• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:48
CET 06:48
KST 14:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Which mirror match you like most or least? How much money terran looses from gas steal? Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ mca64Launcher - New Version with StarCraft: Remast
Tourneys
[ASL21] Ro24 Group C [ASL21] Ro24 Group B [Megathread] Daily Proleagues 2026 Changsha Offline Cup
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6010 users

[D] PvZ Beating Stephano Style Roaches - Page 21

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 19 20 21 22 23 78 Next
Please have some semblance of an idea of what you're talking about.
Hossinaut
Profile Joined June 2011
United States453 Posts
March 18 2012 21:58 GMT
#401
What about Phoenix instead of VR for killing the overseers?
Iblis
Profile Joined April 2010
904 Posts
Last Edited: 2012-03-18 22:01:19
March 18 2012 21:59 GMT
#402
On March 19 2012 06:45 hzflank wrote:
This is a random thought and 100% untested, but if you were to open stargate could you get a dark shrine along with your third and use voidrays (to kill overseers), DTs and cannons to hold it?


Spending so much gas will leave a protoss with so little real army that if the Z goes heavy on roach/lings and actually tries to deny/kill your third he will always kill it before you will be able to kill the whole roach/lings army. the Zerg will never be able to kill the void, phenixes and DT but you will never be able to get your third fast without a tons of sentries to block all ground attack. At this point in the game if you invested all your gas on phenixes, DT and sentries you will never be able to put pressure back on the zerg if he reacted to the air opening he will be more than ready for DT and the whole map is his.

Edit TL DR: phenixes and DT gives too little ground DPS and will not be able to defend a big roach push before it does too much damage.
Belha
Profile Joined December 2010
Italy2850 Posts
March 18 2012 22:09 GMT
#403
On March 19 2012 04:57 chestnutcc wrote:
Show nested quote +
On March 19 2012 04:53 Hossinaut wrote:
Does it need to be patched?
Or does this thread need to happen more?

I feel like this CAN be stopped, we just don't know how yet.


Good forcefields.


The problem is that you need almost PERFECT micro aganist a well executed stephano style (with multi pronged crap).
If you fuck it up slighlty in your micro, you're dead. And Z doesn't even have to micro. And if you indeed micro well, and kill a lot of roaches, Z is still cool in the game with spire or infestor tech follow ups, plus 4th and already +65 drones.

So imho, this is imbalanced. Stepahno stated that too, and i'm pretty sure the guy is a pretty analytic/smart player.

Still i think Genius stargate style is an amazing tool to push and improve multitasking and micro. Without heavy multitask the build is pointless aganist a similar skilled z.
Chicken gank op
uLysSeS1
Profile Joined March 2010
Germany210 Posts
Last Edited: 2012-03-18 22:23:11
March 18 2012 22:21 GMT
#404
On March 19 2012 06:59 Iblis wrote:
Show nested quote +
On March 19 2012 06:45 hzflank wrote:
This is a random thought and 100% untested, but if you were to open stargate could you get a dark shrine along with your third and use voidrays (to kill overseers), DTs and cannons to hold it?


Spending so much gas will leave a protoss with so little real army that if the Z goes heavy on roach/lings and actually tries to deny/kill your third he will always kill it before you will be able to kill the whole roach/lings army. the Zerg will never be able to kill the void, phenixes and DT but you will never be able to get your third fast without a tons of sentries to block all ground attack. At this point in the game if you invested all your gas on phenixes, DT and sentries you will never be able to put pressure back on the zerg if he reacted to the air opening he will be more than ready for DT and the whole map is his.

