• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:05
CEST 22:05
KST 05:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course3Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Quality of life changes in BW that you will like ? [ASL21] Ro4 Preview: On Course Why there arent any 256x256 pro maps? RepMastered™: replay sharing and analyzer site BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL22] RO16 Group Stage - 02 - 10 May [ASL21] Ro8 Day 3 [ASL21] Ro8 Day 4
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Daigo vs Menard Best of 10
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2455 users

[G] TheCore Lite - Advanced Keyboard Layout - Page 15

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 13 14 15 16 17 51 Next
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 15 2012 16:29 GMT
#281
Could someone post/link a video where putting vikings on stop is shown to be better than hold position. I'm just not seeing it.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Account252508
Profile Joined February 2012
3454 Posts
May 15 2012 16:40 GMT
#282
--- Nuked ---
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 15 2012 18:19 GMT
#283
Daaaayyumm that's excellent. Do you know what other situations/units this comes in handy for?
Commentatorhttps://www.youtube.com/JaKaTaKtv
Antylamon
Profile Joined March 2011
United States1981 Posts
May 15 2012 18:41 GMT
#284
On May 16 2012 03:19 JaKaTaK wrote:
Daaaayyumm that's excellent. Do you know what other situations/units this comes in handy for?

What are you going to do with the stop hotkey now? It's pretty obvious you were thinking about ditching it.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 15 2012 19:24 GMT
#285
On May 16 2012 03:41 Antylamon wrote:
Show nested quote +
On May 16 2012 03:19 JaKaTaK wrote:
Daaaayyumm that's excellent. Do you know what other situations/units this comes in handy for?

What are you going to do with the stop hotkey now? It's pretty obvious you were thinking about ditching it.


We were not considering ditching it. Unit abilities need to be prioritized so that we can assign each command to the corresponding key in order of shortest to longest time to press while taking hand strain into account. Attack, Hold Position, Stop, Patrol, and up to 4 abilities need to be prioritized based on their average frequency per game and how time sensitive they are. Stop came in surprisingly high in our tests, but we are trying to figure out how much of that AFpG was due to the fact that stop is S in the standard layout while hold position is significantly further away on H.

So, what we need to figure out is, are there more instances per game where hold position is better used than stop or vis versa. This is incredibly difficult when polling people that use different hotkey groups (too many variables) however, we're attempting to get people using the darkgrid layout to submit replays for our analysis program (designed and written by Voltaire)
Commentatorhttps://www.youtube.com/JaKaTaKtv
Borskey
Profile Joined February 2012
160 Posts
May 16 2012 00:14 GMT
#286
On May 16 2012 04:24 JaKaTaK wrote:
So, what we need to figure out is, are there more instances per game where hold position is better used than stop or vis versa.


My guess is that Stop should be used more frequently due to stutter stepping. You should probably only ever use "Hold" when you specifically want your units to hold (ie, there are seiged tanks nearby). The rest of the time, you want your units to aggro normally. In those situations, the difference between the two seems small, but can be enough to change the result of a battle.
Account252508
Profile Joined February 2012
3454 Posts
May 16 2012 00:24 GMT
#287
--- Nuked ---
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 16 2012 00:38 GMT
#288
You both bring up great points. Just got a load of new tournament data, currently aggregating from 2129 games (wish we could get a hold of GSL replays). Hold position is on the top of stop by 2.6 average times per game in Protoss, 1.8 average times per game in Zerg, and 1.4 average times per game in Terran. Due to the fact that stop is a much more convenient key to press, I'm going to say that the Pros must have damn good reasons for reaching over to hold position.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-05-16 00:41:52
May 16 2012 00:40 GMT
#289
--- Nuked ---
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 16 2012 00:42 GMT
#290
On May 16 2012 09:40 monkybone wrote:
Show nested quote +
On May 16 2012 09:38 JaKaTaK wrote:
You both bring up great points. Just got a load of new tournament data, currently aggregating from 2129 games (wish we could get a hold of GSL replays). Hold position is on the top of stop by 2.6 average times per game in Protoss, 1.8 average times per game in Zerg, and 1.4 average times per game in Terran. Due to the fact that stop is a much more convenient key to press, I'm going to say that the Pros must have damn good reasons for reaching over to hold position.


