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[G] ZvP Roach Ling Muta - Page 3

Forum Index > StarCraft 2 Strategy
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BasicBarcode
Profile Joined May 2011
United States56 Posts
October 31 2011 05:23 GMT
#41
...-Kitteh immediately went on ladder won 3 zvps in a row.-
Conclusion: Mutas are good units
sagefreke
Profile Joined August 2010
United States241 Posts
October 31 2011 08:17 GMT
#42
On October 31 2011 09:45 Rigorous wrote:
Masters toss here. Colossus and HT tech destroy this. One bad engagement from zerg, and its gg.


How is a toss player going to get HT, Collossus tech and be able to make gateway units and upgrades 15 minutes in the game? By the time Toss has that Zerg should be getting Ultras by then.

Also the guide specifically stated to avoid direct engagements with the army unless it's unavoidable. .
yo yo yo
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2011-10-31 08:22:17
October 31 2011 08:21 GMT
#43
On October 31 2011 17:17 sagefreke wrote:
Show nested quote +
On October 31 2011 09:45 Rigorous wrote:
Masters toss here. Colossus and HT tech destroy this. One bad engagement from zerg, and its gg.


How is a toss player going to get HT, Collossus tech and be able to make gateway units and upgrades 15 minutes in the game? By the time Toss has that Zerg should be getting Ultras by then.

Also the guide specifically stated to avoid direct engagements with the army unless it's unavoidable. .


One thing i'll never understand is when going muta's why don't you just go broodlords instead of ultra's (which in general toss can counter very very easily...). I have never understood why you would want to go ultra's when you have the spire already, you have muta's why not just add broodlords into the mix? Thats what I do and I personally find it much more effective then ultra's xD.

But off of 3 bases a toss can get both at a decent time but templar should be the main focus and adding in colossi later vs muta builds imo.
When I think of something else, something will go here
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
October 31 2011 08:40 GMT
#44
After your post I have been using more mutalisks. Your guide makes more sense after you played this style though . Mutalisks should only be made after you stop a timing or when you see P takes his third. Randomly starting mutalisks never works.

It's ling speed -> +1melee or +1ranged attacks -> lair -> roach speed.

Is there a reason why you go +1 before lair? I don't really see the point in getting a random +1 to melee or range, how do you decide which one to take?
I prefer going lair first, I get my roach speed faster and I can get a fast overseer. Only after scouting my opponent I start upgrading accordingly. Sometimes you can even get fast burrow and really destroy sentry pushes.
I feel that there is no risk in getting that lair before +1, and that lair gives you a bigger potential advantage. Is there a timing that you defend with your +1?



Free funny story: yesterday I played my first match for season 4, it was against a P who massed blink stalkers after a sentry push that did no damage but I couldn't kill any sentries as well, we went for a basetrade and it resulted in a tie. We killed each others last building in the exact same second.
I had a good night of sleep.
NeonFox
Profile Joined January 2011
2373 Posts
October 31 2011 08:51 GMT
#45
On October 31 2011 17:40 Koshi wrote:
After your post I have been using more mutalisks. Your guide makes more sense after you played this style though . Mutalisks should only be made after you stop a timing or when you see P takes his third. Randomly starting mutalisks never works.

Show nested quote +
It's ling speed -> +1melee or +1ranged attacks -> lair -> roach speed.

Is there a reason why you go +1 before lair? I don't really see the point in getting a random +1 to melee or range, how do you decide which one to take?
I prefer going lair first, I get my roach speed faster and I can get a fast overseer. Only after scouting my opponent I start upgrading accordingly. Sometimes you can even get fast burrow and really destroy sentry pushes.
I feel that there is no risk in getting that lair before +1, and that lair gives you a bigger potential advantage. Is there a timing that you defend with your +1?
[/u]

