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Magic Box Improvement - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 7 Next All
cari-kira
Profile Joined March 2011
Germany655 Posts
November 06 2011 04:26 GMT
#101
annyeong uses this against mvp's thors atm at [KOR WCG] Ro8 Day 2
Live and let live
envisioN .
Profile Joined February 2011
United States552 Posts
November 06 2011 05:11 GMT
#102
This is a great find for zerg players. As a terran, it is a sad day because my already bad mech play just got that much worse. Ahh well we will adapt and conquer!!
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
Noro
Profile Joined March 2011
Canada991 Posts
November 06 2011 05:40 GMT
#103
Thanks for the tip!
Talk not to me of blasphemy, man; I'd strike the sun if it insulted me.
Phoose
Profile Joined December 2010
Germany23 Posts
November 06 2011 11:05 GMT
#104
i dont want to create a new thread but, i play lately alot more with hold positioning, even with Roaches, but i know another tool for a better Unit control.

in another thread some guys postet a reaction statistic that showed Units under Patrol mode are shooting faster, f.e learned it by using a Banshee or 2 of them by arriving the harass spot with rally waypoint behind the mineral line where they beginn attack command, or they get microed.. since 2 banshees kill inefficiently fast the marines or probes you can split the damage..

so a phenomenom in sc was to rightclick focus fire a unit, while you begin splitting the army by boxes and let them engage via rally, Area off effect damage is by this way nullified, also you could retreat faster but you wont have to..

when the army is positioned well, you can hold down the position and switch the focus fire rate at the middle or the angles of the fight.. like you would shoot probes with 2 banshees

if you kill tanks or banelings, the whole back of the army can be waiting with holdposition, by a selection box you can split them up freakin fast.
Zerg <3
OmyVi
Profile Joined February 2011
United States137 Posts
November 06 2011 12:41 GMT
#105
Dam, this is sick. I wonder how many pro's dont know about this lol
| IdrA | DRG | Ret |
policymaker
Profile Joined September 2010
Greece152 Posts
November 06 2011 12:45 GMT
#106
great, lets abuse mutas even more, render thors completely useless and make the terrans mu even all the more impossible for them, in the meantime whining more about their "OP"ness. But w8, it must be ok, I mean if 10 korean terrans dominate the korean SC scene, then terrans must be really op.

User was warned for this post
Hardcore gamer/Hellenic Community Enthusiast
MockHamill
Profile Joined March 2010
Sweden1798 Posts
November 06 2011 12:53 GMT
#107
Hopefully this gets fixed in a patch. Micro should improve a units effectiveness, not make them hard counter the unit that is supposed to hard counter them.
ALPINA
Profile Joined May 2010
3791 Posts
November 06 2011 13:55 GMT
#108
So funny terran players whinning in this thread. This find won't change that much, cause it's just very minor thing imo.
You should never underestimate the predictability of stupidity
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
November 06 2011 14:20 GMT
#109
On November 06 2011 21:53 MockHamill wrote:
Hopefully this gets fixed in a patch. Micro should improve a units effectiveness, not make them hard counter the unit that is supposed to hard counter them.


Although this micro is very useful, it won't make mutas hard counter them at best soft counter them since most terrans wont let their thors get stranded probably supported by missle turrent or marines etc.Plus, terrans almost always go marine + tanks against zerg with a few thors.i dun think this is gamebreaking in my opinion
Play your best
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
November 06 2011 14:29 GMT
#110
On October 31 2011 17:08 Cibron wrote:
If this really works as well as it sounds then Thors have officially replaced hydras as the worst unit in the game.

Hopefully it's hard to execute correctly when facing 3+ thors. Moving magic boxed mutas AND switching targets while holding is probably not very easy.



Nothing beats the hydra as the worst unit in the game currently even with this find.Thor is the worst unit in the game????. Please dun make me laugh.
Play your best
envisioN .
Profile Joined February 2011
United States552 Posts
November 06 2011 15:51 GMT
#111
On November 06 2011 23:20 FakeDeath wrote:
Show nested quote +
On November 06 2011 21:53 MockHamill wrote:
Hopefully this gets fixed in a patch. Micro should improve a units effectiveness, not make them hard counter the unit that is supposed to hard counter them.


