[G] aXa's ZvT: Let's start the agression - Page 13
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n1ght
Germany7 Posts
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Kamelixs
Sweden88 Posts
Whats your take on leaving 3 drones on gas so that you can get both the Carapace and attack upgrades at the same time? I've yet to try it out, but i belive delaying the evo chambers a bit would also come hand in hand with this decision. | ||
aXa
France748 Posts
About drone and gas, you got to extract 100 for speed, then pull out, then build another extractor and put 6 to gas and go double upgrade | ||
Kamelixs
Sweden88 Posts
What I meant was, if you somehow would benefit from not pulling your 3 initial drones from gas? Like, a bit faster +1 +1 than if you would do what the initial build suggested? You would also build the evo chambers so that they finishes with you having 250 gas I've been using this style alot since you posted it here. You always write good guides and also the 9 pool build helped my zvz extremely much. So I thank you for that! Edit: typo | ||
Juice!
Belgium295 Posts
This file is currently unavailable ![]() edit: Strange .. when i copy paste the link it doesn't work, but i just clicked the link here and it works ... | ||
aXa
France748 Posts
Juice: Yeah, megavideo does that to you sometimes :/ | ||
fish83814
Taiwan98 Posts
Taiwan/Korean server is full of all in Terrans but this definitely helps a ton I've did this style way before Stephano became famous, but had a lot of trouble recently since mass hellions are getting increasingly popular these days anyways, one last problem how should i deal with a meching player throwing planetary fortresses all over the place on a map like Taldarim? i find it almost impossible to stop as roaches are so immobile but lings get murdered be mass hellion once the planetary is up it is so difficult and cost ineffective to kill | ||
aXa
France748 Posts
Usually 4 queens and reactionnary lings are enough to hold all in, it is quite a safe build. If you want to see how i hold all in, look at my bo5 against ragequitTMO | ||
fish83814
Taiwan98 Posts
On November 09 2011 19:29 aXa wrote: You should have ultra before mass planetary occur. Usually 4 queens and reactionnary lings are enough to hold all in, it is quite a safe build. If you want to see how i hold all in, look at my bo5 against ragequitTMO but you didn't hold off all in with queens and lings..... you tried in game 1 and failed you succeeded in game 5 with a baneling nest these kinds of mass marine all in seems unstoppable without banelings it will be even more deadly if he didn't do go for banshees but pump out six hellions would you have held off the all in in game 5 if he had not did the exact build to you in game 1? how do you know when to put down a baneling nest or should I just do it every game just in case?? | ||
Oboeman
Canada3980 Posts
If my opponent is playing aggressively, I can flank him and crush him with the superior defensive capabilities of ling infestor. If he drops aggressively, I keep lings in multiple control groups, in multiple locations, and fend him off without trouble. If my opponent is playing defensively, I drop half my army in his base (a lot of lings plus 2-3 infestors, and usually a queen for manner creep) while the other half is sharking around the map waiting for an opportunity to pounce and kill stuff. The lings just kill tons of stuff in his base (you can focus down priority targets) and use your infestors to either fungal his SCVs, or fungal his units as they come up the ramp, or throw down a ton of infested terrans (I prefer fungals though). You can usually rescue the queen and infestors no problem while the lings keep things busy. It works exceptionally well; even if they handle the drop just fine, my main army tends to do massive damage at their front. Usually they take heavy damage in both locations. After that, drops is just so useful all game long, you can do infestor drops, or you can just shuttle lings into his base every few minutes to pick off add-ons and depots. mutalisks that don't cost gas! Most terrans will build turrets, but if you don't show muta, they won't have very many. Maybe 1 in the mineral line, and 1 in their production, so it is very easy to drop on that, no problem. After they clean up the drop, they may try to turret themselves up even more, but they have to wait for your creep to recede, so a lot of them get distracted and forget. Lead with empty overlords if there are a lot of turrets. If they use sensor towers I do fake drops to put their army out of position. Afterwards, I use drops for easy ling runbys on otherwise inaccessible expansions, queen drops for creep spread and expansion blocking, infestor drops, drone transfers, and sometimes even ultralisk drops. I made a fun video compiling clips from a bunch of my recent replays to demonstrate how devastating this can be. I'm in low masters league, and honestly this strategy makes ZvT feel easy. I do basically the same thing in ZvP as well. Right now, many of my opponents do not multitask well enough to keep up with a two-pronged attack. | ||
Seiferz
United States640 Posts
one question though: how do you deal with turtle terrans? i'll start making a billion lings but they'll just siege at their nat and expand and slowly take the map with siege/good marine placement | ||
aXa
France748 Posts
![]() Thank you Oboeman by the way for the great add to this topic. See ya all ![]() | ||
hughie-d
45 Posts
