• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:42
CEST 14:42
KST 21:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon111
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future Stellar Fest 1 Replay Pack Balance hotfix patch 5.0.16b (July 16)
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder Where can I find Flash replays that work? a Announcement on the JEDI Ringing Official StarCraft website teases new content ahead of BlizzCon? BW General Discussion
Tourneys
[ASL22] Ro8 Day 3 [ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8284 users

[D] PvZ Beating Stephano Style Roaches - Page 78

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 76 77 78
Please have some semblance of an idea of what you're talking about.
TheFlexN
Profile Joined March 2012
Israel472 Posts
July 08 2012 20:12 GMT
#1541
I think this build is getting outdated, Mana has the 8 gate immortal push that has great potential to win the roach build.
Guide: http://www.teamliquid.net/forum/viewmessage.php?topic_id=346737

I now use it every PvZ and it works well even if I miss some of the timings (I'm plat).

I personaly see this as the solution to this build and that in hots every stargate opener will completely get this build trashed, and we could get our win rate vs zerg back to 90%++

GLHF!
An Esports fan, playing SC2 and LoL because they are fun. Huge fan of mapmaking, Cloud Kingdom = best map ever made EVER.
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
July 08 2012 21:39 GMT
#1542
Immo/sentry 2base has been around for months. It's nothing revolutionary, just a refined timing to add to your arsenal.
Valor is a poor substitute for numbers.
AirbladeOrange
Profile Blog Joined June 2010
United States2574 Posts
July 09 2012 05:19 GMT
#1543
On July 09 2012 03:31 draemn wrote:
I have been tending to skip sentries... maybe one or two sentires if I can wall off the ramp to my natural with 2 FF or less just to defend home base when they split their roaches.

Part of the problem with going any kind of non-forge fast expand is they build a pool first and can easily kill you if you don't make a forge and they scout it. The other problem is if you don't FEE expand, it just takes the game back to what it was 6 months ago and zerg found lots of ways to survive 1 base pressure. I have little experince in what will work as I haven't been able to win vs players who PROPERLY follow this build (many gold/plats mess up the build slightly).


Where do you get the idea that you can't gateway expand? Just because you may not be able to do it or it may be difficult does not mean that you will die if you don't have a forge against pool first. It sounds like uninformed generalizations to me.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
July 10 2012 15:20 GMT
#1544
It seems to me that pros are settling back into the 2-base timing set of strategies, to the extent that they'd ever left. Most of the Zerg losses I see are to 2-base timings that they weren't prepared for, and most of the rest of the Zerg losses I see are to big vortexes. But the general trend seems to be to use a mixture of 2-base timings and sprinkle in some 3-base builds in as a change up to keeps Zergs honest so they don't over-defend the 8 to 11 minute timing window.

Of course, some 2-base timings are more all-in than others. Sometimes, you'll see a good aggressive attack with an expansion starting as the push winds down. Those still have to do damage to stay even, but the bar to stay in the game is lower with that third base building behind the push.
monk
Profile Blog Joined May 2009
United States8477 Posts
July 10 2012 16:54 GMT
#1545
On July 11 2012 00:20 kcdc wrote:
It seems to me that pros are settling back into the 2-base timing set of strategies, to the extent that they'd ever left. Most of the Zerg losses I see are to 2-base timings that they weren't prepared for, and most of the rest of the Zerg losses I see are to big vortexes. But the general trend seems to be to use a mixture of 2-base timings and sprinkle in some 3-base builds in as a change up to keeps Zergs honest so they don't over-defend the 8 to 11 minute timing window.

Of course, some 2-base timings are more all-in than others. Sometimes, you'll see a good aggressive attack with an expansion starting as the push winds down. Those still have to do damage to stay even, but the bar to stay in the game is lower with that third base building behind the push.

Iono, 3 base plays are way way more common than they were half a year ago. I think you're just watching MC and new-age Mana too much.
Moderator
Jasiwel
Profile Joined June 2012
United States146 Posts
Last Edited: 2012-09-03 20:57:44
September 03 2012 20:53 GMT
#1546
When I played a recent Roach Speed/Max build, I decided to go Stargate to see if there was a way to pull a win. Earlier that day I lost against a Zerg that transitioned to a Ling/Roach/Muta build that was impossible to win against (playing bad doesn't really help). I think I held off 3-4 waves of Roaches with Stargate/Gateway before Hydras tackled my air and there was really no way for me to expand. In short, even going Gateway/Stargate is too risky because it either requires some expert timing with Stargate placement (so you're having Phoenixes out just in time to combat Mutas and before he notices you have a Stargate so he doesn't go Hydra) or rely on some serious luck since going Robo/Gateway/Stargate is almost impossible until lategame when you have 3 to 4+ bases. NEVER ENOUGH VESPENE GAS.

