• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:31
CEST 23:31
KST 06:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection5Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
[BSL22] Non-Korean Championship from 13 to 28 June0Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection My starcraft 2 changes SCFusion - WoL, HotS & LotV Build Order Optimizer TL Poll: How do you feel about the 5.0.16 PTR balance changes?
Tourneys
Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
The Korean Terminology Thread BW animated web series: seeking contributors FlaShFTW vs A.Alm Grudge Match Event 14k games analyzed: Cross Spawn Nexus first good? Data needed
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Any training maps people recommend? Why doesn't anyone use restoration? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Dating: How's your luck? Trading/Investing Thread Russo-Ukrainian War Thread How cold is too cold to be outdoors?
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5823 users

[G] PvT: MC's 1 gate FE - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 11 12 13 Next All
-_-
Profile Blog Joined November 2003
United States7081 Posts
December 13 2011 19:31 GMT
#81
ha. i just went through a bunch of reps looking for two builds for each matchup: small map build and large map build. I always played safe, so I wanted them to be econ greedy. I use this build for small maps, and I use mc's 16 nex into four stalker four gate for the large maps.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
Last Edited: 2011-12-13 20:43:44
December 13 2011 20:41 GMT
#82
Easytouch,

If T makes a second marine, your zealot stalker poke will arrive before conc shell can finish on normal size maps assuming your build is on time and you send your stalker straight there. But you need to actually see the second marine--if he queues it up for your probe and then cancels after you leave, he can have conc shell in time to kill your units.

If you don't see a second marine, you can't know that the poke is safe, so you need to sac a probe up the ramp right before sending your zealot+stalker. The zealot+stalker will usually get the same information that your probe sac got, but sometime it will force T to bring more of his units to the ramp where you can see them.

I skip this poke with my preferred 1 gate FE because I make less units and I need to keep the units I have back to defend reapers or sneaky bunkers, but Monk is right that it can give you a lot of useful information.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
December 13 2011 20:42 GMT
#83
On December 13 2011 20:47 TheDwf wrote:
Nvm, wrong thread

Well, since I misposted, might as well answer to someone :

Show nested quote +
On December 13 2011 19:17 charliexjustice wrote:

Is the 12/16 rax what leads to the marine/scv allin cheese?

No, 12/16 is 2 rax, the 12 one with Reactor after the first Marine, the 16 one with Lab (usually with Concussive Shells upgrade first).


idk if 12/16 is 'cheese' but if you expand behind it with constant unit production it, the cc goes down much later than a 12/17 tech lab first standard/safe 2 rax fe in tvp. if you want to know something about 12/16, watch rainbow play ladder. it's like the only effing build he does :p

when i use this 30 nex opening and see no depot or a rax on 16 pretty clearly i go into 2 gates after nexus and skip the robo for a sec to prepare for 12/16

only thing is people are opening 12/16 into whatever the hell they want right now.. banshee or hellion drop or tank push. really annoying. so you really have to poke after your initial scout is what i'm saying :p
get rich or die mining
TL+ Member
sleepingdog
Profile Joined August 2008
Austria6145 Posts
December 13 2011 21:25 GMT
#84
On December 14 2011 05:42 Alejandrisha wrote:
Show nested quote +
On December 13 2011 20:47 TheDwf wrote:
Nvm, wrong thread

Well, since I misposted, might as well answer to someone :

On December 13 2011 19:17 charliexjustice wrote:

Is the 12/16 rax what leads to the marine/scv allin cheese?

