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Magic Box Improvement

Forum Index > StarCraft 2 Strategy
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atmo
Profile Joined January 2011
United States7 Posts
October 30 2011 21:48 GMT
#1
Okay, so I posted this over in /r/Starcraft because I very rarely actually frequent the TL boards, just use the site for its stream list, news, etc. I got a very positive response over there in less than an hour, so I have a feeling this is something that isn't too well-known yet, even if a few people have figured this out. My searching didn't show any posts that explain this concept so I thought I'd share it over here too.

Here's a c/p of my post from over there:

If you hold down whatever your hotkey is for 'hold position', instead of just hitting it once when your pack of Muta's first fly into position over Thors, Muta's will not move at all if you target fire something under them, even if you click inside of the magic box. I.E. you can issue focus-fire commands on individual Thors, and your Muta's will focus-fire without stacking over that targeted unit!

Previously, I was finding my Muta's to be totally ineffective if I did anything other than let them auto-target whatever they wanted once getting into range. If there was a Thor, for example, that I wanted to prioritize over a bunch of other units in a ball, I found that I was unable to focus-fire that Thor, or else (as I'm sure many of you have experienced) my Muta's would instantly begin clumping around the Thor to all try to get in their pot-shots on it. This resulted in some ridiculous micro efforts that never worked quite as I hoped, involving me spamming hold position frantically in between right clicks, trying desperately to stop my Muta's from clumping together in between each shot. Out of the blue today I thought to myself "why the fuck haven't I tried just holding down the 'hold position' hotkey to see if it overrides the attack command?" Well, I did, and the results are astronomically improved engagements.

I loaded up the map editor and threw 5 thors into the middle of Antiga Shipyard along with around 25-30 Muta's. Using this technique, I was able to fly over the Thors one by one, focus fire them each in 1-2 volleys of my Muta pack, and clean up the entire mob in less than 15 seconds with losses of maybe 4 or 5 Muta's. Normally, I would watch my Muta's flail around like retards and shoot 4 different Thors while chipping off the health of some and killing none. If I would try to focus fire one of the Thors, all my Muta's would stack and disappear in, literally, one volley of fire from the group of Thors. This has happened to me in-game numerous times thanks to very, very inopportune misclicks. This should never happen again.

Now, in a mixed composition there would be Marines scattered around, possibly even missile turrets, making this attack even more difficult, but I came up with this idea while thinking about how to continue to engage with Muta's if a Terran builds multiple Thors in a pure mech build. In this case, Thors are THE anti-air for the entire army, and if my testing proves effective in a real game scenario, it appears to me that the entire anti-air foundation of the mech army can be eradicated in seconds, leaving the rest of the hellions and tanks completely defenseless.

I feel that this technique could potentially aid Muta/Ling play in the PvZ matchup as well, where Archons can feel just as threatening as Thors at times.
I have no idea if this is something that's common knowledge, but I definitely don't remember reading to hold down the 'hold position' hotkey anywhere when I first learned about magic boxing; just that you were supposed to hit it to stop your Muta's from clumping once in range of a Thor, then let them go to work. I still see Pro's lose packs of Muta's to Thors frequently enough that I imagine there are plenty of other people who don't know this either. Forgive me in advance if it's already well-known, but I thought I would share this revelation with all of my fellow Zergs who have seen double-digit numbers of Mutalisks get shredded in half a second by three or four Thors.
ssartor
Profile Joined February 2011
United States129 Posts
Last Edited: 2011-10-30 22:00:27
October 30 2011 21:54 GMT
#2
Sounds legit, about to go test it out. Thanks!

EDIT: Just tested it and it works extremely well.
"If you don't know, the thing to do is not to get scared, but to learn." — Ayn Rand (Atlas Shrugged)
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
October 30 2011 21:55 GMT
#3
Awesome!
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
Dahlian
Profile Joined July 2010
Germany37 Posts
October 30 2011 22:12 GMT
#4
Since not being able to focus fire was the downpart of magic boxing which i assumed to be quite fair because it was strong still, this makes it really mighty. Too bad thors are out in HOTS but with the warhound being more massable it might be even more crucial to bring them down fast without clumping.
Intuit these souls allowed to shine.
lordsurya08
Profile Joined September 2011
United States141 Posts
October 30 2011 22:17 GMT
#5
I tried this out and it's highly effective. Bad for me though, as I play toss and my archons will no longer hard counter mutas
Do, or do not. There is no try.
memcpy
Profile Blog Joined April 2010
United States459 Posts
October 30 2011 22:17 GMT
#6
Sick, hope all zerg players see this.
SoniStreet
Profile Joined October 2010
Macedonia98 Posts
October 30 2011 22:18 GMT
#7
Great find, thanks for sharing - even though I'm not Zerg anymore.
Do the thing you fear and the death of fear is certain
snively
Profile Blog Joined August 2011
United States1159 Posts
October 30 2011 22:24 GMT
#8
if the hold position overrides the attack command, why does the target firing still work? o_O
My religion is Starcraft
Reqq
Profile Joined January 2011
43 Posts
October 30 2011 22:27 GMT
#9
On October 31 2011 07:24 snively wrote:
if the hold position overrides the attack command, why does the target firing still work? o_O


Holding a button down is the same as pressing it really quickly.

So if you hold H down and right click on a unit, you're basically saying "Attack this unit, don't move" in very rapid succession. So as long as the muta is in range of the thor, it will attack it.

Contrast this with the old magic box where you are just flying and hit H. You're basically saying "stop here," and then your muta attacks whatever it wants - which is probably not the thor, if there's anything else around.

