• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:00
CET 16:00
KST 00:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced
Tourneys
StarCraft2.fi 15th Anniversary Cup RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle How Rain Became ProGamer in Just 3 Months [BSL21] RO8 Bracket & Prediction Contest BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[ASL20] Grand Finals [BSL21] RO8 - Day 2 - Sunday 21:00 CET [BSL21] RO8 - Day 1 - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Fighting Spirit mining rates Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV The 2048 Game Path of Exile Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
VFFS Machine: An Efficient Solution for Modern Pac Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1366 users

[G] ZvT Roach/Ling All-In (Or is it?) - Page 9

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 7 8 9 10 11 15 Next All
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
Last Edited: 2012-01-12 16:11:31
January 12 2012 16:10 GMT
#161
On January 13 2012 01:02 TheDwf wrote:
Show nested quote +
On January 13 2012 00:37 Jermstuddog wrote:
I still don't get what's wrong with the build at a pro level.

I arrived at my variation based on the facts that:
1) Hellions CANNOT fight 7 roaches in a cost-efficient manner.
2) Terran CANNOT apply pressure to me, expand, and adequately root out my roaches from his natural without taking significant losses all at the same time
3) As long as I keep the hellions from getting inside my main, I don't care what they do.

All of these are based on the limitations of the game. When I play poorly and my opponent does well, I still break even. I don't see how a pro is going to micro his way out of the fact that he only has 4 marines, a marauder, and a bunker to defend at that point of the game.

There is no room for micro to be the game-changer.

Why would Hellions fight Roaches? All they have to do is try to intercept your Lings or stand behind the Bunker (if it's on the low ground), preventing Lings from attacking the bunker while your 8 Roaches will never kill a Bunker being repaired. 8 Roaches = 60 dps on a 350-hps Bunker. Even if you snipe some SCVs, his economy will be better than yours. You don't even know if he went CC35 (i. e. double expand). If it's the case, 3 MULEs will simply laugh at your 24 drones economy (yes, I know you drone after, but you're still on 24 drones for quite some time), regardless of how many SCVs you killed at his natural. If Reactor Hellion => dual expand can hold this while still retaining an advantage, push-oriented follow-ups will have no problem neither. As DarKFoRcE stated, this build is only worth it if your opponent went 1 rax FE / CC first => Reactor Hellion, but most of the time you won't even be able to know if he's going this follow-up anyway.

Sure, this build may work even in Master League, but only because people don't know how to properly react. I mean, I once saw Beastyqt open with a BC rush against a Master League Zerg and still win anyway; what does this prove about the build's viability? Nothing. A good Terran will hold this with minimal defence (really, one Bunker, one Marauder and some SCVs repairing is all you need) while still building SCVs and thus having the advantage. Whether you win or not the game after this is irrelevant; he had the advantage after the opening. Who would purposefully play openings in which you're at a disadvantage if your opponent plays correctly? You shouldn't play with the “Let's hope he messes up his defence” mindset, right? Regardless of the macro transition, this opening is sadly this. For those who play chess, it's like moving your Queen in the first moves hoping for a Scholar's mate against your opponent. Yes, if your opponent plays incorrectly, you may win or get an advantage here, but against someone who knows his openings you will end up with a disadvantage, which means your opening was questionable at best.

There is literally no chance in the history of forever that 1 marauder, a bunker and SCVs hold this push. It's completely beyond the realm of posibilities, no matter how good the positioning is. It takes one marauder ages to kill 8 roaches, while 8 roaches kill 50 SCVs in no-time, good luck repairing that bunker against the roaches while they just constantly snipe the SCVs, it's a free race for the zerg to get impossibly ahead. And that's not even including 30 lings running by, surrounding the bunker etc.

The push is defendable, let's not go to extremes.
TheDwf
Profile Joined November 2011
France19747 Posts
January 12 2012 16:16 GMT
#162
On January 13 2012 01:10 Tobberoth wrote:
Show nested quote +
On January 13 2012 01:02 TheDwf wrote:
On January 13 2012 00:37 Jermstuddog wrote:
I still don't get what's wrong with the build at a pro level.

