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[G] PvT: MC's 1 gate FE - Page 7

Forum Index > StarCraft 2 Strategy
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zmansman17
Profile Joined March 2011
United States2567 Posts
December 15 2011 21:49 GMT
#121
The percentages really aren't helpful at all.

If you see tech lab, that is either Marauder or Reaper FE. The other options like 2 rax tech lab/naked aren't even viable and certainly don't follow the meta game or what any decent player would do (as it would put you far behind and do little to no damage)
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
CaptainHaz
Profile Joined December 2010
United States240 Posts
December 15 2011 21:53 GMT
#122
On December 16 2011 06:49 zmansman17 wrote:
The percentages really aren't helpful at all.

If you see tech lab, that is either Marauder or Reaper FE. The other options like 2 rax tech lab/naked aren't even viable and certainly don't follow the meta game or what any decent player would do (as it would put you far behind and do little to no damage)

I agree, it makes sense to list everything equally so that you have even less scouting information.

Secondly, that timing of 2 rax tech lab/naked is still pretty popular and does a ton of damage if not scouted so it makes sense for it to be included in there.

Reaper expands are just kind of silly, if you don't see two marauders when you do the poke, leave your second stalker at home and the reaper becomes useless.
All of us warned you of the big white face.
monk
Profile Blog Joined May 2009
United States8476 Posts
December 15 2011 22:15 GMT
#123
On December 16 2011 06:53 CaptainHaz wrote:
Show nested quote +
On December 16 2011 06:49 zmansman17 wrote:
The percentages really aren't helpful at all.

If you see tech lab, that is either Marauder or Reaper FE. The other options like 2 rax tech lab/naked aren't even viable and certainly don't follow the meta game or what any decent player would do (as it would put you far behind and do little to no damage)

I agree, it makes sense to list everything equally so that you have even less scouting information.

Secondly, that timing of 2 rax tech lab/naked is still pretty popular and does a ton of damage if not scouted so it makes sense for it to be included in there.

Reaper expands are just kind of silly, if you don't see two marauders when you do the poke, leave your second stalker at home and the reaper becomes useless.

I think you're supporting me, but I can't be completely sure.

Anyways, if you don't account for all the other possible options, no matter how unlikely they are, you will lose games. There are responses I could recommend that give you more econ versus 1 rax techlab expand, but they won't account as well for that 2 rax push.
Moderator
TiCHEN
Profile Joined June 2011
Netherlands152 Posts
December 15 2011 22:25 GMT
#124
I'm sorry if this has been posted somewhere else in the thread. I didnt read all the comments. This is 1 of MC's expand's aswell which you didnt add(shows in part 2)


CaptainHaz
Profile Joined December 2010
United States240 Posts
December 15 2011 23:19 GMT
#125
On December 16 2011 07:15 NrGmonk wrote:
Show nested quote +
On December 16 2011 06:53 CaptainHaz wrote:
On December 16 2011 06:49 zmansman17 wrote:
The percentages really aren't helpful at all.

If you see tech lab, that is either Marauder or Reaper FE. The other options like 2 rax tech lab/naked aren't even viable and certainly don't follow the meta game or what any decent player would do (as it would put you far behind and do little to no damage)

I agree, it makes sense to list everything equally so that you have even less scouting information.

Secondly, that timing of 2 rax tech lab/naked is still pretty popular and does a ton of damage if not scouted so it makes sense for it to be included in there.

Reaper expands are just kind of silly, if you don't see two marauders when you do the poke, leave your second stalker at home and the reaper becomes useless.

I think you're supporting me, but I can't be completely sure.

Anyways, if you don't account for all the other possible options, no matter how unlikely they are, you will lose games. There are responses I could recommend that give you more econ versus 1 rax techlab expand, but they won't account as well for that 2 rax push.

I was supporting you until I saw the kinds of hats you wear.

Anyway, the only thing that I haven't seen mentioned in the OP is responses to a gassless expand in terms of what you could do as a minor deviation. MC for instance in the video linked goes for a 4 gate when he scouts no gas with his build. As it could be either a naked rax expand or some kind of marine allin, (6 rax).

