• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:11
CEST 23:11
KST 06:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall5HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL33Weekly Cups (June 23-29): Reynor in world title form?12FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster14Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
The SCII GOAT: A statistical Evaluation Weekly Cups (June 23-29): Reynor in world title form? StarCraft Mass Recall: SC1 campaigns on SC2 thread How does the number of casters affect your enjoyment of esports? Esports World Cup 2025 - Final Player Roster
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event HomeStory Cup 27 (June 27-29) WardiTV Mondays SOOPer7s Showmatches 2025 $200 Biweekly - StarCraft Evolution League #1
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
[ASL19] Finals Recap: Standing Tall Flash Announces Hiatus From ASL Help: rep cant save Where did Hovz go? BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET The Casual Games of the Week Thread [BSL20] ProLeague LB Final - Saturday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Trading/Investing Thread Things Aren’t Peaceful in Palestine Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread NBA General Discussion Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 572 users

[G] PvT: MC's 1 gate FE - Page 12

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 10 11 12 13 Next All
iNbluE
Profile Joined January 2011
Switzerland674 Posts
February 21 2012 17:11 GMT
#221
On February 21 2012 23:24 ZeromuS wrote:
Show nested quote +
On February 21 2012 21:51 iNbluE wrote:
On February 11 2012 05:20 NrGmonk wrote:
On February 10 2012 20:49 Sated wrote:
I'm having problems against the 2rax Reactor/Tech-Lab build when trying to use this opening. I have 5 Stalkers and a Zealot at the time that pressure hits, with Warpgates and additional Gateways just about to finish (30 Nexus, 30 Stalker, 32 2xGateway, 32 Stalker, 34 Robo). Should I be staying up my ramp and letting the Nexus tank damage until I get an additional warp-in (I always worry that they're going to snipe my Nexus) or should I be trying to engage as soon as I see the attack coming? Also, what should my first warp-in be against this type of pressure: Zealots, Sentries or Stalkers?

In a more general sense, I kinda feel that the 2rax Reactor/Tech-Lab build is the only standard pressure you've listed that can threaten this build. A 111 doesn't come early enough to cancel your expansion, you just need an Observer in time for Cloaked Banshees, and the other Barracks-based pressures will be fended off easily if you prepare for a 2rax Reactor/Tech-Lab pressure. It just seems like a massive risk to do anything other than 30 Nexus, 30 Stalker, 32 2xGateway, 32 Stalker, 34 Robo, so could you explain a bit more why I should bother thinking about using the other builds mentioned? If the other builds are only there to cut corners and grab a minor advantage then I don't think they're required; the advantage gained will be really small relative to the risk involved, especially since Terran can hide units/buildings/gas so easily thanks to their early wall-off.

You should generally engage as soon as possible, except when your warpgates are just about to finish. If that happens, you can wait for a warpin of 3 units. This 1 gate FE is special in that the army you have with this build will always beat a 2 rax army at any time without scvs if you directly engage at your natural. If he pulls scvs, you can pull probes yourself. You say you have 5 stalkres and a zealot, but with this build you should have 4 stalkers and a zealot before the warpin unless you somehow deduce it's 100% 2 rax beforehand; I'm confused about that. Warp in a combination of zealots and stalkers with your first warpin. I either like 6stalker/1zealot or 5 stalker/2 zealot.

If you're having problems, post a replay.


You mean three stalkers and a zealot before the first warp in right?


No 4 stalkers.

You get one zealot then 2 stalkers from the first gate before expo.

