• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:48
CEST 23:48
KST 06:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!20Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)89Reynor: GSL Loss Wasn't About Preparation Format17
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Reynor: GSL Loss Wasn't About Preparation Format How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BW General Discussion How Famous was FlaSh before his Debut? Animated Gateway BGH Auto Balance -> http://bghmmr.eu/ HORROR STARCRAFT MOVIE
Tourneys
Escore Tournament - Season 3 [Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
Path of Exile ZeroSpace Early Access is Now Live! Nintendo Switch Thread General RTS Discussion Thread Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
How Games can Help with Majo…
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3733 users

[G] PvP: DT FE (Chargelot Archon) - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2012-05-07 01:52:29
May 07 2012 01:42 GMT
#81
Does anyone have a replay holding 1 base colossus with this? I'm kind of at a loss.

I've been doing this for about a week now, and it singlehandedly stopped me contemplating alt-F4 each time I rolled a protoss. Lately though, I've started just straight-up dying to colossi every game. I can hold immortal pushes with the backstab and/or sac natural, but colossi are different because delaying only makes his ball bigger and he can use them to bull right up my ramp.

I feel like 3+ colossi are too much to take on without the full chargelot/archon/immortal composition rolling, but it hits well before I have the numbers...
recklessfire
Profile Joined September 2010
United States373 Posts
Last Edited: 2012-05-07 15:18:52
May 07 2012 15:18 GMT
#82
@Belisarius
http://drop.sc/174362 ---> played on ohana

http://drop.sc/174363 ---> played on daybreak

now on the ohana game, he went a ton of stalkers which worked well into my favor because chargelots with immortals are pretty good vs those. But, i saced my natural and notice how the area up my ramp, there is a ton of room for me to surround.

The daybreak one, i stopped at about 30 probes, which was the correct response, but the engagement, not so good. I took a little too long to focus fire the colossus and i should have had maybe 2 more archons if i delayed the battle for a bit longer. Remember i want to delay the fight as long as possible, my archons will eat his zealots up, if he focus fires his colossus onto my archons, then watch him take 10 seconds to kill each archon while the rest of my army fires away. But basically i rushed the battle a little too fast and if he had just pushed my ramp i dont think i could of held, however by sniping his observer i was able to make him pull back once i warped in two DTs to attack his army.

So in retrospect, i should have sacced my natural, and waited for more archons to engage. Im 80% confident i could have won that battle if it happened about 30 seconds later.
gdroxor
Profile Blog Joined May 2010
United States639 Posts
May 08 2012 01:05 GMT
#83
This build is awesome - I'm having a lot of success with it. Doing a DT poke with the first couple and then following it up with a chargelot/immortal/1 archon pressure around 12 minutes works together so smoothly.

I am still having trouble holding a 4gate with this, mostly because I'm confused about when to get tech if I scout one.
I open 3 stalker rush, scout one gas, lots of chrono saved, one zealot. I have 2 gates, and I just put my TC down. Do I:
  • Cancel the TC, put a robo down, hold the 4gate with immortals but heavily delay the DTs,
  • Drop a robo and leave the TC, delaying DTs as long as the pressure is on my base but risking not having enough units,
  • Keep the TC but put down a third gate and hold with gateway units,
  • Something completely different?

Delayed 4gates usually aren't as bad for me, because I usually have a robo out by then and one immortal kills infinity stalkers.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
Last Edited: 2012-05-08 07:51:46
May 08 2012 07:50 GMT
#84
On May 08 2012 10:05 gdroxor wrote:
This build is awesome - I'm having a lot of success with it. Doing a DT poke with the first couple and then following it up with a chargelot/immortal/1 archon pressure around 12 minutes works together so smoothly.

