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[G] Axslav's Nexus First PvT - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
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firetyo
Profile Joined July 2011
58 Posts
November 10 2011 16:05 GMT
#21
Hm what about a marine tank contain?
Sated
Profile Blog Joined March 2011
England4983 Posts
November 10 2011 16:11 GMT
#22
--- Nuked ---
Tuxedo
Profile Joined October 2010
United States134 Posts
November 10 2011 16:37 GMT
#23
On November 10 2011 12:02 Dredrick wrote:
Show nested quote +
On November 10 2011 09:45 BADSMCGEE wrote:
Build Order:
+ Show Spoiler +
9 pylon
(2 chronos on probes)
15 Nexus -> scout

When scouting, it's important to check watchtowers and proxy locations first. Alot of whether this build puts you way ahead or not relies on you being as greedy as you can based on what you scout. The reactions to proxy rax are much more extreme than a rax in-base build, and quite frankly, a marine comes out at around 3:09 so you aren't going to get into their base at that scout timing anyway. Might as well be 100% safe vs proxies.

Depending on map and how greedy you feel like being, you can sneak a probe in at 15 supply and build gate and pylon on 16, but for the sake of a super safe BO...

15 gate

Resume probe production

Please note that the 15 gate is most effective when built closer to your ramp as the rally distance is smaller and they can help defend potential aggression much easier

16 pylon

Also note that it is smart to build the 16 pylon double powering the gateway to prevent any pylon snipe tactics.

After you build the 16 pylon check around your nexus thoroughly to check for sneaky bunkers building, any aggression from terran can be held as long as you prevent the bunker from getting up.

If you scout a bunker building, you can safely assume that the terran is rallying his first marine, which comes out at ~3:09, to your natural in hopes of getting safety inside of the premade bunker.
YOU MUST PREVENT THE BUNKER FROM FINISHING AT ALL COSTS. The sooner you scout it constructing, the more time you have to stop it and the easier the defense is. A good example of the method in which to stop this can be found at 3:30 of this vod. http://www.twitch.tv/axslav/b/299362513

Instantly attack the SCV with a probe and chrono a zealot out as soon as your gateway finishes. To be super safe you can pull 3 probes to attack the scv when the marine support gets there. Microed correctly, there is no way the bunker can complete.

17 assimilator

At this point your probe should have already scouted their location or will be arriving very soon. This is where the build branches off into several directions based on what you scout.

Please refer to the next section for the reactions to each terran build.




This is not Axslav's build.You probably should watch the replays closer if your planning on making a guide.

I don't know how you can get 15 Nexus 15 Gateway confused with 16 Nexus 17 Gateway.


he stated that he does that variation when pressure comes and I have watched his stream and can verify that 15 nexus 15 gateway is indeed what he does if one of these early pressures is coming (so he can chrono some units out of the gateway)

Great guide stevo!
Dat Ax! I bleed Infinity Seven Black
TechnoSchaman
Profile Joined October 2010
United States156 Posts
November 10 2011 16:49 GMT
#24
Axslav's build is closer to
16 Nexus
17 Gateway
17 Pylon (at top of ramp to help gain vision of possible bunker rush)
17 Assimilator
(squeez in another probe usually depending on scouting info)
depending on what he sees sometimes he goes EITHER
second gate on 18,
Zealot chrono'd then 20 Core, or
2nd gate/ core 19ish
then its all sort of game dependent.

the reactionary stuff OP said seems right, but the build isnt
CCalms
Profile Joined November 2010
United States341 Posts
November 10 2011 17:15 GMT
#25
you have to place your first pylon and gateway at your ramp so that you can complete the wall off with a stalker in case they go reactor hellion. You will only have 1 stalker out by the time the hellions get there and if you can't wall off then you WILL lose enough probes to FOR SURE lose the game to the later marauder hellion all-in. Maybe you think I'm silly or something, but just wait for the hellions to come, 1-2 stalkers of dps can't deal with them, bye bye probes.
MrRicewife
Profile Blog Joined February 2011
Canada515 Posts
November 10 2011 17:31 GMT
#26
On November 10 2011 10:33 SoKHo wrote:
Every time I try Nexus first I die to a 2 rax. I feel so much more comfortable with 1 gate FE :/

So? My dad can beat up your dad. - Jesus
Dredrick
Profile Joined September 2010
United States32 Posts
November 10 2011 17:36 GMT
#27
On November 11 2011 01:37 Schwang wrote:
Show nested quote +
On November 10 2011 12:02 Dredrick wrote:
On November 10 2011 09:45 BADSMCGEE wrote:
Build Order:
+ Show Spoiler +
9 pylon
(2 chronos on probes)
15 Nexus -> scout

When scouting, it's important to check watchtowers and proxy locations first. Alot of whether this build puts you way ahead or not relies on you being as greedy as you can based on what you scout. The reactions to proxy rax are much more extreme than a rax in-base build, and quite frankly, a marine comes out at around 3:09 so you aren't going to get into their base at that scout timing anyway. Might as well be 100% safe vs proxies.

