If you see tech lab, that is either Marauder or Reaper FE. The other options like 2 rax tech lab/naked aren't even viable and certainly don't follow the meta game or what any decent player would do (as it would put you far behind and do little to no damage)
[G] PvT: MC's 1 gate FE - Page 7
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zmansman17
United States2567 Posts
If you see tech lab, that is either Marauder or Reaper FE. The other options like 2 rax tech lab/naked aren't even viable and certainly don't follow the meta game or what any decent player would do (as it would put you far behind and do little to no damage) | ||
CaptainHaz
United States240 Posts
On December 16 2011 06:49 zmansman17 wrote: The percentages really aren't helpful at all. If you see tech lab, that is either Marauder or Reaper FE. The other options like 2 rax tech lab/naked aren't even viable and certainly don't follow the meta game or what any decent player would do (as it would put you far behind and do little to no damage) I agree, it makes sense to list everything equally so that you have even less scouting information. Secondly, that timing of 2 rax tech lab/naked is still pretty popular and does a ton of damage if not scouted so it makes sense for it to be included in there. Reaper expands are just kind of silly, if you don't see two marauders when you do the poke, leave your second stalker at home and the reaper becomes useless. | ||
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monk
United States8476 Posts
On December 16 2011 06:53 CaptainHaz wrote: I agree, it makes sense to list everything equally so that you have even less scouting information. Secondly, that timing of 2 rax tech lab/naked is still pretty popular and does a ton of damage if not scouted so it makes sense for it to be included in there. Reaper expands are just kind of silly, if you don't see two marauders when you do the poke, leave your second stalker at home and the reaper becomes useless. I think you're supporting me, but I can't be completely sure. Anyways, if you don't account for all the other possible options, no matter how unlikely they are, you will lose games. There are responses I could recommend that give you more econ versus 1 rax techlab expand, but they won't account as well for that 2 rax push. | ||
TiCHEN
Netherlands152 Posts
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CaptainHaz
United States240 Posts
On December 16 2011 07:15 NrGmonk wrote: I think you're supporting me, but I can't be completely sure. Anyways, if you don't account for all the other possible options, no matter how unlikely they are, you will lose games. There are responses I could recommend that give you more econ versus 1 rax techlab expand, but they won't account as well for that 2 rax push. I was supporting you until I saw the kinds of hats you wear. Anyway, the only thing that I haven't seen mentioned in the OP is responses to a gassless expand in terms of what you could do as a minor deviation. MC for instance in the video linked goes for a 4 gate when he scouts no gas with his build. As it could be either a naked rax expand or some kind of marine allin, (6 rax). I agree everything needs to be accounted for to some extent. | ||
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monk
United States8476 Posts
On December 16 2011 08:19 CaptainHaz wrote: I was supporting you until I saw the kinds of hats you wear. Anyway, the only thing that I haven't seen mentioned in the OP is responses to a gassless expand in terms of what you could do as a minor deviation. MC for instance in the video linked goes for a 4 gate when he scouts no gas with his build. As it could be either a naked rax expand or some kind of marine allin, (6 rax). I agree everything needs to be accounted for to some extent. wtf hats? | ||
CaptainHaz
United States240 Posts
is this not you?: + Show Spoiler + ![]() I assumed that's where the whole "lessons learned" and guide writing came from. | ||
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monk
United States8476 Posts
On December 16 2011 09:54 CaptainHaz wrote: is this not you?: + Show Spoiler + ![]() I assumed that's where the whole "lessons learned" and guide writing came from. iono seems kinda stylish to me | ||
Zariel
Australia1277 Posts
I've also found that if the terran also does a FE build, that taking a quick third (especially on Antiga) is quite powerful too, delaying natural gases and set the stone for a macro game. The important part is having a right response 'flowchart' in your mind in what the terran does. Aggressive play would be doing for warp prism drops for harassment where passive macro play is to grab another base. | ||
Risen
United States7927 Posts
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vaderseven
United States2556 Posts
On December 16 2011 09:54 CaptainHaz wrote: is this not you?: + Show Spoiler + ![]() I assumed that's where the whole "lessons learned" and guide writing came from. This is how I always imagined you. 'Cept you were also sitting cross legged and floating 2 feet above the ground. Another great guide. Keep em coming, cant wait till I move and unload the stress of RL and take up learning some more sc again. <3 monk I have been blindly doing the reaction you state as best vs 1/1/1 on Korea with a high win rate in PvT... Koreans are still doing alot of 1/1/1. No wonder it seemed to work lol. | ||
Alejandrisha
United States6565 Posts
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Easytouch1500
United States66 Posts
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Sated
England4983 Posts
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covetousrat
2109 Posts
Do you know why MVP goes 1 base all in from 2 Barracks against MC in Shattered Temple? The answer is that MVP has 10 SCVs rallied to Gas from 3:00 to 5:30. Doesn't expect such a huge blunder from the best Terran in the world. @@ | ||
Ghost Reportin
83 Posts
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ForTheDr3am
842 Posts
On December 17 2011 00:10 covetousrat wrote: LOL Do you know why MVP goes 1 base all in from 2 Barracks against MC in Shattered Temple? The answer is that MVP has 10 SCVs rallied to Gas from 3:00 to 5:30. Doesn't expect such a huge blunder from the best Terran in the world. @@ It was a somehow unimpressive hold of the 2rax in itself, seeing how it ended up as an even trade. I think having a second Zealot and/or a Sentry with Guardian Shield is preferable to 1 Zealot + rest Stalkers. | ||
Forbidden17
666 Posts
On December 17 2011 05:14 ForTheDr3am wrote: It was a somehow unimpressive hold of the 2rax in itself, seeing how it ended up as an even trade. I think having a second Zealot and/or a Sentry with Guardian Shield is preferable to 1 Zealot + rest Stalkers. They shine at different times. This build can deal with early bunker pressure (~5:30) a lot easier, I would also argue it has a slightly easier time dealing with marine scv all in but it depends how well you utilize your one force field. As mentioned in the OP, the main reason for skipping sentry is to get a really early robotics. | ||
Automata
393 Posts
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monk
United States8476 Posts
On December 17 2011 14:01 Automata wrote: Thanks for the guide. If I'm doing 1gate FE, and scout a 3rax bio all-in/semi-all-in, what would be the correct response when doing this build? Depends on the timing. If it's before 8 minutes, he probably won't have stim. If you scout him moving out before then, you want cut sentry production and chrono out zealot/stalker and an immortal if you can get it out on time. If it's after 8 minutes, he'll probably have stim. You'll want at least 4 sentry to hold this off along with 1-2 immortals and a more zealot heavy army. The key versus these stim pushes is to keep making units and don't overmake probes until you're sure he has a 2nd cc. | ||
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