I am still having trouble holding a 4gate with this, mostly because I'm confused about when to get tech if I scout one.
I open 3 stalker rush, scout one gas, lots of chrono saved, one zealot. I have 2 gates, and I just put my TC down. Do I:
  • Cancel the TC, put a robo down, hold the 4gate with immortals but heavily delay the DTs,
  • Drop a robo and leave the TC, delaying DTs as long as the pressure is on my base but risking not having enough units,
  • Keep the TC but put down a third gate and hold with gateway units,
  • Something completely different?

Delayed 4gates usually aren't as bad for me, because I usually have a robo out by then and one immortal kills infinity stalkers.


As Cecil taught me, after your 3 stalkers you can do basically 3 things, depending on how what you scout:
1) vs what looks like a 4gate, get a zealot and sentry when the stalkers are done, then a third gate, and then your tech (whatever tech path you like, not necessarily a tc)
2) if you are unsure, go zealot/sentry, then your tech structure, then a third gate
3) if you can 100% rule out 4gate, you can tech before your zealot and sentry (which aren't that necessary themselves); you can also cut the fast third gate.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
May 09 2012 10:31 GMT
#85
Here's a cool VOD of me playing the build late one night, starts at 19 minutes: http://www.twitch.tv/cecilsunkure/b/317607726
awwnuts07
Profile Blog Joined February 2011
United States621 Posts
Last Edited: 2012-05-09 14:57:41
May 09 2012 14:48 GMT
#86
Last night on GSL CreatorPrime used this build (edit: he used the really fast version of this build Core->TC->DS) against Puzzle. Puzzle did something so simple to prevent DTs entry into his base; he put his units on hold position at the ramp. Creator ended up winning, but Wolf kept saying Creator shouldn't have held the counter push. Wolf did a great analysis on how Puzzle was able to identify the DTs. Would any of you Masters level players mind giving the game a once over and write your thoughts?
I'm a noob
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
Last Edited: 2012-05-09 17:25:45
May 09 2012 17:12 GMT
#87
On May 09 2012 23:48 awwnuts07 wrote:
Last night on GSL CreatorPrime used this build (edit: he used the really fast version of this build Core->TC->DS) against Puzzle. Puzzle did something so simple to prevent DTs entry into his base; he put his units on hold position at the ramp. Creator ended up winning, but Wolf kept saying Creator shouldn't have held the counter push. Wolf did a great analysis on how Puzzle was able to identify the DTs. Would any of you Masters level players mind giving the game a once over and write your thoughts?


DTs suck for this reason at the higher levels imo.
Basically any build in PvP can counter them by just snuffing it out on time and buying time at the ramp + getting a obs out in time.
If your build includes a sentry then you can simply put 2 units on hold position at the ramp with the sentry behind it. If DT come at you get ample time to notice it and with 1 sentry for 2 FFs plus the ability to warp in 2 more sentries you can basically buy enough time to make a robo and obs even if you didn't have one. Especially if obs time get's buffed.
Problem I have with DT is that they simply don't transition well, you pay a lot for a unit with minimal chance to do damage and even though you may have some small sort of map control because of them you can't do much with the tech. Acrhons made of DT are probably the least cost effective unit in the game so that's not something you want to do either.
gdroxor
Profile Blog Joined May 2010
United States639 Posts
May 09 2012 19:11 GMT
#88
On May 08 2012 16:50 Teoita wrote:
Show nested quote +
On May 08 2012 10:05 gdroxor wrote:
This build is awesome - I'm having a lot of success with it. Doing a DT poke with the first couple and then following it up with a chargelot/immortal/1 archon pressure around 12 minutes works together so smoothly.

I am still having trouble holding a 4gate with this, mostly because I'm confused about when to get tech if I scout one.
I open 3 stalker rush, scout one gas, lots of chrono saved, one zealot. I have 2 gates, and I just put my TC down. Do I:
  • Cancel the TC, put a robo down, hold the 4gate with immortals but heavily delay the DTs,
  • Drop a robo and leave the TC, delaying DTs as long as the pressure is on my base but risking not having enough units,
  • Keep the TC but put down a third gate and hold with gateway units,
  • Something completely different?