I agree everything needs to be accounted for to some extent.
All of us warned you of the big white face.
monk
Profile Blog Joined May 2009
United States8476 Posts
December 16 2011 00:40 GMT
#126
On December 16 2011 08:19 CaptainHaz wrote:
Show nested quote +
On December 16 2011 07:15 NrGmonk wrote:
On December 16 2011 06:53 CaptainHaz wrote:
On December 16 2011 06:49 zmansman17 wrote:
The percentages really aren't helpful at all.

If you see tech lab, that is either Marauder or Reaper FE. The other options like 2 rax tech lab/naked aren't even viable and certainly don't follow the meta game or what any decent player would do (as it would put you far behind and do little to no damage)

I agree, it makes sense to list everything equally so that you have even less scouting information.

Secondly, that timing of 2 rax tech lab/naked is still pretty popular and does a ton of damage if not scouted so it makes sense for it to be included in there.

Reaper expands are just kind of silly, if you don't see two marauders when you do the poke, leave your second stalker at home and the reaper becomes useless.

I think you're supporting me, but I can't be completely sure.

Anyways, if you don't account for all the other possible options, no matter how unlikely they are, you will lose games. There are responses I could recommend that give you more econ versus 1 rax techlab expand, but they won't account as well for that 2 rax push.

I was supporting you until I saw the kinds of hats you wear.

Anyway, the only thing that I haven't seen mentioned in the OP is responses to a gassless expand in terms of what you could do as a minor deviation. MC for instance in the video linked goes for a 4 gate when he scouts no gas with his build. As it could be either a naked rax expand or some kind of marine allin, (6 rax).

I agree everything needs to be accounted for to some extent.

wtf hats?
Moderator
CaptainHaz
Profile Joined December 2010
United States240 Posts
Last Edited: 2011-12-16 00:54:59
December 16 2011 00:54 GMT
#127
On December 16 2011 09:40 NrGmonk wrote:
Show nested quote +
On December 16 2011 08:19 CaptainHaz wrote:
On December 16 2011 07:15 NrGmonk wrote:
On December 16 2011 06:53 CaptainHaz wrote:
On December 16 2011 06:49 zmansman17 wrote:
The percentages really aren't helpful at all.

If you see tech lab, that is either Marauder or Reaper FE. The other options like 2 rax tech lab/naked aren't even viable and certainly don't follow the meta game or what any decent player would do (as it would put you far behind and do little to no damage)

I agree, it makes sense to list everything equally so that you have even less scouting information.

Secondly, that timing of 2 rax tech lab/naked is still pretty popular and does a ton of damage if not scouted so it makes sense for it to be included in there.

Reaper expands are just kind of silly, if you don't see two marauders when you do the poke, leave your second stalker at home and the reaper becomes useless.

I think you're supporting me, but I can't be completely sure.

Anyways, if you don't account for all the other possible options, no matter how unlikely they are, you will lose games. There are responses I could recommend that give you more econ versus 1 rax techlab expand, but they won't account as well for that 2 rax push.

I was supporting you until I saw the kinds of hats you wear.

Anyway, the only thing that I haven't seen mentioned in the OP is responses to a gassless expand in terms of what you could do as a minor deviation. MC for instance in the video linked goes for a 4 gate when he scouts no gas with his build. As it could be either a naked rax expand or some kind of marine allin, (6 rax).

I agree everything needs to be accounted for to some extent.

wtf hats?

is this not you?:
+ Show Spoiler +
[image loading]

I assumed that's where the whole "lessons learned" and guide writing came from.
All of us warned you of the big white face.
monk
Profile Blog Joined May 2009
United States8476 Posts
December 16 2011 00:57 GMT
#128
On December 16 2011 09:54 CaptainHaz wrote:
Show nested quote +
On December 16 2011 09:40 NrGmonk wrote:
On December 16 2011 08:19 CaptainHaz wrote:
On December 16 2011 07:15 NrGmonk wrote:
On December 16 2011 06:53 CaptainHaz wrote:
On December 16 2011 06:49 zmansman17 wrote:
The percentages really aren't helpful at all.

If you see tech lab, that is either Marauder or Reaper FE. The other options like 2 rax tech lab/naked aren't even viable and certainly don't follow the meta game or what any decent player would do (as it would put you far behind and do little to no damage)

I agree, it makes sense to list everything equally so that you have even less scouting information.

