• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:53
CET 11:53
KST 19:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT25Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0241LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Behind the Blue - Team Liquid History Book Weekly Cups (Feb 16-22): MaxPax doubles How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? ByuL: The Forgotten Master of ZvT Liquipedia WCS Portal Launched
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) How do the "codes" work in GSL? LiuLi Cup: 2025 Grand Finals (Feb 10-16)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
CasterMuse Youtube A cwal.gg Extension - Easily keep track of anyone A new season just kicks off Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular? Current Meta
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Battle Aces/David Kim RTS Megathread New broswer game : STG-World Diablo 2 thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Canadian Politics Mega-thread Ask and answer stupid questions here!
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2372 users

[G] ZvT Roach/Ling All-In (Or is it?) - Page 11

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 9 10 11 12 13 15 Next All
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
January 12 2012 21:15 GMT
#201
On January 13 2012 05:57 treemaster wrote:
This whole topic is quite sad.

Let's sum up shall we?

1. New, aggressive Zerg build gets posted
1. a) "pro" spouts Starcraft math that proves the build to be absolute shit

2. Someone who actually understands both math AND the game completely rips our "pro" a new one
2. a) "pro" blusters some more, but never acknowledges his basic math as utterly wrong
2. b) hordes of numbskulls say "well I'm an idiot but if the pro says so....."

3. "pro" challenges the build to an unfair match
3. a) despite having every advantage, and despite the arrogant bluster, "pro" loses 3 in a row
3. b) numbskulls and "pro" dig in their heels anyway, because who admits they are wrong on an Internet forum?


Well, you may have noticed a large number of quotation marks in this post. That is because I believe that "being a professional" is not simply a meaningless title. Rather, I believe it's meaning to be more literal.


If you want to be treated as a professional perhaps it would behoove you to act like one.

Performing the metaphorical equivalent of sticking your fingers in your ears screaming "nananana I can't heeeaaaarrr youuu"
has the metaphorically equivalent effect of making you look like a whiny self-important child.

Thanks for posting this build, tang !
Wouldn't it be great if there was some actual discussion on it?

13 post dude comes in and writes like this about a very respected pro member of the community. Good stuff.

Seriously, you're giving those of us protecting tangs build a bad name. Darkforce is not a "pro", he's a pro. His arguments are sound and he knows what his talking about and TangSC himself appreciates him posting in the topic.

Your post just comes of as really arrogant and insulting towards darkforce.
treemaster
Profile Joined April 2011
Canada18 Posts
Last Edited: 2012-01-12 21:30:14
January 12 2012 21:24 GMT
#202
+ Show Spoiler +
On January 13 2012 06:10 agahamsorr0w wrote:
+ Show Spoiler +
On January 13 2012 05:57 treemaster wrote:
This whole topic is quite sad.

Let's sum up shall we?

1. New, aggressive Zerg build gets posted
1. a) "pro" spouts Starcraft math that proves the build to be absolute shit

2. Someone who actually understands both math AND the game completely rips our "pro" a new one
2. a) "pro" blusters some more, but never acknowledges his basic math as utterly wrong
2. b) hordes of numbskulls say "well I'm an idiot but if the pro says so....."

3. "pro" challenges the build to an unfair match
3. a) despite having every advantage, and despite the arrogant bluster, "pro" loses 3 in a row
3. b) numbskulls and "pro" dig in their heels anyway, because who admits they are wrong on an Internet forum?


Well, you may have noticed a large number of quotation marks in this post. That is because I believe that "being a professional" is not simply a meaningless title. Rather, I believe it's meaning to be more literal.


If you want to be treated as a professional perhaps it would behoove you to act like one.

Performing the metaphorical equivalent of sticking your fingers in your ears screaming "nananana I can't heeeaaaarrr youuu"
has the metaphorically equivalent effect of making you look like a whiny self-important child.

Thanks for posting this build, tang !
Wouldn't it be great if there was some actual discussion on it?



It's because of people like you that Idra and other progamers don't post here anymore. He can say whatever he wants and I would go with his arguments instead of the ones of "people that can do math". Darkforce has more experience in the game and doesn't go fancy on the "math". I also give him right because I myself did roach pressure but stopped because of players like goody and thorzain being able to defend against me without any problem and then being ahead.



