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Magic Box Improvement - Page 4

Forum Index > StarCraft 2 Strategy
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hecticSc
Profile Joined August 2010
Romania76 Posts
October 31 2011 13:11 GMT
#61
Thanks for finding this. Now mutas will be even more OP which means a much needed nerf might indeed happen in the next patch. Yay.
Buff Terran pls
joyeaux
Profile Joined May 2005
United States169 Posts
October 31 2011 13:49 GMT
#62
On October 31 2011 18:51 K9GM3 wrote:
Enjoy it while it lasts... this seems like a perfect target for Blizzard's nerfbat, and I honestly can't even argue with that.


This is the sort of micro trick that will not get nerfed, like the marine stutter step.

OP's trick works because
1. holding "h" makes your keyboard repeatedly send a signal that you are pressing "h" over and over
2. units don't move when you issue a hold position command,
3. the AI is smart enough to keep attacking the thing you told it to target after you give it a hold position command.

Blizzard can't change 1, keyboards just work that way. They definitely can't change 2, units have to stay still when you issue a hold position command. Changing 3 won't happen either, Dustin Browder has said repeatedly in interviews that he won't nerf units by making the AI worse.
althaz
Profile Joined May 2010
Australia1001 Posts
October 31 2011 14:05 GMT
#63
Super-duper facepalm. I can't believe I never thought of this. Kudos to you OP. I give you all of my internet cookies.
The first rule we don't talk about race conditions. of race conditions is
sorrowptoss
Profile Blog Joined June 2011
Canada1431 Posts
October 31 2011 14:11 GMT
#64
In depth Magic-Box analysis very well done. Good strategy stuff.
ForeverAzerG
Profile Joined June 2011
United Kingdom101 Posts
October 31 2011 14:23 GMT
#65
nice one
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 31 2011 14:23 GMT
#66
mmm interesting find, it was easy to use multiple group of mutas to focus fire thors before, though the opponent could see it and move their thors out of harms ways. Here they will still think you have no idea what you are doing until their thors die super fast.
noted when seeing one cloud of mutas do the thor jump as well.
Noocta
Profile Joined June 2010
France12578 Posts
October 31 2011 14:33 GMT
#67
Well, Thor are even worse at what they were intended to do now. :D
Can't wait for them to be changed by warhounds.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Kaminoan
Profile Joined August 2010
Chile25 Posts
October 31 2011 14:41 GMT
#68
Can't wait to use this, thx a lot :D
Macro, macro, macro macro, micro, macro, macro, macro, macro, micro, macro...
dynwar7
Profile Joined May 2011
1983 Posts
October 31 2011 14:48 GMT
#69
As a terran, thankfully Thors will be removed (?) in HoTS...

Nice idea though
Regarding the imbalance, hilarious to see Zergs defending themselves....
Daimai
Profile Blog Joined July 2010
Sweden762 Posts
October 31 2011 15:01 GMT
#70
I, as a Protoss player hope mutas will be nerfed now. Thank you for finding this.
To pray is to accept defeat.
xTrim
Profile Joined April 2011
472 Posts
October 31 2011 15:12 GMT
#71
Its a good find, though in the heat of the battle Im pretty sure things wont go that good for the average player
K9GM3
Profile Joined January 2011
Netherlands116 Posts
October 31 2011 22:56 GMT
#72
On October 31 2011 22:49 joyeaux wrote:
Show nested quote +
On October 31 2011 18:51 K9GM3 wrote:
Enjoy it while it lasts... this seems like a perfect target for Blizzard's nerfbat, and I honestly can't even argue with that.


This is the sort of micro trick that will not get nerfed, like the marine stutter step.

OP's trick works because
1. holding "h" makes your keyboard repeatedly send a signal that you are pressing "h" over and over
2. units don't move when you issue a hold position command,
3. the AI is smart enough to keep attacking the thing you told it to target after you give it a hold position command.

Blizzard can't change 1, keyboards just work that way. They definitely can't change 2, units have to stay still when you issue a hold position command. Changing 3 won't happen either, Dustin Browder has said repeatedly in interviews that he won't nerf units by making the AI worse.