Delayed 4gates usually aren't as bad for me, because I usually have a robo out by then and one immortal kills infinity stalkers.


As Cecil taught me, after your 3 stalkers you can do basically 3 things, depending on how what you scout:
1) vs what looks like a 4gate, get a zealot and sentry when the stalkers are done, then a third gate, and then your tech (whatever tech path you like, not necessarily a tc)
2) if you are unsure, go zealot/sentry, then your tech structure, then a third gate
3) if you can 100% rule out 4gate, you can tech before your zealot and sentry (which aren't that necessary themselves); you can also cut the fast third gate.


Thanks for this. Scouted a 4gate last night while using this build, and the zealot/sentry were more than enough to hold off his push while my third gate finished and production kicked in.

This guide is great. I'm no pro player by any means, but I actually enjoy PvP again with this build.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-05-10 17:22:53
May 10 2012 17:20 GMT
#89
--- Nuked ---
Dauntless
Profile Joined May 2010
Norway548 Posts
Last Edited: 2012-05-10 20:29:29
May 10 2012 20:24 GMT
#90
On May 07 2012 10:42 Belisarius wrote:
Does anyone have a replay holding 1 base colossus with this? I'm kind of at a loss.

I've been doing this for about a week now, and it singlehandedly stopped me contemplating alt-F4 each time I rolled a protoss. Lately though, I've started just straight-up dying to colossi every game. I can hold immortal pushes with the backstab and/or sac natural, but colossi are different because delaying only makes his ball bigger and he can use them to bull right up my ramp.

I feel like 3+ colossi are too much to take on without the full chargelot/archon/immortal composition rolling, but it hits well before I have the numbers...

http://drop.sc/176152

Both P Mid Mastes

Sentry got to use both it's guardian shields, Archons got to do a lot of splash damage and got microed back when they got low, so they survived, kept Stalkers out of range of Immortals.

I think he should've gone for 2 Colossus instead of that second Immortal.
Dauntless.156 EU || Liquid´HerO | Grubby.Grubby
ishyishy
Profile Joined February 2011
United States826 Posts
May 10 2012 20:24 GMT
#91
obv scouting shows some signs, but i always 4 gate in pvp no matter what. Yeah im a bad diamond player whatever, but everyone else 4 gates too. If you are going to do something like this in a lower league, either be confidant you can beat a 4 gate or dont bother lol.
nath
Profile Blog Joined May 2010
United States1788 Posts
May 10 2012 20:36 GMT
#92
On May 10 2012 02:12 Markwerf wrote:
Show nested quote +
On May 09 2012 23:48 awwnuts07 wrote:
Last night on GSL CreatorPrime used this build (edit: he used the really fast version of this build Core->TC->DS) against Puzzle. Puzzle did something so simple to prevent DTs entry into his base; he put his units on hold position at the ramp. Creator ended up winning, but Wolf kept saying Creator shouldn't have held the counter push. Wolf did a great analysis on how Puzzle was able to identify the DTs. Would any of you Masters level players mind giving the game a once over and write your thoughts?


DTs suck for this reason at the higher levels imo.
Basically any build in PvP can counter them by just snuffing it out on time and buying time at the ramp + getting a obs out in time.
If your build includes a sentry then you can simply put 2 units on hold position at the ramp with the sentry behind it. If DT come at you get ample time to notice it and with 1 sentry for 2 FFs plus the ability to warp in 2 more sentries you can basically buy enough time to make a robo and obs even if you didn't have one. Especially if obs time get's buffed.
Problem I have with DT is that they simply don't transition well, you pay a lot for a unit with minimal chance to do damage and even though you may have some small sort of map control because of them you can't do much with the tech. Acrhons made of DT are probably the least cost effective unit in the game so that's not something you want to do either.

