• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:53
CEST 20:53
KST 03:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters9[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism6Official StarCraft website teases new content ahead of BlizzCon?118Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner Will Earn a Spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8 Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? [ASL22] Ro16 Preview: Rough Waters ASL22 General Discussion Pros React To: Calm's Big Brain Play Vs Mini New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
[Megathread] Daily Proleagues BWCL Season 65 Announcement [ASL22] Ro16 Group B 2v2v2v2 Tournament
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5379 users

[G] Axslav's Nexus First PvT - Page 8

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 6 7 8 All
Dauntless
Profile Joined May 2010
Norway548 Posts
January 27 2012 14:10 GMT
#141
Anyone?
Dauntless.156 EU || Liquid´HerO | Grubby.Grubby
Mikelius
Profile Joined September 2010
Germany517 Posts
Last Edited: 2012-01-27 20:29:34
January 27 2012 17:37 GMT
#142
The best scenario would be to have 3-4 stalkers outside his ramp to kite and whittle down his unit while making a lot of zealots. Obviously having 2 sentries and perfect forcefields would be best. And early game Hellions actually need a ton of hits on the zealots to kill them, so it's not that bad if chrono out units.
Less QQ, more PewPew
-YoricK-
Profile Blog Joined August 2011
United States477 Posts
January 28 2012 11:52 GMT
#143
Having trouble doing this build on Tal'Darim of all maps for some reasons. The Terran will build a bunker in that spot at the nat where the scv often gets stuck in a spot where you cant hit him. He comes with 2 scvs, 2 marines and more marines rallied, and at this point I only have a zealot and my probes to fight with, with my stalker on the way. Usually I cant kill both scvs without the bunker finishing and then I lose like 5+ probes in the small bunker rush. The Terran then follows this up with 2-4 hellions which just wreck my probe line. Had a game where 2 hellions got 9 kills before I could stop them. At this point the game is basically over as he has plenty of marines, siege mode and cloak done, with a raven and then pulls half his scvs and slowly kills me with a siege contain. You lose the nat pretty quickly as you cant fight them in the middle of the map (army still too weak to fight head on) and they can just siege the low ground. If I lose that many probes early game going nexus first should I just gg out?
iS.Axslav
Profile Blog Joined December 2008
United States248 Posts
February 05 2012 18:41 GMT
#144
On January 26 2012 02:07 Dauntless wrote:
What's the correct response vs Marauder/Hellion?
2 Hellions, 5 Marauders, X SCVs hitting right before 7 minutes. Walling is just silly, since Marauders feast on anything with armor.


you should have 5 gateway units out at this point, just pull a few probes to help and a-move. Marine/hellion is much harder to stop because marines kill buildings at the same rate as marauders assuming there are twice as many and also marines kill probes/zealots much more effectively. Vs both these builds try to stall as long as you can without losing your nexus before you engage.

Probes aren't that bad vs hellions as long as you don't line them up, try to use the probes to surround the marauders and focus the hellion with stalkers whenever they're in range.
iS.Axslav
Profile Blog Joined December 2008
United States248 Posts
February 05 2012 18:44 GMT
#145
On January 28 2012 20:52 -YoricK- wrote:
Having trouble doing this build on Tal'Darim of all maps for some reasons. The Terran will build a bunker in that spot at the nat where the scv often gets stuck in a spot where you cant hit him. He comes with 2 scvs, 2 marines and more marines rallied, and at this point I only have a zealot and my probes to fight with, with my stalker on the way. Usually I cant kill both scvs without the bunker finishing and then I lose like 5+ probes in the small bunker rush. The Terran then follows this up with 2-4 hellions which just wreck my probe line. Had a game where 2 hellions got 9 kills before I could stop them. At this point the game is basically over as he has plenty of marines, siege mode and cloak done, with a raven and then pulls half his scvs and slowly kills me with a siege contain. You lose the nat pretty quickly as you cant fight them in the middle of the map (army still too weak to fight head on) and they can just siege the low ground. If I lose that many probes early game going nexus first should I just gg out?


