• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:45
CEST 14:45
KST 21:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
SC4ALL: II Talent Announcement! GSTL Returns in 2026! https://www.facebook.com/Eco.Fuel.Reviews/ Balance hotfix patch 5.0.16b (July 16) Protoss AoE skill expression
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
u4gm Diablo 4: QoL Secrets for Faster Gameplay u4gm POE2 Frostbolt Build: A Powerful Boss Killer U4GM CFB 27 Guide: Why UTSA’s Offense Is So Danger Mutation # 538 Media Blackout
Brood War
General
StarCraft 64 is coming to Philly at SC4ALL II ASL22 General Discussion BW General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
SC4ALL II: Brood War - $2500 - Dec 5-6 [Megathread] Daily Proleagues KCM Race Survival 2026 Season 3 2v2v2v2 Tournament
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation General RTS Discussion Thread Diablo 2 thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread The Letting Off Steam Thread Iain M Banks Says He Has Cancer And Months To Live Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3850 users

[G] aXa's ZvT: Let's start the agression - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 11 12 13 Next All
Steel
Profile Blog Joined April 2010
Japan2283 Posts
September 03 2011 15:49 GMT
#81
Nice guide! I'll try it.

One question though. Do you implement infestors in your play? If so, when?

Ultralisks are 'good' but can be kited quite well and are not very cost effective against mech in general and marines. You'll need infestors for it.

Also if you fail to kill them with ultras, do you tech switch to broodlords ever?

I'll go watch the replays to get more insight. Thanks!
Try another route paperboy.
aXa
Profile Blog Joined July 2010
France748 Posts
September 03 2011 15:52 GMT
#82
To prevent the marine running from the ultra, i use zergling. I sometimes use infestor, right before getting ultra if i fear a terran push might happen just before.

I don't like broodlord, viking counter them so easily, and they already have the infrastructure for them.
lorkac
Profile Blog Joined December 2010
United States2297 Posts
September 03 2011 16:13 GMT
#83
As a terran I normally make 2-4 Medivacs and switch to pure Viking production whether there are broods or not. I find that a mixture of vikings+medivacs helps vs Mutaflocks a lot. It also helps compensate for when there are lots of broodlords as well as land quickly once I notice that there are banelings threatening my marines. But most of all, I also like getting a flock of 4-5 vikings to hunt overlords on one side of the map while doing drops on the other side of the map while pushing with my main army.

What kills me? Ultralisks.

Touche on this guide my friend
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
prdks
Profile Joined July 2011
Canada8 Posts
September 04 2011 03:30 GMT
#84
Love the guide, aXa. Keep up the good work.
GinDo
Profile Blog Joined September 2010
3327 Posts
September 04 2011 04:01 GMT
#85
I've been arguing to some of my Zerg friends about this, but they always ignored me because they didn't see Idra doing it.

I personally see most Zergs are playing to passive 1) Not harassing with mutas constantly 2) Not taking map control.

If you note in BW Zergs would engage in the middle of the map or near the opponents base, chipping at the Terran push.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
crbox
Profile Joined August 2010
Canada1181 Posts
September 04 2011 04:22 GMT
#86
Yes! yes!

You should definitely watch for those pesky marine drops!

Also, keep an eye on your minimap for nyduses
aXa
Profile Blog Joined July 2010
France748 Posts
Last Edited: 2011-09-04 20:43:32
September 04 2011 20:42 GMT
#87
Hi guys. I played further with this style and i have to agree on what you guys said. It is far better to go for overlord speed and burrow to delay expansion as much as possible. Some muta to deal with drops are still useful.

So i have some fun replays for today:

[url blocked]

Against mech. I turtle myself against BFH, then go for a very effective mass roach burrow

[url blocked]

This one is for fun. After holding a 3 rax pressure (lol) i go straight into ultra. Total no match

Enjoy
RobCorso
Profile Joined May 2011
United States111 Posts
September 04 2011 21:13 GMT
#88
I have two problems with this build/way of playing.
1. Air
2. 1/1/1
Are you to say that you should scout and have tech ready (as tech for zerg is easy to tech switch). ?
You can have mutas and corruptors out to attack air, but wouldn't it be wiser to mass produce something other than zerglings when your small ling army dies?
Otherwise, Very nice guide, I might try it some time :D Definately recommending it to my friends who main only zerg
We make expand, then defense it-WhiteRa
aXa
Profile Blog Joined July 2010
France748 Posts
September 07 2011 10:00 GMT
#89
[url blocked]

That's how you do it !
KangaRuthless
Profile Blog Joined August 2010
United States304 Posts
September 07 2011 13:00 GMT
#90
I went ahead and casted 4 of the games from the initial replay pack.