I can't answer for him but for myself getting that lair later makes it so that you can have more drones (not because of the difference in cost from +1 and lair but because of the cost of the researches and buildings you get up once lair is done) and you don't really need lair that early, you should know what he's doing and you only need a spore for detection.
I get my +1 melee just in time for 6-7 gates, it helps a lot against them lings shred sentries and stalkers, and from 3 hatches you can flood roaches and lings since you have more drones then if you went for an earlier lair.
Basically it's delaying tech for more economy/production, both styles are fine and have their weaknesses.
decaf
Profile Joined October 2010
Austria1797 Posts
Last Edited: 2011-10-31 09:03:37
October 31 2011 09:00 GMT
#46
The reason why I get my +1 before lair is because all my timings are based on my lair timing. This is something I personally found out and it works really well for me.
First off you will have upgrades faster, the +1 attack upgrade finishes by the time an all in would come (or shortly after that) and you will be able to get your second upgrade faster.
Now the reason why I get the upgrade before lair is because it buys me some more time. I always get my second gas when I start my lair to keep smoothly producing (roaches and roach speed). So when I get my lair earlier it also means I will have to get gas earlier and buy the upgrades earlier. My economy simply won't be as good as when I waited a little bit longer. Usually when I do ling speed -> upgrade -> lair it will work out so my roach warren is ready before the lair finishes, I've started my ugrade and I can get some roaches. It's just better imo. I worked a long time on the gas timings and I found this to be the best way to manage it.

I'll add this to the user submitted questions section, thanks.
As for +1 melee or +1 ranged attacks: It's personal preference. Julyzerg gets the +1melee, NesTea gets the +1 ranged attacks. I started off doing julyzerg's style (who gave me the inspiration to start this build in the first place), but the +1 melee is rather weak vs all ins, where I will be very roach heavy. Nowadays I will always get +1 ranged attacks and then switch to melee and carapace upgrades.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
Last Edited: 2011-10-31 10:13:34
October 31 2011 10:10 GMT
#47
Thanks for the reply.

I will change my BO to +1 ranged before lair. I need a good gameplan against Protoss, which is my weakest matchup by far. Especially when they do 1 base timings and early 2 base timings I am extremely vulnerable. Your BO is easy to remember/execute. Lair after 300 gas and then a second geyser. 3rd and 4th geyser when 2 bases are saturated.

If you have time. Could you add 1 more paragraph to your guide, what you do while waiting for the moment mutalisks are an option? In my opinion building a spire really doesn't work if your opponent hasn't attacked you yet, or when he does a "late" expand on 3 gates.
These moments are difficult when mutalisks are in my head:
1) Normal 3gate expand around minute 6:00 with sentries.
Q: Do you make those 20 lings around minute 5:20 to denie/delay the third? Or do you wait and try to crush the first poke with sentries/gateway on a superior economy? Or just scare that first poke away?
2) FFE, I get my third around minute 5. I produce units around minute 7:30, and the Protoss just stays in his base, and I don't know when he will move out. Do I play Ling/Roach/Corrupter get 4th and hive? What if he takes his third very late, but still turtles. No mutalisks this game?
3) What is your gameplan after you just killed/scared away 3DTs around the 6:50 minute mark with your sporecrawler? Because this gets followed up with mass speed zealot + archon a lot.

I had a good night of sleep.
decaf
Profile Joined October 2010
Austria1797 Posts
Last Edited: 2011-10-31 10:29:13
October 31 2011 10:28 GMT
#48
Against 3gate expand making a bunch of zerglings doesn't do anything at all, I feel it only works vs 1gate expand. Most of the time I will get 1 or 2 spines in case he does a high sentry 3gate expand timing push after he expanded, spines help oh so much vs that.
Producing units at 7:30 is way too early, 8:30 is the way to go (vs FFE). You should always morph an overseer anyways, it doesn't really cost anything and it gives you so great scouting. If the protoss player doesn't move out for some reason take the time to get 3 base saturation and then make further units after that. If the protoss never gets a third your 3 base eco will be enough to deal with everything he got. You cannot really harass though, because 2 base doesn't spread him out at all, I suggest throwing waves of units at him to slowly wear him down (don't lose your mutas though). If he does take a very late third he's doing a very bad build that doesn't do anything specifically well I feel, from that point you should be able to harass him quite well. The suggestion of making units at 8:30 is for people who are unsure what they are up against. If you know for a fact that he's not going to move out just add 15 more drones before making any units and throw down a spire immediately.
I think you might be getting the spire too early. Only do it when you're safe. Most of the time that's the case when you secured your third. You have to play this build a couple of times to get a feeling for that.
Against DTs I usually defend it, macro up a little bit, get mutas, do some economic damage and then move in for the kill. Most of the time the protoss will just leave when he realizes he hasn't done enough damage with it. You'll find a replay vs DT play in the OP.