Most players who have played a while (especially pros) have switched the hold position button to a more comfortable one. I use W. There's no reason to keep it at H.


Good point, but I wonder how many of the pro players are so set in their standard ways that they don't change their keys at all.
Commentatorhttps://www.youtube.com/JaKaTaKtv
EmNprotOtype
Profile Joined May 2012
Canada1 Post
May 16 2012 00:52 GMT
#291
lol i have big hands i can hit cntrl+0
f**k :(
IlK
Profile Joined May 2012
18 Posts
Last Edited: 2012-05-16 01:36:43
May 16 2012 01:35 GMT
#292
On May 16 2012 09:52 EmNprotOtype wrote:
lol i have big hands i can hit cntrl+0

Me2 but i have to put the thumb on ctrl in order to do it, thats not efficient^^

Im curious if i will want to play with thumb on shift, could u post the keys that u will use (not their usage) so i can decide if i start practising or wait for the new concept please?
Natespank
Profile Joined November 2011
Canada449 Posts
May 16 2012 02:34 GMT
#293
looked up the twitch site, seems like episode 1 is missing, or at least i can't find it.
Fallen903
Profile Joined April 2012
30 Posts
Last Edited: 2012-05-16 02:53:33
May 16 2012 02:51 GMT
#294
I don't place my hands in the normal position so I just do this. (I play Zerg) and everything is mashed to the left

Standard Template
Backspace[Base Jump] - Space
Burrow - R
Mutas - Q
Hydras - E
Ultras - A

Then all Zerg Upgrades correspond to the Keyboard ( for the 5x3 Box )

Ex) Evolution Chamber

Melee - Q Range - W Carpace - E

-------------------------------------------------------------------------------------------------------------

My hotkeys normally are


1 - Hatches
2 - Queens (Debating moving to mouse key, and just using Space to swap between)
3-8 - Units

-------------------------------------------------------------------------------------------------------------

Whether or not each key combination may be individually faster however it is entirely user preference and depends on natural/learned hand placement on top of variability in each persons hand.
Play to learn, not to win.
zeroISM
Profile Blog Joined August 2010
Japan161 Posts
May 16 2012 03:52 GMT
#295
On May 16 2012 09:38 JaKaTaK wrote:
You both bring up great points. Just got a load of new tournament data, currently aggregating from 2129 games (wish we could get a hold of GSL replays). Hold position is on the top of stop by 2.6 average times per game in Protoss, 1.8 average times per game in Zerg, and 1.4 average times per game in Terran. Due to the fact that stop is a much more convenient key to press, I'm going to say that the Pros must have damn good reasons for reaching over to hold position.


For the GSL data, maybe you could ask Artosis about the Stop vs Hold command, since he is behind the scenes, he may know the standards for the Code A/S players.

I'm eagerly awaiting for the final layout.
Thanks for your hard work!
♘
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2012-05-16 04:43:54
May 16 2012 04:25 GMT
#296
On May 16 2012 12:52 zeroISM wrote:
Show nested quote +
On May 16 2012 09:38 JaKaTaK wrote:
You both bring up great points. Just got a load of new tournament data, currently aggregating from 2129 games (wish we could get a hold of GSL replays). Hold position is on the top of stop by 2.6 average times per game in Protoss, 1.8 average times per game in Zerg, and 1.4 average times per game in Terran. Due to the fact that stop is a much more convenient key to press, I'm going to say that the Pros must have damn good reasons for reaching over to hold position.


For the GSL data, maybe you could ask Artosis about the Stop vs Hold command, since he is behind the scenes, he may know the standards for the Code A/S players.

I'm eagerly awaiting for the final layout.
Thanks for your hard work!


That's a good idea. I'm sure Artosis has a lot of other things to do, but who knows, maybe he'll respond...


On May 16 2012 11:34 Natespank wrote:
looked up the twitch site, seems like episode 1 is missing, or at least i can't find it.


