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[G] PvP: DT FE (Chargelot Archon) - Page 3

Forum Index > StarCraft 2 Strategy
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Fierco
Profile Joined February 2011
United States31 Posts
April 05 2012 17:30 GMT
#41
What do you do about HuK style extremely fast DT's? It seems almost like you need a robo before twilight to stop them.
matrius
Profile Joined February 2011
100 Posts
April 05 2012 18:53 GMT
#42
Generally Voidrays will not work unless you sort of surprise your opponent, or are far ahead.


Um, why do you say this? VRs are good vs colossi, I could image they might work well with chargelot/archon. As well, have you ever explored hallucination of a bunch of archons/immortals to lead the charge against colossi? They would take the initial damage allowing your charglots to get up close, and then 6 VRs would eat up a bunch of colossi...I have never tried hallu, but I have won vs a player who went with too many colossi vs my army with colossi/VR/other stuff, although I have lost too, so not sure of the particulars about this (maybe there is a critical mass of VR's needed, or enough chargelots to keep the stalkers busy while your VRs do their work, not sure).
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
April 05 2012 19:25 GMT
#43
On April 06 2012 02:30 Fierco wrote:
What do you do about HuK style extremely fast DT's? It seems almost like you need a robo before twilight to stop them.

I don't know what HuK DTs are like!
On April 06 2012 03:53 matrius wrote:
Show nested quote +
Generally Voidrays will not work unless you sort of surprise your opponent, or are far ahead.


Um, why do you say this? VRs are good vs colossi, I could image they might work well with chargelot/archon. As well, have you ever explored hallucination of a bunch of archons/immortals to lead the charge against colossi? They would take the initial damage allowing your charglots to get up close, and then 6 VRs would eat up a bunch of colossi...I have never tried hallu, but I have won vs a player who went with too many colossi vs my army with colossi/VR/other stuff, although I have lost too, so not sure of the particulars about this (maybe there is a critical mass of VR's needed, or enough chargelots to keep the stalkers busy while your VRs do their work, not sure).

Because Voidrays can be picked off pretty easily by Stalkers. I use hallucination more than any other player I know, but I never rely on it. Voidrays just don't work unless you have two maxed armies and you prevent your opponent from seeing them (in my experience).
matrius
Profile Joined February 2011
100 Posts
Last Edited: 2012-04-06 02:22:43
April 05 2012 19:55 GMT
#44
Heh, I think that was fairly close to the scenario that I was in - I don't think we were maxed, but close (on 3 bases) and I don't believe he know about the VR. I wonder if there is a way to try and make sure that the stalkers can't pick off your VR. Um, perhaps chargelot, archon, immortal, vr? I know that without force fields, immortals beat colossi...

I'm going to try some tests tonight...

Edit: OK, I ran the tests. That unit composition rocks vs collossi stalkers, you just need to make sure that you have enough archons so FF aren't an issue.

Because Voidrays can be picked off pretty easily by Stalkers. I use hallucination more than any other player I know, but I never rely on it. Voidrays just don't work unless you have two maxed armies and you prevent your opponent from seeing them (in my experience).
Fierco
Profile Joined February 2011
United States31 Posts
Last Edited: 2012-04-06 02:22:39
April 06 2012 02:21 GMT
#45
On April 06 2012 02:30 Fierco wrote:
What do you do about HuK style extremely fast DT's? It seems almost like you need a robo before twilight to stop them.

On April 06 2012 04:25 CecilSunkure wrote:
I don't know what HuK DTs are like!


Day 9 just did a VOD on this style from HuK, but he gets 2 or so DT's extremely fast after 1 gate twilight and just attacks you with them. With this expand build there is no way to get a robo out in time to stop them, and his DT's will be out much earlier then yours because of the difference in openings.

Here is the VOD btw
9-BiT
Profile Blog Joined January 2012
United States1089 Posts
April 06 2012 04:35 GMT
#46
i just started reading this post but I'm already getting nerd-gasms because of the flowchart.
kwark_uk: @father_sc learn to play maybe?
9-BiT
Profile Blog Joined January 2012
United States1089 Posts
April 06 2012 04:36 GMT
#47
Double post sorry, but the box 'twilight robo' doesn't lead to anything, I'm assuming it's supposed to go to 'fast third + zealot timing etc."
kwark_uk: @father_sc learn to play maybe?
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
April 06 2012 08:01 GMT
#48
On April 06 2012 13:36 9-BiT wrote:
Double post sorry, but the box 'twilight robo' doesn't lead to anything, I'm assuming it's supposed to go to 'fast third + zealot timing etc."