Just make sure to watch some of the replays displaying the situations you have problems with and more importantly play a couple of games with this build. You'll get a grip on it as your experience grow with it.
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
October 31 2011 12:56 GMT
#49
Winpercentage is about 50% again, hell yeah.

What I've discovered is that if I get roaches up and a reasonably timed third, I can just get a macro hatch and go for 4queen4hatch larvae production so I can flood with insane amounts of zerglings quickly if an attack is coming in. After those hatches I put down the spire and incase I need to build a lot of zerglings I collect enough gas for the mutalisks. If I see a forge upgrading I'll get a +1 carapace upgrade instead of a +1 range so I can make sure the zerglings survive for long enough.

I've finally nailed a good ZvP midgame that can move onto the lategame that I lacked for so long, thank you so much.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
October 31 2011 13:22 GMT
#50
Muta's are awesome in the current ZvP which is mostly quick 3rd against FFE.
If they decide to not go for an all-in but a 3rd base instead then a batch of muta's (about 7-8) is insanely good. Gives instant map control and does lots of damage on average, muta's mixed with corruptors are a fine counter to colossi as well.

Muta's are basically the reason I don't like robo first builds too much, not enough pressure and not enough AA when doing that, giving too big a oppurtunity for muta.
I don't advise going muta against a stargate opener though, already having the stargate out makes getting phoenix really easy and once phoenix are out muta kind of lose their power. Sure a batch of muta's can temporarily gain map control and do good damage but overall often not worth it against a stargate i think.
Gen_Syntax
Profile Joined September 2011
25 Posts
October 31 2011 16:00 GMT
#51
Hey man thanks for posting this. I've thought about using mutas before but couldnt really hit a timing to be effective with it. This showed me a different point of view in going against FFE.

One question, how do you deal with early void rays or phoenix? i always have trouble with VRs denying third and also phoenix harass.
kushm4sta
Profile Blog Joined July 2011
United States8878 Posts
October 31 2011 18:13 GMT
#52
At how many drones do you stop droning and start massing roach/ling to try to delay a third?
OMGUS.net, kush sex blogs every friday night
madzumo
Profile Joined February 2011
United States10 Posts
Last Edited: 2011-10-31 20:43:51
October 31 2011 20:10 GMT
#53
Very nice guide. I've been trying to incorporate MUTS in ZvP & this is exactly what I was looking for! Thanks for the contribution.

so do you ever incorporate Infestors at all to to slow down Blinks or don't bother?

On a different note I almost died laughing when you made the zerglings do a break dance twist at the end of the game while playing against a very rude 'imakki' (what a loser!). That was hilarious. did you do that on purpose?
He who controls the SPICE. Controls the Universe.
decaf
Profile Joined October 2010
Austria1797 Posts
October 31 2011 22:38 GMT
#54
Finally added a replay featuring stargate play! http://replayfu.com/r/5wjqcp
In this case I'm defending with mutas because I had so many ressources banked up that there was no way he would be able to overpower my muta count (I build 17 simultaneously). Most protosses go for 1 stargate, get 1vray and a couple of phoenixes and transition into colossi, which would be really good vs hydra play, but loses quite hard vs muta play. Note how I covered my spire with overlords to deny scouting.
I think defending with queens/spores and some spines and roaches if he addes gateway units to his little push is totally fine vs just 1 stargate.

@kushm4sta: answered in the OP
@madzumo: I don't use infestors anymore in ZvP
KangaRuthless
Profile Blog Joined August 2010
United States304 Posts
November 03 2011 04:59 GMT
#55
Here is the intro cast for this strategy.

Hope you guys enjoy it!

+ Show Spoiler +
www.youtube.com/KangaRuthless
decaf
Profile Joined October 2010
Austria1797 Posts
November 03 2011 10:31 GMT
#56
Thank you man, this is awesome, I'll add it to the OP and plug your channel and stuff. Thanks <3
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
November 03 2011 15:26 GMT
#57
On November 03 2011 13:59 KangaRuthless wrote:
Here is the intro cast for this strategy.