Secondly, that timing of 2 rax tech lab/naked is still pretty popular and does a ton of damage if not scouted so it makes sense for it to be included in there.

Reaper expands are just kind of silly, if you don't see two marauders when you do the poke, leave your second stalker at home and the reaper becomes useless.

I think you're supporting me, but I can't be completely sure.

Anyways, if you don't account for all the other possible options, no matter how unlikely they are, you will lose games. There are responses I could recommend that give you more econ versus 1 rax techlab expand, but they won't account as well for that 2 rax push.

I was supporting you until I saw the kinds of hats you wear.

Anyway, the only thing that I haven't seen mentioned in the OP is responses to a gassless expand in terms of what you could do as a minor deviation. MC for instance in the video linked goes for a 4 gate when he scouts no gas with his build. As it could be either a naked rax expand or some kind of marine allin, (6 rax).

I agree everything needs to be accounted for to some extent.

wtf hats?

is this not you?:
+ Show Spoiler +
[image loading]

I assumed that's where the whole "lessons learned" and guide writing came from.

iono seems kinda stylish to me
Moderator
Zariel
Profile Blog Joined December 2010
Australia1285 Posts
December 16 2011 01:48 GMT
#129
It's good that this build is documented properly, I've always been using a 1-gate-FE-robo against terran and I can execute it quite easily, however I only do this on cross positions, where in cases of closer positions I opt for a 1gate-robo-FE.

I've also found that if the terran also does a FE build, that taking a quick third (especially on Antiga) is quite powerful too, delaying natural gases and set the stone for a macro game. The important part is having a right response 'flowchart' in your mind in what the terran does. Aggressive play would be doing for warp prism drops for harassment where passive macro play is to grab another base.
sup
Risen
Profile Blog Joined March 2010
United States7927 Posts
December 16 2011 01:52 GMT
#130
Holy cow... the part about how to respond to scouting information is ace man. Thank you so much!
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
vaderseven
Profile Joined September 2008
United States2556 Posts
Last Edited: 2011-12-16 05:59:46
December 16 2011 05:58 GMT
#131
On December 16 2011 09:54 CaptainHaz wrote:
Show nested quote +
On December 16 2011 09:40 NrGmonk wrote:
On December 16 2011 08:19 CaptainHaz wrote:
On December 16 2011 07:15 NrGmonk wrote:
On December 16 2011 06:53 CaptainHaz wrote:
On December 16 2011 06:49 zmansman17 wrote:
The percentages really aren't helpful at all.

If you see tech lab, that is either Marauder or Reaper FE. The other options like 2 rax tech lab/naked aren't even viable and certainly don't follow the meta game or what any decent player would do (as it would put you far behind and do little to no damage)

I agree, it makes sense to list everything equally so that you have even less scouting information.

Secondly, that timing of 2 rax tech lab/naked is still pretty popular and does a ton of damage if not scouted so it makes sense for it to be included in there.

Reaper expands are just kind of silly, if you don't see two marauders when you do the poke, leave your second stalker at home and the reaper becomes useless.

I think you're supporting me, but I can't be completely sure.

Anyways, if you don't account for all the other possible options, no matter how unlikely they are, you will lose games. There are responses I could recommend that give you more econ versus 1 rax techlab expand, but they won't account as well for that 2 rax push.

I was supporting you until I saw the kinds of hats you wear.

Anyway, the only thing that I haven't seen mentioned in the OP is responses to a gassless expand in terms of what you could do as a minor deviation. MC for instance in the video linked goes for a 4 gate when he scouts no gas with his build. As it could be either a naked rax expand or some kind of marine allin, (6 rax).

I agree everything needs to be accounted for to some extent.

wtf hats?

is this not you?:
+ Show Spoiler +
[image loading]

I assumed that's where the whole "lessons learned" and guide writing came from.


This is how I always imagined you. 'Cept you were also sitting cross legged and floating 2 feet above the ground.

Another great guide. Keep em coming, cant wait till I move and unload the stress of RL and take up learning some more sc again.