Sweet find.
atmo
Profile Joined January 2011
United States7 Posts
October 30 2011 22:31 GMT
#10
On October 31 2011 07:24 snively wrote:
if the hold position overrides the attack command, why does the target firing still work? o_O


It's not that it's overriding the command, it's that by holding down the hold position key you're spamming hundreds of 'hold position' commands per second. When you target fire, you issue a command to fire, which still goes through, but another command to hold position comes in micro seconds after you click, so the Mutalisks fire but are immediately stopped from moving. Since all it takes is one command to fire, the fact that you're issuing a hold command microseconds later doesn't matter, the command to fire has already been issued, your Muta's have already fired and are now targeting whatever you chose to focus-fire. After that they continue attacking whatever they're already being told to attack. Pressing hold position doesn't change the Muta's attack priority to attack whatever's in range, it simply tells them to stop moving and continue attacking whatever they were already being told to attack. Thus, they continue to attack whatever they were told to focus before the hold position spam comes in.
Lasbike
Profile Joined January 2011
France2888 Posts
Last Edited: 2011-10-30 22:36:00
October 30 2011 22:32 GMT
#11
On October 31 2011 07:24 snively wrote:
if the hold position overrides the attack command, why does the target firing still work? o_O

Well, by holding H down, you're saying to your mutas "Hold your position" about 20 times per second (on my computer/keyboard, i don't know about yours).

If you right click on a thor, your mutas will instantly attack it but will NOT have the time to move cause in 1/20seconds, they obviously can't pack.

...

This is awesome, how could i never try this before ! Great find.

Edit : Obviously, in the classic Mutas/Ling/Bling vs Marines/Tank/Thor fight, if you micro your mutas, you can't micro your banelings on splited marines anymore.
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
October 30 2011 22:50 GMT
#12
Can't wait to get a ZvT and go try this out
Sometimes I sits and thinks, and sometimes I just sits
RemoteLink
Profile Joined October 2011
35 Posts
October 30 2011 23:08 GMT
#13
If Zergs knew how to do this, mech would be impossible in the matchup, and very high muta counts would be ridiculously powerful.
DBunny
Profile Joined October 2007
Canada192 Posts
October 31 2011 00:30 GMT
#14
Really helpful, thanks for the tip.
Fishriot
Profile Joined May 2010
United States621 Posts
October 31 2011 00:33 GMT
#15
Great find!
theBOOCH
Profile Joined November 2010
United States832 Posts
October 31 2011 00:38 GMT
#16
Cool find!
If all you're offering is Dos Equis, I will stay thirsty thank you very much.
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
October 31 2011 00:59 GMT
#17
IdrA will absolutely freaking ADORE this.
"How are you?" "I am fine, because it is not normal to scream in pain."
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
October 31 2011 01:07 GMT
#18
Wow, yeah this makes so much sense. Nice thinking.
ixi.genocide
Profile Blog Joined June 2010
United States981 Posts
October 31 2011 01:39 GMT
#19
this should be seen by all zerg players. This will add viability to muta vs mech play and will add micro to the mu.
Iselian
Profile Joined March 2011
United States56 Posts
October 31 2011 01:49 GMT
#20
Wow, great find! Always more to discover in the game, neh? Going to love using this over those clusters of thors =D
Support and critique my amateur casting! youtube.com/IselianGaming
FinestHour
Profile Joined August 2010
United States18466 Posts
October 31 2011 01:55 GMT
#21
This... makes me sad
thug life.                                                       MVP/ex-
dgwow
Profile Blog Joined December 2010
Canada1024 Posts
October 31 2011 02:04 GMT
#22
Interesting..

Blizzard: "FUUUUUUUUUUUUUUUU"
Don't let those anti-cheese advocates tell you what to do. Rush to meet life head on!
aevealon
Profile Joined June 2011
Singapore80 Posts
October 31 2011 02:08 GMT
#23
wow. interesting find.

it's amazing how one key can change everything
CreepyNA
Profile Joined September 2011
United States106 Posts
October 31 2011 02:43 GMT
#24
Pro Zergs who did know about this: *MASS FACEPALM*

Very good find! Will help my mutas vs splash greatly Thanks for sharing this!
Haters gonna hate
OxyFuel
Profile Joined August 2011
Canada195 Posts
October 31 2011 02:43 GMT
#25
I wish new this when I played zerg. Cool find.
Flash | Boxer | qxc | KawaiiRice | LuckyFool | Avilo
HadesCP
Profile Joined January 2011
Canada98 Posts
October 31 2011 03:02 GMT
#26
Woo can't wait to try this out, pretty awesome find!
Yoshi Kirishima
Profile Blog Joined July 2009
United States10332 Posts
October 31 2011 03:05 GMT
#27
wow very nice find o.o i wonder if pros knew about this! thanks!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
The_Unseen
Profile Joined March 2011
France1923 Posts
October 31 2011 03:07 GMT
#28
Awesome find, tyvm
I got five reasons for you to shut up
Parodoxx
Profile Joined May 2010
United States549 Posts
October 31 2011 03:15 GMT
#29
I ♥ this man. Thanks for the find
Tortious_Tortoise
Profile Blog Joined November 2010
United States944 Posts
October 31 2011 03:21 GMT
#30
Oh good. Now mutas are even more cost efficient.
Treating eSports as a social science since 2011; Credo: "The system is never wrong"-- Day9 Daily #400 Part 3
Zarent
Profile Joined February 2011
109 Posts
October 31 2011 03:34 GMT
#31
This is way too fucking scary as a P or T player. Huge mutaballs are already ridiculously hard to deal with, and this is just icing on the cake. Bleh.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
October 31 2011 03:40 GMT
#32
Good stuff. The more we add to our aresnal of tools, the better. No complaining, other races...just go find more tricks yourseves .
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
October 31 2011 03:42 GMT
#33
This is awesome, but most top Terrans know you can't go PURE mech in TvZ. Even MVP doesn't do it. You have to sprinkle in marines because magic boxing is so effective, especially once muta numbers get high. If you have even just 20 or so marines in that composition, mass muta against mech becomes incredibly cost inefficient.