Hope you guys enjoy it!

+ Show Spoiler +
http://www.youtube.com/watch?v=LWvymAEJRnU

Nice cast! Some suggestions:

-You repeat yourself a little bit
-(minor)You contradict yourself when talking about his early lings being active (you said it, then you went back on what you said when you saw a ling was idle). It's fine, relax! His lings WERE being active, what you said was definitely correct, one was just idle for a moment. Don't worry about being "hyper" accurate, as contradicting yourself hurts your credibility.
-You didn't focus much on decaf's build order. This is probably the bigger point as the cast (seems to be) intended to demonstrate decaf's build and style of play, but many important parts of the build you didn't cover - what time we take our gas; when we take our evo chamber; when we start lair; when do we start our roach warren, when do we take more geysers, when should we take our third. Do we need a macro hatch? You did not talk about any of these things, so I had to go back through the cast to note these things myself.

Otherwise great, I enjoyed it quite a bit. =) I found it pretty useful as my ZvP feels horrible, and I've been looking for something just like this style of play to learn.
Sometimes I sits and thinks, and sometimes I just sits
KangaRuthless
Profile Blog Joined August 2010
United States304 Posts
Last Edited: 2011-11-04 02:22:28
November 04 2011 01:31 GMT
#58
On November 04 2011 00:26 Hairy wrote:
Show nested quote +
On November 03 2011 13:59 KangaRuthless wrote:
Here is the intro cast for this strategy.

Hope you guys enjoy it!

+ Show Spoiler +
http://www.youtube.com/watch?v=LWvymAEJRnU

Nice cast! Some suggestions:

-You repeat yourself a little bit
-(minor)You contradict yourself when talking about his early lings being active (you said it, then you went back on what you said when you saw a ling was idle). It's fine, relax! His lings WERE being active, what you said was definitely correct, one was just idle for a moment. Don't worry about being "hyper" accurate, as contradicting yourself hurts your credibility.
-You didn't focus much on decaf's build order. This is probably the bigger point as the cast (seems to be) intended to demonstrate decaf's build and style of play, but many important parts of the build you didn't cover - what time we take our gas; when we take our evo chamber; when we start lair; when do we start our roach warren, when do we take more geysers, when should we take our third. Do we need a macro hatch? You did not talk about any of these things, so I had to go back through the cast to note these things myself.

Otherwise great, I enjoyed it quite a bit. =) I found it pretty useful as my ZvP feels horrible, and I've been looking for something just like this style of play to learn.


That's some solid feedback! I feel like decaf's timings on Roach Warren/Evo are less about "make X at 45 supply" and more like "because I am playing on X map and my opponent is doing Y, I can make my Roach Warren and Evo Chamber around this time." As a rule of thumb, it would make sense to build the Roach Warren + Evo at around 40ish supply, and if the map is larger, then maybe delay for a few more Drones. It all has to do with scouting, map size, and spawning locations. However, I'll take this into account and try to touch on this more in the next few casts.

Also, I've noticed that I have a tendency to repeat myself. It would be helpful for me to relax more while casting and have more of a "script" to follow than to wing it like I usually do

Again, thanks for the feedback!

By the way, Game 2 is up, and I'll be re-casting games 4&5 so I can focus more on things like the build order and what the spawning locations/map mean for the build.

Game 2


Game 3
www.youtube.com/KangaRuthless
decaf
Profile Joined October 2010
Austria1797 Posts
November 04 2011 11:03 GMT
#59
Wow, I'm flattered. Really nice work, I hope you'll get quite some views, I'm watching them for sure :3

ChakrA is Liquid'Drone btw.
KangaRuthless
Profile Blog Joined August 2010
United States304 Posts
Last Edited: 2011-11-10 20:55:28
November 10 2011 14:47 GMT
#60
Okay, so part 4 and 5 are up (part 6 is on the way) and I am rendering part 7 now, so hopefully all will be finished by tonight.

Part 4 focuses very heavily on the build order, I get a little distracted in part 5, but we still focus on the build order and decisions made.

Anyways, here's the VODs:



VOD 5 temporarily unavailable while I recast the game...sorry!

Feel free to provide more feedback!
www.youtube.com/KangaRuthless
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