I arrived at my variation based on the facts that:
1) Hellions CANNOT fight 7 roaches in a cost-efficient manner.
2) Terran CANNOT apply pressure to me, expand, and adequately root out my roaches from his natural without taking significant losses all at the same time
3) As long as I keep the hellions from getting inside my main, I don't care what they do.

All of these are based on the limitations of the game. When I play poorly and my opponent does well, I still break even. I don't see how a pro is going to micro his way out of the fact that he only has 4 marines, a marauder, and a bunker to defend at that point of the game.

There is no room for micro to be the game-changer.

Why would Hellions fight Roaches? All they have to do is try to intercept your Lings or stand behind the Bunker (if it's on the low ground), preventing Lings from attacking the bunker while your 8 Roaches will never kill a Bunker being repaired. 8 Roaches = 60 dps on a 350-hps Bunker. Even if you snipe some SCVs, his economy will be better than yours. You don't even know if he went CC35 (i. e. double expand). If it's the case, 3 MULEs will simply laugh at your 24 drones economy (yes, I know you drone after, but you're still on 24 drones for quite some time), regardless of how many SCVs you killed at his natural. If Reactor Hellion => dual expand can hold this while still retaining an advantage, push-oriented follow-ups will have no problem neither. As DarKFoRcE stated, this build is only worth it if your opponent went 1 rax FE / CC first => Reactor Hellion, but most of the time you won't even be able to know if he's going this follow-up anyway.

Sure, this build may work even in Master League, but only because people don't know how to properly react. I mean, I once saw Beastyqt open with a BC rush against a Master League Zerg and still win anyway; what does this prove about the build's viability? Nothing. A good Terran will hold this with minimal defence (really, one Bunker, one Marauder and some SCVs repairing is all you need) while still building SCVs and thus having the advantage. Whether you win or not the game after this is irrelevant; he had the advantage after the opening. Who would purposefully play openings in which you're at a disadvantage if your opponent plays correctly? You shouldn't play with the “Let's hope he messes up his defence” mindset, right? Regardless of the macro transition, this opening is sadly this. For those who play chess, it's like moving your Queen in the first moves hoping for a Scholar's mate against your opponent. Yes, if your opponent plays incorrectly, you may win or get an advantage here, but against someone who knows his openings you will end up with a disadvantage, which means your opening was questionable at best.

There is literally no chance in the history of forever that 1 marauder, a bunker and SCVs hold this push. It's completely beyond the realm of posibilities, no matter how good the positioning is. It takes one marauder ages to kill 8 roaches, while 8 roaches kill 50 SCVs in no-time, good luck repairing that bunker against the roaches while they just constantly snipe the SCVs, it's a free race for the zerg to get impossibly ahead. And that's not even including 30 lings running by, surrounding the bunker etc.

The push is defendable, let's not go to extremes.

There is 2 Marines too in the bunker, you know? And your Lings won't go anywhere against 6 Hellions in a tight area, sorry. Besides, I fail to see what's preventing the Terran to back SCVs a bit if the Roaches move forward to focus them.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
January 12 2012 16:20 GMT
#163
On January 13 2012 01:16 TheDwf wrote:
Show nested quote +
On January 13 2012 01:10 Tobberoth wrote:
On January 13 2012 01:02 TheDwf wrote:
On January 13 2012 00:37 Jermstuddog wrote:
I still don't get what's wrong with the build at a pro level.

I arrived at my variation based on the facts that:
1) Hellions CANNOT fight 7 roaches in a cost-efficient manner.
2) Terran CANNOT apply pressure to me, expand, and adequately root out my roaches from his natural without taking significant losses all at the same time
3) As long as I keep the hellions from getting inside my main, I don't care what they do.

All of these are based on the limitations of the game. When I play poorly and my opponent does well, I still break even. I don't see how a pro is going to micro his way out of the fact that he only has 4 marines, a marauder, and a bunker to defend at that point of the game.

There is no room for micro to be the game-changer.

