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On January 04 2012 19:22 Nyast wrote: I have a question: how do you handle a super greedy helion rush ?
I had a scout in his base, and I saw the factory *before* the first marine. I had the watchtower, and I saw two helions incoming around 5', and another two reinforcing around 6'. You don't have many stalkers at that timing, warp isn't finished yet, I'm on 1 gate robo ( since I scouted a factory ), chronoing the gate but even with 2 stalkers, one per base.. you don't have the dps to defend your probes from 2 helions each.. any idea ?
Should I drop a second gate, chrono stalkers from 2 gates and delay the robo ?
depending on the map you could either use a choke outside of your natural to sim city, or just use the two stalkers to block your ramp and delay mining from your natural until you have more units
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The map in question was Tal'D'arim, so.. no ramp
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On January 04 2012 19:58 Nyast wrote:The map in question was Tal'D'arim, so.. no ramp yeah thats the worst one for it. one pylon in the choke makes it hellion proof if you put your stalkers there i think.
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so how do you differentiate from 2rax pressure expo; vs 3rax marauder/marine scv all-in ?
i think 3rax+all scv pull will beat this build all the time wont it
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define "beat" first of all: by the time such an all in hits, the nexus will have paid off and your eco will be superior to 1 gate fe. so essentially you are saying a 3rax/scv all in will beat 1 gate fe... if that was so, i believe 1 gate fe wouldnt be used that often. even if the terran pulls off his scvs you always have the option to sac the expansion and pull the probes into the main. then wait for immortals/more wg cycles and crush his force if he decided to try a contain. as long as you keep the probes, you wont be behind
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On January 04 2012 19:34 FrankWalls wrote:Show nested quote +On January 04 2012 19:22 Nyast wrote: I have a question: how do you handle a super greedy helion rush ?
I had a scout in his base, and I saw the factory *before* the first marine. I had the watchtower, and I saw two helions incoming around 5', and another two reinforcing around 6'. You don't have many stalkers at that timing, warp isn't finished yet, I'm on 1 gate robo ( since I scouted a factory ), chronoing the gate but even with 2 stalkers, one per base.. you don't have the dps to defend your probes from 2 helions each.. any idea ?
Should I drop a second gate, chrono stalkers from 2 gates and delay the robo ?
depending on the map you could either use a choke outside of your natural to sim city, or just use the two stalkers to block your ramp and delay mining from your natural until you have more units
Is it the same principal when the terran drops hellions in your main? Choke off at your natural, try to get all the probes to your main to try and minimize damage?
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I remember some GSL games where the T reacted to nexus first with reactor hellion plus proxy banshees and have no idea how the protoss could have stopped it. The problem is if you go for a gassless expand, you obviously cannot do this build upon scouting a nexus first.
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On January 17 2012 04:54 Sceptre wrote:Show nested quote +On January 04 2012 19:34 FrankWalls wrote:On January 04 2012 19:22 Nyast wrote: I have a question: how do you handle a super greedy helion rush ?
I had a scout in his base, and I saw the factory *before* the first marine. I had the watchtower, and I saw two helions incoming around 5', and another two reinforcing around 6'. You don't have many stalkers at that timing, warp isn't finished yet, I'm on 1 gate robo ( since I scouted a factory ), chronoing the gate but even with 2 stalkers, one per base.. you don't have the dps to defend your probes from 2 helions each.. any idea ?
Should I drop a second gate, chrono stalkers from 2 gates and delay the robo ?
depending on the map you could either use a choke outside of your natural to sim city, or just use the two stalkers to block your ramp and delay mining from your natural until you have more units Is it the same principal when the terran drops hellions in your main? Choke off at your natural, try to get all the probes to your main to try and minimize damage? if you suspect that or see the hellions coming at the front and you know that you will lose less probes by putting them all in your main then i would suggest doing that every time. it depends on situation. if its a surprise then the best i can say is to split your forces and multitask the best that you can
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Anyone have some good replays where you hit nice transitions with this? Want to see more possibilities=)
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I'll remember to save the reps the next time I play with this and put them here for more transitions.
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On January 22 2012 02:56 Axslav wrote: I'll remember to save the reps the next time I play with this and put them here for more transitions. Awesome! Why don't you release a replay pack with many different builds executed the way you intended them?=)
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On January 22 2012 02:56 Axslav wrote: I'll remember to save the reps the next time I play with this and put them here for more transitions.
That is amazingly generous of you. I will be checking this thread often hoping this happens.
Thank you! You are obviously a kind person to share like that.
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United Kingdom20263 Posts
On January 22 2012 02:56 Axslav wrote: I'll remember to save the reps the next time I play with this and put them here for more transitions.
Thanks (:
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Here's a few games: http://drop.sc/packs/467 Many of the games are with a slightly different opening (no 2nd gate until later) that i'm looking into, but the transitions after your nexus is set up should all still apply.
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here's a good example of an aggressive transition out of a nexus first (cut probes at 30 5 gate). If the terran only has 1 bunker and is caught off guard it can win games outright. http://drop.sc/97237
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How do you react when you get observer and you see 1/1/1?
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go up to 6-7 gates, stay on 2 gas with 38 total probes and crank out units/immortals
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<3 Thanks for the contribution Axslav! And thanks OP
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What's the correct response vs Marauder/Hellion? 2 Hellions, 5 Marauders, X SCVs hitting right before 7 minutes. Walling is just silly, since Marauders feast on anything with armor.
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