you can break a FF with a merging archon, then cancel/walk up with third DT.
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
nath
Profile Blog Joined May 2010
United States1788 Posts
May 10 2012 20:38 GMT
#93
On May 11 2012 05:24 ishyishy wrote:
obv scouting shows some signs, but i always 4 gate in pvp no matter what. Yeah im a bad diamond player whatever, but everyone else 4 gates too. If you are going to do something like this in a lower league, either be confidant you can beat a 4 gate or dont bother lol.

except there is a point where your trusty 4-gate will get shut down *most of the time by masters players who get sentries at the right time without overinvesting gas, and out-muscle you in the long game.
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
Last Edited: 2012-05-10 21:55:46
May 10 2012 21:55 GMT
#94
On May 11 2012 05:24 ishyishy wrote:
obv scouting shows some signs, but i always 4 gate in pvp no matter what. Yeah im a bad diamond player whatever, but everyone else 4 gates too. If you are going to do something like this in a lower league, either be confidant you can beat a 4 gate or dont bother lol.


Holding 4gate has nothing to do with this build specifically, more with executing a 3 stalker rush properly -.-
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
bertu
Profile Blog Joined June 2011
Brazil871 Posts
Last Edited: 2012-05-10 23:26:23
May 10 2012 23:25 GMT
#95
On May 07 2012 10:42 Belisarius wrote:
Does anyone have a replay holding 1 base colossus with this? I'm kind of at a loss.

I've been doing this for about a week now, and it singlehandedly stopped me contemplating alt-F4 each time I rolled a protoss. Lately though, I've started just straight-up dying to colossi every game. I can hold immortal pushes with the backstab and/or sac natural, but colossi are different because delaying only makes his ball bigger and he can use them to bull right up my ramp.

I feel like 3+ colossi are too much to take on without the full chargelot/archon/immortal composition rolling, but it hits well before I have the numbers...


You can see Creator x Puzzle game3 at Code A ro32. Puzzle pushed with 2 immortals and 1 colossi after taking no damage from DTs. Creator didn`t build a robo and engaged at the natural ramp on Entomb Valley, with 2 archons, 6 stalkers and zome zealots. The extra stalkers helped him with a concave. Puzzle mismicroed a bit
SEKO SEKO SEKO
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-05-11 16:06:44
May 11 2012 16:06 GMT
#96
--- Nuked ---
vaderseven
Profile Joined September 2008
United States2556 Posts
May 14 2012 05:42 GMT
#97
What is the proper response to someone that did a robo expand (players on roughly equal income) and then goes into speed warp prism immortal harass?

I feel pinned down usually till about 12 mins or so. I am able to get a very fast 3rd by cutting some other corners but the Speed Prism harass is enough to prevent me from attacking before he is ready.
recklessfire
Profile Joined September 2010
United States373 Posts
May 14 2012 09:34 GMT
#98
On May 14 2012 14:42 vaderseven wrote:
What is the proper response to someone that did a robo expand (players on roughly equal income) and then goes into speed warp prism immortal harass?

I feel pinned down usually till about 12 mins or so. I am able to get a very fast 3rd by cutting some other corners but the Speed Prism harass is enough to prevent me from attacking before he is ready.



can we see the replay? if he got his expansion as the same time as you, you can be very very aggressive against a robo player who is trying to get a robo bay that quickly. Depending on the map, he will have to build a wall to defend and especially on maps with wide ramp naturals like entombed valley, he has to invest quite a bit of resources to construct a solid wall, which then you can simply just expand because he invested so much into defending against your army. If he has somehow gotten away with such a fast expo and goes into immortal prism play, your going to have to get a few stalkers and zealots to spread out all over your base to defend. Stalkers need to snipe the prism and the zealots make sure the immortals dont crush your stalkers in 2 seconds. Seriously, dont be afraid to spread out your units all over your base, since he has invested in this drop play, he most likely wont be able to push out with his main army quite yet. So you can have map control and see if hes coming from a mile away should he choose to attack with his main army. Just remember to macro normally and keep trying to snipe that warp prism.
vaderseven
Profile Joined September 2008
United States2556 Posts
Last Edited: 2012-05-15 06:41:59
May 15 2012 06:28 GMT
#99
On May 14 2012 18:34 recklessfire wrote:
Show nested quote +
On May 14 2012 14:42 vaderseven wrote:
What is the proper response to someone that did a robo expand (players on roughly equal income) and then goes into speed warp prism immortal harass?