Why would Hellions fight Roaches? All they have to do is try to intercept your Lings or stand behind the Bunker (if it's on the low ground), preventing Lings from attacking the bunker while your 8 Roaches will never kill a Bunker being repaired. 8 Roaches = 60 dps on a 350-hps Bunker. Even if you snipe some SCVs, his economy will be better than yours. You don't even know if he went CC35 (i. e. double expand). If it's the case, 3 MULEs will simply laugh at your 24 drones economy (yes, I know you drone after, but you're still on 24 drones for quite some time), regardless of how many SCVs you killed at his natural. If Reactor Hellion => dual expand can hold this while still retaining an advantage, push-oriented follow-ups will have no problem neither. As DarKFoRcE stated, this build is only worth it if your opponent went 1 rax FE / CC first => Reactor Hellion, but most of the time you won't even be able to know if he's going this follow-up anyway.

Sure, this build may work even in Master League, but only because people don't know how to properly react. I mean, I once saw Beastyqt open with a BC rush against a Master League Zerg and still win anyway; what does this prove about the build's viability? Nothing. A good Terran will hold this with minimal defence (really, one Bunker, one Marauder and some SCVs repairing is all you need) while still building SCVs and thus having the advantage. Whether you win or not the game after this is irrelevant; he had the advantage after the opening. Who would purposefully play openings in which you're at a disadvantage if your opponent plays correctly? You shouldn't play with the “Let's hope he messes up his defence” mindset, right? Regardless of the macro transition, this opening is sadly this. For those who play chess, it's like moving your Queen in the first moves hoping for a Scholar's mate against your opponent. Yes, if your opponent plays incorrectly, you may win or get an advantage here, but against someone who knows his openings you will end up with a disadvantage, which means your opening was questionable at best.

There is literally no chance in the history of forever that 1 marauder, a bunker and SCVs hold this push. It's completely beyond the realm of posibilities, no matter how good the positioning is. It takes one marauder ages to kill 8 roaches, while 8 roaches kill 50 SCVs in no-time, good luck repairing that bunker against the roaches while they just constantly snipe the SCVs, it's a free race for the zerg to get impossibly ahead. And that's not even including 30 lings running by, surrounding the bunker etc.

The push is defendable, let's not go to extremes.

There is 2 Marines too in the bunker, you know? And your Lings won't go anywhere against 6 Hellions in a tight area, sorry. Besides, I fail to see what's preventing the Terran to back SCVs a bit if the Roaches move forward to focus them.

You said "really all you need is a marader, a bunker and SCVs" which is what I was refering to. Regardless, why would you run lings into the hellions when you have 8 roaches? You'd either kill the hellions with the roaches, or the hellions are forced to back off. So you can just go past the bunker with the roaches to force the hellions back, then come with the lings afterwards. If the hellions try to come in and hit the lings, they get killed by the roaches. The only way to stop this from happening would be to have a wall, but there's few maps where you can wall in front of the natural that fast. So regardless, it stops the third from going up.
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
Last Edited: 2012-01-12 16:42:20
January 12 2012 16:40 GMT
#164
msg me on EU: atndarkforce.423 im always up to play some TvZ as its a really funy matchup, maybe that can produce some replays to show the problems.

Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
January 12 2012 16:44 GMT
#165
Someone get me a EU account!
As it turns out, marines don't actually cost any money -Jinro
TheDwf
Profile Joined November 2011
France19747 Posts
Last Edited: 2012-01-12 17:00:11
January 12 2012 16:59 GMT
#166
On January 13 2012 01:20 Tobberoth wrote:
You said "really all you need is a marader, a bunker and SCVs" which is what I was refering to.

Yes, because you have already 2 Marines from your opening anyway... The Marauder and the Bunker are additional measures to defend this. Otherwise, you wouldn't get them, hence “all you need, etc.”

On January 13 2012 01:20 Tobberoth wrote:
Regardless, why would you run lings into the hellions when you have 8 roaches? You'd either kill the hellions with the roaches or the hellions are forced to back off. So you can just go past the bunker with the roaches to force the hellions back, then come with the lings afterwards. If the hellions try to come in and hit the lings, they get killed by the roaches. The only way to stop this from happening would be to have a wall, but there's few maps where you can wall in front of the natural that fast.