Edit TL DR: phenixes and DT gives too little ground DPS and will not be able to defend a big roach push before it does too much damage.


let's keep that idea for a second and try to find a possible solution:

if you get an 8 minute third, then immediately cannon up the third and natural (like ~5 cannons each?) while getting phoenixes (not sure if 1 or 2 stargates) and DT tech (and thus being super-low on gateway units) could you hold the roach push?

the phoenixes would of course be used to snipe overseers in order to protect the DTs.
by getting 10 or so phoenixes you could also keep the zerg from dropping into your main to avoid the cannons.

from there you could go into mothership/carrier (possibly with phoenix range to make things even more peculiar)
derp.
uLysSeS1
Profile Joined March 2010
Germany210 Posts
Last Edited: 2012-03-18 22:22:30
March 18 2012 22:22 GMT
#405
accidental doublepost -.-
derp.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
March 18 2012 22:50 GMT
#406
On March 19 2012 06:03 Berailfor wrote:
@Khamun

Because they don't need to react the an allin coming because your third timing is SCOUTED. Which comes up before your gateways for an immortal/sentry allin would be finished.

A nexus only costs 400 minerals; less than that, if you're counting the supply it provides. If the Zerg is reacting sharply to your choice to claim plant a third nexus, you could perform essentially the same all-in (with a couple units fewer) for greater effect.

I recall Terrans were frightened of Protoss going for a quick three nexuses and then cutting probes and busting their naturals...
My strategy is to fork people.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
March 18 2012 23:15 GMT
#407
On March 19 2012 05:50 KhAmun wrote:
First of all yes, you do need hydras if you want a salvageable drone count, 60 drones and roach ling is not enough to stop that allin properly executed. engaging in the middle of the map is good and all if you've been making units for the last 3 minutes, but not if you drone above 55, as you simply won't have enough units.

I disagree with your second point completely, IF the zerg is respecting the immortal/sentry/gateway allin, he will not be in a position to just run away with the game. (sometimes it will inevitably feel like that because the zerg either didn't respect or recognize the threat of the allin, in which case he's flipping a coin or just sort of bad.)
You have three base economy, meaning you can get pretty much whatever unit composition you please, and with diligent scouting with hallucination you should know exactly what that unit composition is.
3+ base, a protoss knowing which unit comp the zerg is going for should always been in a pretty good position, just because of cost efficiency reasons.


How is that relying on the element of surprise or improper reaction?

EDIT: Lone Star Clash spoiler+ Show Spoiler +
Grubby just beat Violet using a stargate->robo build, with sentries. He used void +4 phoenix for map control, and took his third off of sentry/2immortal/ couple zealots and stalkers. Violet tried to break it with roach ling, making a spire behind it, but grubby held with good (and slightly late) FF's. Violet got up a scary muta ball, but grubby had blink started by the time his thrid base finished, allowing him to deflect them with 4phoenix/`7-10 stalkers and cannons. Violet poured on the agression attacking 3 pointts with roach/ling/muta, but grubby held despite being out of position and late reactions, eventually taking the game.


(1) You don't need hydras to defend immortal/sentry if you engage in an open area, preferably on their side of the map giving you time to reinforce, but yes, hydras help. And you can get 60 drones before pumping army. 60 is the max tho.

(2) Z's response to immortal/sentry all-in is the same as immortal/sentry expand: cut drones after 60 to produce a crap ton of roach-ling and attack. P isn't gaining anything from a metagame fake-out here. It may be a safe third--it hasn't been tested enough--but if it is, it's not because the opening forces Z to get hydras.

(3) Good for Grubby. I'll check out the VOD when I get a chance.
chestnutcc
Profile Joined July 2011
India429 Posts
March 18 2012 23:29 GMT
#408
In the Titan replay, Titan's positioning is brilliant. He sits his sentry immortal force up near the center at the choke where the roach rallies come through and just keeps ffing them over and over. Since mass roach comes in the space of three injects, the multi pronged portion of the strat becomes a real problem when your army is fighting off the earlier wave, titan deals with this really well with his positioning.
Trusty
Profile Joined July 2010
New Zealand520 Posts
March 18 2012 23:41 GMT
#409
The issue with VR is that they can't kill roaches that are moving haha..... they eventually get out of range.

