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[G] aXa's ZvT: Let's start the agression - Page 12

Forum Index > StarCraft 2 Strategy
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Prev 1 10 11 12 13 Next All
KangaRuthless
Profile Blog Joined August 2010
United States304 Posts
October 14 2011 16:37 GMT
#221
On October 14 2011 02:54 aXa wrote:
Just watched it all, you did a great job ! As your biggest fan, i will suggest you to work your minimap awareness. Anyway, i hope you'll recover soon Gz !


Thanks for the wishes!

I really do need to work on minimap awareness, whether casting or playing. This is why I get wrecked by Drop play so much :S

www.youtube.com/KangaRuthless
baba44713
Profile Joined October 2011
83 Posts
October 18 2011 12:22 GMT
#222
Disclaimer: I'm still a scrub in this game (low Plat), so please don't give me flak if my question is stupid.

Anyways, I'm growing a bit fond of this banelingless strategy, but the exact BO is giving me trouble, particularly the 28/28 bit. I just don't have nowhere enough mins for speed, 2 crawlers, 2 evos, 5 sets of lings AND a 6:00 macro hatch+2 queens.

I know that as Zerg I shouldn't be sticking to BOs too closely but this discrepancy between my minerals and stuff I need to build seems just a bit too large. And sadly enough all the replays swerve from this BO at 16/26 mark so it's hard to see in action what I'm doing wrong.

So yeah.. any nudge in the right direction greatly appreciated.
00Visor
Profile Blog Joined February 2011
4337 Posts
October 18 2011 12:34 GMT
#223
On October 18 2011 21:22 baba44713 wrote:
Disclaimer: I'm still a scrub in this game (low Plat), so please don't give me flak if my question is stupid.

Anyways, I'm growing a bit fond of this banelingless strategy, but the exact BO is giving me trouble, particularly the 28/28 bit. I just don't have nowhere enough mins for speed, 2 crawlers, 2 evos, 5 sets of lings AND a 6:00 macro hatch+2 queens.

I know that as Zerg I shouldn't be sticking to BOs too closely but this discrepancy between my minerals and stuff I need to build seems just a bit too large. And sadly enough all the replays swerve from this BO at 16/26 mark so it's hard to see in action what I'm doing wrong.

So yeah.. any nudge in the right direction greatly appreciated.


The build order should really be refined, I posted something similar some pages ago.
Even if you have the minerals for all that, it leaves you with 3 hatches, 4 queens, but very few drones mining minerals. So you can't even use the larvae for mass speedling or droning up.

I think you should get one spine and one evo at 28/28. Delaying all the other stuff a bit.
aXa
Profile Blog Joined July 2010
France748 Posts
October 18 2011 12:41 GMT
#224
I actually don't get two spines anymore but straight up 4 queen. What you have to understand, you are not supposed to have enough minerals to do it all at once. Just do it when you can afford it. Gonna post a replay where it is clear.
baba44713
Profile Joined October 2011
83 Posts
October 18 2011 12:56 GMT
#225
Thanks guys, I thought as much.

I kinda like one spine+evo, feels comfy and secure, so that was how I was doing it. However with 2 drones one extractor my biggest problem was getting rid of excess gas, especially with no second evo to dump it for +1 armor. In any case, I was messing it up big time after 28/28, so a replay which would streamline this for me would be a godsend.
Ahelvin
Profile Blog Joined September 2010
France1866 Posts
October 26 2011 18:38 GMT
#226
aXa, do you have a more refined version of the build or a replay that could showcase it? I would like to contribute to Liquipedia, but according to what I have tested/read the build is not refined enough to do so (The 28 food part as stated above ).

Thank you very much !
Join the Liquipedia Zerg Project ! PM me for more information :).
rustypipe
Profile Joined November 2010
Canada206 Posts
October 26 2011 20:58 GMT
#227
On October 18 2011 21:41 aXa wrote:
I actually don't get two spines anymore but straight up 4 queen. What you have to understand, you are not supposed to have enough minerals to do it all at once. Just do it when you can afford it. Gonna post a replay where it is clear.


I also like this build very much as it suits my play style however, the one problem I find is once a decent number of medivacs are out you need banes or infestors fast!. I notice in aXa games he goes infestors but since the nurf I find this troublesome at times as they are so freaking slow! so i've been working a bit of banelings in.

I even had a game where my lings where 3-3 cracklings to his 1-1 marines with 5-8 medivacs and his marine balls would JUST NOT DIE with infestors The medivac's where healing as fast as FG was producing damage. Any thoughts on how to get around this ? as I'd like to avoid banes if possible

The beatings will continue until moral improves!
Morik
Profile Joined August 2010
65 Posts
Last Edited: 2011-10-29 19:31:55
October 29 2011 18:17 GMT
#228
I've been playing around with the build a bit, and have come up with the following (not yet tested in multiplayer much, so if anyone else could help out with that, would be nice):

9 ovie
13 scout (build assumes you lose the scout, so if you don't, you'll be a bit ahead)
15 hatch
16 pool
18 gas (mine to 100, then pull drones)
17 ovie
18 2x queens, 2 sets of lings. Both queens use first energy for a creep tumor.
26-28: depending on how you transfered drones and a few other things, you'll be around 26-28 when you get 100 gas. Start ling speed as soon as you can afford it
28: spine crawler
27: spine crawler
26: overlord
26: put drones back in gas
26: lings to help vs hellions (due to the later pool & gas, you hit this point earlier than in axa's build)
After you've got 5 sets of lings up, or while waiting for the ovie to pop, build an evo
keep droning, work on saturating your mineral fields a bit. I found that I had enough larvae to not need the macro hatch right away.
I dropped the macro hatch as ling speed finished, right around 6:40, and dropped a second evo chamber, got another gas.