Put hey, if your opponents are going pure mech, use this and free win =)
I love crazymoving
OnFire
Profile Joined July 2010
324 Posts
October 31 2011 03:45 GMT
#34
Lol, nice. Hold-position mutas.
HYDRA - EFFORT - LETA
tgb
Profile Joined February 2011
10 Posts
October 31 2011 03:47 GMT
#35
Sounds good. How easy is it to click on the Thors with a pack of mutas over them? I feel like I'd mess it up a lot. Also, are you right-clicking the Thors or a-clicking them? I assume right clicking, but I want to be clear.
Alpino
Profile Joined June 2011
Brazil4390 Posts
October 31 2011 03:48 GMT
#36
I <3 YOU OP. This is just, downright, amazing.
20/11/2015 - never forget EE's Ember
Azzur
Profile Blog Joined July 2010
Australia6259 Posts
October 31 2011 03:49 GMT
#37
Good find!
atmo
Profile Joined January 2011
United States7 Posts
October 31 2011 04:01 GMT
#38
On October 31 2011 12:47 tgb wrote:
Sounds good. How easy is it to click on the Thors with a pack of mutas over them? I feel like I'd mess it up a lot. Also, are you right-clicking the Thors or a-clicking them? I assume right clicking, but I want to be clear.


I right click the Thors that I want to focus fire.

As for all the positive responses, thanks for the thanks! I'm glad that this is something that I was able to help a bunch of fellow Zergs with. ^^
adacan
Profile Joined September 2011
United States117 Posts
October 31 2011 04:16 GMT
#39
can you please post a replay comparing magicboxing with and without focus firing? I have found no difference when attempting to do it, if anything i tend to lose more mutas with focus firing.
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
October 31 2011 04:52 GMT
#40
I like how muta micro in sc2 has accomplished the exact opposite thing it did in bw. lol.
SolidMoose
Profile Joined June 2011
United States1240 Posts
October 31 2011 04:53 GMT
#41
If this is actually effective, this needs to be nerfed.
Mobius_1
Profile Blog Joined April 2011
United Kingdom2763 Posts
October 31 2011 04:56 GMT
#42
I'm Terran. I hate you.

PS never building another Thor in TvZ.
Starleague Forever. RIP KT Violet~
ixi.genocide
Profile Blog Joined June 2010
United States981 Posts
October 31 2011 05:00 GMT
#43
On October 31 2011 13:56 Mobius_1 wrote:
I'm Terran. I hate you.

PS never building another Thor in TvZ.


I Hope you aren't the only one.
BasicBarcode
Profile Joined May 2011
United States56 Posts
October 31 2011 05:07 GMT
#44
I would just like to say, after posting this i fell in love with you. You are a beautiful person for finding such a beautiful gem of information.
Temporarykid
Profile Blog Joined November 2010
Canada362 Posts
October 31 2011 06:53 GMT
#45
I read through all the comments and I did not see this question that I still have:
Is it then possible to shift+ H + right click a bunch of individual units.. ?

Or would that not work at all?
ㅈㅈ
joyeaux
Profile Joined May 2005
United States169 Posts
Last Edited: 2011-10-31 07:37:50
October 31 2011 07:36 GMT
#46
On October 31 2011 15:53 Temporarykid wrote:
I read through all the comments and I did not see this question that I still have:
Is it then possible to shift+ H + right click a bunch of individual units.. ?

Or would that not work at all?


I predict no.

The reason OP's trick works is because holding "H" results in a rapid stream of "hold position commands" to your units. This keeps the muta from actually moving after you tell them to target a thor, because even though an attack command overrides the old hold position command, a new one is issued immediately. Since units keep shooting the target they were already shooting when a hold position command is issued, the muta in range of the thor continue to focus it after attack command and immediately subsequent hold position command are issued.

Shift queues up commands, so holding shift and alternating attack and hold position commands means you would issue the command to target a thor till it dies, THEN hold position, Then target the next thor (overriding previous hold position command), THEN hold position, etc.

I would test this myself, but I do not have access to a SC II capable computer atm. If you test it, post results!
ZenithM
Profile Joined February 2011
France15952 Posts
October 31 2011 07:53 GMT
#47
Lol it's weird, I was doing that for a very long time with void rays against thors and storm in 2v2, I thought it was what everybody did in ZvT...
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
October 31 2011 08:06 GMT
#48
Things like this make me want to smash my head on the table. Nice find, would have preferred to have known this a year ago though.

I wonder if all the pro players know this trick?
I had a good night of sleep.
Cibron
Profile Joined March 2010
Sweden253 Posts
October 31 2011 08:08 GMT
#49
If this really works as well as it sounds then Thors have officially replaced hydras as the worst unit in the game.

Hopefully it's hard to execute correctly when facing 3+ thors. Moving magic boxed mutas AND switching targets while holding is probably not very easy.

ZOMGY (¬O_o)¬ || BeastyQQ FTW!! ||
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
October 31 2011 08:22 GMT
#50
Nice find!! wow!!
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Elefes
Profile Joined September 2011
Russian Federation164 Posts
October 31 2011 08:23 GMT
#51
Wow, nice trick. Guess that counts for an epic 1st post!
Morphs
Profile Joined July 2010
Netherlands645 Posts
October 31 2011 08:25 GMT
#52
Great! Anything that makes Thors less retarded is welcome. Lately i loose a lot against them when they're in bigger numbers. This may give an edge.
HavokTheorem
Profile Blog Joined January 2011
New Zealand250 Posts
October 31 2011 08:37 GMT
#53
*wills zergs to not see this and be more effective...*
The truth does not require your approval.
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
October 31 2011 08:49 GMT
#54
Nice find, http://wiki.teamliquid.net/starcraft2/Definitions#M <- edit imo
Moderator@TLPholon // "I need a third hand to facepalm right now"
iAmiAnC
Profile Blog Joined July 2011
United Kingdom317 Posts
Last Edited: 2011-10-31 09:34:45
October 31 2011 09:26 GMT
#55
On October 31 2011 17:25 Morphs wrote:
Great! Anything that makes Thors less retarded is welcome. Lately i loose a lot against them when they're in bigger numbers. This may give an edge.