No, 12/16 is 2 rax, the 12 one with Reactor after the first Marine, the 16 one with Lab (usually with Concussive Shells upgrade first).


idk if 12/16 is 'cheese' but if you expand behind it with constant unit production it, the cc goes down much later than a 12/17 tech lab first standard/safe 2 rax fe in tvp. if you want to know something about 12/16, watch rainbow play ladder. it's like the only effing build he does :p


oh, you don't say he has stopped doing 111 each and every TvP

when i use this 30 nex opening and see no depot or a rax on 16 pretty clearly i go into 2 gates after nexus and skip the robo for a sec to prepare for 12/16

only thing is people are opening 12/16 into whatever the hell they want right now.. banshee or hellion drop or tank push. really annoying. so you really have to poke after your initial scout is what i'm saying :p


yup, I really feel like we are spinning in a huge metagame-circle that isn't likely to stop any time soon (as it did in BW) - after nearly one and a half year you would expect AT LEAST the early game to "somewhat" stabilze...
"You see....YOU SEE..." © 2010 Sen
charliexjustice
Profile Joined February 2011
United States42 Posts
December 13 2011 23:35 GMT
#85
Thanks to all of you for answering my questions and elaborating. The early game of pvt is starting to make much, much more sense now.
cmen15
Profile Blog Joined December 2010
United States1519 Posts
December 14 2011 00:12 GMT
#86
Great guide man! I have been doing a similar 1gate expo since the first season and have gotten really good at holding off 2 raxx pressure. As of this season whenever i assume a 111 i have been doing this tactic of moving most of my units out of my natural onto the map. I have a pylon already on the map and am warping in with my main forces. Its been working really well at delaying the push for me to get enough units. Yes its kind risky if they do drops instead but ussualy i can get my obs there in time to see whats going down.
Greed leads to just about all losses.
chestnutcc
Profile Joined July 2011
India429 Posts
Last Edited: 2011-12-14 00:36:34
December 14 2011 00:31 GMT
#87
edit: Question 1 answered in the op

Is it advisable to push T's ramp with 6 stalkers and a zealot if you dont see a push coming within 7 minutes or so? (MC demonstrates such a 6 gate attack against the 1/1/1 in a video, albeit without a robo)
W2
Profile Blog Joined January 2011
United States1177 Posts
December 14 2011 00:38 GMT
#88
How does this build handle a quick expo into 5-6 rax quick timing as stim finishes?

I remember MC himself saying sentries are needed to hold such timings. I'm guessing with this build you would scout his extra raxes maybe 1-2 min in advance, and you'd prepare with more zealots (rather than warp in 50 energy sentries)
Hi
Tazerenix
Profile Joined December 2010
Australia340 Posts
December 14 2011 00:39 GMT
#89
Interesting thought guys. I just played this build on korea and came up against a meching terran player (I know right what the fuck). As I did the push up the ramp with 2 stalkers, a zealot and a probe I came upon a bunker with 2 marines in it and 2 hellions. Intuitively I decided to just get a fast robo but what decision would you guys make? Which build would you follow if you came upon hellions when scouting the terrans front door?
Tazerenix
Profile Joined December 2010
Australia340 Posts
December 14 2011 00:44 GMT
#90
On December 14 2011 09:38 W2 wrote:
How does this build handle a quick expo into 5-6 rax quick timing as stim finishes?

I remember MC himself saying sentries are needed to hold such timings. I'm guessing with this build you would scout his extra raxes maybe 1-2 min in advance, and you'd prepare with more zealots (rather than warp in 50 energy sentries)

Against a build like that you're going to want to add on a faster 4th and 5th gate whilst delaying your robotics. Get just enough sentries for g shield plus a few blocking force fields and then a ton of zealots and stalkers.
chestnutcc
Profile Joined July 2011
India429 Posts
December 14 2011 00:46 GMT
#91
On December 14 2011 09:38 W2 wrote:
How does this build handle a quick expo into 5-6 rax quick timing as stim finishes?

I remember MC himself saying sentries are needed to hold such timings. I'm guessing with this build you would scout his extra raxes maybe 1-2 min in advance, and you'd prepare with more zealots (rather than warp in 50 energy sentries)


The quickest version of that would be the power build off a gasless fe, and if you scout that, you go nexus first or coreless expo.
W2
Profile Blog Joined January 2011
United States1177 Posts
December 14 2011 01:40 GMT
#92
On December 14 2011 09:44 Tazerenix wrote:
Show nested quote +
On December 14 2011 09:38 W2 wrote:
How does this build handle a quick expo into 5-6 rax quick timing as stim finishes?

