• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:33
CEST 02:33
KST 09:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course4Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
GSL Code S Season 1 (2026) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
[ASL21] Ro4 Preview: On Course Quality of life changes in BW that you will like ? Why there arent any 256x256 pro maps? RepMastered™: replay sharing and analyzer site BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL22] RO16 Group Stage - 02 - 10 May [ASL21] Ro8 Day 3 [ASL21] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Daigo vs Menard Best of 10
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1326 users

[G] TheCore Lite - Advanced Keyboard Layout - Page 13

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 11 12 13 14 15 51 Next
nojok
Profile Joined May 2011
France15846 Posts
May 12 2012 17:22 GMT
#241
I'm getting accustomed to it and I think it's better than grid.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 12 2012 20:08 GMT
#242
On May 13 2012 01:44 Kaitlin wrote:
[image loading]

Fingers on FGHJ and thumb between Spacebar and Right Alt. The only key used that is not adjacent to a 'home' finger position is 6, which is only used for 'Center on Selection', and I can hit that with my middle finger with only normal extension. Alternatively, 'R' is unbound if '6' was inconvenient. I wasn't trying to poo poo your layout and say mine is better. They are very different and mine changes keyboard and mouse drivers, which yours does not. Mine requires tournament approval for that reason, and yours does not. Therefore, they really aren't even comparable. But I only play on ladder, so it works for me.

I took Iokke's post to basically say you needed to find additional real estate (unused key) to bind it. My response was to point out that unlike control groups and other 'Command Card' commands, Warp Gate can be set to not only a single key, but to a combination of keys, so you don't necessarily need to find an unused key to bind it, just an unused key combination.


It takes a minimum of 22 keys to play sc2 with 10 control groups, plus all of the camera hotkeys that you don't layer with the third modifier key, (which you exclude?) What functions are you sacrificing in this 16 key layout?
Commentatorhttps://www.youtube.com/JaKaTaKtv
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 12 2012 20:09 GMT
#243
On May 13 2012 02:22 nojok wrote:
I'm getting accustomed to it and I think it's better than grid.


good to hear man! how long did it take for you to get used to it?
Commentatorhttps://www.youtube.com/JaKaTaKtv
terranmoccasin
Profile Joined February 2011
United States74 Posts
May 12 2012 20:21 GMT
#244
I'm trying this out for the first time and it's a bit hard getting used to having all of my production on one hotkey. I'm a toss player, and often times I want to set different rally points for my robo and my stargate. Is there some other way to do this besides splitting up the building hotkeys? I like the idea of having them all on 'D' and using spacebar to cycle through
Kaitlin
Profile Joined December 2010
United States2958 Posts
Last Edited: 2012-05-12 20:33:54
May 12 2012 20:33 GMT
#245
On May 13 2012 05:08 JaKaTaK wrote:
Show nested quote +
On May 13 2012 01:44 Kaitlin wrote:
[image loading]

Fingers on FGHJ and thumb between Spacebar and Right Alt. The only key used that is not adjacent to a 'home' finger position is 6, which is only used for 'Center on Selection', and I can hit that with my middle finger with only normal extension. Alternatively, 'R' is unbound if '6' was inconvenient. I wasn't trying to poo poo your layout and say mine is better. They are very different and mine changes keyboard and mouse drivers, which yours does not. Mine requires tournament approval for that reason, and yours does not. Therefore, they really aren't even comparable. But I only play on ladder, so it works for me.

I took Iokke's post to basically say you needed to find additional real estate (unused key) to bind it. My response was to point out that unlike control groups and other 'Command Card' commands, Warp Gate can be set to not only a single key, but to a combination of keys, so you don't necessarily need to find an unused key to bind it, just an unused key combination.


It takes a minimum of 22 keys to play sc2 with 10 control groups, plus all of the camera hotkeys that you don't layer with the third modifier key, (which you exclude?) What functions are you sacrificing in this 16 key layout?


