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Magic Box Improvement - Page 3

Forum Index > StarCraft 2 Strategy
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Prev 1 2 3 4 5 6 7 Next All
SolidMoose
Profile Joined June 2011
United States1240 Posts
October 31 2011 04:53 GMT
#41
If this is actually effective, this needs to be nerfed.
Mobius_1
Profile Blog Joined April 2011
United Kingdom2763 Posts
October 31 2011 04:56 GMT
#42
I'm Terran. I hate you.

PS never building another Thor in TvZ.
Starleague Forever. RIP KT Violet~
ixi.genocide
Profile Blog Joined June 2010
United States981 Posts
October 31 2011 05:00 GMT
#43
On October 31 2011 13:56 Mobius_1 wrote:
I'm Terran. I hate you.

PS never building another Thor in TvZ.


I Hope you aren't the only one.
BasicBarcode
Profile Joined May 2011
United States56 Posts
October 31 2011 05:07 GMT
#44
I would just like to say, after posting this i fell in love with you. You are a beautiful person for finding such a beautiful gem of information.
Temporarykid
Profile Blog Joined November 2010
Canada362 Posts
October 31 2011 06:53 GMT
#45
I read through all the comments and I did not see this question that I still have:
Is it then possible to shift+ H + right click a bunch of individual units.. ?

Or would that not work at all?
ㅈㅈ
joyeaux
Profile Joined May 2005
United States169 Posts
Last Edited: 2011-10-31 07:37:50
October 31 2011 07:36 GMT
#46
On October 31 2011 15:53 Temporarykid wrote:
I read through all the comments and I did not see this question that I still have:
Is it then possible to shift+ H + right click a bunch of individual units.. ?

Or would that not work at all?


I predict no.

The reason OP's trick works is because holding "H" results in a rapid stream of "hold position commands" to your units. This keeps the muta from actually moving after you tell them to target a thor, because even though an attack command overrides the old hold position command, a new one is issued immediately. Since units keep shooting the target they were already shooting when a hold position command is issued, the muta in range of the thor continue to focus it after attack command and immediately subsequent hold position command are issued.

Shift queues up commands, so holding shift and alternating attack and hold position commands means you would issue the command to target a thor till it dies, THEN hold position, Then target the next thor (overriding previous hold position command), THEN hold position, etc.

I would test this myself, but I do not have access to a SC II capable computer atm. If you test it, post results!
ZenithM
Profile Joined February 2011
France15952 Posts
October 31 2011 07:53 GMT
#47
Lol it's weird, I was doing that for a very long time with void rays against thors and storm in 2v2, I thought it was what everybody did in ZvT...
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
October 31 2011 08:06 GMT
#48
Things like this make me want to smash my head on the table. Nice find, would have preferred to have known this a year ago though.

I wonder if all the pro players know this trick?
I had a good night of sleep.
Cibron
Profile Joined March 2010
Sweden253 Posts
October 31 2011 08:08 GMT
#49
If this really works as well as it sounds then Thors have officially replaced hydras as the worst unit in the game.

Hopefully it's hard to execute correctly when facing 3+ thors. Moving magic boxed mutas AND switching targets while holding is probably not very easy.

ZOMGY (¬O_o)¬ || BeastyQQ FTW!! ||
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
October 31 2011 08:22 GMT
#50
Nice find!! wow!!
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Elefes
Profile Joined September 2011
Russian Federation164 Posts
October 31 2011 08:23 GMT
#51
Wow, nice trick. Guess that counts for an epic 1st post!
Morphs
Profile Joined July 2010
Netherlands645 Posts
October 31 2011 08:25 GMT
#52
Great! Anything that makes Thors less retarded is welcome. Lately i loose a lot against them when they're in bigger numbers. This may give an edge.
HavokTheorem
Profile Blog Joined January 2011
New Zealand250 Posts
October 31 2011 08:37 GMT
#53
*wills zergs to not see this and be more effective...*
The truth does not require your approval.
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
October 31 2011 08:49 GMT
#54
Nice find, http://wiki.teamliquid.net/starcraft2/Definitions#M <- edit imo
Moderator@TLPholon // "I need a third hand to facepalm right now"
iAmiAnC
Profile Blog Joined July 2011
United Kingdom317 Posts
Last Edited: 2011-10-31 09:34:45
October 31 2011 09:26 GMT
#55
On October 31 2011 17:25 Morphs wrote:
Great! Anything that makes Thors less retarded is welcome. Lately i loose a lot against them when they're in bigger numbers. This may give an edge.


What's retarded is making mech's only reasonable answer to mutas absolutely useless against...

mass mutas

through a "feature" that takes absolutely no skill to perform. Have fun only playing against bio and cheeses untill HoTS. I look forward to the expansion and to no longer being pigeonholed into mass marines because of this.

When you win ZvT vs mech terrans thanks to this, is it gratifying?
http://www.twitch.tv/iamianc <- High master EU terran stream /w commentary!
decaf
Profile Joined October 2010
Austria1797 Posts
October 31 2011 09:36 GMT
#56
Neat. Thanks for pointing that out :3
zZygote
Profile Blog Joined January 2007
Canada898 Posts
October 31 2011 09:44 GMT
#57
Thanks for the find, will be useful!
NeonFox
Profile Joined January 2011
2373 Posts
October 31 2011 09:44 GMT
#58
Thank you, mass muta against mech will work nearly everytime now.
Mr. Nefarious
Profile Joined December 2010
United States515 Posts
October 31 2011 09:45 GMT
#59
Yessssssssssssssss. Thank you, this is amazing.
저그 화이팅
K9GM3
Profile Joined January 2011
Netherlands116 Posts
October 31 2011 09:51 GMT
#60
Enjoy it while it lasts... this seems like a perfect target for Blizzard's nerfbat, and I honestly can't even argue with that.
No, I don't want your number.
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