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[D] The value of Adrenal Glands - Page 2

Forum Index > StarCraft 2 Strategy
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decaf
Profile Joined October 2010
Austria1797 Posts
October 22 2011 08:05 GMT
#21
I do upgrade it when I got the money, but 200 200 is quite an investment if you haven't had a huge economy lead all game long. But yea, it's definitely underused (probably because it was much better in bw).
Micket
Profile Joined April 2011
United Kingdom2163 Posts
October 22 2011 08:09 GMT
#22
Going back to Day9, he certainly does overrate it. By listening to him during the Select Dimaga game, it sounded by his voice tone that Dimaga would have crushed had he got the upgrade, which is simply not true.

I think he's still living the days where 12 lings + 1 darkswarm could take out a cannon defended Protoss expo in seconds.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
October 22 2011 08:13 GMT
#23
On October 22 2011 17:05 decaf wrote:
I do upgrade it when I got the money, but 200 200 is quite an investment if you haven't had a huge economy lead all game long. But yea, it's definitely underused (probably because it was much better in bw).



200/200 is NOT an investment in lategame play, pretty much the end.


I play protoss, but jesus, that is 2 sentries and a zealot, i have to replace that crap all the time, surely you can spend TWO HUNDRED GAS when you are sat on 70-80 drones and pumping out lings as your core army?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
October 22 2011 08:14 GMT
#24
On October 22 2011 17:09 Micket wrote:
Going back to Day9, he certainly does overrate it. By listening to him during the Select Dimaga game, it sounded by his voice tone that Dimaga would have crushed had he got the upgrade, which is simply not true.

I think he's still living the days where 12 lings + 1 darkswarm could take out a cannon defended Protoss expo in seconds.



Select had 10-12 medivacs that he kept alive the whole game, i think Adrenal would have atleast doubled the cost efficiency of Dimaga's engagements.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
October 22 2011 13:53 GMT
#25
There is no reason in the end-game to NOT get Adrenal Glands as the 200/200 investment is so so small and the Zerg player has already the tech in place for the upgrade.
The only thing that hurt my eyes during the games of Idra vs Bomber in MLG is Idra not getting Adrenal Glands while sitting on so much income.
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
NiNLicorice
Profile Joined July 2011
Sweden84 Posts
October 22 2011 14:45 GMT
#26
On October 22 2011 16:32 Micket wrote:
Planetaries with building armor still don't die to lings


I do believe 6 fully upgrades lings with glands take out a planetary fortress.
I do not 100% remember but I believe it was so, no repair that is.
enemy2010
Profile Blog Joined October 2010
Germany1972 Posts
October 22 2011 14:51 GMT
#27
On October 22 2011 13:28 Jermstuddog wrote:
(...)

Why are pros refusing to research this upgrade?

Imo they simply forget that its there.
1on1 auf azze no he no flash no awp only holztor. | Ja, da meint der ich hätt' abgeschmatzt, aber dat is Quatsch, verstehste?
HuggyBear
Profile Joined November 2010
Australia377 Posts
October 22 2011 14:52 GMT
#28
On October 22 2011 22:53 ApocAlypsE007 wrote:
There is no reason in the end-game to NOT get Adrenal Glands as the 200/200 investment is so so small and the Zerg player has already the tech in place for the upgrade.
The only thing that hurt my eyes during the games of Idra vs Bomber in MLG is Idra not getting Adrenal Glands while sitting on so much income.


He probably forgot considering there was so much going on in that game. I'm actually proud of him in that game considering there were so many wrong things he could've done that would put him on tilt but he held on strong through the series

Most of the time I just forget to get adrenal considering late game zerg is mostly remaxing and trying to not die
"Sleeping with SeLeCT is Standard. Once you've slept with Day9 everything else is just ..." - CatZ
derive
Profile Joined December 2010
France31 Posts
October 22 2011 15:15 GMT
#29
I do believe 6 fully upgrades lings with glands take out a planetary fortress.
I do not 100% remember but I believe it was so, no repair that is.


....
With 6 fully upgraded lings attacking simultaneously from different directions the PF goes from 1500 to ~1300.
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
October 22 2011 15:21 GMT
#30
It's good, but not the same way as it was in bw. Also later in the game your lings arent hitting 100% either, so compairing marines to zerglings to prove it doesn't really count (micro and such). It's a well spend 200/200, but it is not as awesome as day9 and some others claim it to be. Most pro's probably just forget it like mentioned earlier. You are spending your gas on upgrades / tech when you just hit hive, and DURING THAT MOMENT don't have the 200 gas. Once you do have it you are spending it on tech units again, and after that you have to understand that some people forget it.
aintz
Profile Joined August 2010
Canada5624 Posts
October 22 2011 15:22 GMT
#31
most pros dont get it in their tvz matchup because they're spending their gas elsewhere. infestor broodlord blings are all much better uses of gas than this upgrade.

BronzeKnee
Profile Joined March 2011
United States5218 Posts
Last Edited: 2011-10-22 15:28:39
October 22 2011 15:27 GMT
#32
On October 22 2011 14:39 yeastiality wrote:
Sometimes, you can't afford to get it. What I saw again and again during the last MLG cast was IdrA with 70 gas, having just remaxed mostly on non-zergling units, and Day9 or somebody would say "jeez why isn't he getting adrenal glands?" It's a good upgrade but it's not a staple, and 200 gas isn't cheap if you're down to the wire fighting someone like Bomber who never runs out of units.


Exactly. IdrA needed the gas for other tech units at the moment. I think if the game is passive and the player Zerg knows it will go on for a bit, they will get the upgrade. However if any engagement in the near future could decide the game, they pour everything into that engagement.

