Magic Box Improvement - Page 4
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hecticSc
Romania76 Posts
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joyeaux
United States169 Posts
On October 31 2011 18:51 K9GM3 wrote: Enjoy it while it lasts... this seems like a perfect target for Blizzard's nerfbat, and I honestly can't even argue with that. This is the sort of micro trick that will not get nerfed, like the marine stutter step. OP's trick works because 1. holding "h" makes your keyboard repeatedly send a signal that you are pressing "h" over and over 2. units don't move when you issue a hold position command, 3. the AI is smart enough to keep attacking the thing you told it to target after you give it a hold position command. Blizzard can't change 1, keyboards just work that way. They definitely can't change 2, units have to stay still when you issue a hold position command. Changing 3 won't happen either, Dustin Browder has said repeatedly in interviews that he won't nerf units by making the AI worse. | ||
althaz
Australia1001 Posts
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sorrowptoss
Canada1431 Posts
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ForeverAzerG
United Kingdom101 Posts
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FeyFey
Germany10114 Posts
noted when seeing one cloud of mutas do the thor jump as well. | ||
Noocta
France12578 Posts
Can't wait for them to be changed by warhounds. | ||
Kaminoan
Chile25 Posts
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dynwar7
1983 Posts
Nice idea though | ||
Daimai
Sweden762 Posts
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xTrim
472 Posts
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K9GM3
Netherlands116 Posts
On October 31 2011 22:49 joyeaux wrote: This is the sort of micro trick that will not get nerfed, like the marine stutter step. OP's trick works because 1. holding "h" makes your keyboard repeatedly send a signal that you are pressing "h" over and over 2. units don't move when you issue a hold position command, 3. the AI is smart enough to keep attacking the thing you told it to target after you give it a hold position command. Blizzard can't change 1, keyboards just work that way. They definitely can't change 2, units have to stay still when you issue a hold position command. Changing 3 won't happen either, Dustin Browder has said repeatedly in interviews that he won't nerf units by making the AI worse. Aye, they can't change that. But they could make Thors or Archons stronger, or nerf other aspects of the Mutalisk. | ||
Red_Player
9 Posts
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fallore
United States143 Posts
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Plague1503
Croatia466 Posts
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Temporarykid
Canada362 Posts
On November 01 2011 07:56 K9GM3 wrote: Aye, they can't change that. But they could make Thors or Archons stronger, or nerf other aspects of the Mutalisk. UHHHHHHHH Thors and Archons even stronger??? No thanks. I think this is a good opportunity for players to try different builds and find out different things that work for them. Besides, SC2 is still young. Look at the development of SCBW. It was because of things like this that made units avoidable. It wasn't really fixed by buffing the disadvantaged units in said situations. | ||
Phoose
Germany23 Posts
you can do this with Terran Bioball too, if you are split up and want to Kill Banelings, or Mutalisks if you Focus Fire while hold pos spam with Marine Tank, only Tanks in Sight do Focus Fire the targets you cant do this too well with zerglings in the mineral line, i mean there is a new bug that only 1 worker get attacked | ||
joyeaux
United States169 Posts
On November 01 2011 07:56 K9GM3 wrote: they could make Thors or Archons stronger, or nerf other aspects of the Mutalisk. They did already announce the addition of the warhound and tempest in HOTS. I wouldn't expect anything else sooner. Also, they haven't nerfed anything in response to a micro trick in the past. If the devs nerf and buff things every time a new micro trick or build order is discovered, this game will get stale FAST. | ||
sereniity
Sweden1159 Posts
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Kaitlin
United States2958 Posts
On November 01 2011 10:33 Phoose wrote: you can Shift queue 2 orders after you did that hold position spam, when the targets are in range you can do this with Terran Bioball too, if you are split up and want to Kill Banelings, or Mutalisks if you Focus Fire while hold pos spam with Marine Tank, only Tanks in Sight do Focus Fire the targets you cant do this too well with zerglings in the mineral line, i mean there is a new bug that only 1 worker get attacked Shift-queueing 2 orders after hold position will eliminate the entire point of this thread. The point is that there is another hold position order immediately following the target fire, thus preventing mutas from grouping. Then, once that subsequent Hold Position command is received the queue'd commands will be wiped out and the muta will only continue attacking what it is attacking, then who knows what it attacks after that. Another focus attack command will be required at that point, followed by the instant hold position to follow, since it's still being held down. | ||
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