+ Show Spoiler +


+ Show Spoiler +


+ Show Spoiler +


Game 4 is on the way. Hope you guys enjoy these!

I am new at casting so pardon the stuttering and repetition. Also, feedback and comments are welcome!
www.youtube.com/KangaRuthless
aXa
Profile Blog Joined July 2010
France748 Posts
Last Edited: 2011-09-07 14:43:21
September 07 2011 14:19 GMT
#91
Amazing job ! thank you so much !

About 3rd game, double spire was actually a mistake, so i decided to go double upgrade and brood lord indeed because of it. Ups ! Double roach warren was intentional though

I realized i've made a lot of progress since i uploaded this replays, it's great to see. I just can't wait to see the 4th one !
Stardroid
Profile Joined May 2011
United Kingdom159 Posts
September 07 2011 16:54 GMT
#92
Hi aXa,

Great to see you agree about the burrow OLspeed discussion vs mutas! Those winged beasties need special commitment of their own and muta/ling is a poor way to consolidate this style imo...

I wonder if I can ask you whether you have tried going for an in-base hatch (at 14) before taking the natural? The extra larva is just what a zergling-centric style needs, and you can saturate your bases very quickly given the opportunity, and also make more lings quicker. Of course it delays your expand, but you're looking to get game control quickly rather than build a two-base economy quickly (the standard style). So what do you think?

Best
Stardroid
WFS
True wisdom is as valuable as it is rare
aXa
Profile Blog Joined July 2010
France748 Posts
September 07 2011 17:04 GMT
#93
A macro hatch before expand has really no point. As you can see in my replays i'm already going for a super early macro hatch. On Xel naga, i land it around 4:30, while my natural is only half way done. It is soon enough to deal with any early push, and up and running for mid game.
Usually, a macro hatch before expands means all in of one base.
My goal is indeed to take early control of the game, but it is also to saturate 2 base quickly. Actually, you must saturate your 2 base with 50 drone at least and THEN start the zergling production. It differs from "standard style", which is to get an earlier third, try to drone up some and then only make unit if needed.
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
September 07 2011 17:50 GMT
#94
aXa, I've been having a bit of trouble vs helions. If I play a smart terran and they see how many zerglings I'm making, they will switch to full-on helion production. Zerglings cannot take 8+ blue flame helions, so what do you do? Do you go roaches and try for some burrow play? Get earlier infestors for fungal?
aXa
Profile Blog Joined July 2010
France748 Posts
Last Edited: 2011-09-07 18:11:17
September 07 2011 18:00 GMT
#95
Roach and burrow, against mech it's really powerful. Gonna show you a replay

[url blocked]
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
September 07 2011 18:12 GMT
#96
On September 08 2011 03:00 aXa wrote:
Roach and burrow, against mech it's really powerful. Gonna show you a replay


Yeah, if I know they are going mech, sometimes I will go massive roach drop. That way all their tanks are useless, and they are bound to have a bunch since they are going mech.

The problem is, I've played a couple terrans that basically go marine helion. Helions basically rape all my zerglings, and the stimmed marines can rape all my roaches. So I am not sure what to do against that.
aXa
Profile Blog Joined July 2010
France748 Posts
September 07 2011 18:18 GMT
#97
A combination of roach/speedling should be strong enough to deal with hellion/marine. Some baneling are welcome if it goes wild.
Stardroid
Profile Joined May 2011
United Kingdom159 Posts
Last Edited: 2011-09-07 18:42:13
September 07 2011 18:38 GMT
#98
Thanks for your reply aXa, I understand having a macro hatch is great and it's great that you have one in your BO. I think there might be a good point in letting your macro hatch actually finish first before planting your expansion, as it allows perhaps for extra defence. Planting the macro as early as you say seems like you've dumped 600 minerals in a reall short timeframe without any larva in play until your expansion completes. In an extreme situation you might have to sac the expansion before it finishes, then either have to wait for the macro hatch to finish or sac that one too. I'm told a small marine push can come at 5 mins is that right? Maybe I'm being pedantic about it, but I think that being able to drone from 2 hatches is possible whichever hatch you go for first, and the in-base one is safer. By the time you're fully saturated on one base you'll have had your expo up anyway, so there's really no harm...?

