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[G] Axslav's Nexus First PvT - Page 7

Forum Index > StarCraft 2 Strategy
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Deleted User 108965
Profile Blog Joined September 2010
1096 Posts
January 04 2012 10:34 GMT
#121
On January 04 2012 19:22 Nyast wrote:
I have a question: how do you handle a super greedy helion rush ?

I had a scout in his base, and I saw the factory *before* the first marine. I had the watchtower, and I saw two helions incoming around 5', and another two reinforcing around 6'. You don't have many stalkers at that timing, warp isn't finished yet, I'm on 1 gate robo ( since I scouted a factory ), chronoing the gate but even with 2 stalkers, one per base.. you don't have the dps to defend your probes from 2 helions each.. any idea ?

Should I drop a second gate, chrono stalkers from 2 gates and delay the robo ?


depending on the map you could either use a choke outside of your natural to sim city, or just use the two stalkers to block your ramp and delay mining from your natural until you have more units
Disciple....Top 3 control in Clarion County
Nyast
Profile Joined November 2010
Belgium554 Posts
January 04 2012 10:58 GMT
#122
The map in question was Tal'D'arim, so.. no ramp
Deleted User 108965
Profile Blog Joined September 2010
1096 Posts
January 04 2012 11:02 GMT
#123
On January 04 2012 19:58 Nyast wrote:
The map in question was Tal'D'arim, so.. no ramp

yeah thats the worst one for it. one pylon in the choke makes it hellion proof if you put your stalkers there i think.
Disciple....Top 3 control in Clarion County
CuHz
Profile Joined January 2011
United States354 Posts
January 09 2012 04:18 GMT
#124
so how do you differentiate from 2rax pressure expo; vs 3rax marauder/marine scv all-in ?

i think 3rax+all scv pull will beat this build all the time wont it
NA GM protoss twitch.tv/cuhzx
Feos
Profile Joined July 2010
Germany71 Posts
January 09 2012 06:23 GMT
#125
define "beat"
first of all: by the time such an all in hits, the nexus will have paid off and your eco will be superior to 1 gate fe. so essentially you are saying a 3rax/scv all in will beat 1 gate fe... if that was so, i believe 1 gate fe wouldnt be used that often.
even if the terran pulls off his scvs you always have the option to sac the expansion and pull the probes into the main.
then wait for immortals/more wg cycles and crush his force if he decided to try a contain.
as long as you keep the probes, you wont be behind
Sceptre
Profile Joined April 2010
Canada130 Posts
January 16 2012 19:54 GMT
#126
On January 04 2012 19:34 FrankWalls wrote:
Show nested quote +
On January 04 2012 19:22 Nyast wrote:
I have a question: how do you handle a super greedy helion rush ?

I had a scout in his base, and I saw the factory *before* the first marine. I had the watchtower, and I saw two helions incoming around 5', and another two reinforcing around 6'. You don't have many stalkers at that timing, warp isn't finished yet, I'm on 1 gate robo ( since I scouted a factory ), chronoing the gate but even with 2 stalkers, one per base.. you don't have the dps to defend your probes from 2 helions each.. any idea ?

Should I drop a second gate, chrono stalkers from 2 gates and delay the robo ?


depending on the map you could either use a choke outside of your natural to sim city, or just use the two stalkers to block your ramp and delay mining from your natural until you have more units


Is it the same principal when the terran drops hellions in your main? Choke off at your natural, try to get all the probes to your main to try and minimize damage?
Ah, go Puck yourself.
galzohar
Profile Joined November 2010
Israel100 Posts
January 16 2012 23:15 GMT
#127
I remember some GSL games where the T reacted to nexus first with reactor hellion plus proxy banshees and have no idea how the protoss could have stopped it. The problem is if you go for a gassless expand, you obviously cannot do this build upon scouting a nexus first.
Deleted User 108965
Profile Blog Joined September 2010
1096 Posts
January 16 2012 23:31 GMT
#128
On January 17 2012 04:54 Sceptre wrote:
Show nested quote +
On January 04 2012 19:34 FrankWalls wrote:
On January 04 2012 19:22 Nyast wrote:
I have a question: how do you handle a super greedy helion rush ?

I had a scout in his base, and I saw the factory *before* the first marine. I had the watchtower, and I saw two helions incoming around 5', and another two reinforcing around 6'. You don't have many stalkers at that timing, warp isn't finished yet, I'm on 1 gate robo ( since I scouted a factory ), chronoing the gate but even with 2 stalkers, one per base.. you don't have the dps to defend your probes from 2 helions each.. any idea ?