Ahhh here's another person who would rather stick their head in the sand than admit that at NO TIME in that build do you "sacrifice" 16 workers causing you to "lose 1000 mins 24 supply and larvae"

Holy hell, 16 workers are only worth 16 supply so maybe you should try approaching it from a logical perspective of lost mining time vs. advantages of aggression?

Instead of backing up FALSE numbers with pro-worship and "ur fault TL sucks noob"

How about you try a reasoning logical assessment of the build.


I sure as hell know there hasn't been one in the last ten pages.



Edit: well dark force may have your respect but what little of mine he had before went completely out the window in this topic.

How much more mindless do you have to be? And where exactly does post count enter into this?


Also I agree, tang has been incredibly tolerant of dark force despite his shitty attitude

You can call him a pro all you like, it will not make him any more Professional.
I love the smell of acid splash in the morning
agahamsorr0w
Profile Joined April 2011
Netherlands359 Posts
Last Edited: 2012-01-12 21:37:16
January 12 2012 21:30 GMT
#203
+ Show Spoiler +
Ahhh here's another person who would rather stick their head in the sand than admit that at NO TIME in that build do you "sacrifice" 16 workers causing you to "lose 1000 mins 24 supply and larvae"

Holy hell, 16 workers are only worth 16 supply so maybe you should try approaching it from a logical perspective of lost mining time vs. advantages of aggression?

Instead of backing up FALSE numbers with pro-worship and "ur fault TL sucks noob"

How about you try a reasoning logical assessment of the build.


I sure as hell know there hasn't been one in the last ten pages.


There is no advantage to the aggression, at least I haven't noticed any. I don't like to delay my macro hatch because it's so important to have the macro hatch done before taking a third while going muta. Muta defends drops better than infestors. The macro hatch is a good way to enter mid game. I don't see how you lose minerals, I would rather say you delay the mining of it and thus delay tech structures that you need anyways and try to contain terran in one base. Do I need to back my info up with replays? I really don't want to help people like you have more fun with the game.

Edit: I don't worship Darkforce, I think that the adrenaline got too fast into your brain man. I play casually.
treemaster
Profile Joined April 2011
Canada18 Posts
January 12 2012 21:37 GMT
#204
Wow! What an absolutely telling post. (trolling, telling, telling of trolling)

No advantages to the aggression? Well I guess he should just delete the op then

I think there are numerous advantages to the aggression, not least the fact that terra can no longer sit comfortably


What about forcing the cc to lift?

Forcing scvs to spend mins repairing rather than gaining minerals mining

Giving yourself a more comfortable space to drone up/take third


All quite easily apparent advantages, unless you are just trolling?
I love the smell of acid splash in the morning
Jynxx879
Profile Joined January 2012
United Kingdom30 Posts
January 12 2012 21:38 GMT
#205
Interesting, although - is their an issue with holding mid game pushes (standard tank marine thor) with the combination you have following this BO? Just wondering.
Blow out the candles, all my Frankensteins...
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
Last Edited: 2012-01-12 21:40:20
January 12 2012 21:38 GMT
#206
Can't we all get along! DarkForce did nothing wrong in voicing his opinions and asking me to play some games. We were both very respectful in the games, and even though we left with differing views on the build, we never criticized one another.

Everyone can agree that there are benefits to this style as opposed to basic macro zerg, but there are also weaknesses. All in all, it's really not the build that matters - it's making sure whatever build you execute is precisely planned with solid execution. This argument could go on forever because neither side is definitively "right" and there doesn't really need to be any personal attacks as a result of differing opinions, it's inevitable that we disagree. In fact, some of the best tweaks I have made in my own play have been the direct result of negative criticism I've gotten from using this type of build. In essence, if it weren't for skeptical people, builds would not be perfected so even if you're passionately convinced (like me) that this is a great ZvT build and you've tried it successfully 100 times, you have to respect and take into account others' feedback.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
agahamsorr0w
Profile Joined April 2011
Netherlands359 Posts
January 12 2012 21:39 GMT
#207
That's not an advantage, I would say it's making the game even after giving up income.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
January 12 2012 21:44 GMT
#208
On January 13 2012 06:24 treemaster wrote:
How much more mindless do you have to be? And where exactly does post count enter into this?