No functions sacrificed. In fact, Esc (C) is even in there. I have all 10 control groups, all 8 camera locations, idle workers, center on selection, Backspace Base Cycle, everything is included, and it works for all 3 races. I have the Spacebar acting as Shift, U acting as Ctrl, and Mouse Back button acting as Alt. There is even room for expansion, as you can see 'R' is not being used and there are various key combinations open as well. I've been thinking of doing an updated Thread, since it's been about a year since I wrote the first version. I'm not sure how you calculate 22 keys, but it might be correct. I didn't picture my mouse, since I was only trying to show what keys are used, showing the 'no hand movement' challenge lol.
Kaitlin
Profile Joined December 2010
United States2958 Posts
May 12 2012 20:35 GMT
#246
On May 13 2012 05:21 terranmoccasin wrote:
I'm trying this out for the first time and it's a bit hard getting used to having all of my production on one hotkey. I'm a toss player, and often times I want to set different rally points for my robo and my stargate. Is there some other way to do this besides splitting up the building hotkeys? I like the idea of having them all on 'D' and using spacebar to cycle through


To break up rally points, activate the control group, and ctrl+click in the wire frame of the building type you want to set the rally for, then right click the ground.
Radioactiveman271
Profile Joined February 2012
United States10 Posts
May 12 2012 20:37 GMT
#247
This is very interesting, but does not look very easy to learn. I've always used the standard hotkey setup(remapped cycle bases to spacebar) and something as completely different would go against all of my muscle memory. How would you go about learning such a drastic change such as this one?
nojok
Profile Joined May 2011
France15846 Posts
May 12 2012 20:51 GMT
#248
On May 13 2012 05:09 JaKaTaK wrote:
Show nested quote +
On May 13 2012 02:22 nojok wrote:
I'm getting accustomed to it and I think it's better than grid.


good to hear man! how long did it take for you to get used to it?

Around 25 games, but not all things are ok, got 8 losses during 10 first games on ladder ( only 2 games vs easy cpu before ). Besides I just did a full SC2 day today and I think sleeping help a lot to memorise. I better memorise the keys I'm spamming more, like prod & CCs. Also I'm back to SC2 for less than a month & I'm only plat (was gold one week ago) so I jumped on your help as I felt neither basic SC2 hotkeys neither grid was really great so I don't have to relearn so many things.
What I really like is doing the cycles with spacebar. I'm not used to have more than 3 or 4 control groups so I can't say it's really better but what really hold me from more control groups was the distance from 6 7 8 etc so I think it will only increase my available control groups. The macro at least is easier and it's what I'm focusing on, army control is not so much worst than before, but I focus on mechanics at the moment.
Again I switched to your custom keys at top plat and I'm only back to top plat ( took 2 days). I'm also following the from bronze to master guide at the same time, so I'm in tryhard mode at the moment. Unfortunately I'll have to do massive homework very soon ( I don't know how to call it in English, the end of studies work you have to give to get your diploma).

Thank you for the help, it helps those too lazy to make their own custom keys
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
Acritter
Profile Joined August 2010
Syria7637 Posts
May 12 2012 20:59 GMT
#249
I honestly think the biggest problem with this IS relearning. Look at the professionals: even now, they will still hotkey their Nexus to 0. The only harder thing than training is untraining. So although I thank your kind efforts, I don't think this is going to be revolutionary or even yield very significant results. The most important thing is learning how to use your hotkey setup, not how efficient the hotkey setup is (for support of this statement, go look up why it is that we use the notoriously inefficient QWERTY keyboard over the DVORAK keyboard).
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
n00bd
Profile Joined May 2010
United States2 Posts
May 12 2012 21:55 GMT
#250
Jakatak!

Where's this new hotkey beta?! *twiddles thumbs*
Kazahk
Profile Blog Joined April 2012
United States385 Posts
May 12 2012 22:23 GMT
#251
I have read your entire post and the reasoning behind this setup is genius! I'm going to play around with it and see if I can get used to it...
Rngesus blessed me with a tooth half, then shunned me with a spinach roll.
faintrigor
Profile Joined April 2012
2 Posts
Last Edited: 2012-05-13 00:28:08
May 12 2012 23:23 GMT
#252
Hey. Good work. I've been practicing this hotkey setup, but what annoys me is how the hotkey for "stop" is "2". Often times, I'm using "1" to go back to my main base, but sometimes, I accidently hit "2", stopping whatever units I am controlling. Can you fix this? I'm sure there are other people like me who run into this same problem. I'm playing Protoss, and I think it would be better to have it set up so that you can now hotkey a location using "2" and have "Y" as "stop". This way you can use 3 hotkey locations more easily, using Tab, 1, and 2.

