
[H] TvP Archons Unkillable? - Page 5
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antz0r
Australia168 Posts
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Blasterion
China10272 Posts
On January 17 2012 00:27 pAzand wrote: Snipe the archons after EMP? Build more marines if he don't have sufficient AOE! You can't snipe Archons as they are not biological units. | ||
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Crownlol
United States3726 Posts
Usually what I'm seeing is big midgame pressure before toss can get too many archons or more than one colossus, heavy bio comps with ghosts or drop/doomdrop seems to be too much if they end the game before the 3rd is fully saturated. Engaging a 3/3 zealot archon ball at the 20minute mark with bio seems really ouchy if you don't spread the map out or just pressure enough to essentially end the game at 12-15min. | ||
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Horseballs
United States721 Posts
On January 18 2012 22:37 Blasterion wrote: You can't snipe Archons as they are not biological units. That's not what he means by "snipe," it obviously means to target fire | ||
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StasisTV
United States92 Posts
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wheelchairs
United States145 Posts
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WombaT
Northern Ireland26223 Posts
On January 19 2012 04:59 wheelchairs wrote: This is an idea, been discussed before, just wanted to bring a little thought to this thread. What is everyones thoughts on seeing zealot/archon and keep your bio ball smaller and add in some BF hellions. That would really cut down the zealot #s fast, only problem is your hellions have no upgrades, (other that BF) It's usually mentioned as a theoretical response. I think there is potential here but the difficulty is gauging the timings, the additional production and the upgrades that your hellions require can leave you vunerable in that transitional phase. It's also something that the Protoss can see coming if their observer use is good, and they can change composition accordingly. If you open hellions and get a good number of them it's worth experimenting with them, but on the flipside competent Protoss players will probably just not use Chargelot/Archon builds. In addition it makes the main problem for Terrans in PvT even more pronounced, rebuilding an army after a big confrontation. The inability to do this even with a lot of barracks when going bio is a problem that will be further exacerbated if you're going down a 3rd tech path and using your factories to produce for your composition, leaving you open to those terrifying Protoss mass warpins and counters in the lategame | ||
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