<3 monk

I have been blindly doing the reaction you state as best vs 1/1/1 on Korea with a high win rate in PvT... Koreans are still doing alot of 1/1/1. No wonder it seemed to work lol.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
December 16 2011 06:14 GMT
#132
i've seen a lot of games where they use the third 3 chrono on the nexus after placing the core but before placing the 2nd gas in a 2 gas build. how much does using the chrono boost before core slow down cybercore timing?
get rich or die mining
TL+ Member
Easytouch1500
Profile Joined July 2011
United States66 Posts
Last Edited: 2011-12-16 06:22:06
December 16 2011 06:20 GMT
#133
Third chrono doesn't make that much of a difference in core timing. About 5 or so seconds. However, the difference between chronoboosting before and after is I believe around 20 or so minerals. I think chronoboosting earlier is the better idea but do whatever floats your boat.
"He sees my 8 stalkers and my giant e-penis, and he's gonna make sentries" -Alejandrisha
Sated
Profile Blog Joined March 2011
England4983 Posts
December 16 2011 11:12 GMT
#134
--- Nuked ---
covetousrat
Profile Joined October 2010
2109 Posts
December 16 2011 15:10 GMT
#135
LOL

Do you know why MVP goes 1 base all in from 2 Barracks against MC in Shattered Temple?

The answer is that MVP has 10 SCVs rallied to Gas from 3:00 to 5:30.

Doesn't expect such a huge blunder from the best Terran in the world. @@
Ghost Reportin
Profile Joined September 2010
83 Posts
December 16 2011 20:01 GMT
#136
all in all this is a solid guide im a silver and i still was able to comprehend what hes saying itll help me stomp all these nubs with bad timings^_^ i wish there was a guide completely devoted to timing attacks tho the only one whos ever covered it is day 9
ForTheDr3am
Profile Joined November 2010
842 Posts
December 16 2011 20:14 GMT
#137
On December 17 2011 00:10 covetousrat wrote:
LOL

Do you know why MVP goes 1 base all in from 2 Barracks against MC in Shattered Temple?

The answer is that MVP has 10 SCVs rallied to Gas from 3:00 to 5:30.

Doesn't expect such a huge blunder from the best Terran in the world. @@


It was a somehow unimpressive hold of the 2rax in itself, seeing how it ended up as an even trade. I think having a second Zealot and/or a Sentry with Guardian Shield is preferable to 1 Zealot + rest Stalkers.
Forbidden17
Profile Joined December 2011
666 Posts
December 16 2011 23:56 GMT
#138
On December 17 2011 05:14 ForTheDr3am wrote:
Show nested quote +
On December 17 2011 00:10 covetousrat wrote:
LOL

Do you know why MVP goes 1 base all in from 2 Barracks against MC in Shattered Temple?

The answer is that MVP has 10 SCVs rallied to Gas from 3:00 to 5:30.

Doesn't expect such a huge blunder from the best Terran in the world. @@


It was a somehow unimpressive hold of the 2rax in itself, seeing how it ended up as an even trade. I think having a second Zealot and/or a Sentry with Guardian Shield is preferable to 1 Zealot + rest Stalkers.

They shine at different times. This build can deal with early bunker pressure (~5:30) a lot easier, I would also argue it has a slightly easier time dealing with marine scv all in but it depends how well you utilize your one force field.

As mentioned in the OP, the main reason for skipping sentry is to get a really early robotics.
Automata
Profile Joined March 2011
393 Posts
December 17 2011 05:01 GMT
#139
Thanks for the guide. If I'm doing 1gate FE, and scout a 3rax bio all-in/semi-all-in, what would be the correct response when doing this build?
monk
Profile Blog Joined May 2009
United States8476 Posts
December 17 2011 05:28 GMT
#140
On December 17 2011 14:01 Automata wrote:
Thanks for the guide. If I'm doing 1gate FE, and scout a 3rax bio all-in/semi-all-in, what would be the correct response when doing this build?

Depends on the timing. If it's before 8 minutes, he probably won't have stim. If you scout him moving out before then, you want cut sentry production and chrono out zealot/stalker and an immortal if you can get it out on time. If it's after 8 minutes, he'll probably have stim. You'll want at least 4 sentry to hold this off along with 1-2 immortals and a more zealot heavy army. The key versus these stim pushes is to keep making units and don't overmake probes until you're sure he has a 2nd cc.
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