Depending on map and how greedy you feel like being, you can sneak a probe in at 15 supply and build gate and pylon on 16, but for the sake of a super safe BO...

15 gate

Resume probe production

Please note that the 15 gate is most effective when built closer to your ramp as the rally distance is smaller and they can help defend potential aggression much easier

16 pylon

Also note that it is smart to build the 16 pylon double powering the gateway to prevent any pylon snipe tactics.

After you build the 16 pylon check around your nexus thoroughly to check for sneaky bunkers building, any aggression from terran can be held as long as you prevent the bunker from getting up.

If you scout a bunker building, you can safely assume that the terran is rallying his first marine, which comes out at ~3:09, to your natural in hopes of getting safety inside of the premade bunker.
YOU MUST PREVENT THE BUNKER FROM FINISHING AT ALL COSTS. The sooner you scout it constructing, the more time you have to stop it and the easier the defense is. A good example of the method in which to stop this can be found at 3:30 of this vod. http://www.twitch.tv/axslav/b/299362513

Instantly attack the SCV with a probe and chrono a zealot out as soon as your gateway finishes. To be super safe you can pull 3 probes to attack the scv when the marine support gets there. Microed correctly, there is no way the bunker can complete.

17 assimilator

At this point your probe should have already scouted their location or will be arriving very soon. This is where the build branches off into several directions based on what you scout.

Please refer to the next section for the reactions to each terran build.




This is not Axslav's build.You probably should watch the replays closer if your planning on making a guide.

I don't know how you can get 15 Nexus 15 Gateway confused with 16 Nexus 17 Gateway.


he stated that he does that variation when pressure comes and I have watched his stream and can verify that 15 nexus 15 gateway is indeed what he does if one of these early pressures is coming (so he can chrono some units out of the gateway)

Great guide stevo!


Please try and link me to a single game in November where Axslav drops a gateway on 15 after nexus. Here's a hint, none of you can do it.
42
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
November 10 2011 17:49 GMT
#28
Last time I did a Nexus first build I died to a 25 kill Reaper.. How do you deal with fast Reaper on maps like Shakuras with this build?
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
Death944
Profile Joined June 2011
Germany33 Posts
November 10 2011 18:25 GMT
#29
i don´t think that 15 nexus is viable against a 2 rax (reactor first late orbital and little bit delayed aexpo, arriving at 6:10 with 7 marines and 2 marauder and few scvs) which is well executed (bunker to block and so on). but i hope i don´t have to play against nexus first on ladder.
Hiho
Deezl
Profile Blog Joined November 2010
United States355 Posts
November 10 2011 19:44 GMT
#30
On November 11 2011 02:49 ApocAlypsE007 wrote:
Last time I did a Nexus first build I died to a 25 kill Reaper.. How do you deal with fast Reaper on maps like Shakuras with this build?


You will want the fastest possible stalker as soon as you scout the techlab, which should be right away as they will not delay for a marine. Attack the reaper with 3-4 probes and mineralwalk them back when they take a hit, drones vs. bunkerrush style.
Three hundred lives of men I have walked this world, and now I have no time.
TechSc2
Profile Blog Joined September 2010
Netherlands554 Posts
November 10 2011 19:51 GMT
#31
It might not be "Axslav's Build" but he popularised it, and provided good info on how to scout for different rushes, and also how to actually fend them off. So i would call this "Axslav's extended guide to 15 nexus"

happy with that?
Twitch.tv/TechGTV / Twitter.com/TechGTV
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
November 10 2011 20:08 GMT
#32
Regardless of the slight variations in the build it is still a very nicely detailed guide, you've convinced me to go nexus first a lot more
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Nuclease
Profile Joined August 2011
United States1049 Posts
November 10 2011 20:24 GMT
#33
I feel as if this build is too much of a "alright, I'll expand, and then cross my fingers" build. I mean, you can say that it's just a reactive play build order, but I really don't think that if the Terran is at all competent with all-ins that it can survive if scouted early. You better hope that they are going for early expo or for a turtle play, because if they are blind all-in'ing, you're screwed. Moreover, if they scout early and then just do hellion or banshee all-in, you're pretty ridiculously screwed. There is nothing you can do if they are going for cloaked banshees before you get your observer tech. Even in that situation, you probably don't have enough units because you sacrificed cyber tech for an early expo. So yeah I don't see how this is viable if they just scout early and all-in.

