• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:23
CEST 00:23
KST 07:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Who will win EWC 2025? Geoff 'iNcontroL' Robinson has passed away Program: SC2 / XSplit / OBS Scene Switcher Why doesnt SC2 scene costream tournaments RSL Revival patreon money discussion thread
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame
Brood War
General
BW General Discussion Corsair Pursuit Micro? BGH Auto Balance -> http://bghmmr.eu/ Pro gamer house photos Flash Announces (and Retracts) Hiatus From ASL
Tourneys
BWCL Season 63 Announcement CSL Xiamen International Invitational [Megathread] Daily Proleagues 2025 ACS Season 2 Qualifier
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
[MMORPG] Tree of Savior (Successor of Ragnarok) Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 714 users

[G] PvP: DT FE (Chargelot Archon) - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
March 09 2012 16:01 GMT
#21
On March 09 2012 08:32 ThePianoDentist wrote:
Show nested quote +
On March 09 2012 05:36 TangSC wrote:
Thumbs up, thanks for the work you put into this guide.

I don't think I've ever went fast DTs in PvP, this is something I'll have to try out. I like the concept, feels like you could just kill an overly greedy phoenix player. You're also so safe if they go for a timing without obs.


pheonix player (should) be safe so long as he goes into your base with his first two phoenixes, no less. this lets him spot the dark shrine in time to ramp block until detection. I always find it funny when I autowin versus a phoenix player after he tries to be all clever and 'surprise' me with 4 phoenixes into my mineral line, just as my dt's start carving his probeline to pieces :D

Haha that's exactly what I was thinking, most players would scout it in time and lose less, but there's always going to be those few players who wait for 4 phoenix before engaging and end up dying or at least losing much more than they should.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
March 09 2012 16:22 GMT
#22
Blink obs into expand into double robo collosus is very hard to beat with this build in my experience. How do you stop his blink harass without taking too much damage, and how are you able to kill him if he does defensive collosi play?
I always end up losing some probes, and when I want to push they just make gateway walls and come kill me with a huge collo ball afterwards.
Valor is a poor substitute for numbers.
PantsSC2
Profile Joined November 2010
United States17 Posts
March 09 2012 19:58 GMT
#23
Keeping a few (2) immortals on the ramp between your natural and main can help stop blink harass, assuming you have decent vision-y pylons in key blink areas. It's certainly a frustrating style to play against, though. One sim city error can cause you to lose your tech and set you way back.
What
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
March 09 2012 20:28 GMT
#24
On March 10 2012 01:22 Arcanefrost wrote:
Blink obs into expand into double robo collosus is very hard to beat with this build in my experience. How do you stop his blink harass without taking too much damage, and how are you able to kill him if he does defensive collosi play?
I always end up losing some probes, and when I want to push they just make gateway walls and come kill me with a huge collo ball afterwards.

I did provide a replay vs Blink/Obs. You'll likely want to let the Nexus fall, but preserve your probe count. You also want to get a DT into their mineral line once they start attacking the Nexus. During the chaos if you have an Archon, you can probably run down the ramp and save the Nexus pretty easily. Playing against Monk however I didn't have an Archon and chose to just sack my Nexus.

Retake your natural, followup with aggression and a fast third, and you should be in really strong shape to deny their third and get a lot of time for your own double Robo.
Lobber
Profile Joined August 2010
Canada414 Posts
March 09 2012 20:55 GMT
#25
immortal drop play destroys dt openings, that's my only problem, charge and archon does nother vs speed prism, and blink is super far away, and not cost effective at all... I've been testing a dt based opening and other than immortal drop play, it does work vs everything more or less.
You are not your APM, you are not you ladder ranking.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
March 09 2012 21:00 GMT
#26
On March 10 2012 05:55 Lobber wrote:
immortal drop play destroys dt openings, that's my only problem, charge and archon does nother vs speed prism, and blink is super far away, and not cost effective at all... I've been testing a dt based opening and other than immortal drop play, it does work vs everything more or less.

Really? I've never lost to an Immortal drop. Monk did it a good amount to me too. Maybe strong mechanics can thwart Immortal dropping, whereas someone without them might have a lot of trouble running Chargelots back and forth. What I did was just wait for Blink, and then take out the Warp Prism if it's still around. Before that I just use Zealot/Cannon.
Nikoras
Profile Blog Joined March 2012
United States115 Posts
March 09 2012 23:54 GMT
#27
Question: When do you throw down forges for upgrades, and do you do one or two forges? There's several points in your flowchart where you take a third. I feel like if you're fighting at 3 base + you WILL die if you don't have upgrades (especially in a zealot heavy comp). Some players have just been opting for one forge since the amount armor negates colossus/archon fire is kind of negligible. I prefer 2 because when your at +2 with guardian shield negating 10 damage from colossus per shot is pretty substantial. Also I feel like players are shutting down 2 base zealot archon timings pretty easily with sim cities and from there it's hard to keep up in colossus count.
Tazerenix
Profile Joined December 2010
Australia340 Posts
March 10 2012 00:02 GMT
#28
What do you do against a colossus push off one base? If your dt don't do anything then you just tend to flat out die to it, thats what happens to me when I dt expand anyway.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
March 10 2012 00:37 GMT
#29
On March 10 2012 08:54 Nikoras wrote:
Question: When do you throw down forges for upgrades, and do you do one or two forges? There's several points in your flowchart where you take a third. I feel like if you're fighting at 3 base + you WILL die if you don't have upgrades (especially in a zealot heavy comp). Some players have just been opting for one forge since the amount armor negates colossus/archon fire is kind of negligible. I prefer 2 because when your at +2 with guardian shield negating 10 damage from colossus per shot is pretty substantial. Also I feel like players are shutting down 2 base zealot archon timings pretty easily with sim cities and from there it's hard to keep up in colossus count.