I feel pinned down usually till about 12 mins or so. I am able to get a very fast 3rd by cutting some other corners but the Speed Prism harass is enough to prevent me from attacking before he is ready.



can we see the replay? if he got his expansion as the same time as you, you can be very very aggressive against a robo player who is trying to get a robo bay that quickly. Depending on the map, he will have to build a wall to defend and especially on maps with wide ramp naturals like entombed valley, he has to invest quite a bit of resources to construct a solid wall, which then you can simply just expand because he invested so much into defending against your army. If he has somehow gotten away with such a fast expo and goes into immortal prism play, your going to have to get a few stalkers and zealots to spread out all over your base to defend. Stalkers need to snipe the prism and the zealots make sure the immortals dont crush your stalkers in 2 seconds. Seriously, dont be afraid to spread out your units all over your base, since he has invested in this drop play, he most likely wont be able to push out with his main army quite yet. So you can have map control and see if hes coming from a mile away should he choose to attack with his main army. Just remember to macro normally and keep trying to snipe that warp prism.


http://drop.sc/180998

I really doubt that I am doing correct attack timings based on the game state. I feel so pinned till I reach a certain point of safety and then I feel the need to set him back because he gets so ahead.

Would love some advice on what to do beyond what you said because, sadly, that was all very obvious to me at least in concept.

If someone would like to share a vod or replay of DT Expand into charge/archon beating this I would love it.

There is a replay in the OP where monk does the immortal drops after FE vs Cecil but Cecil goes for 2x Starports before 3rd to get voids out. Is this a good response?
daredpanda
Profile Joined January 2012
United States60 Posts
Last Edited: 2012-05-15 06:58:27
May 15 2012 06:57 GMT
#100
I usually feel i have a lack of units when i do this build... I guess due to the quick teching yeah?
Terran sandwich with Archon bread. GG all day long!
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub96
StarCraft: Brood War
HiyA 23
League of Legends
Doublelift3480
KnowMe24
Counter-Strike
minikerr31
Heroes of the Storm
Liquid`Hasu416
Other Games
gofns11647
summit1g4688
tarik_tv4595
Grubby2952
Mlord441
XaKoH 412
shahzam389
Livibee217
UpATreeSC182
C9.Mang0161
ToD100
elazer94
NeuroSwarm53
Trikslyr38
ViBE36
SteadfastSC31
JuggernautJason19
ROOTCatZ17
Organizations
Other Games
BasetradeTV238
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 65
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 51
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade985
Other Games
• imaqtpie672
• Shiphtur374
Upcoming Events
Replay Cast
2h 13m
Escore
12h 13m
CrankTV Team League
13h 13m
WardiTV Summer Champion…
14h 13m
Big Brain Bouts
18h 13m
Soulspirit vs goblin
TriGGeR vs Bunny
OSC
1d
Korean StarCraft League
1d 5h
Afreeca Starleague
1d 6h
RSL Revival
1d 11h
Serral vs SHIN
herO vs Solar
Online Event
1d 17h
[ Show More ]
Replay Cast
2 days
RSL Revival
2 days
Clem vs ByuN
Rogue vs Lambo
OSC
2 days
WardiTV Weekly
3 days
Sparkling Tuna Cup
4 days
INu's Battles
4 days
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
5 days
The PondCast
5 days
Kung Fu Cup
5 days
Patches Events
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-07-22
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
CSLAN 4
ASL Season 22
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.