Aye, they can't change that. But they could make Thors or Archons stronger, or nerf other aspects of the Mutalisk.
No, I don't want your number.
Red_Player
Profile Joined December 2010
9 Posts
October 31 2011 23:14 GMT
#73
Oh man. I have a feeling this is gonna get nerfed. I'm definitely going to be using this until then tho. ^^
fallore
Profile Joined December 2009
United States143 Posts
October 31 2011 23:31 GMT
#74
It seems like when you have a spread out flock of mutalisk, and they have more than a couple thors, it would be ideal to right click multiple thors while holding H? This way the mutalisks not in range of the first Thor you target would focus down a different thor, instead of being left to the auto-targeting AI
Plague1503
Profile Joined October 2010
Croatia466 Posts
October 31 2011 23:36 GMT
#75
I presume this will get patched one way or the other with the next version. Still unsure on whether or not that's the right course of action, but it's the one Blizzard will likely take IMHO.
"Good luck." "I don't need luck. I have ammo."
Temporarykid
Profile Blog Joined November 2010
Canada362 Posts
November 01 2011 00:15 GMT
#76
On November 01 2011 07:56 K9GM3 wrote:
Show nested quote +
On October 31 2011 22:49 joyeaux wrote:
On October 31 2011 18:51 K9GM3 wrote:
Enjoy it while it lasts... this seems like a perfect target for Blizzard's nerfbat, and I honestly can't even argue with that.


This is the sort of micro trick that will not get nerfed, like the marine stutter step.

OP's trick works because
1. holding "h" makes your keyboard repeatedly send a signal that you are pressing "h" over and over
2. units don't move when you issue a hold position command,
3. the AI is smart enough to keep attacking the thing you told it to target after you give it a hold position command.

Blizzard can't change 1, keyboards just work that way. They definitely can't change 2, units have to stay still when you issue a hold position command. Changing 3 won't happen either, Dustin Browder has said repeatedly in interviews that he won't nerf units by making the AI worse.

Aye, they can't change that. But they could make Thors or Archons stronger, or nerf other aspects of the Mutalisk.


UHHHHHHHH Thors and Archons even stronger??? No thanks.
I think this is a good opportunity for players to try different builds and find out different things that work for them. Besides, SC2 is still young. Look at the development of SCBW. It was because of things like this that made units avoidable. It wasn't really fixed by buffing the disadvantaged units in said situations.
ㅈㅈ
Phoose
Profile Joined December 2010
Germany23 Posts
Last Edited: 2011-11-01 01:35:38
November 01 2011 01:33 GMT
#77
you can Shift queue 2 orders after you did that hold position spam, when the targets are in range

you can do this with Terran Bioball too, if you are split up and want to Kill Banelings, or Mutalisks
if you Focus Fire while hold pos spam with Marine Tank, only Tanks in Sight do Focus Fire the targets

you cant do this too well with zerglings in the mineral line, i mean there is a new bug that only 1 worker get attacked
Zerg <3
joyeaux
Profile Joined May 2005
United States169 Posts
November 01 2011 04:14 GMT
#78
On November 01 2011 07:56 K9GM3 wrote:
they could make Thors or Archons stronger, or nerf other aspects of the Mutalisk.


They did already announce the addition of the warhound and tempest in HOTS. I wouldn't expect anything else sooner.

Also, they haven't nerfed anything in response to a micro trick in the past. If the devs nerf and buff things every time a new micro trick or build order is discovered, this game will get stale FAST.
sereniity
Profile Blog Joined March 2011
Sweden1159 Posts
November 01 2011 04:21 GMT
#79
People talk about all of this "sc2 skill ceiling and micro already capped it's too low" bullshit and now we find something like this... Great find! Hope we find more of these things in the near future :D...
"I am Day9, Holy shit!"
Kaitlin
Profile Joined December 2010
United States2958 Posts
November 01 2011 05:43 GMT
#80
On November 01 2011 10:33 Phoose wrote:
you can Shift queue 2 orders after you did that hold position spam, when the targets are in range

you can do this with Terran Bioball too, if you are split up and want to Kill Banelings, or Mutalisks
if you Focus Fire while hold pos spam with Marine Tank, only Tanks in Sight do Focus Fire the targets

you cant do this too well with zerglings in the mineral line, i mean there is a new bug that only 1 worker get attacked


Shift-queueing 2 orders after hold position will eliminate the entire point of this thread. The point is that there is another hold position order immediately following the target fire, thus preventing mutas from grouping. Then, once that subsequent Hold Position command is received the queue'd commands will be wiped out and the muta will only continue attacking what it is attacking, then who knows what it attacks after that. Another focus attack command will be required at that point, followed by the instant hold position to follow, since it's still being held down.
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