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Magic Box Improvement - Page 7

Forum Index > StarCraft 2 Strategy
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zylog
Profile Joined August 2010
Canada943 Posts
November 06 2011 18:01 GMT
#121
On November 07 2011 02:21 zmansman17 wrote:
Wow 5 thors and only 4 mutas lost of 25. That's less than 1 muta for each thor. I'm saddened by this good find :D

To be fair, 5 thors are worth 1500 minerals, 1000 gas.
25 mutalisks are worth 2500 minerals, 2500 gas.

Straight up, the muta force is worth twice as many resources as the thor ball. If you consider that gas is worth more than minerals, then the mutas are relatively even more valuable.
cive
Profile Blog Joined May 2010
Canada370 Posts
November 06 2011 18:23 GMT
#122
On November 07 2011 02:59 trinxified wrote:
Why are you making thors when you've got marines? Can't magic box out of stimmed marines.


= =

that's really unnecessary post. Obviously thor punishes incoming and retreating mutalisks unlike marines.

Stuff like this make unit interaction more interesting. Awesome find.
Play Terran
Killcani
Profile Joined October 2010
Sweden448 Posts
November 06 2011 18:58 GMT
#123
On November 07 2011 03:01 zylog wrote:
Show nested quote +
On November 07 2011 02:21 zmansman17 wrote:
Wow 5 thors and only 4 mutas lost of 25. That's less than 1 muta for each thor. I'm saddened by this good find :D

To be fair, 5 thors are worth 1500 minerals, 1000 gas.
25 mutalisks are worth 2500 minerals, 2500 gas.

Straight up, the muta force is worth twice as many resources as the thor ball. If you consider that gas is worth more than minerals, then the mutas are relatively even more valuable.


Yes but it's also easier to mass mutas than thors and zerg almost always have better gas income.




Baum
Profile Blog Joined April 2010
Germany1010 Posts
November 06 2011 21:16 GMT
#124
On November 07 2011 03:01 zylog wrote:
Show nested quote +
On November 07 2011 02:21 zmansman17 wrote:
Wow 5 thors and only 4 mutas lost of 25. That's less than 1 muta for each thor. I'm saddened by this good find :D

To be fair, 5 thors are worth 1500 minerals, 1000 gas.
25 mutalisks are worth 2500 minerals, 2500 gas.

Straight up, the muta force is worth twice as many resources as the thor ball. If you consider that gas is worth more than minerals, then the mutas are relatively even more valuable.


So what, you can't compare units cost for cost because that ignores so many other factors like build time, tech, general army composition, etc. Gas may be more valuable to Zerg because it is the limiting factor but to terrans Gas is not that useful which is a definitive disadvantage. You'll often see Terrans not taking the assimilators of their fourth and fifth bases because you can't really use it but while a lot of people think this is an advantage ("omg, he is killing my expensive gas units with mineral only units") it means that your army costs a lot more minerals than that of your opponent and a lot less gas which means that you will outmine your expansions earlier and the gas is actually not really of use to you at a certain point in the game. Sure it's nice that ghosts cost less gas during the early mid game but after that it is actually really bad for your mineral efficiency in the late game.
I want to be with those who share secret things or else alone.
Phoose
Profile Joined December 2010
Germany23 Posts
Last Edited: 2011-11-07 02:06:55
November 07 2011 01:33 GMT
#125
every Unit had its own style how it can be used. Im very sad that this is something new to my rts buddies, hold position is a tool i had to use in most rts games which had worse pathfinding AI.

after 4 seasons of sc2 there is so much hate about Opness, you should know the time for Attack move is over, get used to Positioning Battles, stand still. moving forward by attack command is some of the worst micro actions.

this micro is so new to most of us, lets try another OLD part vom RTS Tactics, lets imagine you want to break a Siegeline.

why you make 1 Army Ball, or "Split" small groups to small amounts of units that you throw in that Siegeline.

go back then let your army patrol at a distance a very long - -- - - -- -- -- - - -- - -- -- -- - -- -- -- - - line

now push the stop command, waste a little load of units and go in
No NO not with that A-Move
Do it Smart,
try the Move and Patrol "tab attack" just ran in with your army, but attack by doing a patrol command, overwrite it with rightclick or move behind or next to the tanks, not in the tanks..
if you patrol command now, your units dont get clumped while they try to attack 1 unit or 1 location, if you want to focus fire tanks, do it via hold position, but do a selection box on the units which can shoot directly that tank, hotkey select your army or make a new box and move/rally your way to the next tanks.

some good Timings are 70-100 Supply 120-140 Supply and 200Supply Army Trades

*notice that patrol only let your units fire faster, you have to position your units well in line and do some smart focus fire
Zerg <3
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