Go to the forum TL Community and read up on the TL.net ten commandments. Especially Commandment 6 applies in this situation.
RampancyTW
Profile Joined August 2010
United States577 Posts
Last Edited: 2012-01-12 22:00:44
January 12 2012 21:55 GMT
#209
This build is aboslutely an all-in. It should be an auto-lose unless it does significant damage, it just cuts too many drones. You might be able to "take a third" with it, but you don't have the economy to support a third base for a long time. If a Terran player doesn't realize how much it actually puts you back in economy he may not punish you properly for doing it, which lets you get back into the game, but that doesn't make it a "solid" build.
Edit: To expand on my comment about the third, you're taking your third with a roughly similar amount of workers on minerals as there would be for a quick (before 5:00 mark) third vs. a FFE Protoss. The reason it works vs. a FFE Protoss is because he can't get up the army to punish you for it before the advantages of the third kick in. Such is NOT the case in this situation, where as soon as the Terran can shove you out of the natural he can start to apply pressure that will keep you from ever being able to fully take advantage of your investment into a third base.

A 4-gate rush is considered an all-in for similar reasons. The fact that it's technically possible to "transition" from it doesn't really change that. In fact, if you'd like to compare it to a 4-gate, you hit with the same number of workers as a 4-gate would a full minute and a half later than that rush hits.

This is NOT a "good build." It is a somewhat effective all-in if it doesn't get blind countered, but any good Terran should be able to punish you hard for it if they hold off the initial rush.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
January 12 2012 21:57 GMT
#210
On January 13 2012 06:55 RampancyTW wrote:
This build is aboslutely an all-in. It should be an auto-lose unless it does significant damage, it just cuts too many drones. You might be able to "take a third" with it, but you don't have the economy to support a third base for a long time. If a Terran player doesn't realize how much it actually puts you back in economy he may not punish you properly for doing it, which lets you get back into the game, but that doesn't make it a "solid" build.

A 4-gate rush is considered an all-in for similar reasons. The fact that it's technically possible to "transition" from it doesn't really change that. In fact, if you'd like to compare it to a 4-gate, you hit with the same number of workers as a 4-gate would a full minute and a half later than that rush hits.

This is NOT a "good build." It is a somewhat effective all-in if it doesn't get blind countered, but any good Terran should be able to punish you hard for it if they hold off the initial rush.

I wish you'd put some effort into trying it out and supplying the replays before asserting that it's not a good build.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
January 12 2012 22:01 GMT
#211
On January 13 2012 06:55 RampancyTW wrote:
This build is aboslutely an all-in. It should be an auto-lose unless it does significant damage, it just cuts too many drones. You might be able to "take a third" with it, but you don't have the economy to support a third base for a long time. If a Terran player doesn't realize how much it actually puts you back in economy he may not punish you properly for doing it, which lets you get back into the game, but that doesn't make it a "solid" build.

A 4-gate rush is considered an all-in for similar reasons. The fact that it's technically possible to "transition" from it doesn't really change that. In fact, if you'd like to compare it to a 4-gate, you hit with the same number of workers as a 4-gate would a full minute and a half later than that rush hits.

This is NOT a "good build." It is a somewhat effective all-in if it doesn't get blind countered, but any good Terran should be able to punish you hard for it if they hold off the initial rush.

GL HF transitioning out of a failed 4 gate, you're on one base, your opponent is already way ahead in economy and you'll never ever get an expansion up. This tactic leaves you with 2 bases and a third on the way. It's comparable to a 3gate expand with a push as you expand, not a 4 gate.
treemaster
Profile Joined April 2011
Canada18 Posts
January 12 2012 22:02 GMT
#212
Well I am pretty familiar with the rules here, but I guess I missed the one that says its ok to belittle people based on post count.


Good job though tang, seriously, and I am glad to hear dark force was respectful in your games

That was certainly not the impression he put forward in his posts.

Forgive me if I misunderstood matters. While I am a player who will drone like nuts in the "standard" style, I really appreciate viable builds that are out of the norm.

It bothers me to see well thought-out builds dismissed with a sneer despite the evidence.

Solely because they aren't standard. Well I'm tired of cookie cutter.

Where exactly is the rule saying all zergs must play the same "hold 'd'" strat?