What do you think? Is there a particular reason you use "2" for "stop"?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 12 2012 23:31 GMT
#253
On May 13 2012 05:59 Acritter wrote:
I honestly think the biggest problem with this IS relearning. Look at the professionals: even now, they will still hotkey their Nexus to 0. The only harder thing than training is untraining. So although I thank your kind efforts, I don't think this is going to be revolutionary or even yield very significant results. The most important thing is learning how to use your hotkey setup, not how efficient the hotkey setup is (for support of this statement, go look up why it is that we use the notoriously inefficient QWERTY keyboard over the DVORAK keyboard).


The reason why QWERTY was used was because it prevented typewriter jams. We shouldn't be using it now, the reason why we are still producing QWERTY keyboards is because Americans (and most people) are stubborn and lazy. Its the same reason americans call football soccer, why we use the English system instead of the metric system, and why the people of the world still use a ridiculous system to measure time.

Human beings are apt to follow the path of least resistance and fear change. This is the root of the issue, not because what isn't broken shouldn't be fixed.

P.S. This keyboard layout is much more efficient than QWERTY DVORAK or Colemak. Check it out http://mkweb.bcgsc.ca/carpalx/?full_optimization
Commentatorhttps://www.youtube.com/JaKaTaKtv
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2012-05-13 00:43:36
May 12 2012 23:58 GMT
#254
On May 13 2012 05:33 Kaitlin wrote:
Show nested quote +
On May 13 2012 05:08 JaKaTaK wrote:
On May 13 2012 01:44 Kaitlin wrote:
[image loading]

Fingers on FGHJ and thumb between Spacebar and Right Alt. The only key used that is not adjacent to a 'home' finger position is 6, which is only used for 'Center on Selection', and I can hit that with my middle finger with only normal extension. Alternatively, 'R' is unbound if '6' was inconvenient. I wasn't trying to poo poo your layout and say mine is better. They are very different and mine changes keyboard and mouse drivers, which yours does not. Mine requires tournament approval for that reason, and yours does not. Therefore, they really aren't even comparable. But I only play on ladder, so it works for me.

I took Iokke's post to basically say you needed to find additional real estate (unused key) to bind it. My response was to point out that unlike control groups and other 'Command Card' commands, Warp Gate can be set to not only a single key, but to a combination of keys, so you don't necessarily need to find an unused key to bind it, just an unused key combination.


It takes a minimum of 22 keys to play sc2 with 10 control groups, plus all of the camera hotkeys that you don't layer with the third modifier key, (which you exclude?) What functions are you sacrificing in this 16 key layout?


No functions sacrificed. In fact, Esc (C) is even in there. I have all 10 control groups, all 8 camera locations, idle workers, center on selection, Backspace Base Cycle, everything is included, and it works for all 3 races. I have the Spacebar acting as Shift, U acting as Ctrl, and Mouse Back button acting as Alt. There is even room for expansion, as you can see 'R' is not being used and there are various key combinations open as well. I've been thinking of doing an updated Thread, since it's been about a year since I wrote the first version. I'm not sure how you calculate 22 keys, but it might be correct. I didn't picture my mouse, since I was only trying to show what keys are used, showing the 'no hand movement' challenge lol.


Where are your control groups and camera hotkeys, because 10+8>16. And where are your unit/building abilities? because that accounts for 9 more keys. 10+8+9+next subgroup, center on current selection, esc, and idle worker makes 31 keys. if you layer the screen hotkeys (which i assume you do) than that's 31-8=23 (i wasn't counting esc before)


On May 13 2012 07:23 Kazahk wrote:
I have read your entire post and the reasoning behind this setup is genius! I'm going to play around with it and see if I can get used to it...


Thanks so much man, very much appreciated.

On May 13 2012 06:55 n00bd wrote:
Jakatak!

Where's this new hotkey beta?! *twiddles thumbs*


Hopefully in a couple of days, there is a really awesome dude who wrote a program to take data out of replays that analyzes commands, so we're working that stuff out first.


On May 13 2012 05:51 nojok wrote:
Show nested quote +
On May 13 2012 05:09 JaKaTaK wrote:
On May 13 2012 02:22 nojok wrote:
I'm getting accustomed to it and I think it's better than grid.


good to hear man! how long did it take for you to get used to it?

