• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:35
CEST 08:35
KST 15:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
StarCraft open world shooter announced at BlizzCon55Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?166Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? BGH Auto Balance -> http://bghmmr.eu/ Broodwar Prediction Market Practice Partners (Official) [D] Brainstorming a balance patch for Brood war
Tourneys
[ASL22] Ro16 Group A [ASL22] Ro16 Group B Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Diablo IV EVE Corporation Nintendo Switch Thread [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Diablo Animated Series on Netflix Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6967 users

[G] ZvT Roach/Ling All-In (Or is it?) - Page 14

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 12 13 14 15 Next All
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
January 22 2012 18:09 GMT
#261
On January 20 2012 03:16 ODKStevez wrote:
This would be really powerful with so many terrans going Hellion expand. Trouble is banshees completely shut this down.

It's true that 1/1/1 all-ins can be tough to deal with, but it's pretty rare that Terran go banshees with no expansion. And if they're spending that 550 Minerals on an orbital, that cuts into their defense a lot. Often, I end up breaking into the main and killing all their SCVs even if they have 1-2 banshees. Keep in mind, too, that if your roach/ling push denies their expansion and you have one, you're ahead - you just need to hold their bnashee play and since you already have 2 queens and the ability to double-produce queens, you can probably get 4-6 queens out before they even get to your base. Throughout this time, too, you can be droning because you know he's not going to hit you with ground forces for a long time.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
January 22 2012 18:51 GMT
#262
On January 20 2012 02:53 Pulimuli wrote:
viOLet goes roach/ling/baneling "allin" off 2 bases in 90% of his ZvT's and it works surprisingly well vs high level terrans.

He did get raped by MarineKing but thats because of the skill difference

No, it was because that was the worst game in the world and it was obvious viOLet didn't care about it. MarineKing should have died.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
January 24 2012 15:37 GMT
#263
On January 23 2012 03:51 Pokebunny wrote:
Show nested quote +
On January 20 2012 02:53 Pulimuli wrote:
viOLet goes roach/ling/baneling "allin" off 2 bases in 90% of his ZvT's and it works surprisingly well vs high level terrans.

He did get raped by MarineKing but thats because of the skill difference

No, it was because that was the worst game in the world and it was obvious viOLet didn't care about it. MarineKing should have died.

I don't think viOLet would "not care" about a game against MarineKing, does anyone have a replay link? I'd like to see some examples of viOLet's build.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Terrifyer
Profile Blog Joined August 2007
United States338 Posts
January 24 2012 15:49 GMT
#264
Tang, it really is an all-in when if you don't do enough damage. Delaying their expo is not good enough reason to cut that many drones so early. However it does do a lot of damage when the terran over extends himself. And this build has been around for a while, nothing new, but thanks for making a guide about it I spose. A lot of terrans at the high masters/gm level I have been playing have been doing the quick expo marauder/hellion push, which this build completely dies to. So i suggest doing this build when the situation seems right, when he terran is being too greedy.
eat shit and die
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
January 24 2012 18:40 GMT
#265
On January 25 2012 00:49 Terrifyer wrote:
Tang, it really is an all-in when if you don't do enough damage. Delaying their expo is not good enough reason to cut that many drones so early. However it does do a lot of damage when the terran over extends himself. And this build has been around for a while, nothing new, but thanks for making a guide about it I spose. A lot of terrans at the high masters/gm level I have been playing have been doing the quick expo marauder/hellion push, which this build completely dies to. So i suggest doing this build when the situation seems right, when he terran is being too greedy.


If he's doing a marauder hellion push and you die, I think it's more a problem in your execution because this build is VERY safe to any terran ground pressure - and if he's all-in, you can just spam 2hatch worth of lings until you hold and then you're far ahead. And if he pulls his marauder/hellion back to defend his expansion, you can often counterattack immediately.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
Last Edited: 2012-01-27 12:11:50
January 27 2012 12:08 GMT
#266
I just want to say that, regardless of whether it's viable at high levels of play, this build has helped to solve a huge problem for me.

Ever since release, TvZ has always looked and felt (to me) like, frankly, bullying. That's not to say the matchup isn't statistically balanced, or that I personally don't have a reasonable win-rate. It's just that from a... I want to say a narrative perspective, Terrans fit the profile of 'villain'. It's always seemed as though they get to sit there, all nice and safe, with no nasty tech surprises or hard build-counters for them to worry about, and essentially do their level best to abuse the innate vulnerabilities of an opponent who's obliged to be no threat to them whatsoever for the first ten to fifteen minutes.

