• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:00
CEST 00:00
KST 07:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation5$25,000 Streamerzone StarCraft Pro Series announced2Weekly Cups (June 30 - July 6): Classic Doubles5[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66
StarCraft 2
General
The SCII GOAT: A statistical Evaluation The GOAT ranking of GOAT rankings Firefly given lifetime ban by ESIC following match-fixing investigation Weekly Cups (June 30 - July 6): Classic Doubles Jim claims he and Firefly were involved in match-fixing
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event $25,000 Streamerzone StarCraft Pro Series announced Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ i aint gon lie to u bruh... [ASL19] Finals Recap: Standing Tall SC uni coach streams logging into betting site
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025! Summer Games Done Quick 2024!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
momentary artworks from des…
tankgirl
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 613 users

[G] ZvT Roach/Ling All-In (Or is it?) - Page 13

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 11 12 13 14 15 Next All
TheDwf
Profile Joined November 2011
France19747 Posts
January 13 2012 21:06 GMT
#241
On January 14 2012 05:40 secretary bird wrote:
If this build wasnt viable it couldnt beat korean terrans

Nestea won one game against MVP at the Blizzcon using a Queen-less Roach all-in, what does it say about the build's viability?...
MstrJinbo
Profile Joined March 2011
United States1251 Posts
January 13 2012 21:17 GMT
#242
On January 14 2012 05:24 GornWood wrote:
@Jermstuddog Who you think is better than me in the Pages before? I´m going to look up myself who posted here but pls say me...
Edit: Ok i saw Darkforce but he played Terran.I really like Darkforce but his Terran really sucks as he said too.So don´t tell me my Terran skills are below the one of Darkforce.That´s riduculous.I bet you are some "Masters" Zerg at NA Server.Give me some good Zerg at EU or KR Server so I´ll play him against your crap build ok? I´d like to play Darkforce just because we have the same point of view to this build...


Perhaps you can add some replays where you completely murder roach ling timings. Right. Now the only repays part of the discussion are of the build working. If you message Tang I'm sure he will oblige you with a couple games.
RampancyTW
Profile Joined August 2010
United States577 Posts
Last Edited: 2012-01-13 21:25:17
January 13 2012 21:24 GMT
#243
On January 14 2012 05:40 secretary bird wrote:
If this build wasnt viable it couldnt beat korean terrans and many zergs on EU wouldnt use something similar so it definitely is. Plus not that hard to execute and quick wins means its nice for lower level ladder play thats for sure.
The 5 Roach Rush of old relied on the same concept: an all-in build, that hits with a lot of forces early, with a followup that you can't really execute without just hoping your opponent decides not to attack you while you macro up afterwards. Lots of wins at the lower level, with a progressively worse success rate as you move up the rankings. The main reason why this is viable right now at "higher" ladder levels is because the 2-hatch opening makes your everyday ladder Terran less likely to suspect a heavy attack.

like I've said, it's a good all-in build, but it's not a "good build." Which isn't a knock against the build's ladder effectiveness or anything like that. It just means that it's a build that will almost certainly guarantee a loss against an opponent that knows how to deal with it.
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
January 13 2012 21:31 GMT
#244
I've done this style allot, and it will only work vs hellion style opening anything with bio based I've not had the drone lead to expo ahead of the terran.
Live Fast Die Young :D
Mahtasooma
Profile Joined November 2010
Germany475 Posts
January 14 2012 13:40 GMT
#245

I just want to point out this style in conjunction with the egg management style:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=302179&currentpage=2

I think this helps a ton with any kind of aggressive style. The only pro I remember doing this is actually Stephano as mentioned, that's why his pushes or reinforcements are so incredibly strong. I tend to state that he wins a LOT of games JUST because of the egg management.

As already said in the thread, it is NOT advised you do this all the time (and like NEVER with mutas), but it's very nice when you're aggressive with melee units.
http://twitch.tv/mahtasooma
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
January 14 2012 13:57 GMT
#246
On January 13 2012 23:50 agahamsorr0w wrote:
+ Show Spoiler +
On January 13 2012 21:27 Asolmanx wrote:
Show nested quote +
On January 13 2012 20:13 agahamsorr0w wrote:
If you rush for mutalisk and don't do any sort of aggression then the amount of time he can abuse drops is shortened by a lot. That's one of the reasons I prefer going for mutas, they give a better map control than roach ling ever will do against terran. Plus, if you spread overlords before mutas come out, you can lose them to 1 random viking. I don't like losing stuff for free.


After pushing you CAN scout for tech and see if there might be dropships incoming. You can also not scout it. Same thing happens when you do any other build, you can send an overlord/overseer to get this info. You can also just spread the overlords and watch the minimap. Your post doesn't belong to this thread imo



You mean you can scout the dropship during the push. Scouting after the push would be incredibly hard without lair tech. We are trying to discuss the long term viability of this build and yea, I do think my post is appropriate.