What's retarded is making mech's only reasonable answer to mutas absolutely useless against...

mass mutas

through a "feature" that takes absolutely no skill to perform. Have fun only playing against bio and cheeses untill HoTS. I look forward to the expansion and to no longer being pigeonholed into mass marines because of this.

When you win ZvT vs mech terrans thanks to this, is it gratifying?
http://www.twitch.tv/iamianc <- High master EU terran stream /w commentary!
decaf
Profile Joined October 2010
Austria1797 Posts
October 31 2011 09:36 GMT
#56
Neat. Thanks for pointing that out :3
zZygote
Profile Blog Joined January 2007
Canada898 Posts
October 31 2011 09:44 GMT
#57
Thanks for the find, will be useful!
NeonFox
Profile Joined January 2011
2373 Posts
October 31 2011 09:44 GMT
#58
Thank you, mass muta against mech will work nearly everytime now.
Mr. Nefarious
Profile Joined December 2010
United States515 Posts
October 31 2011 09:45 GMT
#59
Yessssssssssssssss. Thank you, this is amazing.
저그 화이팅
K9GM3
Profile Joined January 2011
Netherlands116 Posts
October 31 2011 09:51 GMT
#60
Enjoy it while it lasts... this seems like a perfect target for Blizzard's nerfbat, and I honestly can't even argue with that.
No, I don't want your number.
hecticSc
Profile Joined August 2010
Romania76 Posts
October 31 2011 13:11 GMT
#61
Thanks for finding this. Now mutas will be even more OP which means a much needed nerf might indeed happen in the next patch. Yay.
Buff Terran pls
joyeaux
Profile Joined May 2005
United States169 Posts
October 31 2011 13:49 GMT
#62
On October 31 2011 18:51 K9GM3 wrote:
Enjoy it while it lasts... this seems like a perfect target for Blizzard's nerfbat, and I honestly can't even argue with that.


This is the sort of micro trick that will not get nerfed, like the marine stutter step.

OP's trick works because
1. holding "h" makes your keyboard repeatedly send a signal that you are pressing "h" over and over
2. units don't move when you issue a hold position command,
3. the AI is smart enough to keep attacking the thing you told it to target after you give it a hold position command.

Blizzard can't change 1, keyboards just work that way. They definitely can't change 2, units have to stay still when you issue a hold position command. Changing 3 won't happen either, Dustin Browder has said repeatedly in interviews that he won't nerf units by making the AI worse.
althaz
Profile Joined May 2010
Australia1001 Posts
October 31 2011 14:05 GMT
#63
Super-duper facepalm. I can't believe I never thought of this. Kudos to you OP. I give you all of my internet cookies.
The first rule we don't talk about race conditions. of race conditions is
sorrowptoss
Profile Blog Joined June 2011
Canada1431 Posts
October 31 2011 14:11 GMT
#64
In depth Magic-Box analysis very well done. Good strategy stuff.
ForeverAzerG
Profile Joined June 2011
United Kingdom101 Posts
October 31 2011 14:23 GMT
#65
nice one
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 31 2011 14:23 GMT
#66
mmm interesting find, it was easy to use multiple group of mutas to focus fire thors before, though the opponent could see it and move their thors out of harms ways. Here they will still think you have no idea what you are doing until their thors die super fast.
noted when seeing one cloud of mutas do the thor jump as well.
Noocta
Profile Joined June 2010
France12578 Posts
October 31 2011 14:33 GMT
#67
Well, Thor are even worse at what they were intended to do now. :D
Can't wait for them to be changed by warhounds.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Kaminoan
Profile Joined August 2010
Chile25 Posts
October 31 2011 14:41 GMT
#68
Can't wait to use this, thx a lot :D
Macro, macro, macro macro, micro, macro, macro, macro, macro, micro, macro...
dynwar7
Profile Joined May 2011
1983 Posts
October 31 2011 14:48 GMT
#69
As a terran, thankfully Thors will be removed (?) in HoTS...

Nice idea though
Regarding the imbalance, hilarious to see Zergs defending themselves....
Daimai
Profile Blog Joined July 2010
Sweden762 Posts
October 31 2011 15:01 GMT
#70
I, as a Protoss player hope mutas will be nerfed now. Thank you for finding this.
To pray is to accept defeat.
xTrim
Profile Joined April 2011
472 Posts
October 31 2011 15:12 GMT
#71
Its a good find, though in the heat of the battle Im pretty sure things wont go that good for the average player
K9GM3
Profile Joined January 2011
Netherlands116 Posts
October 31 2011 22:56 GMT
#72
On October 31 2011 22:49 joyeaux wrote:
Show nested quote +
On October 31 2011 18:51 K9GM3 wrote:
Enjoy it while it lasts... this seems like a perfect target for Blizzard's nerfbat, and I honestly can't even argue with that.


This is the sort of micro trick that will not get nerfed, like the marine stutter step.

OP's trick works because
1. holding "h" makes your keyboard repeatedly send a signal that you are pressing "h" over and over
2. units don't move when you issue a hold position command,
3. the AI is smart enough to keep attacking the thing you told it to target after you give it a hold position command.

Blizzard can't change 1, keyboards just work that way. They definitely can't change 2, units have to stay still when you issue a hold position command. Changing 3 won't happen either, Dustin Browder has said repeatedly in interviews that he won't nerf units by making the AI worse.

Aye, they can't change that. But they could make Thors or Archons stronger, or nerf other aspects of the Mutalisk.
No, I don't want your number.
Red_Player
Profile Joined December 2010
9 Posts
October 31 2011 23:14 GMT
#73
Oh man. I have a feeling this is gonna get nerfed. I'm definitely going to be using this until then tho. ^^
fallore
Profile Joined December 2009
United States143 Posts
October 31 2011 23:31 GMT
#74
It seems like when you have a spread out flock of mutalisk, and they have more than a couple thors, it would be ideal to right click multiple thors while holding H? This way the mutalisks not in range of the first Thor you target would focus down a different thor, instead of being left to the auto-targeting AI
Plague1503
Profile Joined October 2010
Croatia466 Posts
October 31 2011 23:36 GMT
#75
I presume this will get patched one way or the other with the next version. Still unsure on whether or not that's the right course of action, but it's the one Blizzard will likely take IMHO.
"Good luck." "I don't need luck. I have ammo."
Temporarykid
Profile Blog Joined November 2010
Canada362 Posts
November 01 2011 00:15 GMT
#76
On November 01 2011 07:56 K9GM3 wrote:
Show nested quote +
On October 31 2011 22:49 joyeaux wrote:
On October 31 2011 18:51 K9GM3 wrote:
Enjoy it while it lasts... this seems like a perfect target for Blizzard's nerfbat, and I honestly can't even argue with that.