I'm absolutely not saying Terran is 'easy-mode'. It's nothing to do with how easy or hard it is to play the races or ultimately win the match - the challenges for each player are very different and can't be directly compared. I'm saying that if your typical TvZ were a blockbuster 'hero' movie, it would be showing on Zerg cinemas, not Terran ones.

The problem is, I've been taking that narrative with me into my ladder games. I'm the good guy; he's the bad guy. When he picks his moment to attack and I hold it off, narrative imperative tells me that ought to be the end of the story, because in a story that's when the good guy wins. But in reality he might be gearing up to attack again just as I make a round of drones, or I might misjudge a counterattack, or miss a drop, and end up losing despite being at four bases to his almost-mined-out two. That's when I start having unhelpful thoughts along the lines of "Jesus, how many times do I have to win in a TvZ to end the game? And he just has to win once. That's such bullshit. Blah blah blah."

Since adopting this build (at least in outline), I've been enjoying myself a lot more - win or lose - because I've broken out of that 'being bullied' mind-set. I'm planning to be aggressive, or at least considering it. And I'm not trying to pull some sneaky tricky bad-guy 6/7 pool; I'm facing him as an equal. If I decide to go for a thin defence and lots of economy instead, that's now my choice. It's my choice to try and fend off his attacks while building up an unassailable lead, and that makes all the difference in the world to the narrative. When I fend off three attacks, get five bases and then fuck up my counter-aggression, I can see it for what it is: me fucking up my chosen strategy, either by not actually getting ahead as much as I'd planned, or by simply mishandling my army. I no longer feel robbed of a win to which I was entitled.

Concerning the build itself, what I've been doing is using it as a baseline or springboard, rarely actually committing to the full 60 food push.

I drone-scout at 9 and steal a gas (yes, I'm sure this is bad but it's a corner I can cut later when I'm better at reading other tells).

If I scout a gas and anticipate hellions I'll carry on right up to the warren at 28 and then take another look.

If I don't think a push would pan out I'll make fewer roaches for defence and rock-busting, use the gas I've already mined to get an upgrade or a lair, and turn the 44-60 food of lings into drones instead. I build a macro hatch for production and sim-city, a spine to hold the front so I can keep my roaches handy vs drops in the main, and when I'm ready to take my third the roaches can again keep it clear of hellions. There are other opportunistic decisions I can make too, like delaying his natural or putting together a big 2-base bane/roach bust. I just feel a lot more flexible and prepared. I know it's nothing super-refined, but it's a plan, which is something I've never had before in ZvT.

So, thanks very much for this; it's completely changed my outlook on the matchup.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
January 28 2012 21:54 GMT
#267
Glad it's helped add some structure to your play, Umpteen - and like you mention, it's not always about sticking exactly to the build, it's just nice to plan to put on some aggression and see how the game develops from there.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Mysteric, Hysteric
Profile Joined April 2011
Canada9 Posts
January 31 2012 05:43 GMT
#268
Can I use this as a roach/ling all in zvp vs FFE? or is another roach all in better?
Philodox
Profile Joined April 2011
Canada17 Posts
January 31 2012 06:17 GMT
#269
I've been using a very slight variant of this build on ladder and it's serving me very well. Tang, I like your style. Keep up the good work.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
January 31 2012 16:27 GMT
#270
On January 31 2012 14:43 Mysteric, Hysteric wrote:
Can I use this as a roach/ling all in zvp vs FFE? or is another roach all in better?

I think if you're gonna all in FFE, you should 1base roach/ling like Zenio or 1base Ling/bane like Julyzerg
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Flics
Profile Joined August 2010
United States6 Posts
February 05 2012 19:40 GMT
#271
Thanks so much for putting time into this thread. Its very very useful and I because you explained it so thoroughly I actually understand it instead of just copying what you do and not knowing why i'm doing it.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
February 10 2012 19:24 GMT
#272
On January 25 2012 00:49 Terrifyer wrote:
Tang, it really is an all-in when if you don't do enough damage. Delaying their expo is not good enough reason to cut that many drones so early. However it does do a lot of damage when the terran over extends himself. And this build has been around for a while, nothing new, but thanks for making a guide about it I spose. A lot of terrans at the high masters/gm level I have been playing have been doing the quick expo marauder/hellion push, which this build completely dies to. So i suggest doing this build when the situation seems right, when he terran is being too greedy.