I can't speak to whether or not this is Axslav's, but I think that this build is a risk. That's not to say that it won't pay off, but I don't think that an expo-first build for the most vulnerable early-game and one base race (assuming that you're going for macro early on) should be advertised as "safe." That's all.
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
galivet
Profile Joined February 2011
288 Posts
Last Edited: 2011-11-10 21:09:44
November 10 2011 21:09 GMT
#34
Gotta love all the people posting that the build cannot hold against early all-ins when the OP posted a replay of it holding against 1 rax proxy 3 rax marine scv all in.

If a replay doesn't convince you, what would? I value proof via replay more highly than FUD-based theorycraft any day. If I can't hold versus those all-ins then it looks like the solution is to get better, not to find another build...because someone else clearly can make it work.
TechSc2
Profile Blog Joined September 2010
Netherlands554 Posts
November 10 2011 21:16 GMT
#35
On November 11 2011 05:24 Nuclease wrote:
I feel as if this build is too much of a "alright, I'll expand, and then cross my fingers" build. I mean, you can say that it's just a reactive play build order, but I really don't think that if the Terran is at all competent with all-ins that it can survive if scouted early. You better hope that they are going for early expo or for a turtle play, because if they are blind all-in'ing, you're screwed. Moreover, if they scout early and then just do hellion or banshee all-in, you're pretty ridiculously screwed. There is nothing you can do if they are going for cloaked banshees before you get your observer tech. Even in that situation, you probably don't have enough units because you sacrificed cyber tech for an early expo. So yeah I don't see how this is viable if they just scout early and all-in.

I can't speak to whether or not this is Axslav's, but I think that this build is a risk. That's not to say that it won't pay off, but I don't think that an expo-first build for the most vulnerable early-game and one base race (assuming that you're going for macro early on) should be advertised as "safe." That's all.


1. OP posted multiple replays how to deal with MANY all ins
2. i practised this build 10 times in a row against an equal skilled ( aka other master player ) Terran and he only won ONCE because i miserably mismicro'ed
3. other tech is not delayed because you can start other tech after your core is done, and since you chrono your gates instead of warp gate, everything just fits in fine. I get robo at 5:30-6:00 mins as usual, and i can adjust warp ins depending on scouting.

please stop posting any competent terran should all in this and win. Why does a zerg 15 hatch on a terran? Because it's the way the early game timings work. a terran cannot break a nexus first. period
Twitch.tv/TechGTV / Twitter.com/TechGTV
Perfect
Profile Joined August 2010
United States322 Posts
November 10 2011 21:53 GMT
#36
Are there any replays of the terran bunker rushing the natural>?
Nizzy
Profile Blog Joined November 2010
United States839 Posts
November 10 2011 22:04 GMT
#37
Does anyone know how this would match up versus Debo's marine/hellion attack? He goes gas first into reactor brack, no marines before reactor, into factor. Hits with like 7-8 marines/3 hellions.

Sounds like it would be very effective vs zealot/sentry/probes. I don't think you can have a large number of stalkers yet either.
Nuclease
Profile Joined August 2011
United States1049 Posts
November 10 2011 22:10 GMT
#38
@Unwired:
1. Among those all-ins that were posted, the ones I mentioned are not present.
2. Just because you practiced it doesn't mean that it is suddenly a winning build. The Terran could have not known how to deal with this, you could be lying, and I have tried this too and I'm speaking from personal experience.
3. Other tech is actually delayed by an early push or all-in. I was talking about teching right after a push, not right after the expo. And that is just TRUE. An early push, like a proxy, will catch you unawares or undefended often, and will delay your tech if you live through it.

Please stop misinterpreting my posts. I wasn't saying that this was an indefensible build, I was saying that it should not be advertised as "safe." I still use the build myself. I'm not knocking the build, I'm just saying it's not safe enough to be called a "safe" build. That's all.
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
November 10 2011 22:32 GMT
#39
I think one of the biggest threats and something that should have a guide for response is

Reactor hellions from the terran.

I would imagine blocking your ramp with 2 stalkers and keeping probes in main until you can better secure the natural would be the answer
Thats "Grand-Master" SMURF to you.....
Fuhrmaaj
Profile Joined January 2011
167 Posts
November 10 2011 22:45 GMT
#40
On November 10 2011 09:45 BADSMCGEE wrote:
YOU MUST PREVENT THE BUNKER FROM FINISHING AT ALL COSTS. The sooner you scout it constructing, the more time you have to stop it and the easier the defense is. A good example of the method in which to stop this can be found at 3:30 of this vod. http://www.twitch.tv/axslav/b/299362513


This link doesn't work anymore. I think it's safe to say that any twitch.tv link will probably stop working after a certain period. Maybe you could record it and reupload? Or get replays so we can see?

Good guide, nice build
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