This is the sort of micro trick that will not get nerfed, like the marine stutter step.

OP's trick works because
1. holding "h" makes your keyboard repeatedly send a signal that you are pressing "h" over and over
2. units don't move when you issue a hold position command,
3. the AI is smart enough to keep attacking the thing you told it to target after you give it a hold position command.

Blizzard can't change 1, keyboards just work that way. They definitely can't change 2, units have to stay still when you issue a hold position command. Changing 3 won't happen either, Dustin Browder has said repeatedly in interviews that he won't nerf units by making the AI worse.

Aye, they can't change that. But they could make Thors or Archons stronger, or nerf other aspects of the Mutalisk.


UHHHHHHHH Thors and Archons even stronger??? No thanks.
I think this is a good opportunity for players to try different builds and find out different things that work for them. Besides, SC2 is still young. Look at the development of SCBW. It was because of things like this that made units avoidable. It wasn't really fixed by buffing the disadvantaged units in said situations.
ㅈㅈ
Phoose
Profile Joined December 2010
Germany23 Posts
Last Edited: 2011-11-01 01:35:38
November 01 2011 01:33 GMT
#77
you can Shift queue 2 orders after you did that hold position spam, when the targets are in range

you can do this with Terran Bioball too, if you are split up and want to Kill Banelings, or Mutalisks
if you Focus Fire while hold pos spam with Marine Tank, only Tanks in Sight do Focus Fire the targets

you cant do this too well with zerglings in the mineral line, i mean there is a new bug that only 1 worker get attacked
Zerg <3
joyeaux
Profile Joined May 2005
United States169 Posts
November 01 2011 04:14 GMT
#78
On November 01 2011 07:56 K9GM3 wrote:
they could make Thors or Archons stronger, or nerf other aspects of the Mutalisk.


They did already announce the addition of the warhound and tempest in HOTS. I wouldn't expect anything else sooner.

Also, they haven't nerfed anything in response to a micro trick in the past. If the devs nerf and buff things every time a new micro trick or build order is discovered, this game will get stale FAST.
sereniity
Profile Blog Joined March 2011
Sweden1159 Posts
November 01 2011 04:21 GMT
#79
People talk about all of this "sc2 skill ceiling and micro already capped it's too low" bullshit and now we find something like this... Great find! Hope we find more of these things in the near future :D...
"I am Day9, Holy shit!"
Kaitlin
Profile Joined December 2010
United States2958 Posts
November 01 2011 05:43 GMT
#80
On November 01 2011 10:33 Phoose wrote:
you can Shift queue 2 orders after you did that hold position spam, when the targets are in range

you can do this with Terran Bioball too, if you are split up and want to Kill Banelings, or Mutalisks
if you Focus Fire while hold pos spam with Marine Tank, only Tanks in Sight do Focus Fire the targets

you cant do this too well with zerglings in the mineral line, i mean there is a new bug that only 1 worker get attacked


Shift-queueing 2 orders after hold position will eliminate the entire point of this thread. The point is that there is another hold position order immediately following the target fire, thus preventing mutas from grouping. Then, once that subsequent Hold Position command is received the queue'd commands will be wiped out and the muta will only continue attacking what it is attacking, then who knows what it attacks after that. Another focus attack command will be required at that point, followed by the instant hold position to follow, since it's still being held down.
EsPages
Profile Joined November 2011
2 Posts
November 01 2011 10:34 GMT
#81
This is great! Nice find OP, I'll absolutely try this out
Flossy
Profile Blog Joined August 2011
United States870 Posts
November 05 2011 20:26 GMT
#82
Will use this! It's one of those things that is ingenious and everyone is mad they that didn't come up with it. :D
etternaonline.com
PR4Y
Profile Joined November 2010
United States260 Posts
November 05 2011 20:34 GMT
#83
people are just realizing this? seems strange to me... could a pro / top level zerg comment on this? i don't even play zerg (protoss) but when i do random team games and roll zerg i always go mass muta... and i've known about this since the magic box trick was first discovered, as I thought that was how you did a magic box o.O


im actually amazed at how many people didn't know you could hold position then attack command to target fire magic box. so strange.
I'm your average Brotoss brother, weilding my brommortal, brothership, brolossus, bro ray, broenix... BROTHERHOOD OF BROTOSS
Spicy_Curry
Profile Blog Joined March 2011
United States10573 Posts
November 05 2011 20:53 GMT
#84
This is probably too powerful in the TvZ MU...
High Risk Low Reward
Roynalf
Profile Joined August 2011
Finland886 Posts
November 05 2011 21:12 GMT
#85
omg didnt know about this, awesome thx
(V) (;,,;) (V) Woopwoopwoopwoop
ALPINA
Profile Joined May 2010
3791 Posts
November 05 2011 21:27 GMT
#86
So you need to hold H while focus firing, right? Quite a nice find actually.
You should never underestimate the predictability of stupidity
kiy0
Profile Joined August 2010
Portugal593 Posts
Last Edited: 2011-11-05 21:33:11
November 05 2011 21:29 GMT
#87
Just came by to drop a meaningless and completely worthless post like "Awesome!" or "Nice find!", therefore raising my post count by 1.