I think it depends on the opponent's build. Think about it: Some terran players open with 4-8 hellions - that's 400-800 minerals! If you're doing this roach/ling push, you're going to kill those hellions or at the very least make them useful for a while. The ability to shut down any terran pressure early - and even potentially threaten to win the game with just roach/ling - makes the opening viable imo. You definitely don't "completely die" to hellion marauder, I actually think ling/roach holds that type of early push extremely well and your counter attack can devastate him if he doesn't have 2-3 bunkers well positioned with scvs ready.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
TheDwf
Profile Joined November 2011
France19747 Posts
February 19 2012 04:01 GMT
#273
Hi Tang,

So, pages 8 to 10 I was giving my opinion about this build. Now, I have a replay to back this opinion. I just met the build you're advocating here. I did not know my opponent, so I did not know beforehand that he would use this build.

http://drop.sc/115043

Level is high Master on Europe.

My opponent seems to use this build as an answer to my expansion being built on the low ground. Upon scouting this, he cancels his Spine and gets a Roach Warren. This delays a bit his Roach Warren, but he's still in front of my natural by the 7'30 mark, as seen in your examples in the first post, so apparently he's not late.

Since my first Hellions scouted some Speedlings and a Roach Warren, I know he was likely doing this build. He could have built his Roach Warren in base, but having that many Speedlings as early means agressive play anyway, so I would have built a Bunker as well. Shortly before he comes at my natural, my Hellions confirm Roach play. My bunker is complete and my second Marauder is coming soon.

So, he made 8 Roaches and 29 Zerglings, after which he started droning again. But see the damage he did? I lost some mining time and he killed 4 SCVs. That's all. The only thing he forced was a bunker (I get Marauders anyway with this build) and two more Hellions. Definitely not worth it.

True, he should not have committed with his units, and his macro slipped while he was microing Roaches. But still, why would you use more than 20 larvae in the early game to do that little damage? As I was saying before, all it takes is one bunker, one or two Marauders, and the Zerg cannot do much. Marauders outrange Roaches, and Speedlings cannot be used with Hellions near/behind the bunkers, so one Bunker with good building positioning means you will do very little damage.

Now, another blatant weakness of the build—since the Terran was building SCVs during the push, you have to “overdrone” to catch up in your transition part. This means timings in which you're vulnerable, because you will lack larvae to deal with pushes. You can see this too in the replay (yes, his macro/multitask sure could have been better, but still). Any decent Terran will not let you drone freely after your push failed to deal sufficient damage. You will have to deal with drops, you will have to make units again to deal with whatever push the Terran uses, which means that each time you will catch up workers-wise, you will lack larvae to deal with the next push. Your tech will be delayed, which means you will have to use slowbanes for a while, and your Mutalisks (or Infestors) won't be out before a long time, while the Terran tech was not delayed at all if he used this simple defence. Basically, it is very likely that the Terran will have the edge both in economy and technology, and more importantly he will have the initiative. Wasn't it one of your arguments, that for once you want to be the one who sets the pace in the game? Well, with proper defence, unfortunately it's quite the contrary that will likely happen.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
February 19 2012 16:45 GMT
#274
On February 19 2012 13:01 TheDwf wrote:
Hi Tang,

So, pages 8 to 10 I was giving my opinion about this build. Now, I have a replay to back this opinion. I just met the build you're advocating here. I did not know my opponent, so I did not know beforehand that he would use this build.

http://drop.sc/115043

Well that wasn't exactly the build I'm suggesting. He got is gas and his warren late, so he didn't have the 8 roaches by 7:15. He also built a bunch of lings before his roaches delaying them further. Also, his transition wasn't very refined.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
iiGreetings
Profile Joined March 2011
Canada563 Posts
March 17 2012 01:30 GMT
#275
On January 06 2012 09:17 UmiNotsuki wrote:
Gonna be honest, just like all of your guides this one makes me uneasy. I feel as if you're looking at the game differently from me. I'll explain:

StarCraft II consists of games and sets of games; that is, you can think within the context of a single game, or within the context of your overall win-loss ratio. To me, it seems that you're more concerned with the latter than the former, and that truly bothers me. A good player should be able to, with rather strong consistency, beat someone significantly worse than himself (if only by one league or so.) For instance, a solid platinum player should almost always win against a solid gold player because the platinum player is simply more refined and all-together better at the game. But, your guides seem to be focused on builds for which this is not true. Let me discuss this specific guide in that way:

You suggest that you should have "8 roaches and 16+ lings at the 7:15 mark" when executing this build. Lets look at the cost of that, assuming the minimum number of zerglings.

1 roach = 75 minerals, 25 gas, 2 supply and 1 larva
1 zergling = 25 minerals, 0.5 supply and 0.5 larvae

8 roaches = 600 minerals, 200 gas, 16 supply and 8 larvae
16 zerglings = 400 minerals, 8 supply and 8 larvae

Subtotal = 1000 minerals, 200 gas, 24 supply and 16 larvae

4 gas = 5 minerals (based on value of one resource return)

200 gas = 250 minerals

Total = 1250 minerals, 24 supply and 16 larvae

That's 16 drones with 800 minerals (not including what those extra drones mine) and 8 supply left over (the exact value of one overlord, so 100 minerals worth)

So, what you are suggesting is that we sacrifice 16 drones worth of mining and 900 minerals for this attack. In order for it to pay for itself relative to simply droning up, as is safe to do with rather minimal defense, we'd have to kill:

More than 12 supply depots,
25 marines, or
25 SCV's

or some combination thereof. Note that these numbers STILL don't include the huge count of minerals that the extra 16 drones mine up to this point.

I think you're crazy if you think you can deal that much damage reliably. Therefore, the only way this build is any good when compared to a macro zerg style is if it wins, right then and there. "Significant damage" won't cut it because there's simply no way that you could deal enough damage for this to pay for itself and not win outright.

The reason this works for you is because you beat some players with it, and that percentage is high enough to keep you at your admittedly impressive ladder ranking. However, you are just as likely to lose to a platinum player with the correct counter in hand (even a blind counter) as you are to beat a master player who was just a little too greedy.

I don't like that.

TL;DR: There's no way this can pay for itself without the opponent dying outright, which is simply not reliable or in my opinion a solid way to play.

EDIT: Added a point about lost mining from lack of drones

unless you kill his natural or his production and a lot of scv's, or just flat out force the gg from him. You will be behind... "But i did this build and didn't do damage and i still won"... congrats! you outplayed him badly. I tottaly agree with you here
Adapt and React I MKP, PartinG, EffOrt ♥
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
March 17 2012 01:36 GMT
#276
On February 20 2012 01:45 TangSC wrote:
Show nested quote +
On February 19 2012 13:01 TheDwf wrote:
Hi Tang,

So, pages 8 to 10 I was giving my opinion about this build. Now, I have a replay to back this opinion. I just met the build you're advocating here. I did not know my opponent, so I did not know beforehand that he would use this build.

http://drop.sc/115043

Well that wasn't exactly the build I'm suggesting. He got is gas and his warren late, so he didn't have the 8 roaches by 7:15. He also built a bunch of lings before his roaches delaying them further. Also, his transition wasn't very refined.


I think his point is that you do something stupid like make a bunch of lings and roaches in hope that your opponent isn't playing safe, you should expect to get behind.
The reason that this might work, is that your opponent is then playing from a slightly weird situation, where their opponent did something unusual (and stupid), so they might not know what to do with their advantage, and you might be really familiar with the position you're in (cuz you do it a lot), and then make good decisions (or take more risks) and manage to be in fine shape.
Hossinaut
Profile Joined June 2011
United States453 Posts
March 17 2012 01:44 GMT
#277
Theres no reason (to me) to, should you be going allin against a terran with roaches and lings, not include banelings, and delay the timing a little bit. 4 banes makes a HUGE difference against bunkers, etc; Similarly, I don't agree with the overbuilding of units-you need more of that larvae for drones, as its not going to be a build that any decent player will lose to, and then they will follow up with an easy win.
Northern_iight
Profile Joined May 2011
Canada363 Posts
Last Edited: 2012-03-17 01:58:16
March 17 2012 01:55 GMT
#278
i've been playing this build very often on the ladder and had alot of success with it. Especially on the KR ladder when you can expect the terran to do some sort of 1 base aggression. (To the people who say this is cheese when it fails.... what isn't cheese if it fails? If terran fails to do damage with his/her 1 base cloak banshee it's GG for him as well. And those plays happen very often).