I love the smell of acid splash in the morning
blinkblue
Profile Joined May 2010
United States119 Posts
Last Edited: 2012-01-12 22:04:14
January 12 2012 22:03 GMT
#213
On January 13 2012 07:01 Tobberoth wrote:
Show nested quote +
On January 13 2012 06:55 RampancyTW wrote:
This build is aboslutely an all-in. It should be an auto-lose unless it does significant damage, it just cuts too many drones. You might be able to "take a third" with it, but you don't have the economy to support a third base for a long time. If a Terran player doesn't realize how much it actually puts you back in economy he may not punish you properly for doing it, which lets you get back into the game, but that doesn't make it a "solid" build.

A 4-gate rush is considered an all-in for similar reasons. The fact that it's technically possible to "transition" from it doesn't really change that. In fact, if you'd like to compare it to a 4-gate, you hit with the same number of workers as a 4-gate would a full minute and a half later than that rush hits.

This is NOT a "good build." It is a somewhat effective all-in if it doesn't get blind countered, but any good Terran should be able to punish you hard for it if they hold off the initial rush.

GL HF transitioning out of a failed 4 gate, you're on one base, your opponent is already way ahead in economy and you'll never ever get an expansion up. This tactic leaves you with 2 bases and a third on the way. It's comparable to a 3gate expand with a push as you expand, not a 4 gate.
How is it that different?

If you don't do any damage with this build, then GL HF transitioning out of it.

If you do some damage with either build, you break even.

If you do a lot of damage, you're ahead.
RampancyTW
Profile Joined August 2010
United States577 Posts
January 12 2012 22:03 GMT
#214
On January 13 2012 06:57 TangSC wrote:
I wish you'd put some effort into trying it out and supplying the replays before asserting that it's not a good build.
I've watched your replays. It's a good all-in, but it's not a "good build." A good build doesn't rely on mistakes from your opponent to work.
RampancyTW
Profile Joined August 2010
United States577 Posts
January 12 2012 22:11 GMT
#215
On January 13 2012 07:01 Tobberoth wrote:
GL HF transitioning out of a failed 4 gate, you're on one base, your opponent is already way ahead in economy and you'll never ever get an expansion up. This tactic leaves you with 2 bases and a third on the way. It's comparable to a 3gate expand with a push as you expand, not a 4 gate.
It doesn't leave you with a "third" on the way. It leaves you with what amounts to a macro hatch in a more vulnerable location, because you will still be on a <2-base economy for a while.

It's a build that WILL work vs. somebody who doesn't understand how many sacrifices Zerg has to make to do such a heavy push. It won't work against somebody who understands how to punish it. Which is why it's an all-in.
FireOfDarklight
Profile Joined January 2012
Germany2 Posts
January 13 2012 07:57 GMT
#216
Hi Tang,

i did read like 90% of the comments in this thread and didn't find anything about gas steal and i was curious...

Some time ago i read about gas steal discurages terran from going banshe.
(not to mention marines wich are not at the front anymore)
Is this still true and would it be viable for your strategy to implement?

Please tell me
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
January 13 2012 08:56 GMT
#217
On January 13 2012 07:11 RampancyTW wrote:
Show nested quote +
On January 13 2012 07:01 Tobberoth wrote:
GL HF transitioning out of a failed 4 gate, you're on one base, your opponent is already way ahead in economy and you'll never ever get an expansion up. This tactic leaves you with 2 bases and a third on the way. It's comparable to a 3gate expand with a push as you expand, not a 4 gate.
It doesn't leave you with a "third" on the way. It leaves you with what amounts to a macro hatch in a more vulnerable location, because you will still be on a <2-base economy for a while.

It's a build that WILL work vs. somebody who doesn't understand how many sacrifices Zerg has to make to do such a heavy push. It won't work against somebody who understands how to punish it. Which is why it's an all-in.

Punish it how? By moving into an army of 8 roaches and 30 lings? By the time they have enough army to punch through that, you've gotten enough drones to warrant that third hatch and you can start building units again.

The whole idea that it's a macro hatch in a vulnurable position is stupid, you use the same tactic in ZvP vs FFE by getting a third by the 4 minute mark. You have about 6 drones on your natural when you send a drone to create it, doesn't make it any less of a third.