I remember MC himself saying sentries are needed to hold such timings. I'm guessing with this build you would scout his extra raxes maybe 1-2 min in advance, and you'd prepare with more zealots (rather than warp in 50 energy sentries)

Against a build like that you're going to want to add on a faster 4th and 5th gate whilst delaying your robotics. Get just enough sentries for g shield plus a few blocking force fields and then a ton of zealots and stalkers.


My question still needs an answer.

What I feel lacking in your response is that you won't see past the natural bunker until obs which you need from your Robo. However, you are correct in the extra gates, which you lay down depending on obs scout. Which may or may not be functional by the time the push comes (hence still need an answer). Thanks.
Hi
W2
Profile Blog Joined January 2011
United States1177 Posts
December 14 2011 01:49 GMT
#93
On December 14 2011 09:39 Tazerenix wrote:
Interesting thought guys. I just played this build on korea and came up against a meching terran player (I know right what the fuck). As I did the push up the ramp with 2 stalkers, a zealot and a probe I came upon a bunker with 2 marines in it and 2 hellions. Intuitively I decided to just get a fast robo but what decision would you guys make? Which build would you follow if you came upon hellions when scouting the terrans front door?


Some hellions doesn't mean he is committed to mech. From the poke it seems like a reactor hellion build, and you're going to need 3 gates up asap (depending on map) and ofc robo to scout and in case banshees come.

If your question is what is the best response vs mech, most solid I've found is dual robo for coloss/immortals. Best comp ofc mothership/carriers. However tbh all protoss builds can handle mech, comes down to experience/skill.
Hi
kcdc
Profile Blog Joined April 2010
United States2311 Posts
Last Edited: 2011-12-14 16:21:38
December 14 2011 02:10 GMT
#94
On December 14 2011 09:38 W2 wrote:
How does this build handle a quick expo Into 5-6 rax quick timing as stim finishes?

I Remember MC himself saying sentries are needed to hold such timings. I'm guessing with this build you would scout his extra raxes maybe 1-2 Min in advance, and you'd prepare with more zealots (rather than warp in 50 energy sentries)


1-gate FE is just an opening. How you defend that push depends on how you choose to transition. If your transition has sentries (it should) and doesn't skimp too much on army, you'll be fine.

Monk has written a guide on one good way to transition from 1 gate FE:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=292549

That transition actually skimps quite a bit on army to dump resources into upgrades and tech. To defend a 2-base stim timing with that mid-game, Monk suggests:

Extra rax: Get Ready for a dedicated stim push. Depending on the timing of the Push, you will need either 1 or 2 cannons. Again, you might have 1-1 finished, but without cannons, 4-5 rax of Bio will still totally Roll you over.
monk
Profile Blog Joined May 2009
United States8477 Posts
Last Edited: 2011-12-14 03:07:28
December 14 2011 03:05 GMT
#95
On December 14 2011 09:31 chestnutcc wrote:
edit: Question 1 answered in the op

Is it advisable to push T's ramp with 6 stalkers and a zealot if you dont see a push coming within 7 minutes or so? (MC demonstrates such a 6 gate attack against the 1/1/1 in a video, albeit without a robo)


Er, no, this isn't advisable. Cloaked banshees is instant loss and you should never attack straight into a terran who's trying to allin you.
On December 14 2011 09:38 W2 wrote:
How does this build handle a quick expo into 5-6 rax quick timing as stim finishes?