For the longest time (and still do) i open FFE -> 1SG +1 zealot on Metal.

After the harass, I sit the 2 voidrays down each of the "lanes" (where watch towers are), to spot for stuff. Worst 2 worst I get surprised by mutas - but I only lose one VR.

I am a terrible player (only mid/high master) - and I often lose one of my VR's during the zealot/VR harass, so I often build 3 VR's anyway.

The VR's act as a deterrant to roaches - solely by the prescene that "hey if you attack, you're gonna lose your roaches eventually, so you better make it a big push". Obviously this doesn't apply to Stephano-style, as he's like "kill you anyway".

400 gas on SG units (2x VR, 1 Phoenix) -> whatever.

I think if you go up to 4 phoenix, and are awesome with your scouting, you can delay the TC/+2 weapons untill you're safe.

I think many posters in this thread, including myself, will have a hard time 'proving' that anything works. I think that's because anything that isn't a blind-hard-counter will only beat Stephano style barely. Then it's hard to account whether it was a difference in skill that let you hold it, or your build.

I would love to see Genius sit down and do his 1SG phoenix fast 3rd, against Stephano in a Bo11 or similar. Purely to analyze the games, offering no prize XDXD
Berailfor
Profile Joined January 2012
441 Posts
March 18 2012 23:45 GMT
#410
On March 19 2012 07:50 Severedevil wrote:
Show nested quote +
On March 19 2012 06:03 Berailfor wrote:
@Khamun

Because they don't need to react the an allin coming because your third timing is SCOUTED. Which comes up before your gateways for an immortal/sentry allin would be finished.

A nexus only costs 400 minerals; less than that, if you're counting the supply it provides. If the Zerg is reacting sharply to your choice to claim plant a third nexus, you could perform essentially the same all-in (with a couple units fewer) for greater effect.

I recall Terrans were frightened of Protoss going for a quick three nexuses and then cutting probes and busting their naturals...


That isn't the point I am trying to make. The point I am making is that centerpiece of the matchup for Protoss is deception and hoping for an improper response by the Zerg. Of course the element of surprise should be available and help you in game. But the fact of the matter is IF the Zerg responds in the proper way to what your doing, your screwed. And it sucks that if you want to beat the Zerg as Protoss you have to trick them or hope they do something wrong. The Protoss shouldn't have to rely on the element of surprise. And right now they have to. Protoss doesn't really have something against the Zerg you can consider a "solid" build.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
March 18 2012 23:56 GMT
#411
On March 19 2012 08:41 Trusty wrote:
The issue with VR is that they can't kill roaches that are moving haha..... they eventually get out of range.

For the longest time (and still do) i open FFE -> 1SG +1 zealot on Metal.

After the harass, I sit the 2 voidrays down each of the "lanes" (where watch towers are), to spot for stuff. Worst 2 worst I get surprised by mutas - but I only lose one VR.

I am a terrible player (only mid/high master) - and I often lose one of my VR's during the zealot/VR harass, so I often build 3 VR's anyway.

The VR's act as a deterrant to roaches - solely by the prescene that "hey if you attack, you're gonna lose your roaches eventually, so you better make it a big push". Obviously this doesn't apply to Stephano-style, as he's like "kill you anyway".

400 gas on SG units (2x VR, 1 Phoenix) -> whatever.

I think if you go up to 4 phoenix, and are awesome with your scouting, you can delay the TC/+2 weapons untill you're safe.

I think many posters in this thread, including myself, will have a hard time 'proving' that anything works. I think that's because anything that isn't a blind-hard-counter will only beat Stephano style barely. Then it's hard to account whether it was a difference in skill that let you hold it, or your build.

I would love to see Genius sit down and do his 1SG phoenix fast 3rd, against Stephano in a Bo11 or similar. Purely to analyze the games, offering no prize XDXD


Good post.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
March 19 2012 00:00 GMT
#412
I just realized that Zerg has a good reason to go double roach warren to research speed and burrow move at the same time. Would a 12 minute attack with both speed and burrow move be possible to defend?