I'd love to see some examples of this punishment. Darkforce offracing terran didn't show it, TheDwf is apparently not good enough at TvZ to show it.. when will someone of your critics actually stand up to your claim and show some proof? I've already used the build on ladder to pwn terrans, I already have experience of it working, would be nice if someone could supply some hard evidence that it's so easy to punish.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
January 13 2012 08:57 GMT
#218
On January 13 2012 07:03 blinkblue wrote:
Show nested quote +
On January 13 2012 07:01 Tobberoth wrote:
On January 13 2012 06:55 RampancyTW wrote:
This build is aboslutely an all-in. It should be an auto-lose unless it does significant damage, it just cuts too many drones. You might be able to "take a third" with it, but you don't have the economy to support a third base for a long time. If a Terran player doesn't realize how much it actually puts you back in economy he may not punish you properly for doing it, which lets you get back into the game, but that doesn't make it a "solid" build.

A 4-gate rush is considered an all-in for similar reasons. The fact that it's technically possible to "transition" from it doesn't really change that. In fact, if you'd like to compare it to a 4-gate, you hit with the same number of workers as a 4-gate would a full minute and a half later than that rush hits.

This is NOT a "good build." It is a somewhat effective all-in if it doesn't get blind countered, but any good Terran should be able to punish you hard for it if they hold off the initial rush.

GL HF transitioning out of a failed 4 gate, you're on one base, your opponent is already way ahead in economy and you'll never ever get an expansion up. This tactic leaves you with 2 bases and a third on the way. It's comparable to a 3gate expand with a push as you expand, not a 4 gate.
How is it that different?

If you don't do any damage with this build, then GL HF transitioning out of it.

If you do some damage with either build, you break even.

If you do a lot of damage, you're ahead.

You've already transitioned by building the third, all you really need that army for is to contain the terran. Yes, you're behind if you don't do damage with it, but you haven't lost the game, far from it. You're catching up in economy while keeping terran aggression at 0.
agahamsorr0w
Profile Joined April 2011
Netherlands359 Posts
January 13 2012 10:49 GMT
#219
+ Show Spoiler +
You've already transitioned by building the third, all you really need that army for is to contain the terran. Yes, you're behind if you don't do damage with it, but you haven't lost the game, far from it. You're catching up in economy while keeping terran aggression at 0.


Terran can rush for a dropship and be an asshole with it :[. You are still droning and a dropship can do some damage if he keeps dropping on places where you don't have vision.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
January 13 2012 11:01 GMT
#220
On January 13 2012 19:49 agahamsorr0w wrote:
+ Show Spoiler +
You've already transitioned by building the third, all you really need that army for is to contain the terran. Yes, you're behind if you don't do damage with it, but you haven't lost the game, far from it. You're catching up in economy while keeping terran aggression at 0.


Terran can rush for a dropship and be an asshole with it :[. You are still droning and a dropship can do some damage if he keeps dropping on places where you don't have vision.

This is true for all builds and should be handled like every other situation, overlord spread etc.
Prev 1 9 10 11 12 13 15 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 280
ProTech91
StarCraft: Brood War
Rain 8563
Horang2 3093
Jaedong 1726
Rush 194
Light 183
hero 164
Killer 107
ToSsGirL 68
Hm[arnc] 32
Terrorterran 13
Dota 2
XaKoH 458
Fuzer 120
NeuroSwarm83
canceldota54
League of Legends
JimRising 379
Counter-Strike
byalli4464
olofmeister2101
zeus358
allub266
edward20
Super Smash Bros
Mew2King112
Other Games
Liquid`RaSZi894
ceh9656
crisheroes141
B2W.Neo106
Organizations
Counter-Strike
PGL1024
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt1083
Upcoming Events
WardiTV Winter Champion…
1h 7m
Replay Cast
22h 7m
CasterMuse Showmatch
22h 7m
Light vs Queen
WardiTV Winter Champion…
1d 1h
The PondCast
1d 23h
Replay Cast
2 days
Korean StarCraft League
3 days
CranKy Ducklings
3 days
SC Evo Complete
4 days
Replay Cast
4 days
[ Show More ]
Sparkling Tuna Cup
4 days
uThermal 2v2 Circuit
5 days
Replay Cast
5 days
Wardi Open
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-22
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.