You don't seem to understand how tight the area can be for your Roaches/Lings. Tell me how you break this? Note how my second Marauder is nearly completed. Lings are totally shut down by Hellions behind the Bunker. You can't get “past” the Bunker with your Roaches because there is no room with the CC-supply wall. If you go around the CC, you still can't do much: Terran lifts his CC if you attack it, the second Marauder is soon out, Hellions can retreat on the ramp if you try to kill them with Roaches, etc. All you can do is kill some repairing SCVs, but my third CC is nearly completed and 3 MULEs + SCV production on 3 OCs will be more than enough to retain the economic advantage. And the Terran player has all the time he needs to prepare this, because no spine when Hellions arrive at the natural + gas being mined after 2400 on SCV scout if all you need to know the Roach rush is coming.

If the natural is too opened to defend efficiently, you stay on the high ground and laugh at Roaches with your Marauder in the Bunker.

On January 13 2012 01:20 Tobberoth wrote:
So regardless, it stops the third from going up.

Not at all, the third CC is built in base anyway.
Disarm22
Profile Joined January 2011
United States151 Posts
Last Edited: 2012-01-12 17:01:06
January 12 2012 17:00 GMT
#167
I read this on page one of this post:
As DarkForce said recently, it's really hard to be aggressive as Zerg in SC2 without being semi all in or all in.[/QUOTE]

This is my biggest petpeeve when reading forums. "the pros said this...." or "the pros said that..." Guess what 99% of us who play this game are not pros. When we play, our macro slips and we do not take full advantage of our resources as a pro player does. at the pro level, yeah an all-in timing can be considered that but as casual player we need to stop listening to what casters or pros define as all-ins. sure the roach-ling timing, if failed at the pro level most likely means a loss but at the levels below masters we all make mistakes.

What my point is, is that the average player makes mistakes, and a lot of them, allowing for tons of leeway in your timings and transitions. i have transitioned out of roach ling or bane bust timings just fine because while you are attacking your macro slips and while the terran or toss defend their macro slips. You can easily drop a third and drone up and be fine because the average player is not going to react like a pro player. Your opponent might be ahead but he is not a pro and might engage in a bad spot and you can crush him.

Most of us who play are not masters level so transitioning out of timings is very doable as zerg. The zerg failed all-in does not mean you are dead. lets put this myth to rest. IT ONLY APPLIES TO HIGH LEVEL PLAY (top diamond+)!!!!
Cliiiiiiide!
dpurple
Profile Joined November 2010
Turkmenistan592 Posts
January 12 2012 17:20 GMT
#168
Tried this 2 times and it failed horribly. I am now down to 5% win vs terran, fml.
agahamsorr0w
Profile Joined April 2011
Netherlands359 Posts
January 12 2012 17:42 GMT
#169
On January 13 2012 01:40 DarKFoRcE wrote:
msg me on EU: atndarkforce.423 im always up to play some TvZ as its a really funy matchup, maybe that can produce some replays to show the problems.


Is this only to Tang or can I also join the party?
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
January 12 2012 17:51 GMT
#170
On January 13 2012 01:59 TheDwf wrote:
Show nested quote +
On January 13 2012 01:20 Tobberoth wrote:
You said "really all you need is a marader, a bunker and SCVs" which is what I was refering to.

Yes, because you have already 2 Marines from your opening anyway... The Marauder and the Bunker are additional measures to defend this. Otherwise, you wouldn't get them, hence “all you need, etc.”

Show nested quote +
On January 13 2012 01:20 Tobberoth wrote:
Regardless, why would you run lings into the hellions when you have 8 roaches? You'd either kill the hellions with the roaches or the hellions are forced to back off. So you can just go past the bunker with the roaches to force the hellions back, then come with the lings afterwards. If the hellions try to come in and hit the lings, they get killed by the roaches. The only way to stop this from happening would be to have a wall, but there's few maps where you can wall in front of the natural that fast.