Also, FFE never really inspired me, mainly because I've played a lot of customs or Monobattles with Roach timings that devestate wall-offs like it. Sure it gives you more time to react and fight off the first few waves, but like we saw with Elfi vs. Stephano, it really does little good once that pendulum starts gaining momentum. It was easy to see the problems with it.

Has anyone gone Stargate and held-off long enough to bring out a powerful Carrier/Phoenix/Chargelot/Stalker composition?
Supah
Profile Joined August 2010
708 Posts
September 17 2012 19:17 GMT
#1547
Are there any recent replays of pros holding this when the Zerg is just like "OK, I'm going to keep doing this until one of us dies."
InfusedTT.DaZe
Profile Joined August 2010
Romania693 Posts
September 17 2012 19:46 GMT
#1548
usually when zerg does that they drag the game out for a few more mins, but if you defense it well and get on 6+ gates and blink imortal or 6+gates and collosus imortal it's pretty much over so zergs have steered away from it for some more infestor play and 4th bases
"Echoes of past events nudge the tiller on my present course, I await its reflection in the future"
kcdc
Profile Blog Joined April 2010
United States2311 Posts
September 17 2012 21:11 GMT
#1549
I think the build is still really strong, but the newer maps take the edge off the attack. The maxed roach rush is still pretty close to auto-win against a Protoss fast third on Antiga. It's kind of crazy how much map design affects balance. The rush is borderline unstoppable unless the third is right next natural and has a choke that you can wall off. So now maps have that feature, and the rushes stop.

I don't really like the new metagame where the bases are so close together and easily defended that if P takes a third, there's no fighting until 20 minutes. I guess swarm hosts will fix that tho. Too bad P won't get a unit that makes it possible to take a third that's remotely exposed.
Prev 1 76 77 78
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
2026 Week 25
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko359
ProTech137
Rex 96
StarCraft: Brood War
Britney 46482
Hyuk 1488
Jaedong 862
Soma 464
Horang2 376
EffOrt 374
BeSt 357
actioN 356
Soulkey 349
Mini 346
[ Show more ]
Last 279
Zeus 266
Light 256
Stork 223
Larva 178
910 173
Snow 133
ggaemo 120
Rush 120
ZerO 106
Pusan 83
Mind 60
Killer 57
Shine 45
JYJ 40
Sharp 39
Creator 39
hero 36
Free 29
Shinee 26
Yoon 25
Bale 24
ToSsGirL 18
HiyA 16
Noble 14
sorry 13
yabsab 11
Terrorterran 10
Sacsri 8
Icarus 6
Dota 2
Gorgc7989
Dendi769
Counter-Strike
olofmeister1516
markeloff131
kRYSTAL_34
Heroes of the Storm
Khaldor1574
crisheroes781
Other Games
gofns41373
singsing1963
B2W.Neo698
XBOCT331
hiko320
DeMusliM290
Pyrionflax268
byalli248
ArmadaUGS84
Mew2King60
ZerO(Twitch)8
Organizations
StarCraft: Brood War
UltimateBattle 1448
Dota 2
PGL Dota 2 - Main Stream134
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH323
• StrangeGG 44
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1481
Other Games
• WagamamaTV190
Upcoming Events
Stellar Fest
18m
Rex96
The PondCast
21h 18m
OSC
1d
Stellar Fest
1d
OSC
1d 11h
Stellar Fest
2 days
CranKy Ducklings
2 days
Online Event
2 days
FEL
3 days
AI Arena Tournament
3 days
[ Show More ]
BSL: Ladder Tournament
3 days
Sparkling Tuna Cup
3 days
INu's Battles
3 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
4 days
BSL Open Qualifier
4 days
Replay Cast
4 days
WardiTV Weekly
4 days
Replay Cast
5 days
INu's Battles
5 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.