After expo if you suspect 2 rax: Stalker (chrono), 2 gates, pylon, stalker (chrono) gas then robo

Total 4 stalkers, one zealot before warp in. Missing that 4th stalker can and has lost me games in the past. It makes a huge difference believe it or not


Interesting... Because, yeah, I lose to 2 rax sometimes :/
Will try for sure now. Can somebody tell me what clues indicate a 2 rax pressure when scouting? Cheers
ლ(╹◡╹ლ)
monk
Profile Blog Joined May 2009
United States8476 Posts
February 21 2012 17:20 GMT
#222
On February 22 2012 02:11 iNbluE wrote:
Show nested quote +
On February 21 2012 23:24 ZeromuS wrote:
On February 21 2012 21:51 iNbluE wrote:
On February 11 2012 05:20 NrGmonk wrote:
On February 10 2012 20:49 Sated wrote:
I'm having problems against the 2rax Reactor/Tech-Lab build when trying to use this opening. I have 5 Stalkers and a Zealot at the time that pressure hits, with Warpgates and additional Gateways just about to finish (30 Nexus, 30 Stalker, 32 2xGateway, 32 Stalker, 34 Robo). Should I be staying up my ramp and letting the Nexus tank damage until I get an additional warp-in (I always worry that they're going to snipe my Nexus) or should I be trying to engage as soon as I see the attack coming? Also, what should my first warp-in be against this type of pressure: Zealots, Sentries or Stalkers?

In a more general sense, I kinda feel that the 2rax Reactor/Tech-Lab build is the only standard pressure you've listed that can threaten this build. A 111 doesn't come early enough to cancel your expansion, you just need an Observer in time for Cloaked Banshees, and the other Barracks-based pressures will be fended off easily if you prepare for a 2rax Reactor/Tech-Lab pressure. It just seems like a massive risk to do anything other than 30 Nexus, 30 Stalker, 32 2xGateway, 32 Stalker, 34 Robo, so could you explain a bit more why I should bother thinking about using the other builds mentioned? If the other builds are only there to cut corners and grab a minor advantage then I don't think they're required; the advantage gained will be really small relative to the risk involved, especially since Terran can hide units/buildings/gas so easily thanks to their early wall-off.

You should generally engage as soon as possible, except when your warpgates are just about to finish. If that happens, you can wait for a warpin of 3 units. This 1 gate FE is special in that the army you have with this build will always beat a 2 rax army at any time without scvs if you directly engage at your natural. If he pulls scvs, you can pull probes yourself. You say you have 5 stalkres and a zealot, but with this build you should have 4 stalkers and a zealot before the warpin unless you somehow deduce it's 100% 2 rax beforehand; I'm confused about that. Warp in a combination of zealots and stalkers with your first warpin. I either like 6stalker/1zealot or 5 stalker/2 zealot.

If you're having problems, post a replay.


You mean three stalkers and a zealot before the first warp in right?


No 4 stalkers.

You get one zealot then 2 stalkers from the first gate before expo.

After expo if you suspect 2 rax: Stalker (chrono), 2 gates, pylon, stalker (chrono) gas then robo

Total 4 stalkers, one zealot before warp in. Missing that 4th stalker can and has lost me games in the past. It makes a huge difference believe it or not


Interesting... Because, yeah, I lose to 2 rax sometimes :/
Will try for sure now. Can somebody tell me what clues indicate a 2 rax pressure when scouting? Cheers

It's in the guide.
Moderator
Borkbokbork
Profile Joined April 2011
United States123 Posts
February 22 2012 03:38 GMT
#223
What's the most ideal way to decide on this build or another if the Terran intentionally goes Supply Depot>Rax>Supply Depot before orbital or gas so as to prevent me from getting in?

Thanks very much, this is a problem that has been bugging me for a long time.
qi neng jin ru ren yi, dan qiu wu kui wo xin
bankai
Profile Joined November 2010
362 Posts
February 22 2012 06:25 GMT
#224
When doing the mandatory poke, what time do you need to be at their ramp to see the Marauder/3+marines/Bunker?