....

I'm gonna start practicing my Zerg play....
Trusty
Profile Joined July 2010
New Zealand520 Posts
March 19 2012 00:02 GMT
#413
On March 19 2012 09:00 kcdc wrote:
I just realized that Zerg has a good reason to go double roach warren to research speed and burrow move at the same time. Would a 12 minute attack with both speed and burrow move be possible to defend?

....

I'm gonna start practicing my Zerg play....


so scary, don't give them ideas..
KhAmun
Profile Blog Joined September 2010
United States1005 Posts
March 19 2012 00:04 GMT
#414
On March 19 2012 08:15 kcdc wrote:
Show nested quote +
On March 19 2012 05:50 KhAmun wrote:
First of all yes, you do need hydras if you want a salvageable drone count, 60 drones and roach ling is not enough to stop that allin properly executed. engaging in the middle of the map is good and all if you've been making units for the last 3 minutes, but not if you drone above 55, as you simply won't have enough units.

I disagree with your second point completely, IF the zerg is respecting the immortal/sentry/gateway allin, he will not be in a position to just run away with the game. (sometimes it will inevitably feel like that because the zerg either didn't respect or recognize the threat of the allin, in which case he's flipping a coin or just sort of bad.)
You have three base economy, meaning you can get pretty much whatever unit composition you please, and with diligent scouting with hallucination you should know exactly what that unit composition is.
3+ base, a protoss knowing which unit comp the zerg is going for should always been in a pretty good position, just because of cost efficiency reasons.


How is that relying on the element of surprise or improper reaction?

EDIT: Lone Star Clash spoiler+ Show Spoiler +
Grubby just beat Violet using a stargate->robo build, with sentries. He used void +4 phoenix for map control, and took his third off of sentry/2immortal/ couple zealots and stalkers. Violet tried to break it with roach ling, making a spire behind it, but grubby held with good (and slightly late) FF's. Violet got up a scary muta ball, but grubby had blink started by the time his thrid base finished, allowing him to deflect them with 4phoenix/`7-10 stalkers and cannons. Violet poured on the agression attacking 3 pointts with roach/ling/muta, but grubby held despite being out of position and late reactions, eventually taking the game.


(1) You don't need hydras to defend immortal/sentry if you engage in an open area, preferably on their side of the map giving you time to reinforce, but yes, hydras help. And you can get 60 drones before pumping army. 60 is the max tho.

(2) Z's response to immortal/sentry all-in is the same as immortal/sentry expand: cut drones after 60 to produce a crap ton of roach-ling and attack. P isn't gaining anything from a metagame fake-out here. It may be a safe third--it hasn't been tested enough--but if it is, it's not because the opening forces Z to get hydras.

(3) Good for Grubby. I'll check out the VOD when I get a chance.



Hmm well I it just seems extremely difficult to have enough units to engage in a favorable position with roach/ling, as the protoss army should only be in the open when he's in transit, and having enough roach/ling to take that on during transit/that early would mean a massive drone cut, though I acknowledge that they will have less units as well and forcing ff usage is a pretty big deal.
I could be wrong but the way it seems to me is:
If they respect the possibility of the allin, they either:
Prepare hydra den, or spam low eco roach/ling.
If they prepare hydra, they won't be attacking.
If they go roach/ling and attack, that's what the build is designed to defend. So either way the build accomplishes it's purpose.

This is assuming the build is effective of course, which we need more high level games to go off of.

Well I'm not saying it's a metagame fake-out, I'm just saying the zerg is forced to respect the possibility, and can't go up to 75 drones and 4 or 5 hatcheries without worry.
Why is Z response the same? If the distinction could be easily made early on, it wouldn't be better to take a fourth, macro hatch, and complete saturation + tech? This seems like a better option than trying to break a third with roach/ling against a build that is theoretically designed to stop it.