You need to see the marines coming and meet them in front of your expansion with 4 probes per marine+1-2 per scv. This should make it much easier to hold this. Use your 2nd pylon and 2nd gateway to narrow the choke between your main and natural down to 1 space which you can block with a stalker and keep all your probes in your main until you feel comfortable defending hellions at your nat.
belatube
Profile Joined September 2011
United States27 Posts
February 05 2012 20:20 GMT
#146
this build is great as long as terran doesnt open up with hellions. Not impossible to hold but it will take good micro to survive and not loose alot of probes while doing it.
so OP
Sated
Profile Blog Joined March 2011
England4983 Posts
February 05 2012 20:26 GMT
#147
--- Nuked ---
SupplyBlockedTV
Profile Blog Joined September 2011
Belgium313 Posts
Last Edited: 2012-05-22 19:48:06
May 22 2012 19:44 GMT
#148
I hope its not bad that i bump this thread...but i just jumped into axslavs stream, and he is doing nexus first..then forge and after the forge gateway. But he only places down cannons when he scouts 1base terran i suspect (but so far only seeing terran gasless expand in wich case he would sometimes cancel the forge..or decide to keep it for upgrades).

Anyone can give some more information on how you would defend 1base agression with cannons? or have replays? It looks kind of intresting :D
PEW PEW PEW
Abusion
Profile Joined March 2011
United Kingdom184 Posts
May 22 2012 20:24 GMT
#149
you can only do a FE expand then forge against a Terran that you know 100% that a Terran has not got the gas.. if he has then you have to go gateway after nexus, The reason forge has become popular is because if you scout no expansion you can throw up 2 cannons and be perfectly safe against a 5-6rax all-in.
Pylons + Probes
Acritter
Profile Joined August 2010
Syria7637 Posts
May 22 2012 20:41 GMT
#150
On May 23 2012 04:44 Xenocide_EU wrote:
I hope its not bad that i bump this thread...but i just jumped into axslavs stream, and he is doing nexus first..then forge and after the forge gateway. But he only places down cannons when he scouts 1base terran i suspect (but so far only seeing terran gasless expand in wich case he would sometimes cancel the forge..or decide to keep it for upgrades).

Anyone can give some more information on how you would defend 1base agression with cannons? or have replays? It looks kind of intresting :D

The idea behind the Nexus Forge expand (which, notably, has been VERY popular in Korea), is that it VERY strongly counters any kind of gasless play. Against Nexus Gate, the Terran has the option after scouting the fast Nexus to rally his Marines over and try to Bunker rush, which can be potent depending on map, positions, and the exact Protoss BO. The single cannon stops any such plan dead in its tracks, and the Forge can then be used for a stupidly fast +1 armor timing. Similarly, Marine all-ins (2-3Rax) are stopped with extra Cannons and Probe pull. So, in general, it is a very robust and secure economic opener, not unlike the Terran Gasless FE. The weaknesses of Nexus Forge play are to gas openers. The first Obs pops without much time to spare in order to stop cloaked Banshees, Hellion play proves to be very strong, and elevator attacks can often end it. All these can be held off, though, it just requires good scouting, game sense, and control from the Protoss player. It's not like trying to hold off proxy 2rax with a Nexus Gate expand (actually impossible, last I checked), which is why Koreans have started to make this build a standard opener on the level of MC's 1gate Expand.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
EngrishTeacher
Profile Blog Joined March 2012
Canada1109 Posts
May 23 2012 00:26 GMT
#151
This build is auto-loss against the 2 rax marauder opening, which is why now tosses tend to get a forge and cannon after the nexus.

3 marauders + 1 marine with 2 more reinforcing arrive at the protoss natural around ~5:30. With concussive shell I just snipe stalkers and kite the zealots for free. 3 marauders/1 marine when micro'ed beats even 2 stalkers/2 zealots (every chrono on gateway after nexus still only gets out 2 stalkers/1 zealot at ~5:30), easily.
ant-1
Profile Blog Joined November 2010
Canada149 Posts
May 23 2012 01:46 GMT
#152
I have to say that I watch Axslav quite a bit, and I noticed:
- He gets a gate THEN a forge (without cutting any probes). It's really safe, you can have cannons up in time for early aggression. Plus you get your warpgate earlier.
- He always makes a cannon, adds more if he smells something fishy.
- On most maps he does it with a 15 scout (meaning he doesn't care about T opening). The only map where he never does it is Tal Darim, because of a possibility of bunker+reaper.