I remember MC himself saying sentries are needed to hold such timings. I'm guessing with this build you would scout his extra raxes maybe 1-2 min in advance, and you'd prepare with more zealots (rather than warp in 50 energy sentries)


Exactly what kcdc said. Other options include colossi, charge, storm, or just good macro off of 6 gates. Again, this is an early-game guide and how you defend mid-game attacks is a mid-game issue which depends on your mid-game strategy.
Moderator
Plansix
Profile Blog Joined April 2011
United States60190 Posts
December 14 2011 14:22 GMT
#96
Ok, I tried this one last night with some success. Question: are there maps and positions where this build is to risky? Also, if I see a 2 rax opening, should I still plow forward?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Amornthep
Profile Blog Joined September 2011
Singapore2605 Posts
December 14 2011 16:03 GMT
#97
You should be able to do it on all maps except close by air spawns on metalopolis, etc. 2 rax is pretty easy to hold using this build as long as you micro correctly and pull a few probes if needed. Most importantly is that you don't lose your stalkers to his marauders.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
December 14 2011 19:15 GMT
#98
On December 15 2011 01:03 Amornthep wrote:
You should be able to do it on all maps except close by air spawns on metalopolis, etc. 2 rax is pretty easy to hold using this build as long as you micro correctly and pull a few probes if needed. Most importantly is that you don't lose your stalkers to his marauders.


Ok, so any map with distances similar to metalopolis. That is pretty much exactly what happened yesterday and my 2 other warpgates were no where close to done by the time he was at my natural. I'll stick to slower expansion builds on those maps.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
monk
Profile Blog Joined May 2009
United States8477 Posts
December 14 2011 19:18 GMT
#99
On December 15 2011 04:15 Plansix wrote:
Show nested quote +
On December 15 2011 01:03 Amornthep wrote:
You should be able to do it on all maps except close by air spawns on metalopolis, etc. 2 rax is pretty easy to hold using this build as long as you micro correctly and pull a few probes if needed. Most importantly is that you don't lose your stalkers to his marauders.


Ok, so any map with distances similar to metalopolis. That is pretty much exactly what happened yesterday and my 2 other warpgates were no where close to done by the time he was at my natural. I'll stick to slower expansion builds on those maps.

I don't see why you can't use it on close pos metal.
Moderator
Arun
Profile Joined November 2010
United States56 Posts
December 14 2011 19:27 GMT
#100
I think adding a 4th gate after the robo is a great investment especially vs 1 base builds (ex 3rax stim). Doesnt have to be used. I tend to add 1-2 more gates solely for safety and proceed to double forge, not creating units out of those 2 gates.
Prev 1 2 3 4 5 6 7 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
OSC
21:00
Mid Season Playoffs
MaxPax vs YoungYakov
Krystianer vs Shameless
GgMaChine vs Creature
LetaleX vs MiniZergUA
ReBellioN vs TBD
ArT vs HiGhDrA
Nicoract vs Azura
davetesta33
Liquipedia
uThermal 2v2 Circuit
15:00
Season Finals: Group Stage 1
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Railgan 137
Pokebunny 1
StarCraft: Brood War
Britney 12747
Calm 5397
Sexy 38
Rock 20
NaDa 11
League of Legends
Doublelift5037
JimRising 344
Super Smash Bros
Mew2King111
Heroes of the Storm
Khaldor253
Other Games
summit1g7646
Grubby4600
FrodaN3110
Mlord865
Pyrionflax209
KnowMe174
Organizations
Other Games
EGCTV962
gamesdonequick920
BasetradeTV169
angryscii20
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• printf 46
• mYiSmile111
• Reevou 8
• LaughNgamezSOOP
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• sooper7s
• Migwel
StarCraft: Brood War
• FirePhoenix1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota2132
Other Games
• Shiphtur175
• tFFMrPink 13
Upcoming Events
GSL
10h 29m
herO vs Rogue
Maru vs Cure
Patches Events
15h 29m
uThermal 2v2 Circuit
17h 29m
BSL
21h 29m
Bonyth vs Dewalt
OSC
1d 2h
Monday Night Weeklies
1d 18h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
[ Show More ]
Maestros of the Game
3 days
Classic vs Lambo
Clem vs Maru
Replay Cast
4 days
The PondCast
4 days
Maestros of the Game
4 days
Serral vs Rogue
herO vs SHIN
Replay Cast
5 days
Maestros of the Game
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
2026 GSL S2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.