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Yea I think I saw Select do this in a replay from last june or something; as people have said, nothing new
however, most people have been talking a lot about how to prevent the bunkers from going up, and actually a lot of times you can still win, even if they kill your hatch. Yes bunkers can be salvaged but it makes the terran expo even later. you should watch the replay and realize how little he has in his base. I've seen select triple bunker like this, kill off the hatch, expanding and trying to play normal, and then dying. Ling bling counters are really hard to deal with for someone who doesn't go crazy with bunkers.
-it feels like you're behind anytime you lose the hatch, but in reality it's not always the case.
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Could anybody link some replays of this strat being used?
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Basicly if wall goes on you can do few things, i prefer those 2 the most as i've got the best resoult with em:
a) build 2 spines and queen at natural, and agree to lose hatch (spines wont be there really to kill bunkers, but to keep his scv's repairing em and prevent runby with marines when hatch is down), if he tries to runby block ramp with queen, place tumor when natural dies and retake natural when you can,
b) try to break contain with banelings. for this you need place banelings nest right after your spawning pool is done (obiously before speed), tank some dmg with queen and try to destroy 2 side bunkers with banelings and let your lings (which you need to keep pumping) finish rest. i usually keep drones on gas till i have for speed then take em back and proceed from there, as its highly unlikly terran will try to follow this up with more agression seeing you have so early banes.
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This has been out for quite some time, was first seen a few months back on GSL if i'm not mistaken.
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