I mean this is all under assumption that the build is effective at defending a third vs roach ling, as I have been addressing some of the other issues people have been theorizing could come about with the build, aside from the 12 minute roach push.


sweetphoenix
Profile Joined February 2012
13 Posts
March 19 2012 00:07 GMT
#415
,,beating stehpanos pvz styl" LOL are u a troll ore what?!

User was warned for this post
chestnutcc
Profile Joined July 2011
India429 Posts
March 19 2012 00:07 GMT
#416
On March 19 2012 08:56 kcdc wrote:
Show nested quote +
On March 19 2012 08:41 Trusty wrote:
The issue with VR is that they can't kill roaches that are moving haha..... they eventually get out of range.

For the longest time (and still do) i open FFE -> 1SG +1 zealot on Metal.

After the harass, I sit the 2 voidrays down each of the "lanes" (where watch towers are), to spot for stuff. Worst 2 worst I get surprised by mutas - but I only lose one VR.

I am a terrible player (only mid/high master) - and I often lose one of my VR's during the zealot/VR harass, so I often build 3 VR's anyway.

The VR's act as a deterrant to roaches - solely by the prescene that "hey if you attack, you're gonna lose your roaches eventually, so you better make it a big push". Obviously this doesn't apply to Stephano-style, as he's like "kill you anyway".

400 gas on SG units (2x VR, 1 Phoenix) -> whatever.

I think if you go up to 4 phoenix, and are awesome with your scouting, you can delay the TC/+2 weapons untill you're safe.

I think many posters in this thread, including myself, will have a hard time 'proving' that anything works. I think that's because anything that isn't a blind-hard-counter will only beat Stephano style barely. Then it's hard to account whether it was a difference in skill that let you hold it, or your build.

I would love to see Genius sit down and do his 1SG phoenix fast 3rd, against Stephano in a Bo11 or similar. Purely to analyze the games, offering no prize XDXD


Good post.


This is precisely what I was saying in the Brown Losira thread, and kcdc told me to shift click roaches -.-. Meanwhile at the lonestar clash, we see grubby winning vs Violet and losing vs sleep with the build mentioned in the OP.
Trusty
Profile Joined July 2010
New Zealand520 Posts
March 19 2012 00:08 GMT
#417
Also, assuming you find a build that let's you survive 12roach max, your immediate next goal should be to deny/harass the 4th of zerg.

The most common follow up for Stephano, after his 12roach max, is infester.

Infester as we know, is the awesome 'soft counter to everything'. Except it's slow. Whichever harass you want to use, it should be multi-prong, but in low numbers (cost).
Trusty
Profile Joined July 2010
New Zealand520 Posts
March 19 2012 00:10 GMT
#418
On March 19 2012 09:07 chestnutcc wrote:
Show nested quote +
On March 19 2012 08:56 kcdc wrote:
On March 19 2012 08:41 Trusty wrote:
The issue with VR is that they can't kill roaches that are moving haha..... they eventually get out of range.

For the longest time (and still do) i open FFE -> 1SG +1 zealot on Metal.

After the harass, I sit the 2 voidrays down each of the "lanes" (where watch towers are), to spot for stuff. Worst 2 worst I get surprised by mutas - but I only lose one VR.

I am a terrible player (only mid/high master) - and I often lose one of my VR's during the zealot/VR harass, so I often build 3 VR's anyway.

The VR's act as a deterrant to roaches - solely by the prescene that "hey if you attack, you're gonna lose your roaches eventually, so you better make it a big push". Obviously this doesn't apply to Stephano-style, as he's like "kill you anyway".

400 gas on SG units (2x VR, 1 Phoenix) -> whatever.

I think if you go up to 4 phoenix, and are awesome with your scouting, you can delay the TC/+2 weapons untill you're safe.

I think many posters in this thread, including myself, will have a hard time 'proving' that anything works. I think that's because anything that isn't a blind-hard-counter will only beat Stephano style barely. Then it's hard to account whether it was a difference in skill that let you hold it, or your build.