Around 25 games, but not all things are ok, got 8 losses during 10 first games on ladder ( only 2 games vs easy cpu before ). Besides I just did a full SC2 day today and I think sleeping help a lot to memorise. I better memorise the keys I'm spamming more, like prod & CCs. Also I'm back to SC2 for less than a month & I'm only plat (was gold one week ago) so I jumped on your help as I felt neither basic SC2 hotkeys neither grid was really great so I don't have to relearn so many things.
What I really like is doing the cycles with spacebar. I'm not used to have more than 3 or 4 control groups so I can't say it's really better but what really hold me from more control groups was the distance from 6 7 8 etc so I think it will only increase my available control groups. The macro at least is easier and it's what I'm focusing on, army control is not so much worst than before, but I focus on mechanics at the moment.
Again I switched to your custom keys at top plat and I'm only back to top plat ( took 2 days). I'm also following the from bronze to master guide at the same time, so I'm in tryhard mode at the moment. Unfortunately I'll have to do massive homework very soon ( I don't know how to call it in English, the end of studies work you have to give to get your diploma).

Thank you for the help, it helps those too lazy to make their own custom keys


Sweet man, 25 games is hella fast. Well done. I would highly suggest working on your macro before you even get into strategy stuff. Its a super fast way to improve.


Commentatorhttps://www.youtube.com/JaKaTaKtv
Kaitlin
Profile Joined December 2010
United States2958 Posts
May 13 2012 00:18 GMT
#255
On May 13 2012 08:58 JaKaTaK wrote:
Show nested quote +
On May 13 2012 05:33 Kaitlin wrote:
On May 13 2012 05:08 JaKaTaK wrote:
On May 13 2012 01:44 Kaitlin wrote:
[image loading]

Fingers on FGHJ and thumb between Spacebar and Right Alt. The only key used that is not adjacent to a 'home' finger position is 6, which is only used for 'Center on Selection', and I can hit that with my middle finger with only normal extension. Alternatively, 'R' is unbound if '6' was inconvenient. I wasn't trying to poo poo your layout and say mine is better. They are very different and mine changes keyboard and mouse drivers, which yours does not. Mine requires tournament approval for that reason, and yours does not. Therefore, they really aren't even comparable. But I only play on ladder, so it works for me.

I took Iokke's post to basically say you needed to find additional real estate (unused key) to bind it. My response was to point out that unlike control groups and other 'Command Card' commands, Warp Gate can be set to not only a single key, but to a combination of keys, so you don't necessarily need to find an unused key to bind it, just an unused key combination.


It takes a minimum of 22 keys to play sc2 with 10 control groups, plus all of the camera hotkeys that you don't layer with the third modifier key, (which you exclude?) What functions are you sacrificing in this 16 key layout?


No functions sacrificed. In fact, Esc (C) is even in there. I have all 10 control groups, all 8 camera locations, idle workers, center on selection, Backspace Base Cycle, everything is included, and it works for all 3 races. I have the Spacebar acting as Shift, U acting as Ctrl, and Mouse Back button acting as Alt. There is even room for expansion, as you can see 'R' is not being used and there are various key combinations open as well. I've been thinking of doing an updated Thread, since it's been about a year since I wrote the first version. I'm not sure how you calculate 22 keys, but it might be correct. I didn't picture my mouse, since I was only trying to show what keys are used, showing the 'no hand movement' challenge lol.


Where are your control groups and camera hotkeys, because 10+8>16. And where are your unit/building abilities? because that accounts for 9 more keys. 10+8+9+next subgroup, center on current selection, esc, and idle worker makes 31 keys. if you layer the screen hotkeys (which i assume you do) than that's 31-8=23 (i wasn't counting esc before)


Keeping in mind that Spacebar is Shift, U is Control, and MouseBack button is Alt, the gist of my layout is as follows:

Control Groups:
T
Y
H
Alt+H
R Alt (next to spacebar)
Alt + R Alt
Mousewheel Scroll Fwd
Mousewheel Scroll Back
Fwd Mouse Button
Alt+C - this one I just switched from Alt+Mouse Scroll Back - I'm testing out if I like it better - I just realized I could "layer" ESC

Camera Location Recalls (Add Shift to Save)
Alt+J
Alt+G
Alt+I
Alt+K
Alt+Y
Alt+T
Alt+B
Alt+F

Others
6 - Center on Selection
C - Escape
Alt+Mousewheel Scroll Back - Idle Worker
U - Tab
M - Left Mouse Click (the Mousewheel Scroll Trick)
Spacebar + U - Base Cam Cycle (Backspace)
Alt - Drag Scroll

F - Attack
G - Stop
B - Hold Position
D - Patrol

Unit Spells and Building Production are:
F,G,B,D - only used as Building Production because they are Attack, Stop, Hold, and Patrol for units
J,I,N,V,K - used for both Unit Abilities and Building Production
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2012-05-13 03:16:16
May 13 2012 03:15 GMT
#256
You layered your control groups!?!??! Very interesting, but that's a shit ton of extra buttons pressed. Selecting a control group is the most executed command in the game. I'd much rather reach a small bit and not have to press 2 buttons... maybe.....