I usually add on a forge after the Natural Expansion is saturated, as before then the Vespene usage is dictated by higher priority things.

On March 10 2012 09:02 Tazerenix wrote:
What do you do against a colossus push off one base? If your dt don't do anything then you just tend to flat out die to it, thats what happens to me when I dt expand anyway.

You should put up a replay. You need to firstly engage in the open and near a Pylon for warpins. You should also have 2-4 Archons, and as many Immortals as possible. You should have at least four Warpgates.
BoCCan
Profile Joined February 2011
Sweden14 Posts
March 10 2012 14:09 GMT
#30
I'v seen all the replays but I feel that they all are different from each other(gassteal vs no gassteal etc.). Is there any way that you can provide a "clean" replay vs a easy computer? Just so I se the skeleton of the build in a "perfekt world"
Who the hell is OOV?
Rainofpain
Profile Joined December 2010
United States125 Posts
March 10 2012 15:20 GMT
#31
On March 10 2012 23:09 BoCCan wrote:
I'v seen all the replays but I feel that they all are different from each other(gassteal vs no gassteal etc.). Is there any way that you can provide a "clean" replay vs a easy computer? Just so I se the skeleton of the build in a "perfekt world"


This would be very helpful
It`s hard to read bad players because they`re bad - Idra
cywarrior
Profile Joined March 2012
United States2 Posts
Last Edited: 2012-03-11 20:04:14
March 10 2012 20:36 GMT
#32
hello, thanks for posting this guide, it looks like a fun and interesting way to go about a usually boring PvP matchup. I recently made a race switch from terran to random and I want to make this my go-to build in PvP.

EDIT: wow, i have 100% loss rate trying to execute this build. when i go to poke with the 3 stalkers I can never get inside the base. by the time I arrive they have 1 zealot and 2 stalkers and after some shots are exchanged they have more units and I cant look at what they have. then i get 4gated, every time, and lose every game. how am i supposed to be able to see if he is 4gating me if i can't get in his base? are you guys always able to see all their buildings in their main with the 3 stalkers poke?
it is a good day to die
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2012-03-10 20:45:03
March 10 2012 20:44 GMT
#33
The most important signal of an incoming 4gate is the amount of chronoboost saved. 4gate uses the first 2 chronos on the nexus (like most protoss builds do), and every other chrono available after that on warpgate research, in order to warp in as fast as humanly possible. Another obvious clue would be him not taking his second gas at all, but it's possible to fake someone out by taking the gas and 4gate anyway, hoping the opponent saw your gas and played too greedy.

With your first 3 stalkers you will have map control because they are stronger than an army coming from a single gate (in case of a 4gate, that's usuall 1 zealot and 1-2 stalker depending on the 4gate variation). If you see such a composition being active around the map, most especially with a probe coming along to plant proxy pylons, you should be very, very suspicious of a 4gate.

I am not expert in 4gate defense off of a 3stalker rush (i dont 3stalker rush much), but the idea is that the 3stalkers allow you to at the very least delay his attack, possibly sniping the probe and a few units, and at best outright killing his zealot/stalker/probe force. While you do this, you should get 1-2 sentries at home to forcefield your ramp in case he does commit to the 4gate (getting pylons at the bottom of the ramp and whatnot). The most important thing to remeber is that you can forcefield your ramp all day long, as long as you don't let anything up there, no units nor warpins, you are fine because you have more gas and therefore better and faster tech. If he ever completes a pylon above your ramp however you are most likely dead because he will have more production than you do.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
McTeazy
Profile Joined January 2012
Canada297 Posts
March 10 2012 20:51 GMT
#34
So I've tried this build a few times now, and i do like it a lot. However there's an "uncomfortable" point in the build for me, when both the expansion nexus and dark shrine are building and i have a grand total of like 6 units out. Is there anything that can come in this window and just flat out kill me? i got immortal pushed once which i managed to just barely hold in time with dts, so that was a nice timing... but it just seems like i have NOTHING on the map and that i'd die in a second if he went obs first from his robo
a person is smart, people are stupid
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
Last Edited: 2012-03-12 05:42:02
March 12 2012 05:33 GMT
#35
On March 10 2012 23:09 BoCCan wrote:
I'v seen all the replays but I feel that they all are different from each other(gassteal vs no gassteal etc.). Is there any way that you can provide a "clean" replay vs a easy computer? Just so I se the skeleton of the build in a "perfekt world"

Here you go: http://drop.sc/130056

On March 11 2012 05:36 cywarrior wrote:
hello, thanks for posting this guide, it looks like a fun and interesting way to go about a usually boring PvP matchup. I recently made a race switch from terran to random and I want to make this my go-to build in PvP.