That or IdrA simply forgot.
JediGamer
Profile Joined August 2010
United States656 Posts
October 22 2011 15:32 GMT
#33
It is a very nice upgrade to get, but sometimes the gas is more important for other units. It is definitely underused atm, but we did see biGz putting a lot of value into it.
http://www.z33k.com/starcraft2/coach/sc2coaching Tastosis Approved Coaching
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
October 22 2011 15:45 GMT
#34
On October 22 2011 16:32 Micket wrote:Planetaries with building armor still don't die to lings and you aren't touching that Terran ball without Hive tech units, in which case lings are pure fodder.


No, really? Why would you try to take out a planetary fortress with Zerglings?

You wouldn't try to storm Fort Knox with tommy guns and spiffy suits, even if the guns fired twice as fast as regular tommy guns.
yeastiality
Profile Joined April 2011
Canada374 Posts
Last Edited: 2011-10-22 15:55:02
October 22 2011 15:52 GMT
#35
Like somebody said earlier, a big upside of adrenal glands is that you can research it at the same time as +3 melee (or +2 melee for that matter). The same is true of chitinous plating and carapace.

One thing I've see July do (and I've done it myself at my horrible diamond level) is getting +2 melee, +2 armor, ultralisk armor and adrenal glands all at once when your economy blows up on a fast hive with a melee-based army. For me, it sorta makes intuitive sense - ultras benefit more from a large boost in armor (since tanks and things still kill +2 carapace lings as if they're +1 lings, and ultras have loads of health to 'make use of' armor) but lings benefit from quickly raising their DPS (like someone mentioned, it makes healed marines less difficult to take on).

Once your lings and ultras reach the fight, you want the ultras to have armor and the lings to do lots of damage and cycle between targets quickly. Both upgrades are geared toward that.

With someone like IdrA who has a very rigid (and excellent) ZvT style, you won't see this as much because he's constantly producing mutalisks and demolishing stuff with them. Not only are the upgrades less valuable to someone whose ground army is smaller, but it's much harder to afford them. In the IdrA vs Bomber series, I really don't remember any times that he was floating lots of gas and didn't start the upgrade...but if it happened, it's probably because he was flustered with how intense that game was.
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
October 22 2011 20:04 GMT
#36
On October 22 2011 17:05 Cyro wrote:
Show nested quote +
On October 22 2011 16:58 firehand101 wrote:
Gas, gas gas gas and more gas.
Sometimes, its all the pros think about at that high level and that is why you see later upgrades, banes only when they have to and so on so forth. Ever wondered why baneling speed is left by some pros? Some say they forgot it, but in reality they needed all that gas into units. Its like saying, why dont pros get +3 muta attack, it increases their effic............... it does! yes, but the gas is too critical that the pros just cant spend it at that point in time, even for a critical upgrade like adrenal glands. In most situations, 2 more broods would be much more beneficial



We see pro's almost everyday fighting with 100+ lings without adrenal when hive was done 10 minutes ago and they are floating 5k/3k etc

When and if you are floating 3000 gas then sure why not, but most times people dont have that much
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
Oboeman
Profile Joined January 2011
Canada3980 Posts
October 22 2011 20:09 GMT
#37
For what it's worth Sen remembered (or even prioritized) adrenal glands today against select.
j0ker
Profile Joined August 2011
275 Posts
October 22 2011 20:15 GMT
#38
its a great upgrade as proven in the OP, but day9 repeatedly harping on top pro players not researching it the fucking second hive finishes is extremely annoying. it costs 200 gas in a time that zerg needs all the gas they can get and has a fairly long build time. im sure there has been an instance or two where a top zerg has forgot it, but its extremely annoying listening to a b-level caster repeatedly criticizing pro players and saying they are making a "massive blunder" by trying to squeeze out as many tech units as possible with their gas.
Lixler
Profile Joined March 2010
United States265 Posts
October 22 2011 20:32 GMT
#39
On October 22 2011 13:28 Jermstuddog wrote:
So I see Day9 continually harp on top Zergs neglecting the Adrenal Gland upgrade in ZvT.

While I initially disliked this due to the underwhelming nature of the upgrade, I eventually have to start siding with him. That upgrade makes all the difference.

Let's talk numbers.

Assuming 3/3 on both sides:

A fully-upgraded Marine has 45hp after stim and can be healed to a maximum of 55.

A medivac heals at 9hp/sec.

A zergling with no adrenal gland deals 7.2 DPS, leaving the target marine with a net gain of 1.8 heals while pumping out their insane damage.

An Adrenal Gland Zergling deals 8.5 DPS, reducing that same assumed net gain of HPs down to 0.5 A 72% increase in effective DPS of 1 zergling vs 1 healed marine!

Isn't this math misleading? You can't really use the "net dps" to show gains in dps in general especially by percentages, because at certain numbers it will look way more powerful than it is. Say we're in a universe where a zergling without adrenal does the same dps as a medivac heals, and then adrenal glands adds .01 dps to the zergling. We'd then according to this kind of analysis or whatever say that adrenal glands adds infinity percent effective dps to the zergling when attacking a healed marine.
phil.ipp
Profile Joined May 2010
Austria1067 Posts
Last Edited: 2011-10-22 21:19:35
October 22 2011 21:06 GMT
#40
its a 20 % increase in dps, as the tooltip says, i dont know why your math says something about 72% ... also why is the healing important for the zergling dps?

if the target has 1000 hp or 500hp/s healing, its still just 20% increase in zergling dps..
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