I would love to see Genius sit down and do his 1SG phoenix fast 3rd, against Stephano in a Bo11 or similar. Purely to analyze the games, offering no prize XDXD


Good post.


This is precisely what I was saying in the Brown Losira thread, and kcdc told me to shift click roaches -.-. Meanwhile at the lonestar clash, we see grubby winning vs Violet and losing vs sleep with the build mentioned in the OP.



Hmm I think KCDC was referring to my bit about Skill vs Build wins, not so much the description of my early -> mid game.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
March 19 2012 00:16 GMT
#419
On March 19 2012 09:07 chestnutcc wrote:
Show nested quote +
On March 19 2012 08:56 kcdc wrote:
On March 19 2012 08:41 Trusty wrote:
The issue with VR is that they can't kill roaches that are moving haha..... they eventually get out of range.

For the longest time (and still do) i open FFE -> 1SG +1 zealot on Metal.

After the harass, I sit the 2 voidrays down each of the "lanes" (where watch towers are), to spot for stuff. Worst 2 worst I get surprised by mutas - but I only lose one VR.

I am a terrible player (only mid/high master) - and I often lose one of my VR's during the zealot/VR harass, so I often build 3 VR's anyway.

The VR's act as a deterrant to roaches - solely by the prescene that "hey if you attack, you're gonna lose your roaches eventually, so you better make it a big push". Obviously this doesn't apply to Stephano-style, as he's like "kill you anyway".

400 gas on SG units (2x VR, 1 Phoenix) -> whatever.

I think if you go up to 4 phoenix, and are awesome with your scouting, you can delay the TC/+2 weapons untill you're safe.

I think many posters in this thread, including myself, will have a hard time 'proving' that anything works. I think that's because anything that isn't a blind-hard-counter will only beat Stephano style barely. Then it's hard to account whether it was a difference in skill that let you hold it, or your build.

I would love to see Genius sit down and do his 1SG phoenix fast 3rd, against Stephano in a Bo11 or similar. Purely to analyze the games, offering no prize XDXD


Good post.


This is precisely what I was saying in the Brown Losira thread, and kcdc told me to shift click roaches -.-. Meanwhile at the lonestar clash, we see grubby winning vs Violet and losing vs sleep with the build mentioned in the OP.


Shift clicking voids kill slow roaches, but it doesn't work against speed roaches. Slow roaches can be abused with a number of openings--that's why P gets a window to macro freely up till 10 or 11 minutes when roach speed finishes. Then Z brings the pain.
Berailfor
Profile Joined January 2012
441 Posts
March 19 2012 00:42 GMT
#420
On March 19 2012 09:04 KhAmun wrote:
Show nested quote +
On March 19 2012 08:15 kcdc wrote:
On March 19 2012 05:50 KhAmun wrote:
First of all yes, you do need hydras if you want a salvageable drone count, 60 drones and roach ling is not enough to stop that allin properly executed. engaging in the middle of the map is good and all if you've been making units for the last 3 minutes, but not if you drone above 55, as you simply won't have enough units.

I disagree with your second point completely, IF the zerg is respecting the immortal/sentry/gateway allin, he will not be in a position to just run away with the game. (sometimes it will inevitably feel like that because the zerg either didn't respect or recognize the threat of the allin, in which case he's flipping a coin or just sort of bad.)
You have three base economy, meaning you can get pretty much whatever unit composition you please, and with diligent scouting with hallucination you should know exactly what that unit composition is.
3+ base, a protoss knowing which unit comp the zerg is going for should always been in a pretty good position, just because of cost efficiency reasons.


How is that relying on the element of surprise or improper reaction?

