I figured this isn't something completely original considering that I'm seeing it from a random guy on the NA ladder... didn't know it was quite THAT old. I play a lot of games too, I guess it's just luck that I had never run into it before.
Rusty, I actually remember that game! I must not have been paying attention to see the placements of the bunkers and why they were so hard to prevent.
I just remember "hrm that's a lot of bunkers, wow it looks like Leenock is screwed" followed by "wow those are some fast banelings... WOW he actually saved the hatchery and broke out!"
cant you delay the bunker by blocking with a couple of drones while your other drones chase the marine?
should delay long enough to get spinecrawler and lings etc.
remember he's committed 300 minerals to the bunkers and 3 scv's, plus probably second rax before expansion... that's equal to having at least 7-8 drones off mining for 90 seconds.
On March 04 2012 21:52 shizna wrote: cant you delay the bunker by blocking with a couple of drones while your other drones chase the marine?
should delay long enough to get spinecrawler and lings etc.
remember he's committed 300 minerals to the bunkers and 3 scv's, plus probably second rax before expansion... that's equal to having at least 7-8 drones off mining for 90 seconds.
i always played this with 2 proxy racks. if i saw zerg is blocking me with drones i just expand immediately.
the time the bunkers are all staarted to build the zerg lost his natural, and in most cases the game, just because 1 marine behind the 3 bunkers is enough to defeat the zerg, and when the first bunker is rdy the zerg can leave.
imo the only way to defeat this strategy is a patroling drone at the place where the bunkers are going up, and pulled drones to chase scv and first marines
This thread made me morning lol, thanks. Well, the good news is you haven't had to deal with this at all since release, which is pretty damn lucky! As far as stopping it, your scout will get to his base before he is in a position to plant the bunkers. If you scout a wall, or scout no gas when you get into his base, put a drone to patrol at the top of your ramp and follow up with more drones if you see him coming with scvs. The drone patrol will buy you time and not allow him to get all 3 bunkers up, then just target fire the SCVs with couple drones and have the rest chase the scv GL!
I once played a terran you tried this. However, I saw 3 SCVs leave the base, so I sent two drones to block the main ramp (I wasn't aware you could bunker wall the natural ramp as well), and when the SCVs came, they lined up in the pre-set build positions, realized there were drones, and went back home.
He then spent the next 20 minutes building Thors. It's kind of funny to think that he does stuff like that so much, he had no idea how to actually play out the game.
On March 04 2012 23:23 foxj wrote: 2rax pressure open and u guys Z called it cheese QQ ?
remember he's committed 300 minerals to the bunkers and 3 scv's
Terran can savage the bunkers if the rush fail and fall back while having the CC. Not really committed 300 minerals but 75 minerals
75 per bunker, so 75*3=225. And if terran does this his CC will be delayed by a considerable amount of time.
Your math is a bit off. A bunker costs 100 to start but you get 75 back for cancel or salvage. So the real cost is only 25 per bunker, totaling the 75 mineral commitment. Unless the Zerg is well prepare for this build, the terran can often get away with it just by forcing units, and psychologically attacking the mental state of the Zerg with what appears to be a major cheesy commitment. When in reality, the Terran is not that far behind at all, considering its just a two rax pressure expand build. Forcing units and causing the Zerg to panic and possibly forget things such as upgrades or overlords is worth the 75 minerals.
On March 04 2012 23:23 foxj wrote: 2rax pressure open and u guys Z called it cheese QQ ?
remember he's committed 300 minerals to the bunkers and 3 scv's
Terran can savage the bunkers if the rush fail and fall back while having the CC. Not really committed 300 minerals but 75 minerals
75 per bunker, so 75*3=225. And if terran does this his CC will be delayed by a considerable amount of time.
Your math is a bit off. A bunker costs 100 to start but you get 75 back for cancel or salvage. So the real cost is only 25 per bunker, totaling the 75 mineral commitment. Unless the Zerg is well prepare for this build, the terran can often get away with it just by forcing units, and psychologically attacking the mental state of the Zerg with what appears to be a major cheesy commitment. When in reality, the Terran is not that far behind at all, considering its just a two rax pressure expand build. Forcing units and causing the Zerg to panic and possibly forget things such as upgrades or overlords is worth the 75 minerals.
The point is that 300 minerals will delay the Terran's CC by a good bit, not the mention the lost mining time by sending out 3 SCVs. If Zerg defends well and keeps his head, he will not be behind.
Destiny recently ran into this on NA ladder, lost his hatch, but still managed to crush his oppoenent because he didn't lose drones and defended w/ 3 spines.
On March 04 2012 23:23 foxj wrote: 2rax pressure open and u guys Z called it cheese QQ ?
remember he's committed 300 minerals to the bunkers and 3 scv's
Terran can savage the bunkers if the rush fail and fall back while having the CC. Not really committed 300 minerals but 75 minerals
75 per bunker, so 75*3=225. And if terran does this his CC will be delayed by a considerable amount of time.
Your math is a bit off. A bunker costs 100 to start but you get 75 back for cancel or salvage. So the real cost is only 25 per bunker, totaling the 75 mineral commitment. Unless the Zerg is well prepare for this build, the terran can often get away with it just by forcing units, and psychologically attacking the mental state of the Zerg with what appears to be a major cheesy commitment. When in reality, the Terran is not that far behind at all, considering its just a two rax pressure expand build. Forcing units and causing the Zerg to panic and possibly forget things such as upgrades or overlords is worth the 75 minerals.
The point is that 300 minerals will delay the Terran's CC by a good bit, not the mention the lost mining time by sending out 3 SCVs. If Zerg defends well and keeps his head, he will not be behind.
Z have to pull more drones to counter against the 3 scvs bunker. And if the entrance get blocked, Terran will just retreat his force. I think its a normal open for T not cheese or allin stuff but it doest work on all maps
On March 04 2012 22:11 Bommes wrote: I'm pretty sure this works on Tal'darim too actually.
Only takes two, and is a fucking awesome dream. If my 12 scout and 13 scout (12/12 rax ya know) scout like 15 seconds behind eachother, one goes in and scouts pool not done, go back to nat, and i double bunker their choke and go about my business. Usually I cancel at like 35-50% health just for a delay on them transferring drones, and a queen/ling pull.
Can't you just patrol a drone to stop the bunkers from being placed down while you get zerglings and spinecrawlers? Doesn't seem like it would be that difficult to me.
kinda old... take a drone to scout and when u see scvs coming, micro the drone above the ramp to buy time and troll the scvs. A bit micro intensive but the terran gets kinda fucked.