EDIT: wow, i have 100% loss rate trying to execute this build. when i go to poke with the 3 stalkers I can never get inside the base. by the time I arrive they have 1 zealot and 2 stalkers and after some shots are exchanged they have more units and I cant look at what they have. then i get 4gated, every time, and lose every game. how am i supposed to be able to see if he is 4gating me if i can't get in his base? are you guys always able to see all their buildings in their main with the 3 stalkers poke?

You should take a closer look at the 3 Stalker opening. You don't poke at the opponent's base. All your scouting info comes from your scout probe! Take a look at the priority list for your initial 3 Stalkers. It never says "Scout opponent's build or base".

On March 11 2012 05:51 McTeazy wrote:
So I've tried this build a few times now, and i do like it a lot. However there's an "uncomfortable" point in the build for me, when both the expansion nexus and dark shrine are building and i have a grand total of like 6 units out. Is there anything that can come in this window and just flat out kill me? i got immortal pushed once which i managed to just barely hold in time with dts, so that was a nice timing... but it just seems like i have NOTHING on the map and that i'd die in a second if he went obs first from his robo

Yes this time does make you feel "naked". However, you have a much earlier Nexus than your opponent and more probes. So if he does a one base Immortal allin, just sack your Nexus and come back up your ramp and defend. I've wrote about this scenario in the OP quite a bit, and have replays on it! There's an especially good one where the guy Immortal pushes, takes a pretty fast Expo, and deflects my first Dark Templar. He however got cocky and kept engaging through chokes during an even match, and ended up losing.

On March 10 2012 01:22 Arcanefrost wrote:
Blink obs into expand into double robo collosus is very hard to beat with this build in my experience. How do you stop his blink harass without taking too much damage, and how are you able to kill him if he does defensive collosi play?
I always end up losing some probes, and when I want to push they just make gateway walls and come kill me with a huge collo ball afterwards.

Blink Obs with an earlier expansion means he shouldn't have enough Blink Stalkers to bust your natural. If he skips the Nexus it's safer to pull probes up the ramp and let the Nexus fall, and expand when he does. But against someone who expands sooner and tries to harass, I've always dealt with it by keeping my Immortals up my ramp with a little support and most of my army at the Natural. Once you figure out where the Stalkers are however it's pretty easy to prevent them from getting into your main by sitting outside your Natural.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
March 12 2012 08:00 GMT
#36
Why do you like skipping a sentry? Since you retreat a good deal of the time to your ramp, it seems like that sentry could help a lot in staying alive if he tries to bust the ramp rather than take down the nexus.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
March 12 2012 18:10 GMT
#37
On March 12 2012 17:00 Teoita wrote:
Why do you like skipping a sentry? Since you retreat a good deal of the time to your ramp, it seems like that sentry could help a lot in staying alive if he tries to bust the ramp rather than take down the nexus.

I get it when I need it. 100 Vespene slows down your DT/Robo a lot.
Zeppelin535
Profile Joined May 2011
Canada262 Posts
Last Edited: 2012-04-03 22:52:25
April 03 2012 22:48 GMT
#38
1 base speedprism+2 immoral+1 colossus all-in. Problem?
Bones (P) | @BonesSC2 | twitch.tv/Bones535
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
April 03 2012 23:08 GMT
#39
On April 04 2012 07:48 Zeppelin535 wrote:
1 base speedprism+2 immoral+1 colossus all-in. Problem?

Yeah it's a problem. Luckily the opponent has to do it basically blind.
Complete
Profile Joined October 2009
United States1864 Posts
April 03 2012 23:12 GMT
#40
oh shit, I didn't realize you had 2 threads on this I was reading the old one!
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1d 11h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
CosmosSc2 132
JuggernautJason113
StarCraft: Brood War
firebathero 247
Aegong 28
Dota 2
monkeys_forever46
League of Legends
Grubby6178
Dendi1184
Counter-Strike
fl0m2423
Stewie2K891
Super Smash Bros
hungrybox2269
Heroes of the Storm
Liquid`Hasu474
Other Games
tarik_tv27806
gofns15760
summit1g11494
FrodaN3602
shahzam460
ToD255
Maynarde77
Organizations
Other Games
gamesdonequick2197
BasetradeTV21
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 52
• musti20045 40
• davetesta36
• sitaska35
• RyuSc2 33
• LaughNgamezSOOP
• intothetv
• Kozan
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• Migwel
StarCraft: Brood War
• blackmanpl 71
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler90
Other Games
• imaqtpie2355
Upcoming Events
Esports World Cup
1d 11h
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
2 days
Esports World Cup
3 days
Esports World Cup
4 days
CranKy Ducklings
5 days
BSL20 Non-Korean Champi…
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
6 days
BSL20 Non-Korean Champi…
6 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Liquipedia Results

Completed

2025 ACS Season 2
RSL Revival: Season 1
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CC Div. A S7
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.