I copied his style, and at my level (diamond), 80% of Ts try to rush and fail, the rest cut too many corners and die against my 7 gates or fast colo. A very good opening that replaced 1 gate expand for me.
The Days Run Away Like Wild Horses Over the Hills
ocGMentalOne
Profile Joined June 2011
United States8 Posts
May 23 2012 02:14 GMT
#153
Is this build still viable? I've ducked out of the meta-game for awhile so I'm not sure where it is so I can't be so sure a build from last November is still good.
Clan WNx Protoss, Master's League
phiinix
Profile Blog Joined February 2011
United States1169 Posts
May 23 2012 02:58 GMT
#154
Still good as far as I've seen, just be really, really careful if you spot gas. I've been going reapers(just 1 or 2 to probe harass someone who goes forge variation), 4 hellions straight, or 4 hellion medivac and it just WRECKS some protosses who get too greedy.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
May 27 2012 17:58 GMT
#155
On May 23 2012 09:26 EngrishTeacher wrote:
This build is auto-loss against the 2 rax marauder opening, which is why now tosses tend to get a forge and cannon after the nexus.

3 marauders + 1 marine with 2 more reinforcing arrive at the protoss natural around ~5:30. With concussive shell I just snipe stalkers and kite the zealots for free. 3 marauders/1 marine when micro'ed beats even 2 stalkers/2 zealots (every chrono on gateway after nexus still only gets out 2 stalkers/1 zealot at ~5:30), easily.


What about the worker pull though? If done right, your still behind because the toss has 2 nexi and chrono boost.
SC2 Mapmaker
Nyast
Profile Joined November 2010
Belgium554 Posts
May 27 2012 18:07 GMT
#156
Today I did this build and lost. The Terran did a tanks all-in, by proxying his factory next to my natural. He pulled all his scvs.. the rush came at 7'30. No idea how to hold it.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
May 27 2012 18:52 GMT
#157
On May 28 2012 03:07 Nyast wrote:
Today I did this build and lost. The Terran did a tanks all-in, by proxying his factory next to my natural. He pulled all his scvs.. the rush came at 7'30. No idea how to hold it.


There are several terran all-ins that are nigh impossible to hold. We just have to pray they don't do them.
SC2 Mapmaker
Prev 1 6 7 8 All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 380
UpATreeSC 74
BRAT_OK 51
Trap 40
EmSc Tv 19
MindelVK 10
StarCraft: Brood War
Shuttle 1054
Dewaltoss 123
Mong 31
soO 11
Dota 2
qojqva3795
Counter-Strike
fl0m1419
ScreaM1012
olofmeister1003
shoxiejesuss590
x6flipin350
Heroes of the Storm
Liquid`Hasu222
Other Games
FrodaN3373
Grubby1899
Beastyqt740
C9.Mang0187
RotterdaM174
XaKoH 146
elazer103
QueenE53
Trikslyr49
Organizations
StarCraft 2
WardiTV951
EmSc2Tv 19
EmSc Tv 19
Other Games
Algost 2
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 84
• Reevou 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 38
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV482
League of Legends
• TFBlade1233
Other Games
• imaqtpie1353
Upcoming Events
Replay Cast
5h 7m
The PondCast
15h 7m
KCM Race Survival
15h 7m
OSC
1d 3h
Escore
1d 15h
IntoTheTV X SOOP
1d 16h
CranKy Ducklings
2 days
Sparkling Tuna Cup
3 days
Shopify Rebellion Sundays
3 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
3 days
Serral vs Rogue
[ Show More ]
BlizzCon
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
WardiTV Weekly
4 days
Afreeca Starleague
5 days
GSL
5 days
PiGosaur Cup
6 days
The PondCast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-08
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.