If you are hesitant about doing this build because it seems all-in to you, I suggest you do the build and focus on doing the stephano style macro by taking your 3rd hatch when you are moving out 52/52 supply. If you execute the build properly you either 1) win out right if terran build 6+ hellions, 2) do damage to be even or ahead 3) see he is fully prepared and just back off. You might think, if you back off you wasted all the larvae/resource for this attack for nothing. Wrong! You backed off because the terran put alot of his resources into defending in which you decided not to engage. Now that you have your 3rd you are free to drone and safe from any terran push for a while. So you just tech and drone. Now you might think your units are useless late game but they're not because you were uprgading melee/carapace the whole time. You will max out alot sooner and if terran tries to move out to take third you should attack him with your ling/roach/infestor.

Edit: @hossinaut here you go http://www.teamliquid.net/forum/viewmessage.php?topic_id=306525
Roach/ling isn't all in but that baneling one is
Hossinaut
Profile Joined June 2011
United States453 Posts
March 17 2012 02:12 GMT
#279
22-23 drones is not much more than 21 drones.
The build order says drone to 28 with 2 queens and 2-4 lings
28 supply = 28 drones (possible)
-4 supply for queens
-1-2 supply for lings
-------------------------------------
22-23 Drones

http://i.imgur.com/NoSv9.jpg

From the roach/ling/bane attack: same story in terms of drones
differences: -100 minerals and -50 gas for bane nest + cost of banes

Overall difference? To me, the primary difference is in the drone count, and the drone count determines the viability to transition and move successfully into the mid to late game.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
March 18 2012 04:27 GMT
#280
On March 17 2012 11:12 Hossinaut wrote:
22-23 drones is not much more than 21 drones.
The build order says drone to 28 with 2 queens and 2-4 lings
28 supply = 28 drones (possible)
-4 supply for queens
-1-2 supply for lings
-------------------------------------
22-23 Drones

http://i.imgur.com/NoSv9.jpg

From the roach/ling/bane attack: same story in terms of drones
differences: -100 minerals and -50 gas for bane nest + cost of banes

Overall difference? To me, the primary difference is in the drone count, and the drone count determines the viability to transition and move successfully into the mid to late game.

The drone count is similar in the two builds, but the roach/ling comes 1 minute before the roach/ling/baneling timing. This means you can transition earlier, and since you're already at about 24 drones, it only takes 8 drones to reach full 2 base mineral saturation (without mining any gas or building additional structures).
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Prev 1 12 13 14 15 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
FoxeR 68
StarCraft: Brood War
Shuttle 4145
Stork 122
910 69
actioN 67
Aegong 62
yabsab 22
Dota 2
ODPixel335
NeuroSwarm163
Other Games
summit1g11376
JimRising 572
KnowMe69
RuFF_SC243
Organizations
Other Games
BasetradeTV243
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH476
• Sammyuel 36
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22043
• lizZardDota2124
League of Legends
• Jankos1078
Upcoming Events
Sparkling Tuna Cup
3h 25m
WardiTV Invitational
4h 25m
ByuN vs Percival
Cure vs Classic
Shopify Rebellion Sundays
8h 25m
Spirit vs Mixu
Clem vs TBD
RSL Revival
9h 25m
Serral vs Rogue
BlizzCon
11h 55m
IdrA vs MC
Replay Cast
17h 25m
Afreeca Starleague
1d 3h
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
1d 4h
Monday Night Weeklies
1d 9h
Afreeca Starleague
2 days
Snow vs Shinee
Shine vs EffOrt
[ Show More ]
GSL
2 days
PiGosaur Cup
2 days
The PondCast
3 days
Kung Fu Cup
3 days
Replay Cast
3 days
KCM Race Survival
4 days
IntoTheTV X SOOP
4 days
Replay Cast
4 days
IntoTheTV X SOOP
5 days
Replay Cast
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Blizzard Classic Cup 2026
Blizzard Classic Cup 2026
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.