I normally scout on 11 to check gas first, then retreat probe and come back to their ramp by 4:15. Is that a good timing if I follow your scouting guideline? I worry if I come too early, then I wont see anything, or if I come too late and see like 5+marines but no bunker, then its hard to tell the difference between 2rax and 1-1-1.
galzohar
Profile Joined November 2010
Israel100 Posts
February 22 2012 12:30 GMT
#225
2nd supply depot before gas or 2nd rax means he can't 2-rax or at least can't 2-rax nearly as effectively.
punk44244
Profile Joined October 2010
United States48 Posts
March 02 2012 00:06 GMT
#226
I know this is a rather old post but it has really helped me to polish my 1 gate FE. Thanks to whoever made this!!!
vaderseven
Profile Joined September 2008
United States2556 Posts
Last Edited: 2012-03-02 00:35:29
March 02 2012 00:35 GMT
#227
On March 02 2012 09:06 punk44244 wrote:
I know this is a rather old post but it has really helped me to polish my 1 gate FE. Thanks to whoever made this!!!


FYI, this 1 gate FE, as long as the Terran is grabbing a gas, is still the standard of the matchup. To call it old is just really a compliment to MC. This build was his gift to the protoss race really.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
March 09 2012 17:31 GMT
#228
On March 02 2012 09:35 vaderseven wrote:
Show nested quote +
On March 02 2012 09:06 punk44244 wrote:
I know this is a rather old post but it has really helped me to polish my 1 gate FE. Thanks to whoever made this!!!


FYI, this 1 gate FE, as long as the Terran is grabbing a gas, is still the standard of the matchup. To call it old is just really a compliment to MC. This build was his gift to the protoss race really.


You might also be surprised at how similar this build is to the build I posted a week after release.

My original build was zealot, stalker, stalker, nexus on 30, gateway, gateway, stalker, pylon, stalker with robo at ~35 supply. If pressure wasn't coming, I'd cut the 4th stalker and make 2 extra probes. In other words, the opening was essentially identical.

It's an old build. And I think it's a little too safe now that Blizzard has nerfed early-game Terran like 18 times.
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
March 09 2012 17:45 GMT
#229
On March 10 2012 02:31 kcdc wrote:
Show nested quote +
On March 02 2012 09:35 vaderseven wrote:
On March 02 2012 09:06 punk44244 wrote:
I know this is a rather old post but it has really helped me to polish my 1 gate FE. Thanks to whoever made this!!!


FYI, this 1 gate FE, as long as the Terran is grabbing a gas, is still the standard of the matchup. To call it old is just really a compliment to MC. This build was his gift to the protoss race really.


You might also be surprised at how similar this build is to the build I posted a week after release.

My original build was zealot, stalker, stalker, nexus on 30, gateway, gateway, stalker, pylon, stalker with robo at ~35 supply. If pressure wasn't coming, I'd cut the 4th stalker and make 2 extra probes. In other words, the opening was essentially identical.

It's an old build. And I think it's a little too safe now that Blizzard has nerfed early-game Terran like 18 times.


Yup. Following the statistics on match length, Terran is now weaker in the very early game, far stronger in the midgame and then far weaker in the lategame, until they even out around the ~40 minute mark, where pretty much everything can happen.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
March 09 2012 17:46 GMT
#230
Wow, was looking through my old thread. The following changes have buffed 1 gate FE since I originally posted it:

-nexus health increased (huge for 1-gate FE where you often let the nexus tank fire)

-depot before barracks (bye-bye cheese)

-stim research nerfed (made 3-rax a joke)

-repairing SCVs targeted by AI (made thor and BC rushes possible to defend)

-Medivac speed nerfed

-BF hellion damage nerfed (made zealots good vs hellions)

-tank damage nerfed (can you imagine marine tank pushes on Steppes of War with tanks doing 50 damage to zealots? I used to try to defend that all the time, sometimes successfully)

-barracks build time increased (only 5 seconds, but every bit helps)

-reaper build time increased and reaper speed effectively removed from game (new players: reapers used to actually be good vs P)

-battlecruiser damage cut by a third (there was a time when BC's had infinity DPS and repairing SCVs under the BC were invulnerable, so BC rushes actually hard countered 1 gate FE)

There's probably more that I can't think of right now. But it's crazy to think that the macro standard then is still the macro standard today. Of course, that build order used to be considered economically aggressive and maybe a bit risky, and now it's the super-safe macro build.
LOLZEY
Profile Joined December 2011
Canada71 Posts
March 26 2012 22:54 GMT
#231
IS IT ME OR DID IMMVP HAVE 5 SCVS ON 1 GAS FOR LIKE 5 MINUTES???