Oops! Yep just draw an imaginary line for me there
9-BiT
Profile Blog Joined January 2012
United States1089 Posts
April 08 2012 15:43 GMT
#49
There was a day[9] daily about Huks DT FE recently, what similarities do you see between the two builds?
kwark_uk: @father_sc learn to play maybe?
Yuffie
Profile Joined June 2010
132 Posts
April 08 2012 15:59 GMT
#50
how does this build against 1 base colo all-in ? i see an auto lose here.
Kyuki
Profile Joined February 2008
Sweden1867 Posts
April 08 2012 16:39 GMT
#51
I consider those builds quite easy to stop with a DT build. You force multiple observers or cannons which will delay the push and that's all you need for your gateways and charge to come online which basically crush a 1-base colo all in in the open. If they move out.

But that's just my experience (mid master)
Mada Mada Dane
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
April 08 2012 17:27 GMT
#52
On April 09 2012 00:43 9-BiT wrote:
There was a day[9] daily about Huks DT FE recently, what similarities do you see between the two builds?


similarities ? they both go for dt , one is more safe then the other . huk is more risky huk vs fast dt aswel is death meanwhile this build can survive since you got early robo too.
1/4 \pi \epsilon_0
Demicore
Profile Joined October 2011
France503 Posts
April 08 2012 19:36 GMT
#53
Excellent guide, thanks a bunch.
"I love male nipples in starcraft; the two go together so well." ~Tasteless
PurpleHazex
Profile Joined January 2011
79 Posts
April 09 2012 00:20 GMT
#54
Thanks for the guide.
Playing DT/archons/Chargelots 80% of my PvP at 1000 point Masters NA.

Its really good but I haven't perfected it yet, I often lose to mass colo, I don't have time to mass up enough.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
April 09 2012 00:33 GMT
#55
On April 09 2012 09:20 PurpleHazex wrote:
Thanks for the guide.
Playing DT/archons/Chargelots 80% of my PvP at 1000 point Masters NA.

Its really good but I haven't perfected it yet, I often lose to mass colo, I don't have time to mass up enough.

It's good to trade armies efficiently and hit multiple places at once. Colossus are best packed together, but Chargelot/Archon is best not packed together. Try to come up with ways to force engagements you like. I often win dropping a pack of DT from a WP into the main, warp in a round of Zealots, then charge into the Natural soon after with my main army.
PurpleHazex
Profile Joined January 2011
79 Posts
April 09 2012 00:43 GMT
#56
On April 09 2012 09:33 CecilSunkure wrote:
Show nested quote +
On April 09 2012 09:20 PurpleHazex wrote:
Thanks for the guide.
Playing DT/archons/Chargelots 80% of my PvP at 1000 point Masters NA.

Its really good but I haven't perfected it yet, I often lose to mass colo, I don't have time to mass up enough.

It's good to trade armies efficiently and hit multiple places at once. Colossus are best packed together, but Chargelot/Archon is best not packed together. Try to come up with ways to force engagements you like. I often win dropping a pack of DT from a WP into the main, warp in a round of Zealots, then charge into the Natural soon after with my main army.



Interresting, I'll check into some of the replays, I need some exemples.
I often do this, rape all his probes but he ends up just going straight to my main and then I can't do much with whats left of my army
cLvrandomness
Profile Joined April 2011
Malaysia19 Posts
April 09 2012 02:17 GMT
#57
day9 just did a daily about this build not too long ago.
http://www.youtube.com/watch?v=cel6zcRJPBE&feature=g-user-u&context=G2a8e134UCGXQYbcTJ33Z-EmAAW63_8Kl6FBKfpZGjAEN_IB_M6kQ
this should help some people that arent very good at following written BO, like me
Mesha
Profile Blog Joined January 2010
Bosnia-Herzegovina439 Posts
April 09 2012 13:00 GMT
#58
This is great strategy but somehow i won last 5 PvPs that tried this against me. Maybe just lucky... I didn't even know it was a TL strategy by Cecil. I ask last guy i played and he said check out TL. I usually go 1gateRoboGates- sentry or 2, early immortal/obs ... and react from there. I almost always catched the DT without big damage and then made a strong push. With some micro zealots don't do as much damage as they could and immortals slam the archon/archons to the ground.
When i think about it i really should have lost all the games - i think the biggest mistake that players do is wrong micro. Immortals are number one priority beacuse they melt the archon. And if i throw force fields archon has to be very close and react fast to destroy them. The chargelot/archon should beat this push.

Great strat Cecil... as always.
Reality hits you hard bro.
JMC4
Profile Blog Joined August 2010
United States261 Posts
April 14 2012 03:54 GMT
#59
Good write up, will be looking forward to trying it soon. Thanks for another great contribution to the Protoss players out there
Diamond Protoss ~
SidewinderSC2
Profile Joined November 2011
United States236 Posts
April 14 2012 04:06 GMT
#60
I love, love, love this opener. Actually one of the most solid economic openers in PvP.
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