About the subject at hand, it would be advisable for people to think about what holding a key down for a few seconds represents in terms of gameplay. The find in itself is interesting but pretty much worthless unless you're straight up using a flack of mutas against 1 or 2 thors, with no other units involved. In most scenarios the Zerg 1As the Terran, moves the mutas over the thors and then micros his lings and banelings. In high level play, you can't simply not micro your ground units.

For all of you who are anxious to try this out, keep this in mind. It doesn't really matter how the command works. It's the simple fact that you can't do anything else while holding down the H key.
Wisemen speak when they have something to say. Others speak when they have to say something.
cari-kira
Profile Joined March 2011
Germany655 Posts
November 05 2011 21:42 GMT
#88
whats the problem?
we all know zergs dont have to micro at all, so they have plenty of time. the only skill they need is to hold down keys for drohnes/zerglings/mutas/banes, so that adds just a 5th key to hold down.
pretty easy, i guess;-)

*just some sarcastic 2 cents from a sad protoss*
Live and let live
Stropheum
Profile Joined January 2010
United States1124 Posts
November 05 2011 21:47 GMT
#89
Very good find. I'll definitely give this a shot
PenguinWithNuke
Profile Blog Joined January 2011
250 Posts
Last Edited: 2011-11-05 21:52:03
November 05 2011 21:49 GMT
#90
I'm looking forwards to seeing lots of exploding Thors. I do love my mutas!


On November 06 2011 05:53 Spicy_Curry wrote:
This is probably too powerful in the TvZ MU...


Magic boxed mutas don't like stimmed marines.
Paljas
Profile Joined October 2011
Germany6926 Posts
November 05 2011 22:28 GMT
#91
Great find, I am curios if this is used be progamers.
TL+ Member
joyeaux
Profile Joined May 2005
United States169 Posts
November 05 2011 22:54 GMT
#92
On November 06 2011 06:49 PenguinWithNuke wrote:

Magic boxed mutas don't like stimmed marines.


Unless the stimmed marines are busy running away from banelings.
kedarking
Profile Joined August 2011
Netherlands98 Posts
November 05 2011 23:09 GMT
#93
Sweeeeeeeeeeeeet! Thanks man, gonna help a LOT against Mech/ archons/
"There's nothing more awesome, than being proud of the things you love." The most inspirational man I've ever known, also knon as Day[J]
Roblin
Profile Joined April 2010
Sweden948 Posts
Last Edited: 2011-11-05 23:46:07
November 05 2011 23:45 GMT
#94
On November 06 2011 07:54 joyeaux wrote:
Show nested quote +
On November 06 2011 06:49 PenguinWithNuke wrote:

Magic boxed mutas don't like stimmed marines.


Unless the stimmed marines are busy running away from banelings.


in which case the magicboxed mutas shouldn't be getting the hold position command.

edit:
On October 31 2011 13:52 Odal wrote:
I like how muta micro in sc2 has accomplished the exact opposite thing it did in bw. lol.


lol so true
I'm better today than I was yesterday!
GinDo
Profile Blog Joined September 2010
3327 Posts
November 05 2011 23:53 GMT
#95
On November 06 2011 08:45 Roblin wrote:
Show nested quote +
On November 06 2011 07:54 joyeaux wrote:
On November 06 2011 06:49 PenguinWithNuke wrote:

Magic boxed mutas don't like stimmed marines.


Unless the stimmed marines are busy running away from banelings.


in which case the magicboxed mutas shouldn't be getting the hold position command.

edit:
Show nested quote +
On October 31 2011 13:52 Odal wrote:
I like how muta micro in sc2 has accomplished the exact opposite thing it did in bw. lol.


lol so true


Cuz until recently nobody knew how to make Valks in BW.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
sensenmann
Profile Joined July 2010
United States172 Posts
November 06 2011 02:59 GMT
#96
So does this trick apply to any other units? I'm just wondering if there is anything else I would use this trick on.
awakenx
Profile Joined May 2011
United States341 Posts
November 06 2011 03:17 GMT
#97
NOOOOOOOOOOOOO
my poor, poor thors. But this is an awesome find! :D Props to you for finding this out.
WorstMicroNA
LimitSEA
Profile Blog Joined August 2011
Australia9580 Posts
November 06 2011 03:17 GMT
#98
Can't believe this hasn't been posted before, awesome find!
Long live the King of Wings
m3rciless
Profile Joined August 2009
United States1476 Posts
November 06 2011 03:27 GMT
#99
Goddamn zerg players making thors even worse. Why is there never a thread like:

Hold down Gather while attacking to make your SCVs turn into Optimus Prime!
White-Ra fighting!
statikg
Profile Joined May 2010
Canada930 Posts
November 06 2011 03:58 GMT
#100
Thors will definitely need a buff in response to this, or maybe blizzard will be content just to ignore the issue and mech will become even more dead then it already is.
cari-kira
Profile Joined March 2011
Germany655 Posts
November 06 2011 04:26 GMT
#101
annyeong uses this against mvp's thors atm at [KOR WCG] Ro8 Day 2
Live and let live
envisioN .
Profile Joined February 2011
United States552 Posts
November 06 2011 05:11 GMT
#102
This is a great find for zerg players. As a terran, it is a sad day because my already bad mech play just got that much worse. Ahh well we will adapt and conquer!!
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
Noro
Profile Joined March 2011
Canada991 Posts
November 06 2011 05:40 GMT
#103
Thanks for the tip!
Talk not to me of blasphemy, man; I'd strike the sun if it insulted me.
Phoose
Profile Joined December 2010
Germany23 Posts
November 06 2011 11:05 GMT
#104
i dont want to create a new thread but, i play lately alot more with hold positioning, even with Roaches, but i know another tool for a better Unit control.

in another thread some guys postet a reaction statistic that showed Units under Patrol mode are shooting faster, f.e learned it by using a Banshee or 2 of them by arriving the harass spot with rally waypoint behind the mineral line where they beginn attack command, or they get microed.. since 2 banshees kill inefficiently fast the marines or probes you can split the damage..