Why would it be any harder to scout it after the push with this build compared to any other? The difference is drone to army ratio, it's not like you will have mutas out by 7 minutes anyway.
secretary bird
Profile Joined September 2011
447 Posts
January 14 2012 14:09 GMT
#247
On January 14 2012 06:06 TheDwf wrote:
Show nested quote +
On January 14 2012 05:40 secretary bird wrote:
If this build wasnt viable it couldnt beat korean terrans

Nestea won one game against MVP at the Blizzcon using a Queen-less Roach all-in, what does it say about the build's viability?...


You're talking about one game I'm talking about many, I dont see your point.

Even if you know its coming its not an automatic win against this build, that is more than can be said about
many popular builds and just saying its viable doesnt mean its the best build ever and cant lose.
agahamsorr0w
Profile Joined April 2011
Netherlands359 Posts
January 14 2012 14:16 GMT
#248
+ Show Spoiler +
Why would it be any harder to scout it after the push with this build compared to any other? The difference is drone to army ratio, it's not like you will have mutas out by 7 minutes anyway.


It's hard to scout before lair tech. Unless you have 2 overlords already in place ofcourse. Most maps nowadays are 4 player maps and sending an overlord near the base of terran is usually not a good idea, especially cross spawn. Overlords are slow so they can be killed before scouting key information.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
January 14 2012 14:52 GMT
#249
On January 14 2012 23:16 agahamsorr0w wrote:
+ Show Spoiler +
Why would it be any harder to scout it after the push with this build compared to any other? The difference is drone to army ratio, it's not like you will have mutas out by 7 minutes anyway.


It's hard to scout before lair tech. Unless you have 2 overlords already in place ofcourse. Most maps nowadays are 4 player maps and sending an overlord near the base of terran is usually not a good idea, especially cross spawn. Overlords are slow so they can be killed before scouting key information.

I agree. It has nothing to do with this build though. There are a billion builds which don't even apply pressure which go for late lair. With this build, you can definitely start lair at 8 minutes, which isn't overly late.
DeeD
Profile Joined May 2010
Sweden88 Posts
January 14 2012 16:23 GMT
#250
Isn't the video flashing black ridiciously for anybody else?
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
January 16 2012 01:44 GMT
#251
On January 15 2012 01:23 DeeD wrote:
Isn't the video flashing black ridiciously for anybody else?

Yeah sorry about that, I'll start streaming myself soon with improved quality.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2012-01-17 03:49:07
January 17 2012 03:47 GMT
#252
So in the past 24 hours, I have taken... at least my version of this build to the next level and I must say, I'm pretty happy with it.

I start out with my 7 roaches and hatch/evo/spine crawler wall.

As soon as the evo is done, I research +1 melee, ling speed, and take my 2nd gas.

Drone up until the Roaches go down, that should get you to about 40-50 drones.

From there, I make 7 more roaches and start massing lings, put down a bling nest after the roaches are made.

The ideal army to move out with is the 7 roaches and ~40 lings. You want your bling nest to finish while your army moves across the map.

Morph 15-20 blings and attack for round 2. Ling speed and +1 melee should be finished before this attack goes off.

Now the beautiful part.

Get a lair, +1 carapace, double expand, make 2 more queens, and drone your ass off.

You can afford to do all this because you just traded armies with your Terran opponent and he shouldn't have a decent army to attack with for another minute or two.

At this point, you have 5 hatches, 4 bases, about 70 drones, and 1/1 lings... Do whatever the hell you want, the game should be over already.

Playing with Tangs version of the attack is what inspired this, so I figured I'd share.

The point of this whole strategy is to be trading armies at Ts base instead of Zs base. It is really odd at first, but after I settled into it, I really started liking it.

All bets are off if T uses siege mode siege tanks to root out the initial roaches though. Which is still OK because that typically takes longer than a bio-based army.
As it turns out, marines don't actually cost any money -Jinro
Thadenator
Profile Joined September 2010
United States5 Posts
January 17 2012 03:57 GMT
#253
@Jermstuddog

Could you provide a replay? Actions speak louder. It would be easier to see your timings that way.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
January 17 2012 04:11 GMT
#254
http://sc2rep.com/replays/download/id/17385

The latest game I played.