You don't seem to understand how tight the area can be for your Roaches/Lings. Tell me how you break this? Note how my second Marauder is nearly completed. Lings are totally shut down by Hellions behind the Bunker. You can't get “past” the Bunker with your Roaches because there is no room with the CC-supply wall. If you go around the CC, you still can't do much: Terran lifts his CC if you attack it, the second Marauder is soon out, Hellions can retreat on the ramp if you try to kill them with Roaches, etc. All you can do is kill some repairing SCVs, but my third CC is nearly completed and 3 MULEs + SCV production on 3 OCs will be more than enough to retain the economic advantage. And the Terran player has all the time he needs to prepare this, because no spine when Hellions arrive at the natural + gas being mined after 2400 on SCV scout if all you need to know the Roach rush is coming.

If the natural is too opened to defend efficiently, you stay on the high ground and laugh at Roaches with your Marauder in the Bunker.

Show nested quote +
On January 13 2012 01:20 Tobberoth wrote:
So regardless, it stops the third from going up.

Not at all, the third CC is built in base anyway.

That's a good wall and you're correct that it can't be broken. Like you said however, if the roaches and lings move up the side of the CC, terran has to lift it off and move all the SCVs away, and you'll probably kill a few of the SCVs as they run... then you just stand there. Sure, your third OC is going up in your main, but you're still on one base, which is already oversaturated. Even with 3 orbitals spitting mules, your economy is limited and you're mining out your main extremely fast. Eventually you'll get enough marauders and you can force the lings and roaches to leave, but how fast? Two marauders aren't enough, and during this whole period, the zerg has started his third and done nothing but drone, the zerg will probably have close to 2 base saturation before you can place that nat OC safely again, which means the zerg is ahead economically.

There's just no way to get an expansion up and deny this push from doing damage, the push only needs to contain the terran and stop them from mining from their nat.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
January 12 2012 18:00 GMT
#171
Hey guys, DarkForce was nice enough to play me some games and test out my roach/ling aggression strategies even though he doesn't play terran very much. We played three games:
http://drop.sc/89811
http://drop.sc/89810
http://drop.sc/89809
Coaching www.allin-academy.com | Team www.All-Inspiration.com
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
Last Edited: 2012-01-12 18:04:20
January 12 2012 18:03 GMT
#172
the replays dont really show alot tho, as i failed pretty hard in the first two :[. only the last was okay, but your zerg is better than my terran. i still think you win despite your inferior BO.
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
January 12 2012 18:08 GMT
#173
I think the replays do show a lot and that you played as well as most terrans in mid/high masters. You played strong defense with bunkers, nice building placement and good timings/micro. I agree that I've had more experience playing Zerg than you playing Terran, because it's your offrace, but I think the games at least show the style is versatile and strong, even if your opponent knows you're doing it. Imagine if gold/platinum/diamond players master that timing attack and use it in their leagues, it would be devastating.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
January 12 2012 18:13 GMT
#174
It just showed that if you dont know what to do against and
game 1: dont wall
game 2: be too greedy/dont check for banes morphing
game 3: suck at terran

you lose. sure its good against bad players, because they dont have the experience to defend it good. but once people learn that, the build becomes inefficient as it doesnt do enough damage. and at some point it wont only be "good" players who are able to exploit this. but yea w/e if you really think that this proves that your strategy is good, im out of here, good luck.
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
agahamsorr0w
Profile Joined April 2011
Netherlands359 Posts
January 12 2012 18:16 GMT
#175
This timing attack is the same as all other timing attacks that protoss did or do. The reason why 6gate attacks went out of fashion is because zergs know when it comes and how to crush it. Same will happen once everyone starts to use this timing attack.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2012-01-12 18:20:43
January 12 2012 18:16 GMT
#176
Another big bonus I am taking away from this thread is that there are lots of small variations that can be done with this.

If I get my gas a tiny bit sooner and push out a tiny bit later, I can do a Tang push.

If Tang gets his gas a bit later and delays ling speed, he can studdog it up.

That small detail makes this kind of play 2x as good IMO. Does T need to defend 7 roach? Or 7 roaches and 30 lings?

Hell, get a 2nd geyser and slam down a Bling nest just before you move out. Now you've turned it into a truly all-in roach/ling/bling bust.