EDIT: Lone Star Clash spoiler+ Show Spoiler +
Grubby just beat Violet using a stargate->robo build, with sentries. He used void +4 phoenix for map control, and took his third off of sentry/2immortal/ couple zealots and stalkers. Violet tried to break it with roach ling, making a spire behind it, but grubby held with good (and slightly late) FF's. Violet got up a scary muta ball, but grubby had blink started by the time his thrid base finished, allowing him to deflect them with 4phoenix/`7-10 stalkers and cannons. Violet poured on the agression attacking 3 pointts with roach/ling/muta, but grubby held despite being out of position and late reactions, eventually taking the game.


(1) You don't need hydras to defend immortal/sentry if you engage in an open area, preferably on their side of the map giving you time to reinforce, but yes, hydras help. And you can get 60 drones before pumping army. 60 is the max tho.

(2) Z's response to immortal/sentry all-in is the same as immortal/sentry expand: cut drones after 60 to produce a crap ton of roach-ling and attack. P isn't gaining anything from a metagame fake-out here. It may be a safe third--it hasn't been tested enough--but if it is, it's not because the opening forces Z to get hydras.

(3) Good for Grubby. I'll check out the VOD when I get a chance.



Hmm well I it just seems extremely difficult to have enough units to engage in a favorable position with roach/ling, as the protoss army should only be in the open when he's in transit, and having enough roach/ling to take that on during transit/that early would mean a massive drone cut, though I acknowledge that they will have less units as well and forcing ff usage is a pretty big deal.
I could be wrong but the way it seems to me is:
If they respect the possibility of the allin, they either:
Prepare hydra den, or spam low eco roach/ling.
If they prepare hydra, they won't be attacking.
If they go roach/ling and attack, that's what the build is designed to defend. So either way the build accomplishes it's purpose.

This is assuming the build is effective of course, which we need more high level games to go off of.

Well I'm not saying it's a metagame fake-out, I'm just saying the zerg is forced to respect the possibility, and can't go up to 75 drones and 4 or 5 hatcheries without worry.
Why is Z response the same? If the distinction could be easily made early on, it wouldn't be better to take a fourth, macro hatch, and complete saturation + tech? This seems like a better option than trying to break a third with roach/ling against a build that is theoretically designed to stop it.

I mean this is all under assumption that the build is effective at defending a third vs roach ling, as I have been addressing some of the other issues people have been theorizing could come about with the build, aside from the 12 minute roach push.




Stephano's build is just drone to 60 and pump roach/ling. He doesn't drone to 75 without doing extreme pressure first. And so to answer your question no it wouldn't be better to sit back and drone and take a fourth and more geysers. Or rather it could be, but that's not how Stephano roflstomp's toss every game. He does by putting massive pressure on after droning to 60. Or just droning to 60 and holding off whatever allin with roach/ling. Because like he said that counters "all Protoss builds" aside from like a double stargate which obviously doesn't apply here as that's a completely different allin which I'm sure he is confident in being able to hold.
Prev 1 19 20 21 22 23 78 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
WardiTV Mondays #76
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 198
ProTech116
StarCraft: Brood War
GuemChi 5189
sSak 61
Noble 33
GoRush 25
Bale 20
Icarus 15
League of Legends
JimRising 654
Counter-Strike
Stewie2K865
m0e_tv545
Super Smash Bros
C9.Mang0385
Other Games
WinterStarcraft452
Mew2King180
Organizations
Dota 2
PGL Dota 2 - Main Stream59
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH277
• practicex 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1148
Upcoming Events
KCM Race Survival
3h 12m
The PondCast
4h 12m
WardiTV Team League
6h 12m
BASILISK vs Team Liquid
OSC
6h 12m
OSC
12h 12m
Replay Cast
18h 12m
WardiTV Team League
1d 6h
Big Brain Bouts
1d 11h
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
2 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
2 days
[ Show More ]
Platinum Heroes Events
2 days
BSL
2 days
RSL Revival
3 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
Light vs Calm
Royal vs Mind
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Rush vs PianO
Flash vs Speed
Replay Cast
6 days
Afreeca Starleague
6 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-24
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.