Also, that's a shit ton of extra mouse buttons. Very much not my style. Do you do the Tap? What does your SQ look like with this layout?
Commentatorhttps://www.youtube.com/JaKaTaKtv
Akinokaze
Profile Joined March 2011
Australia326 Posts
May 13 2012 04:48 GMT
#257
On May 13 2012 08:23 faintrigor wrote:
Hey. Good work. I've been practicing this hotkey setup, but what annoys me is how the hotkey for "stop" is "2". Often times, I'm using "1" to go back to my main base, but sometimes, I accidently hit "2", stopping whatever units I am controlling. Can you fix this? I'm sure there are other people like me who run into this same problem. I'm playing Protoss, and I think it would be better to have it set up so that you can now hotkey a location using "2" and have "Y" as "stop". This way you can use 3 hotkey locations more easily, using Tab, 1, and 2.

What do you think? Is there a particular reason you use "2" for "stop"?


There's actually very few situations where using the stop order would be better than hold position. Stop overrides the units' current command and basically resets it to an idle state, meaning that it'll still chase an enemy if it comes into aggro range if left alone. Hold on the other hand will cause units to stop moving completely but still attack anything that comes in range, hence the reason you use hold position on Zealots to block your ramp instead of stop.

TL;DR Use Z for Hold and reassign 2 as you see fit. Personally, I switched it with the B control group cause I found it a bit out of the way.
In the Emperor we trust
cosimorondo
Profile Joined November 2010
United States78 Posts
May 13 2012 17:42 GMT
#258
Can you elaborate further on your next generation hotkey setup you are working on, when it will be ready? (2 weeks, 2 months, 2 years?)
kingneckbeard
Profile Joined January 2012
United States24 Posts
Last Edited: 2012-05-13 18:42:04
May 13 2012 18:41 GMT
#259
On May 14 2012 02:42 cosimorondo wrote:
Can you elaborate further on your next generation hotkey setup you are working on, when it will be ready? (2 weeks, 2 months, 2 years?)

Answer is a few posts above you.

On May 13 2012 08:58 JaKaTaK wrote:

Show nested quote +
On May 13 2012 06:55 n00bd wrote:
Jakatak!

Where's this new hotkey beta?! *twiddles thumbs*


Hopefully in a couple of days, there is a really awesome dude who wrote a program to take data out of replays that analyzes commands, so we're working that stuff out first.

JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2012-05-13 19:49:08
May 13 2012 19:34 GMT
#260
Okay, running into an issue with the data that I could really use help for. I need to know every single situation where it is necessary to use stop as opposed to using hold position. Please read all below this post so that there are no repeats. Thanks
Commentatorhttps://www.youtube.com/JaKaTaKtv
Prev 1 11 12 13 14 15 51 Next
Please log in or register to reply.
Live Events Refresh
Next event in 7h 27m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft447
RuFF_SC2 37
StarCraft: Brood War
GuemChi 6022
Artosis 766
Zeus 322
Dota 2
monkeys_forever423
LuMiX0
League of Legends
Doublelift5905
JimRising 577
Counter-Strike
Fnx 1846
Other Games
tarik_tv19521
gofns14258
summit1g13291
Liquid`RaSZi1301
Maynarde105
Organizations
Other Games
BasetradeTV150
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 84
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1184
Upcoming Events
GSL
7h 27m
Afreeca Starleague
9h 27m
Soma vs Leta
Wardi Open
11h 27m
Monday Night Weeklies
15h 27m
OSC
23h 27m
CranKy Ducklings
1d 9h
Afreeca Starleague
1d 9h
Light vs Flash
Replay Cast
2 days
Replay Cast
2 days
The PondCast
3 days
[ Show More ]
Replay Cast
3 days
RSL Revival
4 days
Korean StarCraft League
5 days
RSL Revival
5 days
BSL
5 days
GSL
6 days
Cure vs TBD
TBD vs Maru
BSL
6 days
Liquipedia Results

Completed

CSL 2026 SPRING (S20)
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.