so a phenomenom in sc was to rightclick focus fire a unit, while you begin splitting the army by boxes and let them engage via rally, Area off effect damage is by this way nullified, also you could retreat faster but you wont have to..

when the army is positioned well, you can hold down the position and switch the focus fire rate at the middle or the angles of the fight.. like you would shoot probes with 2 banshees

if you kill tanks or banelings, the whole back of the army can be waiting with holdposition, by a selection box you can split them up freakin fast.
Zerg <3
OmyVi
Profile Joined February 2011
United States137 Posts
November 06 2011 12:41 GMT
#105
Dam, this is sick. I wonder how many pro's dont know about this lol
| IdrA | DRG | Ret |
policymaker
Profile Joined September 2010
Greece152 Posts
November 06 2011 12:45 GMT
#106
great, lets abuse mutas even more, render thors completely useless and make the terrans mu even all the more impossible for them, in the meantime whining more about their "OP"ness. But w8, it must be ok, I mean if 10 korean terrans dominate the korean SC scene, then terrans must be really op.

User was warned for this post
Hardcore gamer/Hellenic Community Enthusiast
MockHamill
Profile Joined March 2010
Sweden1798 Posts
November 06 2011 12:53 GMT
#107
Hopefully this gets fixed in a patch. Micro should improve a units effectiveness, not make them hard counter the unit that is supposed to hard counter them.
ALPINA
Profile Joined May 2010
3791 Posts
November 06 2011 13:55 GMT
#108
So funny terran players whinning in this thread. This find won't change that much, cause it's just very minor thing imo.
You should never underestimate the predictability of stupidity
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
November 06 2011 14:20 GMT
#109
On November 06 2011 21:53 MockHamill wrote:
Hopefully this gets fixed in a patch. Micro should improve a units effectiveness, not make them hard counter the unit that is supposed to hard counter them.


Although this micro is very useful, it won't make mutas hard counter them at best soft counter them since most terrans wont let their thors get stranded probably supported by missle turrent or marines etc.Plus, terrans almost always go marine + tanks against zerg with a few thors.i dun think this is gamebreaking in my opinion
Play your best
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
November 06 2011 14:29 GMT
#110
On October 31 2011 17:08 Cibron wrote:
If this really works as well as it sounds then Thors have officially replaced hydras as the worst unit in the game.

Hopefully it's hard to execute correctly when facing 3+ thors. Moving magic boxed mutas AND switching targets while holding is probably not very easy.



Nothing beats the hydra as the worst unit in the game currently even with this find.Thor is the worst unit in the game????. Please dun make me laugh.
Play your best
envisioN .
Profile Joined February 2011
United States552 Posts
November 06 2011 15:51 GMT
#111
On November 06 2011 23:20 FakeDeath wrote:
Show nested quote +
On November 06 2011 21:53 MockHamill wrote:
Hopefully this gets fixed in a patch. Micro should improve a units effectiveness, not make them hard counter the unit that is supposed to hard counter them.


Although this micro is very useful, it won't make mutas hard counter them at best soft counter them since most terrans wont let their thors get stranded probably supported by missle turrent or marines etc.Plus, terrans almost always go marine + tanks against zerg with a few thors.i dun think this is gamebreaking in my opinion

What about a meching terran? Mech already had very little AA and with this, Mass Mutas beats Mech unless the terran just goes Hellion Thor. Then Roaches demolish it. Its a big deal for Terran Mech
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
Aterons_toss
Profile Joined February 2011
Romania1275 Posts
November 06 2011 15:58 GMT
#112
There 2 months of planing for mech balance in pvz in hots just got to waste
But srsly great find, tl should be ashamed reddit had it posted first, to bad im not a zerg
A good strategy means leaving your opponent room to make mistakes
Puph
Profile Joined June 2011
Canada635 Posts
November 06 2011 16:11 GMT
#113
Holding down any key in SC2 constantly issues that command at an alarming rate. That is precisely why some people had 400 apm and I suspect that is why they changed how APM is counted. I mean, if I were to hold Z for Zerglings the APM bar would pass 500. Stupid, right? No:D Cause how its possible to super magic box
Intel Dual Core 4400 @ ~2.00GHz / 2046MB RAM / 256 MB ATI Radeon x1300PRO
Mondieu
Profile Joined November 2011
Romania803 Posts
November 06 2011 16:26 GMT
#114
My main race isn't zerg, but I somehow knew how to do 'magicbox' trick first time I played zerg. Nice find, the majority probably knew this though.
iAmiAnC
Profile Blog Joined July 2011
United Kingdom317 Posts
November 06 2011 16:28 GMT
#115
On November 06 2011 22:55 Alpina wrote:
So funny terran players whinning in this thread. This find won't change that much, cause it's just very minor thing imo.


Being able to hard counter mech by spamming mutalisks is just a very minor thing, yep.
http://www.twitch.tv/iamianc <- High master EU terran stream /w commentary!
ddrddrddrddr
Profile Joined August 2010
1344 Posts
November 06 2011 16:40 GMT
#116
On November 07 2011 01:28 IanC wrote:
Show nested quote +
On November 06 2011 22:55 Alpina wrote:
So funny terran players whinning in this thread. This find won't change that much, cause it's just very minor thing imo.


Being able to hard counter mech by spamming mutalisks is just a very minor thing, yep.

Yeah, must suck to have to make a few marines to go with your mech.
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
November 06 2011 16:48 GMT
#117
On November 07 2011 00:51 envisioN . wrote:
Show nested quote +
On November 06 2011 23:20 FakeDeath wrote:
On November 06 2011 21:53 MockHamill wrote:
Hopefully this gets fixed in a patch. Micro should improve a units effectiveness, not make them hard counter the unit that is supposed to hard counter them.


Although this micro is very useful, it won't make mutas hard counter them at best soft counter them since most terrans wont let their thors get stranded probably supported by missle turrent or marines etc.Plus, terrans almost always go marine + tanks against zerg with a few thors.i dun think this is gamebreaking in my opinion

What about a meching terran? Mech already had very little AA and with this, Mass Mutas beats Mech unless the terran just goes Hellion Thor. Then Roaches demolish it. Its a big deal for Terran Mech


Mech is like the worst composition to go against mutalisk+lings+blings since most of the zerg players go for it.Even more so due to the infestor nerf again albeit FG is still powerful overall.

