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I just ran into this on the ladder... a pretty strong bit of cheese that I'm surprised I haven't seen before.
As zerg, I went 15 hatch 15 pool.... terran puts down 1 rax and 1 maka rax, then sends three SCVs my way. The SCVs throw down three bunkers at 3:45 to wall off my expo's exit ramp.
I pulled all of my drones, threw down 2 spines, cranked out zerglings... but couldn't finish off the SCVs before bunkers started to finish. Once that happened, due to repair there's just no getting rid of them.
Seems really tough to counter unless you scout the SCVs coming, are aware that this walloff could happen, and either block the area with drones or get some of them outside of your base. I just didn't expect this wall and wasn't prepared for it in this game.
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Yup. 50% of my ZvT's on Shakuras are this bullshit. Even if you stop one bunker from going down, 2 is enough to have a long enough wall for the marine to kill anything coming it's way. I haven't found a real way to stop it and losing your natural puts you too far behind to do anything off of one base in time to kill him. It's pretty lame.
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if you watch pro korean streams you will find this rather often in tvz
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This trick is very very known. I don't know how you didn't see it before, as you are a zerg. To counter thids you need spine crawler in range of the bunkers, but not to close to be off the range of the marines in the bunker. You can destroy one bunker before it finishes by pulling drones and zerglings and attack one bunker.
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Its quite a strong strategy, its also quite common in pro play. I have seen people defend it via spine crawlers, they can out range bunkers. Checking your pic seems the spines was placed down too late, they was also too close to the bunkers so they would never be able to finish. You should make them behind your hatch and then unburrow them.
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always pull too many drones when you see 2+ scvs are coming it's the only way
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It's a pretty gold way to bunker rush this map. The first to do it in a progame was SeleCt i think.
You need to deny the bunker, you can't let all 3 begin construction without doing something.
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On March 04 2012 19:18 Sated wrote: I assume that you could also do this on Cloud Kingdom?
Possibly. But i think it's a bit worse because not all 3 bunker are in range of the hatchery.
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This strat is known for some time now and pretty hard to deal with as zerg. The trick is to not overcommit on zerglings as he is building the bunkers and after. Build a queen and about 3 spines out of range of the bunkers and try to delay him as long as possible with drones without losing them. After that pump only drones and start a third hatch above your mainramp. What many zergs don't realise ist that the terran is sacrificing very much eco for this attack so it's actually okay to lose your natural expo as long as he can't advance past your spines. After that he'll likely try to retreat as he can't continue repairing his bunkers against 3 spines. Congratulations... you're now ahead. Take your natural again and build up from there.
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On March 04 2012 19:18 Sated wrote: I assume that you could also do this on Cloud Kingdom? Yes, you can. IMMvp did this to MVPSniper. Plus this is _very_ old news. People have been doing this for over a year.
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On March 04 2012 18:53 Chocobo wrote: I just ran into this on the ladder... a pretty strong bit of cheese that I'm surprised I haven't seen before.
So am I O_o, this has been around for a year already I think?
Dunno if it's possible to try and keep blocking at least 1 bunker position?
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I also ran into an interesting cheese today too. This guy had 6 lings in my base before my spawning pool was even done. I'll have to watch the replay and see how he did it.
User was warned for this post
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A) I always drone scout in all matchups if I don't see gas I just patrol a drone there to stop it from happening and if it comes up I pull all my drones but like two.
B) They go up. You need to start one queen in your main, four zerglings and make three spines and continue to make zerglings after that. Spread the creep towards your natural with your queen and place a spine on the high ground. Hit with thre spines on the same bunker to out-dps the repair. You might even need four spines to hold it.
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It's strong, but with proper control you should defend with an advantage (not to big tho). I actually saw this used against nexus first in MLG winter arena I think.
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On March 04 2012 19:46 thezanursic wrote: It's strong, but with proper control you should defend with an advantage (not to big tho). I actually saw this used against nexus first in MLG winter arena I think.
lol? If you dont die to this straight out than you should consider yourself lucky.
This isnt really a new thing, this has been around in TvZ for ages and I dont know how people have only just now taken note of this block.
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On March 04 2012 19:33 BandonBanshee wrote: I also ran into an interesting cheese today too. This guy had 6 lings in my base before my spawning pool was even done. I'll have to watch the replay and see how he did it.
:p
I ran into this guy cheating. He had marines at my hatch so early although the walking distance would have been far too long?? And he didn't even have a rax in his main! I will report this to blizzard.
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On March 04 2012 19:56 imp42 wrote:Show nested quote +On March 04 2012 19:33 BandonBanshee wrote: I also ran into an interesting cheese today too. This guy had 6 lings in my base before my spawning pool was even done. I'll have to watch the replay and see how he did it. :p I ran into this guy cheating. He had marines at my hatch so early although the walking distance would have been far too long?? And he didn't even have a rax in his main! I will report this to blizzard.
Gosh same here I saw a completely new never seen before cheese today on ladder!! Played a protoss who blocked off the bottom of my ramp with 3 pylons and made two cannons behind it on the low ground! it left me soooo behind and without an expo!!! People are getting more and more creative with their cheese nowadays aren't they? 
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This is such an old cheese on shakuras...
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yes this strategy has been around a long time. One time i have seen it defended superbly is by Leenock against polt in game 8 of the blizzard cup group B. If you did not buy the blizzard cup ticket, here is what Leenock did: Leenock scouts around 10 supply, looks for proxy rax then goes to scout Polt's main, he sees one rax, then he goes 15 hatch 3 drones, then gas when at 150 minerals pool at 200 minerals drone to 17, then OL he sees the bunkers get planted down to block off the ramp as soon as pool finishes he gets baneling nest, queen at his natural and as many lings as possible and keeps drones on gas keep pumping lings at 150 gas make 6 banelings when they are done, send your queen at the bunkers first, with the banelings and lings right behind make sure to blow up your banelings between two of the bunkers so that two bunkers are destroyed, do not aim straight at one of the bunkers. then kill off last bunker be way ahead in the game :D
one thing i like about this build is that if there is no bunker rush, then it is still a good econ build, and instead of getting the baneling nest in response to the bunkers, you just play a normal game and save up your gas till you can get zergling speed. hope this helps
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