WTF???

User was warned for this post
hi
SEA KarMa
Profile Joined October 2010
Australia452 Posts
March 26 2012 23:02 GMT
#232
very well written up guide.
"terrible, terrible damage". terrible, terrible design.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
Last Edited: 2012-04-19 11:31:52
April 19 2012 11:31 GMT
#233
i think something mc has been doing that is really cool and needs to be looked at a LOT -- unless he has been doing this forever and I just realized it recently-

goes, per standard
~29 nex
gas
2 gates
sentry
pylon

then--
CB only probes, and proxies a pylon, warps in THREE sentries (this is ESSENTIAL. you will have 1 GS and the perfect amount of forcefields for your little poke), sometimes a 4th sentry but not always, and then a round or 2 of zealots and hits with
2 stalker 4-5 sentries 4-5 zealots at a very odd timing for T and it will do damage unless he has more than 3 rax or has pulled scvs ahead of time. from here, he'll either take a 3rd and go up to 8 gates and blink or transition into his typical 2 colossus push, with or without +1/+1 or blink

i prefer to go robo into double forge and going up to 5-6 gates depending on how quickly i can take a third

really strong style! here are some examples

http://drop.sc/163518
http://drop.sc/163519
get rich or die mining
TL+ Member
Marodox
Profile Joined June 2011
United States83 Posts
April 20 2012 01:52 GMT
#234
How do you hold a 4/5 rax rine scv all-in with this build?
Trusty
Profile Joined July 2010
New Zealand520 Posts
April 20 2012 02:04 GMT
#235
On April 19 2012 20:31 Alejandrisha wrote:
i think something mc has been doing that is really cool and needs to be looked at a LOT -- unless he has been doing this forever and I just realized it recently-

goes, per standard
~29 nex
gas
2 gates
sentry
pylon

then--
CB only probes, and proxies a pylon, warps in THREE sentries (this is ESSENTIAL. you will have 1 GS and the perfect amount of forcefields for your little poke), sometimes a 4th sentry but not always, and then a round or 2 of zealots and hits with
2 stalker 4-5 sentries 4-5 zealots at a very odd timing for T and it will do damage unless he has more than 3 rax or has pulled scvs ahead of time. from here, he'll either take a 3rd and go up to 8 gates and blink or transition into his typical 2 colossus push, with or without +1/+1 or blink

i prefer to go robo into double forge and going up to 5-6 gates depending on how quickly i can take a third

really strong style! here are some examples

http://drop.sc/163518
http://drop.sc/163519


I think this was mentioned in iamke's thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=312133
Forbidden17
Profile Joined December 2011
666 Posts
April 20 2012 03:23 GMT
#236
On April 19 2012 20:31 Alejandrisha wrote:
i think something mc has been doing that is really cool and needs to be looked at a LOT -- unless he has been doing this forever and I just realized it recently-

goes, per standard
~29 nex
gas
2 gates
sentry
pylon

then--
CB only probes, and proxies a pylon, warps in THREE sentries (this is ESSENTIAL. you will have 1 GS and the perfect amount of forcefields for your little poke), sometimes a 4th sentry but not always, and then a round or 2 of zealots and hits with
2 stalker 4-5 sentries 4-5 zealots at a very odd timing for T and it will do damage unless he has more than 3 rax or has pulled scvs ahead of time. from here, he'll either take a 3rd and go up to 8 gates and blink or transition into his typical 2 colossus push, with or without +1/+1 or blink

i prefer to go robo into double forge and going up to 5-6 gates depending on how quickly i can take a third

really strong style! here are some examples

http://drop.sc/163518
http://drop.sc/163519

I believe he has been doing this for awhile. Minigun was executing almost exactly what you just said for a phase where he said on stream that he's been watching a lot of MC's games and mimicking his playstyle.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
April 20 2012 09:23 GMT
#237
On April 20 2012 10:52 Marodox wrote:
How do you hold a 4/5 rax rine scv all-in with this build?