Its almost... Terran-like...
As it turns out, marines don't actually cost any money -Jinro
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
January 12 2012 18:19 GMT
#177
I never said it "proves" the strategy is good, I already know the strategy is good - that's why I wrote the guide lol. I don't understand why you asked me to play games if you were going to say the strategy is bad after, regardless of the results?
Coaching www.allin-academy.com | Team www.All-Inspiration.com
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
Last Edited: 2012-01-12 18:22:53
January 12 2012 18:22 GMT
#178
because i wanted to see how it is to play against it and in case we are similar with T and Z it would show problems with it. had i crushed you because my terran is better than your zerg, you would still think its a good strategy and simply say that im a better player, right?
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
January 12 2012 18:25 GMT
#179
On January 13 2012 03:22 DarKFoRcE wrote:
because i wanted to see how it is to play against it and in case we are similar with T and Z it would show problems with it. had i crushed you because my terran is better than your zerg, you would still think its a good strategy and simply say that im a better player, right?

I knew that wasn't a possibility, my ZvT is strong and it's your offrace.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
TheDwf
Profile Joined November 2011
France19747 Posts
Last Edited: 2012-01-12 18:28:27
January 12 2012 18:27 GMT
#180
On January 13 2012 03:08 TangSC wrote:
I think the replays do show a lot and that you played as well as most terrans in mid/high masters. You played strong defense with bunkers, nice building placement and good timings/micro. I agree that I've had more experience playing Zerg than you playing Terran, because it's your offrace, but I think the games at least show the style is versatile and strong, even if your opponent knows you're doing it. Imagine if gold/platinum/diamond players master that timing attack and use it in their leagues, it would be devastating.

Sorry, but for instance at 10'00 in the second replay (the 24'09 length Shakuras game) DarKFoRcE is already missing more than 10 SCVs and basically 30-40 supply, so it's 63 drones to 37 SCVs with no threat instead of 63 drones to ~50 SCVs and a possible quite big (~40-50 army supply with Stim) push incoming, which would probably kill you since you won't have speed banes, you won't have speed roaches and here you don't even have speed ling (though it may be a mistake?). You can't prove anything with someone offracing, even if he's GM with his main race, and I don't mean to be disrespectful towards DarKFoRcE saying this. Besides, you skipped Speed for lings and made drones straight after your Roaches instead of Lings, which is quite another build order (of course economically better than droning after 52 or 60 supply).
Prev 1 7 8 9 10 11 15 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#65
MaxPax vs RogueLIVE!
TBD vs ByuN
WardiTV1150
OGKoka 431
Harstem301
IntoTheiNu 8
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 431
Lowko416
Harstem 301
ProTech107
LamboSC2 71
StarCraft: Brood War
Calm 5439
Rain 1826
GuemChi 1116
Larva 978
Bisu 893
Stork 883
Light 786
Hyuk 703
Jaedong 696
firebathero 651
[ Show more ]
EffOrt 586
Mini 530
ZerO 382
Shuttle 344
Pusan 326
Sharp 323
ggaemo 284
Snow 264
Hyun 246
actioN 236
Rush 156
BeSt 152
hero 141
Zeus 89
Sea.KH 79
ToSsGirL 49
Movie 39
Bale 32
Free 27
JYJ 26
910 25
Rock 24
soO 22
Aegong 22
Terrorterran 19
Mong 19
Shinee 17
Shine 11
Dota 2
Gorgc5228
singsing3833
qojqva1540
Dendi446
syndereN128
XcaliburYe101
Counter-Strike
olofmeister2764
byalli654
allub289
Heroes of the Storm
Khaldor186
Other Games
B2W.Neo1610
Hui .391
crisheroes351
Happy204
XaKoH 112
RotterdaM110
Mew2King81
QueenE58
Liquid`VortiX20
ZerO(Twitch)16
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV371
League of Legends
• Jankos3256
Other Games
• Carefoot0
Upcoming Events
Monday Night Weeklies
2h
Sparkling Tuna Cup
19h
PiGosaur Cup
1d 10h
OSC
2 days
YoungYakov vs Mixu
ForJumy vs TBD
Percival vs TBD
Shameless vs TBD
Replay Cast
2 days
The PondCast
2 days
OSC
3 days
CranKy Ducklings
4 days
SC Evo League
4 days
BSL 21
5 days
[ Show More ]
Sparkling Tuna Cup
5 days
BSL 21
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.