote:
Are there plans for race specific hotkey setups? It seems to me that optimizing for random players would produce sub-optimal results for the individual races.


Yes, we're releasing the random ones first, followed by the race specific ones, followed by the hand size specific ones(if we get as far as hand size specific models.) We also are considering doing custom layouts in the future, still uncertain about that one as it is time consuming as fuck.

Thanks for the interest :D I'll try and release some data as soon as possible!
Commentatorhttps://www.youtube.com/JaKaTaKtv
Natespank
Profile Joined November 2011
Canada449 Posts
May 20 2012 17:15 GMT
#359
i'm actually glad you're not releasing it before it's done, just saying.
avenmarine
Profile Joined May 2012
United Arab Emirates9 Posts
May 20 2012 19:40 GMT
#360
hey just wanted to say i switched this this and its finally starting to improve (compared to the default hotkeys). took 2 weeks to get used to and i play random so i had to relearn everything. i still have problems with the c/v for building espcially barracks/factories/starports since there pretty much the exact same finger placement (i find it almost impossible to remember if im over the c/v key). similarly evo/forge/ebay/armory/twilight take me double takes to make sure i hit the keys. Not that i wont get used to it but that's been my main problem with it.

loving the camera hotkeys especially, the normal f keys are hell on your hands. alt is so much more natural.

also...why is warp gate shift+control+] that like the worst possible combo ive ever seen. i had to change it to caps lock

hope the new one your working on isn't too different than this one
Prev 1 16 17 18 19 20 51 Next
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 59
CranKy Ducklings23
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 200
Rex 26
StarCraft: Brood War
Britney 35394
actioN 6240
Calm 4931
Bisu 1436
Shuttle 888
ggaemo 760
Jaedong 720
firebathero 562
BeSt 401
Hyuk 354
[ Show more ]
ZerO 329
Mini 313
EffOrt 259
Soulkey 226
Pusan 162
Rush 130
Hyun 124
Last 116
hero 99
Light 95
ToSsGirL 86
Barracks 77
Sacsri 72
Killer 62
Mind 46
Liquid`Ret 34
Sharp 34
Aegong 34
Free 30
Backho 28
NaDa 23
JulyZerg 22
ajuk12(nOOB) 14
sorry 12
HiyA 9
Terrorterran 6
ivOry 2
[sc1f]eonzerg 1
Dota 2
Gorgc4118
XaKoH 479
XcaliburYe284
BananaSlamJamma207
Fuzer 155
League of Legends
Dendi855
Counter-Strike
olofmeister2546
zeus602
x6flipin594
allub280
byalli130
Super Smash Bros
Mew2King42
Other Games
summit1g5521
singsing1381
B2W.Neo482
crisheroes361
DeMusliM263
Trikslyr22
rGuardiaN0
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 844
StarCraft 2
WardiTV69
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• LUISG 26
• davetesta4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos598
Other Games
• WagamamaTV121
Upcoming Events
WardiTV Summer Champion…
2m
Zoun vs Bunny
herO vs Solar
Replay Cast
13h 2m
LiuLi Cup
1d
BSL Team Wars
1d 8h
Team Hawk vs Team Dewalt
Korean StarCraft League
1d 16h
CranKy Ducklings
1d 23h
SC Evo League
2 days
WardiTV Summer Champion…
2 days
Classic vs Percival
Spirit vs NightMare
CSO Cup
2 days
[BSL 2025] Weekly
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
SC Evo League
3 days
BSL Team Wars
3 days
Team Bonyth vs Team Sziky
Afreeca Starleague
3 days
Queen vs HyuN
EffOrt vs Calm
Wardi Open
4 days
RotterdaM Event
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
Rush vs TBD
Jaedong vs Mong
Afreeca Starleague
5 days
herO vs TBD
Royal vs Barracks
The PondCast
6 days
Liquipedia Results

Completed

Jiahua Invitational
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
SEL Season 2 Championship
WardiTV Summer 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSLAN 3
CSL Season 18: Qualifier 2
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.