Btw guys, i'm now including zergling drop in my play. It is SO good
zergling drop is amazing, I can't believe they are used so rarely.
In the IPL qualifier the other day, stephano played a bo3 against slayers MMA using heavy ling infestor ultralisk play.
He took fast 3rd + macro hatch at the same time, defended blueflames with just lings (this kinda surprised me). defended marine/tank with just lings (this one is easy) and went completely bossmode in the lategame. He did a few zergling drops as well, and they were sweet, but not nearly enough drops in my opinion!
the vod doesn't seem to be posted yet , great series.
as for the 5th hatch, I do agree with a 5th hatch when you saturated your 3rd. I usually put it at a 4th but can't saturate it yet, but if you can't secure a 4th (on most maps if you can hold 3 you can hold 4) then sure, macro hatch it. I encourage adding more hatcheries and instead of floating minerals you should be making lings and recycling them by dropping them! with drops there is always a way to create an opening where you can trade lings for damage.
Awesome, I've seen this build for ZvP as far as getting that macro hatch but against terran this is will really change the meta game up. And even if the terran goes for some hellions, since you're spending resources on lings mainly you should be able to have extra gas for 4 -7 roaches and still be able to get ling upgrades.
On September 14 2011 07:10 aXa wrote: I'm moving to paris tomorrow so no rush i very well may not available at all for the next 3 days ^^
Just tell me when you are, I promise you that it wont be as 1 sided since i was tired or no exuses, you will have a hard time beating me just pm when about a time etc
On September 01 2011 00:26 aXa wrote: In a general fashion, you guys all know that zerg is supposed to stay one base ahead of his opponent. Why is that? Mainly because zerg's armies are cost inefficient. Don't get me wrong, not crying to imbalance here. Zerg is supposed to have strength that other races don't have: Mobility and number.
I think there's more to it than this.
In BW ZvT, for instance, a zerg needed a third base to sustain a standard ling/lurker/defiler strategy against a standard marine/medic/tank/science vessel army. Terran could support this off two bases into the late game, but zerg desperately needed a third base for the gas-heavy lurkers and defilers.
I feel it's the same way with muta/ling/bling. Mutas and banelings are very gas-heavy and four geysers will not beat an aggressive terran. I see it all the time, especially on mlg casts, that the zerg going muta/ling/bane will lose their third and then lose the game a few minutes later because their production of gas-heavy units was shot. Macro hatches can equalize production, but it's the gas-heavy units that seem to always decide the battle.
I like your strategy, but I think I'll stick with the similar ling/infestor style that I've been doing since January (I first saw it casted by MrBitter around that time and then he made a TL post about it mid-Feb.). Honestly, the idea behind that strategy is very similar to the terran - spend all your gas on upgrades and tech while dumping the minerals into drones and lings. Once it is up start dumping gas in infestors.
I'm glad there are people out there who recognize the simplicity behind the terran marine/tank strategy, and I honestly think something just as simple (like ling/infestor) would work well. It's been working great for me, though I'm a plat zerg and many would argue that my opinion means nothing. Fair enough, but Stephano's IPL games against MKP, alive, and MMA where he uses this style have thoroughly convinced me that it works!
The first time i tried your strat i got dropped really fast (2 full medivacs) and lost a ton of lings because he got in a real good spot between my minerals in my main.
On September 21 2011 04:38 Skygrinder wrote: How do you deal with fast marine drops? (8min)
The first time i tried your strat i got dropped really fast (2 full medivacs) and lost a ton of lings because he got in a real good spot between my minerals in my main.
just like with any zerg strategy, you have to see the drop coming and have your units positioned so that he can't unload, and bring your queens to shoot the medivacs so he can't just hang around as long as he wants.
hey, what I (master zerg) like to do when I go for very zergling heavy styles is: -) start the game with roaches... Really scare them from going hellions (15hatch 14pool --> first 150gas in 6roaches and attack, then zergling speed and drones) -) keep on adding in some roaches as your defensive core army, because as the guide says, you kind of throw away zerglings in counter attacks and to trade some units off... guess which unit does brutally well in low to medium supply battles
Great cast KangaRuthless ! Damn i love your VOD. I think i will have internet for now on, using hotspots, but i still need some time to practice as i didn't play for a while ^^. I keep you guys in touch.
Just wanted to post to say this is very similar to a build I stole from Psy (favouring Brood Lords) when I was in Bronze league during season one and it did me well, but seeing it performed with a strong focus getting up an army to stop the pushes that were killing me instead of just building an economy and hoping I could react in time seems very intuitive. So first I wanted to thank you aXa. Also KangaRuthless, thanks for casting the replays it really helped.
Hey guys, i am trying out this build again since everything else i do vs terrans is failing miserably. Can anyone here point out what i am doing wrong in this replay (We are both mid-high masters).
I know i misclicked the ranged attack instead of the melee one in this game but was that my downfall?
I've been trying massing Lings like Stephano and it works wonders. Basically, you live on two gases and upgrade your Zerglings very early. Always have a macro hatch so you can spend that extra mineral income you got. Zerglings in mass destroy any marine/siege tank push because they are not ready used to this style most of the times and are caught in the middle, surrounded by so many Zerglings. Stay on top with creep spread because it helps a lot.
Hellions are no problem. Blue flame hellion also get crushed on creep. They simple cannot kill all your Zerglings before you have surrounded them and killed them. If he is going really heavy hellion, get roaches but keep having zerglings in your army.
I have been playing maybe 20 games against terran and have only lost 1 game. That was because I got reaper bunker rushed and my natural hatchery went down to around 50 hp. He then some minutes later got it and it was hard getting back after that.