Should I drop a second gate, chrono stalkers from 2 gates and delay the robo ?


depending on the map you could either use a choke outside of your natural to sim city, or just use the two stalkers to block your ramp and delay mining from your natural until you have more units


Is it the same principal when the terran drops hellions in your main? Choke off at your natural, try to get all the probes to your main to try and minimize damage?

if you suspect that or see the hellions coming at the front and you know that you will lose less probes by putting them all in your main then i would suggest doing that every time. it depends on situation. if its a surprise then the best i can say is to split your forces and multitask the best that you can
Disciple....Top 3 control in Clarion County
Dauntless
Profile Joined May 2010
Norway548 Posts
January 18 2012 16:01 GMT
#129
Just wanted to say thanks for the guide and tell you that Twitch.tv has added linking to a specific time in their videos.

Here are the two you posted in the replay/vod section, with timestamps=)

http://www.twitch.tv/axslav/b/299362513?t=3m30s

http://www.twitch.tv/axslav/b/299183347?t=60m
Dauntless.156 EU || Liquid´HerO | Grubby.Grubby
Dauntless
Profile Joined May 2010
Norway548 Posts
January 21 2012 16:55 GMT
#130
Anyone have some good replays where you hit nice transitions with this?
Want to see more possibilities=)
Dauntless.156 EU || Liquid´HerO | Grubby.Grubby
iS.Axslav
Profile Blog Joined December 2008
United States248 Posts
January 21 2012 17:56 GMT
#131
I'll remember to save the reps the next time I play with this and put them here for more transitions.
Dauntless
Profile Joined May 2010
Norway548 Posts
January 22 2012 01:45 GMT
#132
On January 22 2012 02:56 Axslav wrote:
I'll remember to save the reps the next time I play with this and put them here for more transitions.

Awesome! Why don't you release a replay pack with many different builds executed the way you intended them?=)
Dauntless.156 EU || Liquid´HerO | Grubby.Grubby
vaderseven
Profile Joined September 2008
United States2556 Posts
January 22 2012 02:41 GMT
#133
On January 22 2012 02:56 Axslav wrote:
I'll remember to save the reps the next time I play with this and put them here for more transitions.


That is amazingly generous of you. I will be checking this thread often hoping this happens.

Thank you! You are obviously a kind person to share like that.
Cyro
Profile Blog Joined June 2011
United Kingdom20295 Posts
January 22 2012 03:38 GMT
#134
On January 22 2012 02:56 Axslav wrote:
I'll remember to save the reps the next time I play with this and put them here for more transitions.


Thanks (:
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
iS.Axslav
Profile Blog Joined December 2008
United States248 Posts
January 24 2012 17:41 GMT
#135
Here's a few games: http://drop.sc/packs/467
Many of the games are with a slightly different opening (no 2nd gate until later) that i'm looking into, but the transitions after your nexus is set up should all still apply.
iS.Axslav
Profile Blog Joined December 2008
United States248 Posts
Last Edited: 2012-01-24 20:35:56
January 24 2012 20:09 GMT
#136
here's a good example of an aggressive transition out of a nexus first (cut probes at 30 5 gate). If the terran only has 1 bunker and is caught off guard it can win games outright.
http://drop.sc/97237
imEnex
Profile Joined June 2011
Canada500 Posts
January 24 2012 21:02 GMT
#137
How do you react when you get observer and you see 1/1/1?
Program yourself to Success
iS.Axslav
Profile Blog Joined December 2008
United States248 Posts
January 25 2012 03:27 GMT
#138
go up to 6-7 gates, stay on 2 gas with 38 total probes and crank out units/immortals
heha
Profile Blog Joined November 2010
Australia425 Posts
January 25 2012 07:17 GMT
#139
<3 Thanks for the contribution Axslav! And thanks OP
Random for life! phoneheha
Dauntless
Profile Joined May 2010
Norway548 Posts
January 25 2012 17:07 GMT
#140
What's the correct response vs Marauder/Hellion?
2 Hellions, 5 Marauders, X SCVs hitting right before 7 minutes. Walling is just silly, since Marauders feast on anything with armor.
Dauntless.156 EU || Liquid´HerO | Grubby.Grubby
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