When you scout him moving out wall off the top of your ramp with two gateways and a plyon, sac the nexus. If he's going up to 4-5 rax it should be an easy hold since when he hits you will have warpgates and a pretty high amount of stalkers.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
CcFxCumstein
Profile Joined February 2012
United States5 Posts
June 07 2012 17:06 GMT
#238
Quite a vague post, you say you'll have enough units out by the time the 2 rax hits, but you don't say where to spend your chronos or what units to produce
etherealfall
Profile Joined December 2011
Australia476 Posts
June 07 2012 18:12 GMT
#239
A 2 rax will hit between 5:45 to 6mins, depending on map, spawn and opponent competency. Spend chronos up to 21 supply on Nexus, and then spend it ALL on stalkers up until 34 supply. You will have 1 zealot, 4 stalkers sitting at your natural (and hopefully natural ramp) when he pokes up. Target marauder, micro against marines. You should hold with ease.

Oh, and if you can gain sight with xel naga towers, if he's not moving out around 5:40, feel free to grab a robo before you put down your gates. Or second gas. Or anything greedy because he's not pushing you.
lordsurya08
Profile Joined September 2011
United States141 Posts
June 24 2012 20:38 GMT
#240
Excellent guide! You mention that against a gasless FE we should pick a different build. So what build should we do? Is
http://wiki.teamliquid.net/starcraft2/1_Gate_FE_3_Gate_Pressure_(PvT)
a good build to switch to?
Do, or do not. There is no try.
Prev 1 10 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
OSC
20:00
Mid Season Playoffs
SKillous vs BunnyLIVE!
PAPI vs Jumy
Gerald vs Moja
ArT vs TBD
SteadfastSC275
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 275
JuggernautJason132
Livibee 116
goblin 96
ProTech76
StarCraft: Brood War
Aegong 101
scan(afreeca) 34
yabsab 30
Stormgate
NightEnD7
Dota 2
Pyrionflax254
League of Legends
Grubby4238
Dendi1309
Counter-Strike
fl0m2028
pashabiceps677
Foxcn355
Stewie2K247
sgares182
Super Smash Bros
Liquid`Ken25
Heroes of the Storm
Liquid`Hasu547
Khaldor191
Other Games
summit1g6521
FrodaN1751
Beastyqt663
mouzStarbuck316
Mew2King68
ZombieGrub45
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• HeavenSC 38
• davetesta29
• musti20045 26
• sooper7s
• Migwel
• LaughNgamezSOOP
• AfreecaTV YouTube
• IndyKCrew
• intothetv
• Kozan
StarCraft: Brood War
• Eskiya23 31
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV627
League of Legends
• Doublelift2936
• Jankos1826
• masondota2583
Other Games
• Scarra1123
• imaqtpie1008
• Shiphtur209
Upcoming Events
Replay Cast
2h 49m
The PondCast
12h 49m
RSL Revival
12h 49m
ByuN vs Classic
Clem vs Cham
WardiTV European League
18h 49m
Replay Cast
1d 2h
RSL Revival
1d 12h
herO vs SHIN
Reynor vs Cure
WardiTV European League
1d 18h
FEL
1d 18h
Korean StarCraft League
2 days
CranKy Ducklings
2 days
[ Show More ]
RSL Revival
2 days
FEL
2 days
Sparkling Tuna Cup
3 days
RSL Revival
3 days
FEL
3 days
BSL: ProLeague
3 days
Dewalt vs Bonyth
Replay Cast
5 days
Replay Cast
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.