Not an example of the build working out perfectly, I was kinda scared of the army he pushed down the ramp with so I made some panic lings and spines, but that might make it a better replay in general. Shows the build still pulling through when things don't go so well.
As it turns out, marines don't actually cost any money -Jinro
coL.hendralisk
Profile Joined September 2009
Zimbabwe1756 Posts
Last Edited: 2012-01-17 05:04:59
January 17 2012 04:59 GMT
#255
On January 13 2012 06:04 Let it Raine wrote:
i think aggressive zergs work like this

the more you attack in lower leagues the more wins you get

the more you attack at the highest level the more losses you get


Pretty much

Terrans doing reactor hellion can scout this coming a mile away (see early roach coming), make marauder and a bunker and wait until tanks with their 2nd CC making scvs at home. While you cut drones so early to make roaches and lings.. which do nothing (not busting the ramp to win outright and merely "containing" a terran who has 2CC in 1base with this early roachling sets you so behind)


On January 14 2012 06:24 RampancyTW wrote:
Show nested quote +
On January 14 2012 05:40 secretary bird wrote:
If this build wasnt viable it couldnt beat korean terrans and many zergs on EU wouldnt use something similar so it definitely is. Plus not that hard to execute and quick wins means its nice for lower level ladder play thats for sure.
The 5 Roach Rush of old relied on the same concept: an all-in build, that hits with a lot of forces early, with a followup that you can't really execute without just hoping your opponent decides not to attack you while you macro up afterwards. Lots of wins at the lower level, with a progressively worse success rate as you move up the rankings. The main reason why this is viable right now at "higher" ladder levels is because the 2-hatch opening makes your everyday ladder Terran less likely to suspect a heavy attack.

like I've said, it's a good all-in build, but it's not a "good build." Which isn't a knock against the build's ladder effectiveness or anything like that. It just means that it's a build that will almost certainly guarantee a loss against an opponent that knows how to deal with it.


Well said, this is just another allin guide made by Tang (good for low leagues though, no disputing that)
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
Last Edited: 2012-01-19 17:18:00
January 19 2012 17:17 GMT
#256
@ "this is just another allin guide made by Tang (good for low leagues though, no disputing that)"

It is definitely good for low levels, but it's debatable whether this is "all-in", considering there are several transitions open to the zerg after the attack.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Northern_iight
Profile Joined May 2011
Canada363 Posts
January 19 2012 17:37 GMT
#257
this is definitely not an all in. is it difficult to pull of at masters league? Some what. your timings have to be pretty precise and you have to disguise your push and if possible delay revealing the roaches as long as possible while getting to his base.
I've used this build several times and I can say it's a very well thought out build by Tang. It has many follow ups as this build is bound to do damage. If it doesn't you just back off and drone up as you know you are safe from the enemy's aggression. Many times the initial push doesn't end the game for me, but I do win the game afterwards because the push forces the terran to reveal all his tech paths therefore, I build the right counter with the follow up while droning. If you haven't tried it, don't bash it.

Nuff said
Techno
Profile Joined June 2010
1900 Posts
January 19 2012 17:44 GMT
#258
This timing attack dominates many standard reactor expands from master league players. If you can deny scouting for long enough, and its a short map with a big nat choke (shattered temple), the roaches almost always do damage. If it wasnt for those destructible rocks on shattered, the build would be fucking standard as it would allow a Zerg to take a fast third + do damage, something unheard of.

It is also incredibly strong vs Bomber style TvZ (1 rax, gas, no marines, no depot, CC, depot, factory, CC), which I've been doing. Tang, you are the reason I am wayyyyy better in customs vs Zerg than on ladder. </3 zergs who are allergic to drones.
Hell, its awesome to LOSE to nukes!
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
January 19 2012 17:53 GMT
#259
viOLet goes roach/ling/baneling "allin" off 2 bases in 90% of his ZvT's and it works surprisingly well vs high level terrans.

He did get raped by MarineKing but thats because of the skill difference
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
January 19 2012 18:16 GMT
#260
This would be really powerful with so many terrans going Hellion expand. Trouble is banshees completely shut this down.
Luppa <3
Prev 1 11 12 13 14 15 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason152
UpATreeSC 0
StarCraft: Brood War
Artosis 34
Aegong 31
League of Legends
Grubby4792
Counter-Strike
fl0m1331
Stewie2K963
taco 459
sgares97
Super Smash Bros
AZ_Axe143
PPMD65
Liquid`Ken33
Heroes of the Storm
Liquid`Hasu660
Other Games
C9.Mang0541
mouzStarbuck180
ViBE91
Sick52
Organizations
Other Games
gamesdonequick51720
StarCraft 2
angryscii 28
Other Games
BasetradeTV19
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• davetesta36
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22351
• Ler98
League of Legends
• Jankos2717
Other Games
• Scarra3187
• imaqtpie2331
• Shiphtur712
Upcoming Events
PiGosaur Monday
2h
The PondCast
12h
uThermal 2v2 Circuit
18h
WardiTV European League
18h
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
Replay Cast
1d 2h
RSL Revival
1d 12h
ByuN vs SHIN
Clem vs Reynor
OSC
1d 15h
Replay Cast
2 days
RSL Revival
2 days
Classic vs Cure
FEL
2 days
[ Show More ]
OSC
2 days
RSL Revival
3 days
FEL
3 days
FEL
3 days
CSO Cup
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
4 days
RSL Revival
4 days
FEL
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Replay Cast
6 days
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.