Episode 1 had to get deleted But it was a train-wreck-and-a-half. I accidentally revealed some personal information Maybe I'll release it later just for laughs once i can edit the video. Help yourself to the rest of it in the mean time :D

Also, long term with the new layout there will be multiple versions for people with varying hand sizes, for all of you long fingered individuals out there :D
Commentatorhttps://www.youtube.com/JaKaTaKtv
Xenq
Profile Joined May 2012
Australia3 Posts
May 16 2012 08:51 GMT
#297
Thanks for all your hard work. I've been meaning to learn a new setup for awhile and this could be the encouragement I need

I was wondering if you had put much thought into the inject method? My experience using the Base Camera method is that it is sub-optimal with more than 3 bases (or as soon as you add a macro hatch). If I wanted to assign 3 control groups to queens do you have any advice which keys I should use. By using that method I might be able to reassign Capslock also.

One other thing - should I be using Centre on Current Selection? I'm trying to think of when I would have something selected that's not already grouped and coming up blank.
Garnet
Profile Blog Joined February 2006
Vietnam9044 Posts
May 16 2012 12:43 GMT
#298
Waiting for a final version.
Surili
Profile Blog Joined March 2011
United Kingdom1141 Posts
May 16 2012 13:10 GMT
#299
This sounds interesting, although to be honest i am pretty happy with my hotkey set up, which is a slight modification of the Cartesian Hotkey Setup that Shurafa posted around this time last year, and i have been doing that ever since. I don't think i would ever spend enough time switching again, as i am now used to this one, and it does the same job as your really, although admittedly not as efficiently.
The world is ending what should we do about it?
PoYo!
Profile Joined January 2011
Netherlands9 Posts
Last Edited: 2012-05-16 13:22:41
May 16 2012 13:22 GMT
#300
Playing with it for over a week now. For the terran hotkeys I suggest changing either "Y" for Halt, or Y for lift/land. When your building is finishing and you want it to lift instantly, if both are on the same hotkey you can't spam lift while it's still building. I'm also using ` as a screen hotkey (not using "Center on current selection"). I use ERTGB (in that priority order) for units, DF for cc/production, 3 for an scv that has to build something (3 -> V/C is the easiest compared to the other control groups), 4 for upgrades (ebays/tech lab), 5 for depots (to lift/lower quickly, although i haven't used that for real yet). Also not sure why salvage bunker was so far away (N), I changed it to Q. I'm pretty used to it right now, I'm winning again in the GM league. Still not 100% used to it, noticeable in panic situations where pulling scvs and repairing and stuff is required. I'm glad I switched though.
Prev 1 13 14 15 16 17 51 Next
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO16 Group D
Dewalt vs DragOn
Aether vs Jimin
ZZZero.O346
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ForJumy 22
StarCraft: Brood War
ZZZero.O 346
Dota 2
Gorgc6755
XaKoH 949
monkeys_forever258
LuMiX1
League of Legends
Doublelift1068
Counter-Strike
Fnx 1260
Heroes of the Storm
Liquid`Hasu412
Khaldor237
Other Games
Grubby5040
FrodaN3901
Liquid`RaSZi2253
fl0m1259
B2W.Neo872
Beastyqt702
Pyrionflax191
syndereN165
Hui .165
ArmadaUGS140
BananaSlamJamma65
KnowMe41
Organizations
Other Games
gamesdonequick3640
BasetradeTV74
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• HeavenSC 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Airneanach15
• 80smullet 14
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• imaqtpie2871
Upcoming Events
GSL
11h 55m
Afreeca Starleague
13h 55m
Soma vs Leta
Wardi Open
15h 55m
Monday Night Weeklies
19h 55m
OSC
1d 3h
CranKy Ducklings
1d 13h
Afreeca Starleague
1d 13h
Light vs Flash
Replay Cast
2 days
Replay Cast
3 days
The PondCast
3 days
[ Show More ]
Replay Cast
4 days
RSL Revival
4 days
Korean StarCraft League
5 days
RSL Revival
5 days
BSL
5 days
GSL
6 days
Cure vs TBD
TBD vs Maru
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W6
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.