On November 16 2011 06:52 Oboeman wrote: My personal twist on this now is to start ventral sacs as soon as I can after I start my 2/2 and infestation pit, and pneumatized carapace shortly after that. If my opponent is playing aggressively, I can flank him and crush him with the superior defensive capabilities of ling infestor. If he drops aggressively, I keep lings in multiple control groups, in multiple locations, and fend him off without trouble. If my opponent is playing defensively, I drop half my army in his base (a lot of lings plus 2-3 infestors, and usually a queen for manner creep) while the other half is sharking around the map waiting for an opportunity to pounce and kill stuff. The lings just kill tons of stuff in his base (you can focus down priority targets) and use your infestors to either fungal his SCVs, or fungal his units as they come up the ramp, or throw down a ton of infested terrans (I prefer fungals though). You can usually rescue the queen and infestors no problem while the lings keep things busy. It works exceptionally well; even if they handle the drop just fine, my main army tends to do massive damage at their front. Usually they take heavy damage in both locations. After that, drops is just so useful all game long, you can do infestor drops, or you can just shuttle lings into his base every few minutes to pick off add-ons and depots. mutalisks that don't cost gas! Most terrans will build turrets, but if you don't show muta, they won't have very many. Maybe 1 in the mineral line, and 1 in their production, so it is very easy to drop on that, no problem. After they clean up the drop, they may try to turret themselves up even more, but they have to wait for your creep to recede, so a lot of them get distracted and forget. Lead with empty overlords if there are a lot of turrets. If they use sensor towers I do fake drops to put their army out of position. Afterwards, I use drops for easy ling runbys on otherwise inaccessible expansions, queen drops for creep spread and expansion blocking, infestor drops, drone transfers, and sometimes even ultralisk drops. I made a fun video compiling clips from a bunch of my recent replays to demonstrate how devastating this can be. http://www.youtube.com/watch?v=3o1qmoq6S8E I'm in low masters league, and honestly this strategy makes ZvT feel easy. I do basically the same thing in ZvP as well. Right now, many of my opponents do not multitask well enough to keep up with a two-pronged attack. That looks awesome, I think you should put together a mini guide on this. I think it catches terrans and Toss so off guard because they never expect drops. | ||
Railgan
Switzerland1507 Posts
On November 16 2011 06:52 Oboeman wrote: My personal twist on this now is to start ventral sacs as soon as I can after I start my 2/2 and infestation pit, and pneumatized carapace shortly after that. If my opponent is playing aggressively, I can flank him and crush him with the superior defensive capabilities of ling infestor. If he drops aggressively, I keep lings in multiple control groups, in multiple locations, and fend him off without trouble. If my opponent is playing defensively, I drop half my army in his base (a lot of lings plus 2-3 infestors, and usually a queen for manner creep) while the other half is sharking around the map waiting for an opportunity to pounce and kill stuff. The lings just kill tons of stuff in his base (you can focus down priority targets) and use your infestors to either fungal his SCVs, or fungal his units as they come up the ramp, or throw down a ton of infested terrans (I prefer fungals though). You can usually rescue the queen and infestors no problem while the lings keep things busy. It works exceptionally well; even if they handle the drop just fine, my main army tends to do massive damage at their front. Usually they take heavy damage in both locations. After that, drops is just so useful all game long, you can do infestor drops, or you can just shuttle lings into his base every few minutes to pick off add-ons and depots. mutalisks that don't cost gas! Most terrans will build turrets, but if you don't show muta, they won't have very many. Maybe 1 in the mineral line, and 1 in their production, so it is very easy to drop on that, no problem. After they clean up the drop, they may try to turret themselves up even more, but they have to wait for your creep to recede, so a lot of them get distracted and forget. Lead with empty overlords if there are a lot of turrets. If they use sensor towers I do fake drops to put their army out of position. Afterwards, I use drops for easy ling runbys on otherwise inaccessible expansions, queen drops for creep spread and expansion blocking, infestor drops, drone transfers, and sometimes even ultralisk drops. I made a fun video compiling clips from a bunch of my recent replays to demonstrate how devastating this can be. http://www.youtube.com/watch?v=3o1qmoq6S8E I'm in low masters league, and honestly this strategy makes ZvT feel easy. I do basically the same thing in ZvP as well. Right now, many of my opponents do not multitask well enough to keep up with a two-pronged attack. Gonna try that style but the investment seems quite large in early stages and leaveds you vulnerable to drops non the less i see that it works | ||
Railgan
Switzerland1507 Posts
tried the drop heavy style and this is what happend ![]() overall it feels really good and worked even vs hellion heavy openings zerg is an art | ||
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