Get the extra queens, and definitely keep up on injects. You should have a good number of drones by around 7:30, and able to start pumping lings. I've only run through this build a few times in solo mode, but found that I liked the drone count a lot better. The downsides are:
- slower pool means harder to hold off bunker/2-rax aggression
- slower speed means harder to punish early aggression, and harder to hold it off
- The macro hatch timing could be earlier if you want, but I find that getting my econ up a bit more before dropping it was better. I'll probably have a better sense after I've played some real games with this though.

Anyway, wanted to throw this out there for others to play with too, while I try testing it in real games.
Trakky
Profile Joined February 2011
95 Posts
October 29 2011 19:52 GMT
#229
@morik, once you have some real games on ladder can you upload some replays? Also, what league are you in. and do you go +1/+1 before getting lair?
Morik
Profile Joined August 2010
65 Posts
October 29 2011 20:18 GMT
#230
Only plat :-], which is one reason I want others to try it out too. (My main issue is my macro of course, which I'm working on. I don't tend to have a problem holding off early aggression, and was in diamond in season 2, but then stopped playing as much, and my macro slipped down even worse (wasn't great in diamond either). Anyway--I think that the delay in speed won't get you killed, but I would like to see it in action against hard hellion harass or hard aggression vs. someone who is good. I don't tend to get good opponents. The econ advantage is huge though...

I do tend to get +1/+1 before lair. Always the +1 attack, usually the carapace too, but sometimes I skip it if I want faster infestors/mutas, depending on the situation.

I'll post replays when I get them (unless no one cares since I'm just plat ).
Linz
Profile Joined February 2011
Belgium151 Posts
October 29 2011 20:53 GMT
#231
I feel like Stephano ripped a page out of your book ;-)
Very well written, I'm using it to great success lately
"The plural of anecdote is not data."
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
October 29 2011 21:10 GMT
#232
:O Awesome guide man
Life's good :D
KiinG PurP
Profile Joined February 2011
5 Posts
October 29 2011 23:50 GMT
#233
Fuck you took my build Ive been doing this since the beginning, it has allowed me to look decent when I really am not that good lol
aXa
Profile Blog Joined July 2010
France748 Posts
October 30 2011 01:04 GMT
#234
On October 30 2011 08:50 KiinG PurP wrote:
Fuck you took my build Ive been doing this since the beginning, it has allowed me to look decent when I really am not that good lol


Who cares?
KiinG PurP
Profile Joined February 2011
5 Posts
October 30 2011 02:03 GMT
#235
^now people will start recognizing it and metagame will change, I always have to keep making new strats to beat the meta game.



like my +2 attack roach timing attack in zvz it is what took over, I just never had the ability with the keyboard to make it to GM


if this game used controllers it would be a different story aint complaining just saying
aXa
Profile Blog Joined July 2010
France748 Posts
Last Edited: 2011-10-30 03:21:35
October 30 2011 03:20 GMT
#236
On October 30 2011 11:03 KiinG PurP wrote:
^now people will start recognizing it and metagame will change, I always have to keep making new strats to beat the meta game.



like my +2 attack roach timing attack in zvz it is what took over, I just never had the ability with the keyboard to make it to GM


if this game used controllers it would be a different story aint complaining just saying


Who cares?
fish83814
Profile Joined July 2010
Taiwan98 Posts
November 06 2011 15:10 GMT
#237
great analysis
would you please add in some more detailed content on how to deal with a mass hellion opening??
i found that with mass hellion openings, i can't control the watch towers and i have no way to know whether my opponent is attacking or not.....which makes me unable to build enough lings before the attack hits
also if i rush for roaches immediately, i am quite vulnerable against heavy tank compositions such as pure mech or some strange marine tank timings without stim or combat shield


aXa
Profile Blog Joined July 2010
France748 Posts
November 06 2011 15:35 GMT
#238
Here is a replay you might find instructive

[url blocked]
fish83814
Profile Joined July 2010
Taiwan98 Posts
November 08 2011 11:58 GMT
#239
On November 07 2011 00:35 aXa wrote:
Here is a replay you might find instructive

[url blocked]


I've watched the replay, it was a nice game
shocked me how well roaches work right under the tanks

in your experience, is this burrowed roaches strategy always gonna achieve something(of course it will be too much to hope for it to ends up like this game every time), or if you sometimes needs to be a little bit lucky?
it kinda feels like your opponent didn't reacted very well

if you don't think it will always work, can you tell me like what triggers you to do that in that game?(the map, the enemy's openings, the weather......something like that^^)


aXa
Profile Blog Joined July 2010
France748 Posts
November 08 2011 13:15 GMT
#240
The goal is to use roach as a mid game unit against mech play. I use them very agressively and sometimes it pay very well as you could see in this game. But ultimately the goal is to prevent a max mech army until you get broodlord. What triggers roach is mass hellion.
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