Although this micro is very useful, it won't make mutas hard counter them at best soft counter them since most terrans wont let their thors get stranded probably supported by missle turrent or marines etc.Plus, terrans almost always go marine + tanks against zerg with a few thors.i dun think this is gamebreaking in my opinion

What about a meching terran? Mech already had very little AA and with this, Mass Mutas beats Mech unless the terran just goes Hellion Thor. Then Roaches demolish it. Its a big deal for Terran Mech
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
Aterons_toss
Profile Joined February 2011
Romania1275 Posts
November 06 2011 15:58 GMT
#112
There 2 months of planing for mech balance in pvz in hots just got to waste
But srsly great find, tl should be ashamed reddit had it posted first, to bad im not a zerg
A good strategy means leaving your opponent room to make mistakes
Puph
Profile Joined June 2011
Canada635 Posts
November 06 2011 16:11 GMT
#113
Holding down any key in SC2 constantly issues that command at an alarming rate. That is precisely why some people had 400 apm and I suspect that is why they changed how APM is counted. I mean, if I were to hold Z for Zerglings the APM bar would pass 500. Stupid, right? No:D Cause how its possible to super magic box
Intel Dual Core 4400 @ ~2.00GHz / 2046MB RAM / 256 MB ATI Radeon x1300PRO
Mondieu
Profile Joined November 2011
Romania803 Posts
November 06 2011 16:26 GMT
#114
My main race isn't zerg, but I somehow knew how to do 'magicbox' trick first time I played zerg. Nice find, the majority probably knew this though.
iAmiAnC
Profile Blog Joined July 2011
United Kingdom317 Posts
November 06 2011 16:28 GMT
#115
On November 06 2011 22:55 Alpina wrote:
So funny terran players whinning in this thread. This find won't change that much, cause it's just very minor thing imo.


Being able to hard counter mech by spamming mutalisks is just a very minor thing, yep.
http://www.twitch.tv/iamianc <- High master EU terran stream /w commentary!
ddrddrddrddr
Profile Joined August 2010
1344 Posts
November 06 2011 16:40 GMT
#116
On November 07 2011 01:28 IanC wrote:
Show nested quote +
On November 06 2011 22:55 Alpina wrote:
So funny terran players whinning in this thread. This find won't change that much, cause it's just very minor thing imo.


Being able to hard counter mech by spamming mutalisks is just a very minor thing, yep.

Yeah, must suck to have to make a few marines to go with your mech.
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
November 06 2011 16:48 GMT
#117
On November 07 2011 00:51 envisioN . wrote:
Show nested quote +
On November 06 2011 23:20 FakeDeath wrote:
On November 06 2011 21:53 MockHamill wrote:
Hopefully this gets fixed in a patch. Micro should improve a units effectiveness, not make them hard counter the unit that is supposed to hard counter them.


Although this micro is very useful, it won't make mutas hard counter them at best soft counter them since most terrans wont let their thors get stranded probably supported by missle turrent or marines etc.Plus, terrans almost always go marine + tanks against zerg with a few thors.i dun think this is gamebreaking in my opinion

What about a meching terran? Mech already had very little AA and with this, Mass Mutas beats Mech unless the terran just goes Hellion Thor. Then Roaches demolish it. Its a big deal for Terran Mech


Mech is like the worst composition to go against mutalisk+lings+blings since most of the zerg players go for it.Even more so due to the infestor nerf again albeit FG is still powerful overall.

Rarely people go mech versus zerg due to not being mobile and also slow + little AA like you mentioned .Overall, they lack map control and just let zerg basically do anything.

Meching is generally bad in the current meta game against zerg . Pretty stupid to continue complaining about it just have to wait for blizz to fix at HotS.

You still got your standard Marines+Tanks.So use it instead -.- Doesn't terran have a lot of options?
Play your best
zmansman17
Profile Joined March 2011
United States2567 Posts
Last Edited: 2011-11-06 17:25:35
November 06 2011 17:21 GMT
#118
Wow 5 thors and only 4 mutas lost of 25. That's less than 1 muta for each thor. I'm saddened by this good find :D
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
SC2Epic
Profile Joined June 2011
United States25 Posts
November 06 2011 17:47 GMT
#119
Wow, great tip thank you! Going to start doing this now that I know I think of this as one of those little "micro tricks" that every player(zerg) should know.
trinxified
Profile Joined December 2010
Canada7774 Posts
November 06 2011 17:59 GMT
#120
Why are you making thors when you've got marines? Can't magic box out of stimmed marines.
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