Best
Stardroid
True wisdom is as valuable as it is rare
Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
September 07 2011 20:58 GMT
#99
On September 08 2011 03:38 Stardroid wrote:
Thanks for your reply aXa, I understand having a macro hatch is great and it's great that you have one in your BO. I think there might be a good point in letting your macro hatch actually finish first before planting your expansion, as it allows perhaps for extra defence. Planting the macro as early as you say seems like you've dumped 600 minerals in a reall short timeframe without any larva in play until your expansion completes. In an extreme situation you might have to sac the expansion before it finishes, then either have to wait for the macro hatch to finish or sac that one too. I'm told a small marine push can come at 5 mins is that right? Maybe I'm being pedantic about it, but I think that being able to drone from 2 hatches is possible whichever hatch you go for first, and the in-base one is safer. By the time you're fully saturated on one base you'll have had your expo up anyway, so there's really no harm...?

Best
Stardroid


i played that for some time 16 pool 15 macro hatch ~18 expansion hatch (round 4'00..4'30). you delay second queen to afford this. while this is a pretty robust build (you may even come back when losing nat), you will oversaturate your main because expansion is somewhat late. If you choose to play agressive early on its ok, since you anyway will build a bunch of lings, so no oversaturation happens. Anyway only do macro before exe if the expansion is blocked. However as my injects got better i ended up delaying the macrohatch up to 5'30..6'30. Still a good 2x2 build if you scout heavy rush play incoming (block choke with hatch + queen to fend of mass hellion).
21 is half the truth
Veriol
Profile Joined October 2010
Czech Republic502 Posts
September 07 2011 22:18 GMT
#100
Hey axa, I just started to playing this no bane style and I just love zvt right now ). I feel like Im 100% more cost efficient with my muta/ling/infestor its just insane . My practice partners Ive played 50/50 I just crush now unless they go marine/BFH and I dont scout that in time (but thaths mostly me beeing bad).
Also i feel like ling/infestor alone is best at beating this comp rather then roaches but that needs more games .
The only thing Im little not sure about is the initial gas timing + how many gas you take i feel like i dont actually need 6 gas on 3 base coz i pump so much lings i keep floating my gas pretty high untill i get to T3.
"When you play, you have to start off with a mind to turn the game into a rape." -iloveoov
Prev 1 2 3 4 5 6 7 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
PiG Sty Festival
12:00
PiGfest 8.0 Group A
Serral vs Lambo
SHIN vs Rogue
PiGStarcraft745
ComeBackTV 270
Rex96
BRAT_OK 51
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft745
IndyStarCraft 119
Rex 96
BRAT_OK 51
StarCraft: Brood War
Britney 30217
Shuttle 3591
Leta 1827
Bisu 936
Soulkey 631
Mini 409
firebathero 393
actioN 332
Rush 327
EffOrt 297
[ Show more ]
Hyuk 248
Light 222
Pusan 215
Stork 201
Last 157
Snow 134
ZerO 89
Larva 87
hero 57
ToSsGirL 40
Hm[arnc] 31
Sharp 31
Sacsri 22
Sexy 19
HiyA 18
zelot 18
sSak 15
yabsab 14
scan(afreeca) 12
sorry 8
Icarus 6
Dota 2
The International61298
Gorgc15732
singsing3766
XBOCT551
Dendi470
Fuzer 366
BananaSlamJamma140
KheZu31
Counter-Strike
fl0m4107
olofmeister1080
byalli700
hiko328
zeus106
Other Games
B2W.Neo537
Lowko345
crisheroes236
Hui .167
Liquid`LucifroN159
Livibee103
KnowMe59
QueenE58
ZerO(Twitch)12
Organizations
StarCraft 2
IntoTheiNu 1205
StarCraft: Brood War
UltimateBattle 26
lovetv 13
StarCraft 2
WardiTV0
[ Show 11 non-featured ]
StarCraft 2
• 3DClanTV 37
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 11
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1526
Upcoming Events
OSC
15m
OSC
7h 15m
Replay Cast
11h 15m
Escore
21h 15m
PiG Sty Festival
23h 15m
ByuN vs HeRoMaRinE
ShoWTimE vs Zoun
CranKy Ducklings
1d 21h
PiG Sty Festival
1d 23h
herO vs Krystianer
Solar vs Cure
Sparkling Tuna Cup
2 days
PiG Sty Festival
2 days
Maru vs Shameless
Reynor vs TriGGeR
OSC
3 days
[ Show More ]
Afreeca Starleague
3 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
3 days
The Patches Monday
4 days
Afreeca Starleague
4 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
5 days
The PondCast
6 days
KCM Race Survival
6 days
Liquipedia Results

Completed

Proleague 2026-08-12
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
PiG Sty Festival 8.0
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.