Rarely people go mech versus zerg due to not being mobile and also slow + little AA like you mentioned .Overall, they lack map control and just let zerg basically do anything.

Meching is generally bad in the current meta game against zerg . Pretty stupid to continue complaining about it just have to wait for blizz to fix at HotS.

You still got your standard Marines+Tanks.So use it instead -.- Doesn't terran have a lot of options?
Play your best
zmansman17
Profile Joined March 2011
United States2567 Posts
Last Edited: 2011-11-06 17:25:35
November 06 2011 17:21 GMT
#118
Wow 5 thors and only 4 mutas lost of 25. That's less than 1 muta for each thor. I'm saddened by this good find :D
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
SC2Epic
Profile Joined June 2011
United States25 Posts
November 06 2011 17:47 GMT
#119
Wow, great tip thank you! Going to start doing this now that I know I think of this as one of those little "micro tricks" that every player(zerg) should know.
trinxified
Profile Joined December 2010
Canada7774 Posts
November 06 2011 17:59 GMT
#120
Why are you making thors when you've got marines? Can't magic box out of stimmed marines.
zylog
Profile Joined August 2010
Canada943 Posts
November 06 2011 18:01 GMT
#121
On November 07 2011 02:21 zmansman17 wrote:
Wow 5 thors and only 4 mutas lost of 25. That's less than 1 muta for each thor. I'm saddened by this good find :D

To be fair, 5 thors are worth 1500 minerals, 1000 gas.
25 mutalisks are worth 2500 minerals, 2500 gas.

Straight up, the muta force is worth twice as many resources as the thor ball. If you consider that gas is worth more than minerals, then the mutas are relatively even more valuable.
cive
Profile Blog Joined May 2010
Canada370 Posts
November 06 2011 18:23 GMT
#122
On November 07 2011 02:59 trinxified wrote:
Why are you making thors when you've got marines? Can't magic box out of stimmed marines.


= =

that's really unnecessary post. Obviously thor punishes incoming and retreating mutalisks unlike marines.

Stuff like this make unit interaction more interesting. Awesome find.
Play Terran
Killcani
Profile Joined October 2010
Sweden448 Posts
November 06 2011 18:58 GMT
#123
On November 07 2011 03:01 zylog wrote:
Show nested quote +
On November 07 2011 02:21 zmansman17 wrote:
Wow 5 thors and only 4 mutas lost of 25. That's less than 1 muta for each thor. I'm saddened by this good find :D

To be fair, 5 thors are worth 1500 minerals, 1000 gas.
25 mutalisks are worth 2500 minerals, 2500 gas.

Straight up, the muta force is worth twice as many resources as the thor ball. If you consider that gas is worth more than minerals, then the mutas are relatively even more valuable.


Yes but it's also easier to mass mutas than thors and zerg almost always have better gas income.




Baum
Profile Blog Joined April 2010
Germany1010 Posts
November 06 2011 21:16 GMT
#124
On November 07 2011 03:01 zylog wrote:
Show nested quote +
On November 07 2011 02:21 zmansman17 wrote:
Wow 5 thors and only 4 mutas lost of 25. That's less than 1 muta for each thor. I'm saddened by this good find :D

To be fair, 5 thors are worth 1500 minerals, 1000 gas.
25 mutalisks are worth 2500 minerals, 2500 gas.

Straight up, the muta force is worth twice as many resources as the thor ball. If you consider that gas is worth more than minerals, then the mutas are relatively even more valuable.


So what, you can't compare units cost for cost because that ignores so many other factors like build time, tech, general army composition, etc. Gas may be more valuable to Zerg because it is the limiting factor but to terrans Gas is not that useful which is a definitive disadvantage. You'll often see Terrans not taking the assimilators of their fourth and fifth bases because you can't really use it but while a lot of people think this is an advantage ("omg, he is killing my expensive gas units with mineral only units") it means that your army costs a lot more minerals than that of your opponent and a lot less gas which means that you will outmine your expansions earlier and the gas is actually not really of use to you at a certain point in the game. Sure it's nice that ghosts cost less gas during the early mid game but after that it is actually really bad for your mineral efficiency in the late game.
I want to be with those who share secret things or else alone.
Phoose
Profile Joined December 2010
Germany23 Posts
Last Edited: 2011-11-07 02:06:55
November 07 2011 01:33 GMT
#125
every Unit had its own style how it can be used. Im very sad that this is something new to my rts buddies, hold position is a tool i had to use in most rts games which had worse pathfinding AI.

after 4 seasons of sc2 there is so much hate about Opness, you should know the time for Attack move is over, get used to Positioning Battles, stand still. moving forward by attack command is some of the worst micro actions.

this micro is so new to most of us, lets try another OLD part vom RTS Tactics, lets imagine you want to break a Siegeline.

why you make 1 Army Ball, or "Split" small groups to small amounts of units that you throw in that Siegeline.

go back then let your army patrol at a distance a very long - -- - - -- -- -- - - -- - -- -- -- - -- -- -- - - line

now push the stop command, waste a little load of units and go in
No NO not with that A-Move
Do it Smart,
try the Move and Patrol "tab attack" just ran in with your army, but attack by doing a patrol command, overwrite it with rightclick or move behind or next to the tanks, not in the tanks..
if you patrol command now, your units dont get clumped while they try to attack 1 unit or 1 location, if you want to focus fire tanks, do it via hold position, but do a selection box on the units which can shoot directly that tank, hotkey select your army or make a new box and move/rally your way to the next tanks.

some good Timings are 70-100 Supply 120-140 Supply and 200Supply Army Trades

*notice that patrol only let your units fire faster, you have to position your units well in line and do some smart focus fire
Zerg <3
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